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558 Commits

Author SHA1 Message Date
Mark VanderVoord
f96c05532b this is a minor release 2017-04-25 08:17:37 -04:00
Mark VanderVoord
2c7629a0ae Documentation Updates 2017-04-07 13:14:32 -04:00
Mark VanderVoord
b8bfb01edf Add support for AStyle in test makefile. It’s going to assume you have it installed. 2017-03-29 19:23:12 -04:00
Mark VanderVoord
e36d8b5327 Merge pull request #276 from wolf99/pdf-to-markdown
Convert PDF docs to markdown (Thanks for all the work, @wolf99 !)
2017-03-29 10:29:11 -04:00
toby
1e4396745c Add EACH_EQUAL changes 2017-03-29 15:09:01 +01:00
toby
e2cc67918d Add newlines after headings for best practice, trim trailing spaces & convert sneaky incorrectly coded chars
blank newline after headins is apparently best practice according to http://stackoverflow.com/q/42953462/1292918
2017-03-29 15:01:23 +01:00
toby
192d5176f1 Remove PDFs 2017-03-29 15:01:23 +01:00
toby
c48f6c9420 Add Github Markdown versions of documents
Add GFM version of getting started guide PDF

Add GFM version of configuration guide PDF

Add GFM version of helper scripts guide PDF

Add GFM version of coding standard PDF

Add GFM version of assertions reference PDF

Change markdown used to italicise line. Switched to use asterisk markdown instead
2017-03-29 14:46:31 +01:00
Mark VanderVoord
2a5b24f7bf Finished updating all Ruby scripts to match our coding standard. Woo! 2017-03-28 20:02:53 -04:00
Mark VanderVoord
3e0a7121fb Started to flesh out rubocop settings for this project. Added rakefile tasks to do so. Updated first script to make it compliant. 2017-03-28 15:48:28 -04:00
Mark VanderVoord
23f9c16aaa Another round of fixing things that the stylizer “corrected” for me. 2017-03-28 08:59:58 -04:00
Mark VanderVoord
3a6cca39c5 Fixed things that the stylizer “autocorrected” to wrong. ;) 2017-03-28 08:52:10 -04:00
Mark VanderVoord
3062c39725 Starting to enforce our coding style. The first step is that we’ve pulled in Rubocop to check out Ruby syntax. There is likely a bit of customization to do yet AND there is definitely that backlog of todo’s that we just told it to ignore. 2017-03-28 08:44:32 -04:00
Mark VanderVoord
550d58ba2d Attempt to fix remaining issues with casting 2017-03-26 19:46:42 -04:00
Mark VanderVoord
ee038c248c Ha! Forgot to add the correct comment style 2017-03-26 18:30:22 -04:00
Mark VanderVoord
d6b350874b Clean up some const issues, particularly when moving between single and double pointers 2017-03-26 18:25:25 -04:00
Mark VanderVoord
4ffafce309 Finish updating documentation to match 2017-03-26 17:58:46 -04:00
Mark VanderVoord
083564b837 Update docs to also understand the new Each Equal handlers 2017-03-26 17:54:28 -04:00
Mark VanderVoord
0dddf498c2 also update strings to support each element of an array. 2017-03-21 23:57:15 -04:00
Mark VanderVoord
a11a13750d Added memory each equal assertion 2017-03-21 18:28:49 -04:00
Mark VanderVoord
d8d67a708c Added each_equal assertions for float and double 2017-03-21 17:05:19 -04:00
Mark VanderVoord
b7956ea988 Added more tests for all the numerical types when performing each_equal assertions 2017-03-21 16:24:16 -04:00
Mark VanderVoord
7fe31915d0 Added some tests to prove this works. Still work in progress 2017-03-21 14:37:52 -04:00
Mark VanderVoord
56eeacd0b2 prepare for comparing value to array by setting up explicit compare of array to array in ints 2017-03-21 08:00:48 -04:00
Mark VanderVoord
7b80885c68 Merge pull request #272 from FSMaxB/gcc43-wconversion
Fix -Wconversion with gcc-4.3
2017-03-20 16:36:43 -04:00
Mark VanderVoord
0781e74ac6 Add our coding standard to documentation 2017-03-20 16:29:40 -04:00
Mark VanderVoord
c3658a065d Dropped support for pre-2.0 versions of Ruby (not even rubylang supports them anymore) 2017-03-20 16:07:40 -04:00
Mark VanderVoord
8a45ccf406 Use custom mock prefix when searching for mock header files. #263 2017-03-20 15:56:05 -04:00
Mark VanderVoord
689610b864 reorder includes in generated test runners 2017-03-20 15:49:28 -04:00
Mark VanderVoord
43c751173d stdlib.h explicitly called in fixtures when malloc used, now. (Fixes issue #268) 2017-03-20 14:09:26 -04:00
Max Bruckner
1c556d2e4c Fix -Wconversion with gcc-4.3 2017-03-18 17:42:02 +01:00
Mark VanderVoord
8723d50f0e Turn UNITY_OUTPUT_FLUSH off by default. Added a quick-define for the most common case: UNITY_USE_FLUSH_STDOUT. Clarified documentation. Fixes issue #269 2017-03-14 23:23:19 -04:00
Mark VanderVoord
c67a4ffcf3 - Add ability to detect TEST_FILE(“filename.c”) specifications in test files 2017-03-13 17:23:26 -04:00
Mark VanderVoord
41ee499e63 Tiny tweaks to make Unity fit in more smoothly with Ceedling 2017-03-13 16:46:41 -04:00
Mark VanderVoord
1f522558a6 Merge pull request #267 from FSMaxB/fix-wconversion
Fix gcc warning with ubsan and -Wconversion
2017-03-01 12:45:40 -05:00
Max Bruckner
7bce0b4f0c Fix warning with ubsan and -Wconversion
This fixes a compiler warning about a lossy conversion from long
unsigned int to int when compiling unity with gcc 6.3.1 and
the options -std=c89 -Wconversion -fsanitize=undefined
2017-03-01 17:10:16 +01:00
Mark VanderVoord
b5da224fd8 Merge pull request #266 from FSMaxB/fix-double-promotion
Fix warnings with -Wdouble-promotion
2017-03-01 10:07:18 -05:00
Max Bruckner
1bf22d39f5 Fix warnings with -Wdouble-promotion
This fixes compiler warnings that clang produces with the
-Wdouble-promotion compiler option.

This only happens if double precision floating point numbers are
enabled.

The implicit double promotion occurs because numbers of type UNITY_FLOAT
are passed into UnityPrintFloat, which expects const UNITY_DOUBLE.

This commit fixes it by explicitly casting to UNITY_DOUBLE.
2017-03-01 10:15:06 +01:00
Mark VanderVoord
2988e980fb Merge pull request #262 from codehearts/patch-2
Fixed incorrect TEST_PROTECT explanation in readme
2017-02-15 06:37:21 -05:00
Kate Hart
1732698324 Fixed incorrect TEST_PROTECT explanation in readme 2017-02-14 09:55:40 -08:00
Mark VanderVoord
381737538d Merge pull request #260 from jeremyhannon/parseUnityFixtureOutputToJUnitFormat
Enhance parseOutput.rb to support Unity fixture output
2017-02-13 21:22:57 -05:00
Mark VanderVoord
9d5159f940 Merge pull request #261 from codehearts/patch-1
Fixed typo for TEST_PROTECT in readme
2017-02-13 21:20:22 -05:00
Kate Hart
65ce72729c Fixed typo for TEST_PROTECT in readme
`setjmp` returns 0 on direct invocation, and non-zero when returned to from `longjmp`. Because `TEST_PROTECT` checks the return value of `setjmp` against 0, checking the return value of `TEST_PROTECT` against 0 is incorrect in the readme.
2017-02-13 16:15:12 -08:00
Jeremy Hannon
4dc04d3977 Enhance parseOutput.rb to support Unity fixture output
unity.h and unity_fixture.h output their results in different string formats. This parseOutput.rb script already parsed the unity.h output to generate a JUnit-style XML summary which could be parsed by CI servers to graph the history of test pass/fail results. The changes in this commit allow the script to also handle the output format of unity_fixture.h which utilizes groups to add a layer of organization for tests.

The changes in this commit were authored by Justin Seifi, my coworker, who has approved of me submitting his work back to this open source framework repo.
2017-02-07 10:38:49 -06:00
Mark VanderVoord
1782bab0ba handle undetailed lines test summary python script. 2017-01-31 10:10:31 -05:00
Mark VanderVoord
b10e9d0486 Merge pull request #258 from jsalling/feature/max-nibbles
Test for printing max width of a hex number, back to 100% test coverage
2017-01-26 08:29:38 -05:00
Mark VanderVoord
60d59d7043 Merge pull request #257 from Letme/master
Align definition and declaration of UnityPrintFloat
2017-01-24 21:14:30 -05:00
Crt Mori
3588e5b6d3 Aligning definition and declaration of UnityPrintFloat
There was a mismatch of definition and declaration of UnityPrintFloat
and this commit aligns both on const UNITY_DOUBLE, but then inside it
actually uses a positive version of the variable only.
2017-01-24 22:52:43 +01:00
jsalling
b4f6afa4cf Test for printing max width of a hex number, back to 100% test coverage
Correct clean target and print test fails during coverage in Makefile
2017-01-23 23:05:06 -06:00
Mark VanderVoord
ff03e1c915 Merge pull request #252 from jsalling/feature/compile-examples
Compile examples during continuous integration
2017-01-23 08:02:45 -05:00
jsalling
e0104179ed Fix 32-bit build issues on Travis-CI by installing multilib
If, longer term, the Travis-CI support for 32-bit is inconsistent
the lines that failed are:
 - make -s DEBUG=-m32
 - cd ../example_3 && rake
Add target 'ci' for building examples with -Werror
2017-01-22 21:13:08 -06:00
Mark VanderVoord
a15f0da0d0 Merge pull request #253 from jsalling/feature/cpputest-macros
Option to exclude CppUTest compatibility asserts (Thanks!)
2017-01-19 06:57:28 -05:00
Mark VanderVoord
78938f6f05 Merge pull request #254 from jsalling/cleanup/clang-format
Formatting source code to existing style
2017-01-19 06:56:35 -05:00
Mark VanderVoord
a3fe04f6a4 Merge pull request #255 from jsalling/cleanup/function-prototypes
Removing unnecessary function prototypes, inline PrintOk/Fail
2017-01-19 06:54:17 -05:00
jsalling
97e4bd252a Ran Unity into a source code formatter, no code changes
Used clang-format, which produces noise on stuff you don't care about
and requires setting it up to match the existing code base. Kept the
potentially useful changes, discarded the rest, some manual tweaking
required. It did catch lots of pesky indentation mistakes.
2017-01-18 19:48:40 -06:00
jsalling
bb7f889f03 Compile examples in continuous integration, update example_3 readme
Altered the rake build so that it passes. The example_3 shows off
some failing tests, so the rake build has to ignore those.
Update .gitignore file with executables from examples
2017-01-18 19:33:24 -06:00
jsalling
b29ad2ee68 Removing unnecessary function prototypes, inline PrintOk/Fail 2017-01-18 09:14:02 -06:00
jsalling
9cdc3d678b Option to exclude CppUTest compatibility asserts 2017-01-18 08:43:29 -06:00
jsalling
185fb49380 Cleanup example Makefiles, update test runners
Delete clang flags that were disabled with -Wno-*
2017-01-18 08:13:41 -06:00
Mark VanderVoord
04e10f95ee Merge pull request #249 from jsalling/feature/no-print-mask
No print masking of integers, bounds on hex printing (Thanks!)
2017-01-18 09:01:45 -05:00
Mark VanderVoord
f1fdc47e40 Merge pull request #250 from jsalling/feature/optional-setjmp
Optional UNITY_EXCLUDE_SETJMP_H, different control flow
2017-01-18 09:00:23 -05:00
jsalling
de6f516330 Revert "Cleanup Assert Array idiom to be the same everywhere"
This reverts commit ee38219498.
Removing these changes per coding standard, after the code review
2017-01-17 21:43:25 -06:00
jsalling
437c474b07 Put back (char) casts, better formatting 2017-01-17 21:26:15 -06:00
jsalling
d460a89a04 Get example 1 to compile easily on systems without ruby 2017-01-17 21:10:38 -06:00
Mark VanderVoord
74f377f048 Merge pull request #247 from jsalling/feature/warning-pointer-to-int
Quell warnings about pointer to integer cast
2017-01-16 08:27:26 -05:00
Mark VanderVoord
fb49b34979 Merge pull request #248 from jsalling/bugfix/fixture-header
Fix bug in DOUBLES_EQUAL in unity_fixture.h
2017-01-16 08:27:17 -05:00
jsalling
480335061c No print masking of integers, bounds on hex printing 2017-01-15 19:51:32 -06:00
jsalling
01ca3899c2 Fix bug in DOUBLES_EQUAL in unity_fixture.h 2017-01-14 12:22:00 -06:00
jsalling
836d7886cf Pointer-to-int-cast warnings with different widths
With a wider integer width than a pointer, gcc can still warn
when you cast a pointer. Strange but true. To see these warnings
compile with gcc -m32, 32-bit target, and enable UNITY_SUPPORT_64
2017-01-14 11:39:21 -06:00
jsalling
ef1e2ad58c Option to exclude setjump/longjmp, setjmp.h
Using this option changes the control flow of Unity, but is useful on
constrained embedded systems. You can't fully simulate the power of
'longjmp' with just 'return', but Unity still works well, all tests pass.
2017-01-14 11:15:30 -06:00
jsalling
ee38219498 Cleanup Assert Array idiom to be the same everywhere 2017-01-14 11:10:58 -06:00
jsalling
4d747080a9 Rename Array Check helper, always return, never longjmp
Move longjump inside caller, to functions returning 'void'
This single function needed to change to allow optional setjmp.h
2017-01-14 10:56:24 -06:00
jsalling
5449f1e4d1 Condense all longjmp calls into TEST_ABORT()
The setjmp calls are all in TEST_PROTECT() already
2017-01-14 10:41:03 -06:00
Mark VanderVoord
6695e9e975 Merge pull request #242 from jsalling/feature/fixture-test-name
Fixture - Remove duplicate output of test name in verbose mode
2017-01-13 16:38:10 -05:00
Mark VanderVoord
c5e9a93418 Merge pull request #243 from jsalling/feature/makefile-clang
Organize Makefile so clang works on all platforms, warnings are set
2017-01-13 15:47:50 -05:00
Mark VanderVoord
9954d4f863 Merge pull request #244 from jsalling/cleanup/promotion-warnings
Remove promotion warnings on float constants, Inline the isneg/ispos macros
2017-01-13 15:46:07 -05:00
Mark VanderVoord
7b87a579d1 Merge pull request #245 from jsalling/feature/teardown-not-ignore
Always run the tearDown() even if test is ignored
2017-01-13 15:43:26 -05:00
Mark VanderVoord
9e8ab3df84 Merge pull request #241 from jsalling/cleanup/float-testing
Cleanup floating point print testing, update docs
2017-01-13 15:42:15 -05:00
Mark VanderVoord
85ef109282 Merge pull request #240 from jsalling/refactor/skip-exec
Rename UNITY_SKIP_EXECUTION to RETURN_IF_FAIL_OR_IGNORE
2017-01-13 12:08:15 -05:00
Mark VanderVoord
6c0ca7339f Merge pull request #238 from jsalling/refactor/int-array
Thanks for the walkthrough (and all the original work!). Your logic seems solid to me. :)
2017-01-11 06:19:04 -05:00
jsalling
5112d7dfbd Use default int size for any bad STYLE_T enum value
Defensive coding
2017-01-06 20:45:33 -06:00
jsalling
41df8feaee Fix test for counting CMock_Verify calls 2016-12-31 13:59:07 -06:00
jsalling
4c78cde202 Finish clean up of float support options 2016-12-30 20:24:45 -06:00
jsalling
e92f2c2762 Update comments to reflect changes to floating point 2016-12-29 23:10:43 -06:00
jsalling
f771f0b98f Finish cleaning up float options in testunity 2016-12-29 23:06:34 -06:00
jsalling
bd4ac58486 Inline the isneg/ispos macros, remove promotion warnings on constants
Originated from commit c6dc96f3 but are rarely used and not in math.h
Removes float to double promotion warning and simplifies the code
'gcc -std=gnu99 -Wdouble-promotion' spits out these warnings
2016-12-29 20:47:03 -06:00
jsalling
a0cb138533 Organize Makefile so clang works on all platforms, warnings are set
Delete warning flags included by -Wall, -Wextra, or produce false postives
2016-12-29 20:46:06 -06:00
jsalling
5f33721924 Remove duplicate output of test name, Fixture verbose mode
Remove UNITY_FIXTURES option, which was probably not doing what was
originally indended. It was suppressing the test name even in quiet mode.
2016-12-28 21:18:50 -06:00
jsalling
03e2209e1b Rename UNITY_SKIP_EXECUTION to RETURN_IF_FAIL_OR_IGNORE 2016-12-28 20:33:22 -06:00
Mark VanderVoord
994779f0ce Merge pull request #237 from jsalling/feature/ptr-set-size
Fixture - Ability to set size of pointer list
2016-12-27 08:19:41 -05:00
Mark VanderVoord
f8c585cb93 Merge pull request #236 from jsalling/bugfix/one-test-failure
Fix test that failed when any other test failed
2016-12-27 08:18:07 -05:00
jsalling
65e401f3de Always run the tearDown() even if test is ignored 2016-12-24 13:56:04 -06:00
jsalling
64f90b1925 Fix test that failed when any other test failed, too distracting 2016-12-23 22:57:21 -06:00
jsalling
53bdb6897f Ability to set size of pointer list, smaller default size 2016-12-23 22:53:24 -06:00
jsalling
e1e866ab45 Delete old UNITY_PTR type, no longer used
The old type was really just used as a cast-to-int to do pointer math
in char size.
2016-12-23 22:39:08 -06:00
jsalling
46560a8030 Add correct masking behavior on unsigned values 2016-12-23 22:28:37 -06:00
jsalling
5f386a42ff Refactor of IntArray function with switch inside loop, remove repeated code 2016-12-23 22:19:42 -06:00
Mark VanderVoord
0603c1cf1e Merge pull request #231 from jsalling/feature/print-floats
Unity prints float (and double) by default
2016-12-21 21:18:43 -05:00
jsalling
b0870ec8b9 Merge branch 'feature/print-floats'
Fix new type name conflicts

Conflicts:
	src/unity.c
	src/unity_internals.h
2016-12-15 21:15:30 -06:00
Mark VanderVoord
ee02e3885f Merge pull request #233 from mchernosky/generate-partial-triads
Module generator finishes for partially existing files
2016-12-12 18:29:25 -05:00
Matt Chernosky
df2d37459b Try manually installing rspec in Travis CI. 2016-12-02 22:57:10 -07:00
Matt Chernosky
7b51355e5a Module generator finishes for partially existing files
This resolves #219. When generating a new module, if all the files to
generate already exist then it fails as before. If some of the files
already exist, then the files that need to be created are created. Any
existing files are not changed.

Also added a bunch of tests for this feature via rspec. Run them from
the test folder with `rake spec`.
2016-12-02 13:49:07 -07:00
Mark VanderVoord
8e31f5d869 Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions. 2016-11-29 08:38:51 -05:00
Mark VanderVoord
b77c6b833f Merge pull request #232 from mchernosky/module-create-with-subdir
Fixed error when path provided in module name.
2016-11-29 06:50:54 -05:00
Matt Chernosky
37049a3a20 Fixed error when path provided with module name. 2016-11-28 23:57:17 -07:00
Mark VanderVoord
4386cf356f Added to Module Generator:
- configurable case.
- better passing of includes and boilerplate information
- test only pattern
- optional naming conventions for case
2016-11-22 14:24:24 -05:00
Mark VanderVoord
4e2f0381cc Add ability to inject correct mock prefix 2016-11-21 15:19:16 -05:00
jsalling
aa4d773df2 Tests for Printing All float values
Takes about 10 minutes to run all floats, so split into 3 tests for parallel
running later. This was useful during development for finding hard corner cases
and getting the routine to high quality. Off by default.
Note that all floats 16.0 and up can be represented uniquely (in this format) and will
round-trip back to the exact same float with sscanf(). This property is true for
UnityPrintFloat, despite a few rounding error cases, it will produce output identity.

Better comments and refactor on round ties to even
Add upper threshold value on round to even feature since numerical precision issues
start to give approximations when dividing one large double by another. When tested
on float values, using 1e22 gave the fewest rounding errors.

Fix warnings from gcc. Some float constants do not behave well in existing tests.
Add casts where conversions could be imprecise.
2016-11-19 13:59:19 -06:00
jsalling
25f6417351 Refactor repeated code to print float expected and actual
Move double tests down in the file
2016-11-19 13:52:24 -06:00
jsalling
9f4b1a332f Tests for Printing Floating Point numbers 2016-11-19 13:52:24 -06:00
jsalling
47f6a85b8c Make UnityPrintFloat on by default
Remove UNITY_FLOAT_VERBOSE entirely, add option UNITY_EXCLUDE_FLOAT_PRINT
Remove some questionable float casts from doubles
Default to Round Ties to Even behavior, add option to Round Ties Away from Zero
2016-11-19 13:52:24 -06:00
jsalling
54fe786fae Round ties to even by default, many C libraries follow this
Linux gcc & clang and OSX clang produce output with ties round to even
Windows mingw gcc does not
Example 0.0078125 prints '0.007812'
2016-11-19 13:52:24 -06:00
jsalling
4a27d14734 Correct boundary conditions and add tests 2016-11-19 13:52:24 -06:00
jsalling
1dfcb54491 Start adding tests. Add const and simplify code. 2016-11-19 13:52:24 -06:00
jsalling
393f2cb544 Refactor printing after the decimal point, signed types, small numbers...
Change some types to signed for simpler code and speed
Added format to distinguish small numbers
2016-11-19 13:52:24 -06:00
jsalling
2de0e8285d Key idea is using double precision calculations makes everything better
Print 9 digits
2016-11-19 13:52:24 -06:00
jsalling
e48fe0a07c Reorganize NaN and Inf printing into if-else blocks 2016-11-19 13:51:59 -06:00
jsalling
30ba118c47 Add printing for large numbers in exponential format
Delete old method for printing
2016-11-16 23:00:01 -06:00
jsalling
9653fbf7ac Use an integer cast to print floating point numbers more precisely
Improve printing six decimal places, remove trailing 0's, fix the carry when
numbers like 0.9999999 round up and print leading zeros in the decimal

The first attempt at printing floats had precision issues where the last few
digits would often be wrong. This next approach may yield a better algorithm
for numbers less than 4.29 billion, those that fit in 32 bits.
2016-11-16 20:37:12 -06:00
Mark VanderVoord
012064eaea Merge pull request #228 from jeanCarloMachado/test_failure
removed duplicated declaration of putcharSpy
2016-11-16 20:31:40 -05:00
Jean Carlo Machado
4faae4435d removed duplicated declaration of putcharSpy 2016-11-16 21:37:51 -02:00
Mark VanderVoord
ac455f2798 We can’t guarantee that the built-in function insane will return 1. It might return any other non-negative value. Therefore we need to force it to be 1 so we can use the comparison operator later. 2016-11-15 09:29:08 -05:00
jsalling
d4a35f0949 Refactor to delete smaller number decimal format
Generalize loop to print decimal format and exponential
 Add '+' to exponent when printing larger floats
2016-11-12 23:08:54 -06:00
jsalling
6ec7c78b66 Writing a float printing routine 2016-11-12 23:08:54 -06:00
Mark VanderVoord
ae5b4c5799 Added ability to inject defines, much like what was built into Ceedling before Ceedling switched to just using this generator. 2016-11-10 10:10:13 -05:00
Mark VanderVoord
661c1b2d56 Boost version and remove some debug puts statements 2016-10-27 23:06:18 -04:00
Mark VanderVoord
2ce8618014 refactor generate_module so that it can be called as a class from within Ceedling (much like the test runner generator) 2016-10-27 17:33:13 -04:00
Mark VanderVoord
bbf2fe3a93 Merge pull request #227 from jsalling/bugfix/fixture-verbose-eol
Remove extra newline in verbose output format of Fixture
2016-10-12 06:55:43 -04:00
Mark VanderVoord
4ce86fd1c0 Merge pull request #226 from jsalling/feature/nan-not-eq-nan
Add option to set NaN not equal NaN for floating point assertions
2016-10-12 06:54:38 -04:00
jsalling
3e30290367 Remove extra newline in verbose output format of fixture 2016-10-10 23:10:40 -05:00
jsalling
933cc97364 Add option to set NaN != NaN for floating point assertions 2016-10-10 21:20:10 -05:00
Mark VanderVoord
1129b18ced Merge pull request #225 from kykrueger/master
Fix bug, makefiles for example do not clean on windows
2016-10-06 06:54:36 -04:00
kykrueger
03b9eaa9ba Fix bug, makefiles for example do not clean on windows 2016-10-06 11:00:22 +02:00
Mark VanderVoord
a912ee364e Merge pull request #223 from jeremyhannon/checkLimitBeforeUsingIndex
check 'i' limit before using it as an array index.
2016-09-26 23:09:35 -04:00
Jeremy Hannon
148b4977cf check 'i' limit before using it as an array index.
fix cppcheck "Array index 'i' is used before limits check."
2016-09-26 16:01:03 -05:00
Mark VanderVoord
3581ebb69e Merge pull request #222 from forGGe/missing_c_linkage
Fix fixture using from C++ sources
2016-09-26 08:43:53 -04:00
Max Payne
a8e799b066 Fix fixture using from C++ sources
Mangling issues, as always.
2016-09-25 22:25:32 +03:00
Mark VanderVoord
dce6d329ff Finished fixing floating point comparisons. We have streamlined how floats and doubles are checked, but we still can't compare them for equality directly. So we're directly testing for infinite and NaN before checking diffs. Also, we've officially decided that for testing purposes NaN shall equal NaN, +Inf shall equal +Inf, and -Inf shall equal -Inf. It's what most people expect during a test. 2016-09-22 08:35:22 -04:00
Mark VanderVoord
0f07adfa00 Merge pull request #202 from kroesche/feature/fix_exclude_fp_warnings
Fix warnings if you use UNITY_EXCLUDE_FLOAT
2016-09-21 20:53:45 -04:00
Mark VanderVoord
7dc17efbb3 Merge pull request #215 from jsalling/bugfix/inf-equals-inf
Bugfix Inf equals Inf
2016-09-21 20:52:58 -04:00
Mark VanderVoord
71f2e0e6b3 Merge pull request #221 from robobrobro/master
Test generator: scrub strings after comments
2016-09-21 15:55:41 -04:00
L.J. Hill
bc4da247b5 Do not match strings across newlines 2016-09-21 15:10:43 -04:00
L.J. Hill
9caae856c4 Test generator: scrub strings after comments
This fixes #220.

Removing strings from test files is still dangerous, but much
less likely to cause problems after this change to do the
removal after removing comments.

The bug could still manifest if a test file contains defines two
macros, one that contains a single quotation mark and then another
defined somewhere after it that contains a single quotation mark.
Everything in between the aforementioned quotation marks would
still be ignored after this commit, but that is an unlikely
scenario.
2016-09-21 14:20:29 -04:00
Mark VanderVoord
693169eddf Merge pull request #218 from 2trill2spill/master
Add OSX to travis-ci build.
2016-09-20 14:31:45 -04:00
Mark VanderVoord
95435afa4e Merge pull request #214 from jsalling/feature/c-strings
Print escapes for C strings
2016-09-07 07:48:09 -04:00
nah
e12cef36e2 Don't need to ignore unused functions on linux because I reverted the static commit. 2016-09-04 10:47:35 -05:00
nah
8e6716645e Revert setting functions to static. 2016-09-04 10:38:40 -05:00
nah
2d98ed6afb Merge branch 'build'
Merge build branch.
2016-09-04 10:35:02 -05:00
nah
7ee9bc3ecd Ignore missing prototype warning. 2016-09-04 10:31:57 -05:00
nah
794e533ab5 Ignore unused functions on linux. 2016-09-04 10:25:31 -05:00
nah
f0f9f20421 Set functions that are only used within testunity to static. 2016-09-04 10:21:06 -05:00
nah
7552c187fb Ignore missing noreturn and unused functions. 2016-09-04 10:20:31 -05:00
nah
65f0febf03 Ignore padding and float to double implicit warning. 2016-09-04 09:55:49 -05:00
nah
906447f13f Don't need to print out rake's version anymore. 2016-09-04 09:43:25 -05:00
nah
1dcf902ec2 Don't need sudo on Linux so remove it. 2016-09-04 09:40:30 -05:00
nah
f255511a7c Test on both Linux and OSX.
Switch to C language so we can specify operating systems. We have to install ruby 2.1 via rvm because the ruby interpreter on travis ci crashes when running rake ci, however that same version of ruby works fine on my local machine. This work around adds about 6 Minutes to the build and should be replaced as soon as possible to speed up builds.
2016-09-04 09:34:59 -05:00
nah
647c846f9f Set CFLAGS differently for linux and osx.
Add check for linux and move initial CFLAG settings inside linux check. Add
CFLAGS specific to osx and clang to the existing osx/darwin check. Ignore clang warning about default on covered enum switch, look at pull #217 and pull #177 for more info about why that warning is ignored on clang. Ignore unknown clang options so that I don't have to change CFLAG settings elsewhere in the file, clang should just ignore options it dosen't know about.
2016-09-04 09:25:44 -05:00
Mark VanderVoord
68a43b8fe3 Merge pull request #213 from jsalling/feature/simplify-testunity-output
Suppress output of FAIL messages that are expected during testing Unity itself. (This one makes me so happy! Thanks!)
2016-09-02 09:10:05 -04:00
jsalling
de39186187 Add test for C string escape sequences 2016-09-01 01:18:03 -05:00
jsalling
af590028fa Unity to print C-style escaped strings as "\x16"
Changes from "\0x16" before, makes it easier to copy strings from output
2016-09-01 01:18:03 -05:00
jsalling
0cc3e45a23 Suppress output of FAIL messages that are expected during testing
Works when using the putcharSpy, transparent without it
2016-08-31 20:43:21 -05:00
Mark VanderVoord
382c7087f4 Merge pull request #211 from jsalling/feature/testunity-fail-output
Make testunity.c failure output uniform
2016-08-31 07:20:34 -04:00
Mark VanderVoord
de7627f098 Merge pull request #212 from jsalling/feature/C89-comments
Fixture C89 comments
2016-08-31 07:18:36 -04:00
jsalling
41c2e5889b Bump the version
Floats now pass Infinity == Infinity assertions
2016-08-30 21:51:38 -05:00
jsalling
da7e375cf9 Start building Unity & Fixture with C89 flags in continuous integration
Remove stdint.h from the C89 build due to -pedantic warnings from type
  'long long' and constants like UINTPTR_MAX = 18446744073709551615ULL
2016-08-30 19:57:55 -05:00
jsalling
6d54ec2ff7 Get rid of conversion warning when using UNITY_FLOAT_VERBOSE with doubles
Change the parameter of UnityPrintFloat from float to double (_UD)
 The call to snprintf uses implict default promotion to a double anyway
2016-08-27 15:34:10 -05:00
jsalling
54aa838c8a Change the fallback isinf() macro to NOT need f_zero defined
Delete old comments from before math.h was the default isinf() method
2016-08-27 15:27:52 -05:00
jsalling
028ca953d7 Finish checking for equal floats in Arrays functions
Refactor to use the same code everywhere for FloatWithin check
 Rename and fix a few tests for new behavior, infinity == infinity
2016-08-27 15:12:45 -05:00
Mark VanderVoord
a74920d112 Merge pull request #210 from jsalling/feature/int-detection
Int width detection without sizeof
2016-08-26 15:03:44 -04:00
jsalling
268c5b7e0b Make testunity.c printing uniform during failure, delete word "Previous" 2016-08-25 23:02:11 -05:00
jsalling
113f2fc32a Add line numbers to Unity test Runner generated by awk script 2016-08-25 23:01:10 -05:00
jsalling
28c94bd403 Remove references to UNITY_EXCLUDE_SIZEOF, rework config header 2016-08-25 08:48:29 -05:00
jsalling
9aa4c7f1aa Clean up Makefile, move -Wredundant-decls to test build
CC always exists inside make so ?= doesn't assign to it
2016-08-25 08:33:15 -05:00
jsalling
e4e2210eb6 Improving integer width detection
The C preprocessor cannot use sizeof in #if etc.
2016-08-25 08:32:42 -05:00
jsalling
8beb9715be C89 comment style changes only 2016-08-23 23:10:05 -05:00
jsalling
3108aba5c7 If two floats happen to be equal, return right away
Covers the cases where infinity == infinity
2016-08-23 22:36:02 -05:00
Mark VanderVoord
daad2bc82b removed some newer style comments that crept into the codebase. 2016-08-23 06:46:51 -04:00
Mark VanderVoord
75ad84c92f Merge pull request #209 from jsalling/cleanup/fixture-memory-testing
Cleanup fixture memory testing
2016-08-21 13:49:55 -04:00
jsalling
92f6d5dd08 Verify the tests for Internal Malloc implementation free all the heap
Make it more clear that each test of the internal heap implementation
  should free in LIFO order. Without this check, memory can be stranded
  but still pass.
2016-08-21 11:53:15 -05:00
jsalling
d837342b15 Move free() calls before test asserts, add comments to ReallocFail test 2016-08-21 11:45:54 -05:00
jsalling
03ac71b8c9 Reorder free calls to free all memory
The internal malloc must free in LIFO order
2016-08-21 11:27:47 -05:00
Mark VanderVoord
f276c79f9b Merge branch 'feature/cmd_line_args' 2016-08-11 13:37:51 -04:00
jsalling
06bae56d30 Revert "Merge pull request #205 from bryongloden/patch-2"
This reverts commit 783fcaea97
 The guard memory bytes should never be freed inside unity_malloc()
2016-08-09 00:51:38 -05:00
Mark VanderVoord
783fcaea97 Merge pull request #205 from bryongloden/patch-2
Update unity_fixture.c (Thanks, Bryon!)
2016-08-02 14:55:42 -04:00
Mark VanderVoord
fbc20934e0 Merge pull request #206 from bryongloden/patch-3
Update unity_fixture_Test.c (Thanks Bryon!)
2016-08-02 14:55:00 -04:00
Bryon Gloden, CISSP®
13160e5f1e Update unity_fixture_Test.c
I believe if realloc() returns a pointer to a different location, the old location is freed. However, the pointer 'n1' is not freed if realloc fails to obtain a large enough block of memory and returns NULL. (more details on [StackOverflow](http://stackoverflow.com/a/16676964)).
2016-07-28 17:11:11 -04:00
Bryon Gloden, CISSP®
4fd5f79f28 Update unity_fixture.c
Sorry @mvandervoord -- not your code, your repository 😁

Regarding the double free, cppcheck has a check for that too (just saying) 👍
2016-07-26 19:41:30 -04:00
Bryon Gloden, CISSP®
0737b4117f Update unity_fixture.c
Free guard if UNITY_EXCLUDE_STDLIB_MALLOC is not defined. 👍

Thanks @ for the hint.
2016-07-26 16:02:41 -04:00
Bryon Gloden, CISSP®
094c05e904 Update unity_fixture_Test.c
[../Unity-master/extras/fixture/test/unity_fixture_Test.c:530]: (error) Deallocating a deallocated pointer: n1

This solution from Daniel Fischer was helpful in fixing the error because if realloc returns a pointer to a different location, the old location is freed.

Found by https://github.com/bryongloden/cppcheck
2016-07-26 14:40:00 -04:00
Bryon Gloden, CISSP®
b1d8388ab8 Update unity_fixture.c
[../Unity-master/extras/fixture/src/unity_fixture.c:210]: (error) Memory leak: guard

Found by https://github.com/bryongloden/cppcheck
2016-07-26 14:19:41 -04:00
Mark VanderVoord
57676b5edc - Fixed cases with wildcards in file handling. 2016-07-17 19:11:09 -04:00
Mark VanderVoord
ad0c07c9ad Merge pull request #204 from dmurdin/tms470
Weak attribute fix for TMS470 Compilers.
2016-07-13 06:49:48 -04:00
Mark VanderVoord
cec38d13d3 Merge pull request #203 from dmurdin/pathslash
Escape backslashes for windows paths, fixes #137.
2016-07-13 06:48:57 -04:00
Daniel Murdin
f1a4a5e652 Weak attribute fix for TMS470 Compilers.
Change-Id: I901bf192d3c06457d67c6d3a64bdb9aea22c53c2
2016-07-13 10:36:43 +02:00
Daniel Murdin
44c429bd8b Escape backslashes for windows paths, fixes #137.
Change-Id: I2dbae30e21ab31921817f68fd7a5e08d21c76626
2016-07-13 10:31:52 +02:00
Joe Kroesche
f2f073d533 Fix warnings if you use UNITY_EXCLUDE_FLOAT 2016-07-10 20:36:08 -05:00
Mark VanderVoord
1cecab30e8 - Added alias for filter -n of -f
- Added ability to surround filter strings in either type of quotes
- Added ability to filter on multiple test strings as a comma delimited list
- Added ability to filter on test_file:test_name
- Added ability to use alternate syntax for filter of -f="blah"
2016-07-08 17:35:37 -04:00
Mark VanderVoord
f05385250c - Document new define in unity.h. Will still need to be added to real docs 2016-07-08 16:10:14 -04:00
Mark VanderVoord
f205b7de05 - If we declare main before the definition, we make sure the arguments match 2016-07-08 16:05:32 -04:00
Mark VanderVoord
eba387fa3e - Add tests which prove command line arguments now work with runner. Fixed a few bugs in this area. 2016-06-27 08:41:58 -04:00
Mark VanderVoord
96f51e8530 Updated method of testing generate_test_runner script to be a FUNCTIONAL test instead of a perfect code match. Backfilled most tests and added some coverage not previously present. Still need to test new command line args and a few cmock details. 2016-06-22 20:57:11 -04:00
Mark VanderVoord
4d3d062b56 Adding command line support. Started with -n (test name matching) -x (test name exclusion).
Script verification hasn't been added yet.
2016-06-21 16:07:10 -04:00
Mark VanderVoord
b3bc196ab3 making new flush routines work under all defined conditions. 2016-06-21 10:01:34 -04:00
Mark VanderVoord
c19b5e20a0 Merge pull request #198 from Liebherr-Nenzing/master
add unity_to_junit.py (Thanks!)
2016-06-21 06:47:29 -04:00
Mathias Giacomuzzi
87af5a1675 add unity_to_junit.py 2016-06-21 09:43:26 +02:00
Mark VanderVoord
7c3d829070 Protect against files without any test output 2016-05-18 07:31:17 -04:00
Mark VanderVoord
d86a44b501 Merge pull request #131 from andyhelp/master
Change comments style to compile with std=c89 (Thanks Andy... and everyone else who helped make this decision)
2016-05-15 14:03:38 -04:00
Andrzej Bieniek
83f7d5237b Change example_1 to compile with std=c89 2016-05-15 14:35:56 +01:00
Andrzej Bieniek
61dd3f181b Change comments style in unity and test runner to compile with std=c89 2016-05-15 14:35:50 +01:00
Mark VanderVoord
a5a927f43e Merge pull request #193 from wolf99/AddConfigTemplate
Add template example unity_config.h file. (Thanks wolf99!)
2016-05-12 11:08:10 -04:00
Toby
d7a371a993 Moved example unity_config.h from src to examples
As recommended in PR #193
2016-05-12 16:00:31 +01:00
Toby
287bcae478 Add template example unity_config.h file 2016-05-11 12:10:55 +01:00
Mark VanderVoord
837c5291fa The class gives back to the community: better documentation produced for the class and now part of the open source project 2016-05-06 11:52:06 -04:00
Mark VanderVoord
e3612e9a10 Update Fixtures too. 2016-05-06 10:55:41 -04:00
Mark VanderVoord
c5c392b18a update UNITY_OUTPUT_CHAR to not return a value (because we never check it anyway).
add UNITY_OUTPUT_FLUSH to make sure we get the output we need on aborted tests and whatnot.
2016-05-06 10:47:39 -04:00
Mark VanderVoord
7053ef7523 Merge pull request #192 from jsalling/feature/unity-coverage
100% code coverage for Unity project (Thanks jsalling!)
2016-05-04 22:01:13 -04:00
jsalling
c5238adab2 100% code coverage for Unity project
Add test for failure count and UnityEnd return value
 Cover printing escape codes with length parameter
 Full statement coverage
2016-05-03 21:58:29 -05:00
jsalling
bff491c73c Test strings not equal to NULL when using length parameter 2016-05-03 20:47:00 -05:00
jsalling
7c270e0541 Test that details are printed in a direct TEST_FAIL call 2016-05-03 20:31:37 -05:00
jsalling
4164540333 Test number arrays for two NULL inputs, it should pass
More statement coverage on NULL input feature
2016-05-03 20:26:42 -05:00
jsalling
213e47178c Test string arrays and memory comparison with length 0, it should fail 2016-05-03 20:17:38 -05:00
jsalling
a6748f39cd Test number arrays comparison with length 0, it should fail
Get test coverage on this feature for int, float, & double
2016-05-03 20:14:30 -05:00
jsalling
07513dd331 Remove weak linked setup/teardown from coverage build, unreachable & empty
Add config flag for 64-bit, max covered lines even with 32-bit compilers
 Always print uncovered lines, delete separate make target
2016-05-03 20:02:01 -05:00
jsalling
b971ec921f Simplify printing StrPointless into a single macro, remove repeated code 2016-05-03 19:52:32 -05:00
jsalling
67a37a4db7 Refactor UnityPrintNumber(), remove unreachable code
Remove what looks like an overflow check. 'divisor' cannot overflow
  since it is the same type as 'number' and cannot be greater.
2016-05-02 23:50:28 -05:00
Mark VanderVoord
0247e34b1f Merge pull request #190 from jsalling/feature/differentiate-final-ouput
Add option to print FAILED instead of FAIL during the summary
2016-04-27 22:45:13 -04:00
jsalling
0137f4a8c2 Add option to print FAILED instead of FAIL during the summary
For easier automation and searching for a test suite failure
2016-04-27 21:00:04 -05:00
Mark VanderVoord
a00e879d3d Merge pull request #189 from rikvdh/master
Thanks @rikvdh for catching some instances where we should have been using isnan and such that were missing!
2016-04-27 06:54:14 -04:00
Rik van der Heijden
23271e81a6 also check for isinf 2016-04-27 10:25:11 +02:00
Rik van der Heijden
74581c357e use isnan instead of comparing floats, fixes #188 2016-04-27 10:17:43 +02:00
Mark VanderVoord
4f2cdb03fc Merge pull request #185 from jsalling/feature/output-declaration
Add Unity Fixture to the travisCI build and restore header declaration of UNITY_OUTPUT_CHAR
2016-04-26 22:53:41 -04:00
Mark VanderVoord
e97c4fb5e5 Merge pull request #186 from xor-gate/strict-cflag-fix-missing-var-decl-clang
Fixup issues when compiling with clang -Wmissing-variable-declarations
2016-04-26 08:48:59 -04:00
Jerry Jacobs
6a02f7e51c Fixup issues when compiling with clang -Wmissing-variable-declarations 2016-04-26 14:17:10 +02:00
jsalling
593a03462e Add an option to omit UNITY_OUTPUT_CHAR declaration from the header
This solves the warnings from -Wredundant-decls when overriding the
  OUTPUT function with a function declared in another header.
 It's better this is the non-default option, since using it requires either
  a declaration of the new function OR a preprocessor guard on declaring
  UNITY_OUTPUT_CHAR (as in unity.c here), in every file using the function.
 See Pull Request #185 for more.
2016-04-24 23:30:19 -05:00
jsalling
573481729b Revert commits 720ea42 and a27b03c which broke the Fixture build
These were aimed at preventing the internals header from declaring
  a prototype for 'int UNITY_OUTPUT_CHAR(int);'. The second part fixed
  an omitted declaration in the tests caused by the first commit.
 Will replace the default behavior & add an option for this in next commit
2016-04-24 23:30:01 -05:00
jsalling
25a3666e47 Add Unity Fixture to the travisCI build, and use Makefile builds
Prevent changes in core Unity from silently breaking Fixture
2016-04-24 12:07:51 -05:00
Mark VanderVoord
5ceab7193f Update Version 2016-04-14 21:22:25 -04:00
Mark VanderVoord
1c7e1bd5a2 Merge pull request #183 from xor-gate/master
Fix #182, remove redundant function declarations (Thanks xor-gate!)
2016-04-13 07:44:59 -04:00
Jerry Jacobs
720ea42a82 tests/testunity.c: Fix after redundant declarations fix 2016-04-13 12:59:31 +02:00
Jerry Jacobs
a27b03c79a UNITY_OUTPUT_CHAR can emit a redundant declaration, we scope the extern declartion to the unity.c 2016-04-13 12:19:04 +02:00
Jerry Jacobs
8c37d7b98a Fix #182, remove redundant function declarations 2016-04-13 11:33:57 +02:00
Mark VanderVoord
64d98f240a Merge pull request #177 from jsalling/refactor/unreachable
Fix unreachable code in Unity on fully covered switch statements
2016-03-02 17:21:36 -05:00
jsalling
13c99601a7 Add a value to FLOAT_TRAIT enum to enforce use of default case in switches
Revert the previous commit. Add tests for extended enum cases.
 Fix crash due to accessing 'trait_names' array out of bounds.
 Adding an extra invalid value to the end of an enum causes '-Wswitch' flag
  to warn unless there is a switch default case - also enabled by '-Wall'.
2016-03-02 14:56:09 -06:00
jsalling
7a0875f4f3 Fix unreachable code in Unity on fully covered switch statements
The clang compiler warns here with -Wunreachable-code
 The enum's switch statement covers all cases, so default is unused
 Leave the break in the code as a comment, to be more clear
 The history is this default case was added in f6bb7162 - compiler warning.
 Then the break was added in c6dc96f3.
2016-03-02 14:22:01 -06:00
Mark VanderVoord
e84a7c0a7d Merge pull request #179 from jsalling/feature/unity-coverage
Add Makefile with coverage target for Unity
2016-03-02 07:06:22 -05:00
jsalling
da0f2a0a74 Add Makefile with coverage target for Unity
Unity is at 92% coverage now
 Run 'make -s' to see coverage information for unity.c
 Run 'make uncovered' to get missing lines output
2016-03-01 21:24:53 -06:00
Mark VanderVoord
295a7906fe Merge pull request #178 from jsalling/feature/coverage-fixture
100% code coverage for Unity Fixture
2016-03-01 06:56:01 -05:00
jsalling
94fc68942b 100% code coverage for Unity Fixture
Add tests for uncovered lines
2016-02-29 23:39:03 -06:00
jsalling
cc0f58cfbc Create coverage target in Makefile to output statement coverage with gcov 2016-02-29 23:25:39 -06:00
Mark VanderVoord
ce6f4737b2 Merge pull request #175 from jsalling/feature/C89-build
Fix C89 warnings about variables at top of scope, enums, variadic macros
2016-02-29 16:59:40 -05:00
Mark VanderVoord
4187255a8f Merge pull request #176 from jsalling/refactor/ignored-tests
Clean up IgnoreTest function in Fixture
2016-02-29 16:56:58 -05:00
jsalling
3bb51bd740 Fix C89 warnings about variables at top of scope, enums, variadic macros
Add extern UnityFixture in internals header. Add C89 target in Makefile
 clang will show these warnings but can suppress "//" with -Wno-comment.
2016-02-26 20:51:04 -06:00
Mark VanderVoord
bcf6515329 Protect test runner generator against characters in strings that look like comments or functions 2016-02-25 15:35:45 -05:00
jsalling
f8d5f0eee6 Clean up Ignore Test function in Fixture
By removing the call to the Conclude function the code is simplified
  and doesn't depend on global state updates. Tests that are ignored
  after the testBody is called still output the right EOL.
2016-02-25 13:12:22 -06:00
Mark VanderVoord
915e3fb9fc Merge pull request #174 from jsalling/feature/using-spy-macro
Delete function call syntax from Spy detect macros
2016-02-25 13:05:12 -05:00
jsalling
f55bed38a6 Delete function call syntax from Spy detect macros
This fixes #168. See that github.com issue for more discussion.
 Allows the tests to build when putchar() is defined as a macro
  with parenthesis around it, as in the ARM embedded gcc compiler.
2016-02-25 10:41:04 -06:00
Mark VanderVoord
49e0c87841 Add output styler for junit output (Thanks Kris Boultbee) 2016-02-25 11:34:46 -05:00
Mark VanderVoord
324000d8e2 Merge pull request #173 from jsalling/rename/template
Rename template for testing to be more fitting
2016-02-24 21:57:23 -05:00
jsalling
862d5d7d3d Rename template for testing to be more fitting 2016-02-24 20:24:14 -06:00
Mark VanderVoord
a7f81e8a04 Merge pull request #172 from pacheco017/UnityPrintFloat-overflow-fixes
UnityPrintFloat overflow fixes. (Thanks pacheco017!)
2016-02-24 20:16:45 -05:00
Matias Devenuta
c17705358f UnityPrintFloat(): bigger temporal buffer
With a buffer long enough, no truncation should be neccesary to format floats.

Buffer length is user settable by defining UNITY_VERBOSE_NUMBER_MAX_LENGTH,
otherwise a sensible default is used based on desired precision.

See: http://stackoverflow.com/a/7235717
2016-02-24 19:58:54 -03:00
Matias Devenuta
50259a1329 Fix UnityPrintFloat() buffer overflow
UnityPrintFloat() overflowed with some inputs (eg. FLT_MAX)
2016-02-24 19:47:58 -03:00
Mark VanderVoord
433ee63575 Added ability to finish test immediately with a pass condition by using TEST_PASS 2016-02-24 16:00:55 -05:00
Mark VanderVoord
3a775ccd70 Merge pull request #171 from jsalling/feature/fix-linux-warnings
Fix additional primitive type conversion warnings on Linux
2016-02-24 06:46:29 -05:00
jsalling
3faa143f21 Fix additional primitive type conversion warnings on Linux
Using gcc 4.8 on Ubuntu 14
2016-02-23 14:46:52 -06:00
Mark VanderVoord
7fff3fc034 Merge pull request #170 from jsalling/feature/fix-compiler-warnings
Clean up int conversion warnings in Fixture
2016-02-23 06:38:57 -05:00
Mark VanderVoord
4cc964962b Merge pull request #169 from jsalling/feature/remove-wrappers
Delete unused Fixture internals functions for failure, ignore, & test counts
2016-02-22 07:12:49 -05:00
Mark VanderVoord
f31667ad18 Merge pull request #166 from jsalling/bugfix/line-numbers
Bugfix - line numbers output by Fixture memory checks
2016-02-18 14:18:20 -05:00
Mark VanderVoord
3826b3a1e1 Merge pull request #164 from jsalling/bugfix/conversion-warnings
Clean up int conversion warnings in core Unity using a 32-bit build
2016-02-18 07:02:08 -05:00
Mark VanderVoord
05066785e1 Merge pull request #163 from jsalling/feature/move-makefile-output
Move Makefile output to build/ directory in Fixture (Thanks jsalling!)
2016-02-18 06:50:15 -05:00
Mark VanderVoord
2337d6e837 Merge pull request #165 from jsalling/cleanup/file-permissions
Permissions changed back from -x for testunity.c (Thanks jsalling!)
2016-02-18 06:47:09 -05:00
jsalling
2107e7060b Variables used in Fixture tests should be static
Gets rid of warnings about extern with clang's -Weverything
2016-02-17 22:20:56 -06:00
jsalling
7b0f3cf986 Clean up conversion warnings in Fixture
Turn on -Wconversion in Makefile, fix all warnings
2016-02-17 22:17:05 -06:00
jsalling
c3371664ba Clean up int conversion warnings in core Unity using a 32-bit build
To expose warnings use -Wconversion -m32, and *not* -D UNITY_SUPPORT_64
 In 32-bit mode, the variable and parameter are the same width, so sign
  conversion is implicit. In 64-bit, implicit conversion is clean.
2016-02-12 15:59:46 -06:00
jsalling
773c7f1770 Permissions changed to -x for testunity.c, reverts part of 51af84a7 2016-02-12 13:25:14 -06:00
jsalling
ad14ccf26b Add strict compiler flags to Makefile and a 'clean' target
Comment out -Wconversion for now, since the build would fail
2016-02-09 14:24:00 -06:00
jsalling
5e7780fd60 Delete unused internals functions for failure, ignore, & test counts.
These wrapper functions should be in Unity core if warranted.
 Use the Unity struct directly for access, or consider macro functions
2016-02-09 10:55:07 -06:00
jsalling
943fef8a17 Fix printing the test line number for leak detection failures in Fixture
The old failure would print the line in unity_fixture.c, not very useful.
 Now using CurrentTestLineNumber, which is better.
2016-02-09 10:39:22 -06:00
jsalling
36ee2d2111 Add test for setting max number of pointers in Fixture 2016-02-09 10:36:33 -06:00
jsalling
822a537d2e Remove opaque typedef from UnityFixture struct, as done in core Unity 2016-02-08 16:53:10 -06:00
jsalling
6b664fc803 Pass through correct line info on failures in Fixture pointer setting 2016-02-08 16:52:26 -06:00
jsalling
4c384658e5 Move makefile output to build/ dir for Fixture testing 2016-02-05 21:48:23 -06:00
jsalling
189085d03a Check for writes to guard space on malloc'd buffers in Fixture
There was already some space reserved as a guard, added check for writes
 before the beginning of the buffer. Did not change the 'overrun' message.
 Underrun buffer writes are likely to be a more rare case.
2016-02-05 21:31:38 -06:00
Mark VanderVoord
7943c766b9 Merge pull request #161 from jsalling/feature/fixture-remove-dependencies
Feature - remove dependencies from Fixture, add internal heap option (Wow! Thanks jsalling!)
2016-02-03 21:00:24 -05:00
jsalling
955b221218 Add configuration option UNITY_EXCLUDE_STDLIB_MALLOC to Fixture
This feature removes the dependency on malloc/free for constrained
  embedded systems without a heap. It uses a static heap inside
  Unity Fixture. Setting UNITY_INTERNAL_HEAP_SIZE_BYTES sizes the heap.
 Add tests for new option, add targets to makefile for running tests.
 UNITY_FIXTURE_MALLOC for Fixture use only, remove from unity_output_Spy.c.
2016-02-01 23:54:06 -06:00
Mark VanderVoord
ed2842fd4d Merge pull request #160 from pmendham/master
Added support for mocks in sub-directories. (Thanks pmendham! This is helpful!)
2016-02-01 18:20:37 -05:00
Peter Mendham
099b0db22b Updated mock determination code to be more efficient applying the
feedback from @mvandervoord (Thanks).
2016-02-01 22:48:23 +00:00
jsalling
ccb29e80c2 Add NULL safety checks to Fixture allocation functions
Consistent use of one-liners and NULL
2016-01-31 23:15:00 -06:00
jsalling
e2ad88b9c0 Add checks for NULL return value to Fixture tests and spy
Help failures in the spy by adding filename and message to output
2016-01-31 22:44:45 -06:00
jsalling
63a0b98faf Remove atoi() dependency, only need stdlib.h in Fixture for malloc
For redefinition of UNITY_FIXTURE_MALLOC/...FREE use both or replace both.
 Clean up whitespace, remaining void*, and comment.
2016-01-30 22:35:59 -06:00
Peter Mendham
4ea563e65b Added support for mocks in sub-directories.
This supports mock headers of the form:
    #include "some/dir/MockMyCode.h"
Where the mock name is actually MockMyCode.

I *think* this is the most common scenario when working with mocks
in subdirectories but if not this could be modified to support
alternate schemes.
2016-01-28 20:45:58 +00:00
Mark VanderVoord
f36bd5f521 Merge pull request #159 from pmendham/master
Removed unecessary output when generating a test runner (Thanks pmendham!)
2016-01-27 09:52:01 -05:00
Peter Mendham
9a9d6c75cf Removed unecessary output when generating a test runner 2016-01-27 14:42:29 +00:00
Mark VanderVoord
2179e54d6d Merge pull request #158 from jsalling/bugfix/fixture-rakefile-fails
Fixture rakefile has a conflict defining UNITY_OUTPUT_CHAR
2016-01-24 09:55:50 -05:00
Mark VanderVoord
044a1f517d Merge pull request #156 from pmendham/master
Two small changes to runner generation
2016-01-20 09:08:18 -05:00
Peter Mendham
55a75ded7a Improved header file generation.
Changed the guard syntax as it was cumbersome for header files in deep
sub-directories. Added framework/mock includes to make the header file
stand alone. Made sure that a valid prototype was generated in the case of
no arguments (void).
2016-01-20 13:48:15 +00:00
Peter Mendham
2e4799111c Added a command line option to change the name of main.
This allows alternative entry points. This is intended for the
integration of the unit test into a larger system or for it to be used with
a platform/OS which requires an application entry point other than main. At
the moment there is no way to change the type signature.
2016-01-20 13:45:25 +00:00
jsalling
cd472439bf Fixture rakefile has a conflict defining UNITY_OUTPUT_CHAR
Make core Unity rakefile helper follow Fixture define procedure.
 This commit reverts parts of 36e2ca1.
2016-01-19 23:47:32 -06:00
jsalling
34a30f8e98 Delete dangling function prototype in Fixture internals 2016-01-19 21:47:40 -06:00
jsalling
a7b60dfc88 Consistent use of * in types in the Fixture, whitespace only 2016-01-19 21:47:32 -06:00
jsalling
693417847b Remove unnecessary stdio.h dependency and clean up Fixture
Delete unused variables and empty functions
 Make setUp & tearDown (used in Unity core) optionally defined
  if 'weak' linking is present
2016-01-15 22:35:43 -06:00
Mark VanderVoord
10146392c8 Merge pull request #154 from jsalling/bugfix/AssertNumbersWithin-overflow
Bugfix for UnityAssertNumbersWithin()
2016-01-07 20:45:35 -05:00
Mark VanderVoord
33325f4a0b More fixes to line endings 2016-01-07 14:20:59 -05:00
Mark VanderVoord
d1111d92af Merge pull request #152 from jsalling/feature/fixture-ignore-tests-require-spy
Fixture - require spy or else ignore tests
2016-01-07 07:56:47 -05:00
Mark VanderVoord
716f88caca Merge pull request #153 from jsalling/refactor/trailing-whitespace
Fix trailing whitespace CRLF, no code changes
2016-01-06 20:41:34 -05:00
jsalling
4108319007 Fix for overflow issue in UnityAssertNumbersWithin()
Make subtraction result unsigned, change prototype & casts in internals.
 If "actual - expected" overflowed, it wrapped to a negative number,
  but would fit in an unsigned type, example is INT_MAX - (-1) = INT_MIN
 For correctness, 'delta' should be unsigned too. Passing in a negative
  number always passed. The delta can be between INT_MAX & UINT_MAX.
2016-01-06 17:41:06 -06:00
jsalling
8ca3062ad4 Adding tests for overflow when calling UnityAssertNumbersWithin()
32 or 64 bit test will fail if compiled with -m32 or -m64, repectively
  on clang or gcc
 Fixes to the failures will follow
2016-01-06 17:41:02 -06:00
jsalling
04adb2d2c9 Fix trailing whitespace CRLF, no code changes
Now that the project is using .gitattributes, get rid of CRLF in the repo.
2016-01-06 17:23:43 -06:00
Mark VanderVoord
edfba3793e Merge pull request #151 from jsalling/bugfix/add-tests-for-printing-numbers
Add tests for printing numbers, interface for spying on output strings (Thanks! I like this idea!)
2016-01-05 19:17:52 -05:00
Mark VanderVoord
f52538d401 - fix whitespace
- tweak docs
2016-01-04 19:30:38 -05:00
Mark VanderVoord
0decf21b9d Merge pull request #149 from jsalling/refactor/fixture-cleanup
Refactor Fixture, no EOL with ignored tests, add a Makefile for Fixture tests
2016-01-04 18:46:22 -05:00
Mark VanderVoord
eac0943f53 Merge pull request #148 from jsalling/master
Fix printing of largest negative number
2016-01-04 18:42:24 -05:00
Mark VanderVoord
a61ba9d43f Merge pull request #150 from pacheco017/unity-float-verbose-includes
Include <stdio.h> (for sprintf) when using UNITY_FLOAT_VERBOSE (thanks pacheco017!)
2015-12-28 13:17:28 -05:00
Matias Devenuta
fe4001f876 Include <stdio.h> (for sprintf) when using UNITY_FLOAT_VERBOSE 2015-12-28 15:04:27 -03:00
jsalling
c5bfe0e100 Fixture C99 compliance on tricky macros for Spy & match core Unity version
Add CFLAGS in Fixture Makefile to catch C99 rules with '-pedantic'
2015-12-22 12:40:31 -06:00
jsalling
5cc5e3473d Add MACROs to check if tests are built using the Output Spy
Ignore tests that need the Spy if we are not building with it
2015-12-21 14:37:23 -06:00
jsalling
36e2ca192b Adding -D UNITY_OUTPUT_CHAR=putcharSpy to testing build targets
Updated clang and gcc targets. Fixed spelling of LIMITS, which breaks the
  gcc_auto_sizeof.yml build.
 Commented -Wunreachable-code, Unity won't build on OSX clang with it,
  error in unity.c:769 & 932: 'default: break;' case.
2015-12-21 11:39:50 -06:00
jsalling
a3d81dfa41 Add tests for printing numbers using a compile time replacement spy
If Unity core is compiled with UNITY_OUTPUT_CHAR = putcharSpy, these tests
  will run, otherwise they are ignored and print a message
 Includes an implementation of putcharSpy, which allows checking the I/O
  from Unity during a test. Follows closely from the Fixture spy
 Tricky macros determine if putcharSpy is injected
2015-12-20 22:00:02 -06:00
jsalling
caa3f6663d Add Makefile to fixture/test to make building tests easier
No rake and ruby required to build existing tests
2015-12-18 17:48:35 -06:00
jsalling
c629e120e1 Fix Leak Detection always passing, but printing a fail message
Don't set CurrentTestFailed = 0 at end, move before last check
 These tests now fail if the output_Spy is not used instead of putchar()
2015-12-16 17:21:09 -06:00
jsalling
81cf5eb626 Do not add EOL after every ignored test using Unity Fixture
Revert part of commit 77af37ad, code looked like a temporary change
 The behavior is back to the original, printing "....!..." in quiet mode
 Added an ignored test to Fixture for visual inspection
2015-12-15 20:57:22 -06:00
jsalling
1703bd1a5e Reduce stack usage by removing unnecessary call from group runner in Fixture
Defining a group_runner which calls group_runner_runAll() is redundant
2015-12-15 12:05:38 -06:00
jsalling
f75f489b6e Get rid of magic numbers and strlen call for 'end' string in Fixture
Using sizeof() instead of constant 4, makes code less fragile to change
 Change name of 'guard' in Guard struct to 'guard_space'
2015-12-15 12:05:38 -06:00
jsalling
e966a079a4 Fix printing of largest negative number, MIN 64-bits, -9223372036854775808
'divisor' ranges from 1 to 1e18, representable by a long or unsigned long
 'number' becomes negative when cast as signed, so remove the cast and
  keep conversion warnings quiet by turning 'divisor' unsigned
2015-12-14 15:15:09 -06:00
Mark VanderVoord
e8662ae1cc - Get these pointers all straightened out! Allow us to override them 2015-12-10 21:47:03 -05:00
Mark VanderVoord
86b0d628fd - Applied details to FAIL messages as well 2015-12-10 18:42:45 -05:00
Mark VanderVoord
28195baaba - Made some tweaks to the way the new detail handling works (to make it look nicer, mostly)
- Fixed a big ugly error in the fancy RUN_TEST handler
2015-12-10 18:12:45 -05:00
Mark VanderVoord
dfbf21c2a3 - Added ability to tack on details to a Unity failure message. 2015-12-10 13:06:41 -05:00
Mark VanderVoord
9aeaee26c9 - Cleaned up UnitPointer_Set (thanks Eric)
- Cleaned up a casting warning error
- Removed a couple semicolons from the end of macros SHAME!
2015-12-07 21:41:44 -05:00
Mark VanderVoord
90813a3e78 ignore more stuff we don't care about 2015-12-03 16:01:39 -05:00
Mark VanderVoord
535fe43c2a Merge pull request #146 from jsalling/unity-eol
Move UNITY_PRINT_EOL to internals, change to function macro (Thanks, jsalling!)
2015-11-24 06:43:27 -05:00
jsalling
de7cf8335e Transform plain macro into a function macro, UNITY_PRINT_EOL()
This helps clarity and is more obvious, it looks like a print function
2015-11-23 21:03:46 -06:00
jsalling
d4353166d2 Replace all hard-coded '\n' with UNITY_PRINT_EOL macro in fixture
Delete the { ;} braces and semicolon from UNITY_PRINT_EOL to give it expected
  behavior: 1) requires a semicolon 2) works in one-liner if-else statements
If you need "\r\n" for EOL, define as the following to get the same behavior:
  do{UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n');}while(0)
2015-11-23 17:09:30 -06:00
jsalling
5fc2b092d3 Move UNITY_PRINT_EOL to internals to allow access to it.
Unity fixture needs access to this macro to be consistent.
Add #ifndef wrapper for easier redefinition on systems that use "\r\n".
2015-11-23 14:21:43 -06:00
Mark VanderVoord
c6dc96f387 We're going to use the C99 isinf() and isnan() macros wherever possible now. If your compiler doesn't support this, define UNITY_EXCLUDE_MATH_H and it will go back to the old method 2015-11-13 09:16:42 -05:00
Mark VanderVoord
e4a99b5f96 Merge pull request #141 from adiorion/cpp-fixes
Fix some C++ compatibility issues
2015-11-13 08:15:03 -05:00
Mark VanderVoord
16e535c9f8 Merge pull request #142 from paul-wilkinson/docs-typo
docs: fix some typos
2015-11-10 12:05:41 -05:00
Paul Wilkinson
1c080665aa docs: fix some typos 2015-11-09 19:53:06 +00:00
Andy Isaacson
d4b83f180b define setUp and tearDown under UNITY_WEAK_PRAGMA
The intent of UNITY_WEAK_PRAGMA is that we have weak symbols for setUp
and tearDown in unity.o, so that developers can override these symbols
if needed but the link works right if they are not defined.

In order to do this using #pragma, the pragma and the definition of the
function (not the declaration) need to be present in the same translation
unit (source code file).

Previously, the UNITY_WEAK_PRAGMA code was just declaring the setUp
function, but not defining it, which means that developers had to add an
empty setUp function to their tests in order to link.
2015-10-28 18:04:43 -07:00
Andy Isaacson
0c9fc9bb33 add prototypes for setUp and tearDown to unity.h 2015-10-27 18:47:31 -07:00
Andy Isaacson
bc8533836b add C++ guards in unity.h 2015-10-27 18:46:59 -07:00
Mark VanderVoord
e896830484 Merge pull request #139 from jeremyhannon/master
MISRA rule 19.10: parentheses around macro params
2015-10-15 06:29:11 -04:00
Jeremy Hannon
1273112a05 MISRA rule 19.10: parentheses around macro params
Added parentheses around all macro parameters to resolve MISRA 2004
rule 19.10, "in the definition of a function-like macro, each instance
of a parameter shall be enclosed in parenthesis" as tested with the
IAR EW for 8051 compiler, version 9.20.2.

The only questionable change is in "unity_fixture.h" where the nested
macro DECLARE_TEST_CASE in RUN_TEST_CASE prevents surrounding params
"group" and "name" with parentheses.
However, it appears that macro DECLARE_TEST_CASE isn't used elsewhere,
so I eliminated DECLARE_TEST_CASE and put its expansion directly in
RUN_TEST_CASE.  Now the following header files pass rule 19.10:
* unity.h
* unity_internals.h
* unity_fixture.h

For my own project, this change to the Unity test framework allows me
to include my unit test code to be tested against MISRA rules as well,
instead of just production code, to help enforce style and team
guidelines.
2015-10-14 17:19:26 -05:00
Mark VanderVoord
6621bc81c4 Merge pull request #136 from algernon/h/fixture/unity_free-NULL-safety
unity_fixture: Make unity_free() NULL-safe
2015-10-06 06:50:52 -04:00
Gergely Nagy
1affe544d2 unity_fixture: Make unity_free() NULL-safe
At the start of unity_free(), check mem for NULL, and return immediately
if it is, so we don't crash in this case. This mimics the behaviour of
most free() implementations. Closes #135.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2015-10-06 10:44:44 +02:00
Mark VanderVoord
7f9f937cd1 Merge pull request #134 from mjago/master
Fix custom message for 64bit WITHIN_MESSAGE macros (thanks Martyn)
2015-09-18 07:02:34 -04:00
Martyn Jago
70d6cb5780 Fix custom message for 64bit WITHIN_MESSAGE macros 2015-09-18 11:54:09 +01:00
Mark VanderVoord
bc307bd600 properly slash paths passed to UnityBegin in test runner generator 2015-08-18 08:27:15 -04:00
Mark VanderVoord
98e8590fce Use correct macro for unity_fixture's FAIL.
Output used headers from test runner generator
2015-08-18 08:03:50 -04:00
Mark VanderVoord
f97e03d063 Merge pull request #128 from XelaRellum/fix_for_compiler_warning_signed_unsigned
Fixes compiler warning about comparison of signed/unsigned
2015-08-03 10:13:43 -04:00
Alexander Mueller
e3c86b659c Fixes compiler warning about comparison of signed/unsigned 2015-08-03 10:48:17 +02:00
Mark VanderVoord
7ff000f29f Merge pull request #126 from tabascoeye/patch-1
"usage" output to show .py ext instead of .rb
2015-07-28 17:20:17 -04:00
¯\_(ツ)_/¯
f72ca64b52 "usage" output to show .py ext instead of .rb
since this is a python port of "unity_test_summary.rb" the console usage output should say "unity_test_summary.py" instead
2015-07-27 14:24:55 +02:00
Mark VanderVoord
a7b85335be the test runner generator now has the ability to also output a header file for the tests, which can get pulled into the test itself if desired. 2015-07-21 15:35:33 -04:00
Mark VanderVoord
ab7e322a04 protect against capturing both declaration and definitions and therefore creating a runner which runs that test twice. 2015-07-21 09:37:26 -04:00
Mark VanderVoord
16a7d30d5e INTPTR_MAX is defined as nothing on some targets (looking at you HP-UX) and therefore these lines would crash. Adding 0 to the check makes these lines always run. 2015-07-21 08:38:48 -04:00
Mark VanderVoord
e47ac34c82 Fix default path in unity test summarizer 2015-07-21 08:29:56 -04:00
Mark VanderVoord
ba87d27b77 - switch to old-school hash notation to be backwards compatible with older versions of ruby 2015-07-21 07:35:29 -04:00
Mark VanderVoord
a1596c9497 Merge pull request #125 from trianglee/missing_string_assert
Added back TEST_ASSERT_EQUAL_STRING_MESSAGE() which was (accidentally?) removed some time ago.
2015-07-15 10:24:28 -04:00
Mark VanderVoord
8c56cf4c67 Merge pull request #124 from trianglee/missing_unity_ptr_attribute
Use UNITY_PTR_ATTRIBUTE() in one place where it was (accidentally?) not used.
2015-07-15 10:23:54 -04:00
Nimrod Zimerman
f4292f6df5 Added back TEST_ASSERT_EQUAL_STRING_MESSAGE() which was (accidentally?) removed some time ago. 2015-07-15 13:27:15 +03:00
Nimrod Zimerman
4c9e06e356 Use UNITY_PTR_ATTRIBUTE() in one place where it was (accidentally?) not used.
This eliminates a compiler warning for certain compilers.
2015-07-15 11:52:29 +03:00
Mark VanderVoord
6f119a8ebd Merge pull request #122 from trianglee/get_tests_counts
Added ability to get number of ignored tests and total number of tests.
2015-07-14 16:45:55 -04:00
Mark VanderVoord
c7b0d3e80d Merge pull request #123 from trianglee/ignored_tests_counted
Bug fix - ignored tests were incorrectly counted when not selected for running. (Thanks!)
2015-07-14 15:27:48 -04:00
Nimrod Zimerman
8a5e7cce24 Added ability to get number of ignored tests and total number of tests. 2015-07-14 19:49:09 +03:00
Nimrod Zimerman
9e9adc050c Bug fix - ignored tests were incorrectly counted when not selected for running.
Ignored tests are now correctly skipped if not selected by test name or
by group name.
2015-07-14 19:29:16 +03:00
Mark VanderVoord
6a944c2eb9 Merge pull request #120 from aburks/master
Fixes #118: unity_output_Spy should use the platform-agnostic macros for memory.
2015-07-12 10:18:43 -04:00
Andrew Burks
22b05ad537 Fixes #118: unity_output_Spy should use the platform-agnostic macros for memory. 2015-07-01 11:17:09 -07:00
Mark VanderVoord
254ba80543 Merge pull request #117 from aburks/master
Fixes issues #3 and #116 (Thanks!)
2015-06-30 22:48:42 -04:00
Andrew Burks
7737fee444 Fixes #116: Allow overrides of the Unity Fixture's memory functions. This enables custom heap implementations to be used with the Unity Fixture. 2015-06-30 15:32:57 -07:00
Andrew Burks
31b1255663 Fixes #3: unity_fixture tests don't build. unity.c and unity_fixture_malloc_overrides.h neglected to include <stddef.h> even though the reference 'size_t' and 'NULL'. 2015-06-30 15:24:39 -07:00
Mark VanderVoord
e40530d59f Merge pull request #112 from ThrowTheSwitch/bugfix/ptr_cast
Avoid warnings when casting pointers in array comparisons (dancing between warnings)
2015-06-20 09:55:40 -04:00
Mark VanderVoord
9b4c5b76d9 Fixed missed prototype 2015-06-19 21:18:34 -04:00
Mark VanderVoord
bc9e12ea1a - Trying a very verbose method of incrementing the pointers
- casting to a (void*) was giving warnings to some compilers about double casting
    - casting from a u8 to u16/32/64 was giving warnings about changing alignment requirements
2015-06-19 15:16:10 -04:00
Mark VanderVoord
08ffed33d4 Merge pull request #108 from eivindt/test-equal-string-len
New asserter: TEST_ASSERT_EQUAL_STRING_LEN
2015-06-19 13:38:10 -04:00
Mark VanderVoord
c3d95e7b0d Merge pull request #109 from laborer2008/master
Reverting of redundant castings, Fixed -Wcast-qual warnings
2015-06-19 13:29:25 -04:00
Mark VanderVoord
7272480c1b Allow summarizer to search through subdirectories for results files 2015-06-19 11:48:48 -04:00
ThingamaByte, LLC
77af37add0 - catch optional fixtures plugin up to mainline unity (somewhat. like fixing line endings) 2015-06-18 17:16:01 -04:00
ThingamaByte, LLC
06c95fcb08 - Fixed broken examples 2015-06-18 10:38:20 -04:00
Sergey Gusarov
59aed00679 Reverting of redundant casting from 89b003ed0b
Double castings look ugly. And if Unity is compiled with -Wcast-qual flag these type castings produce a lot of warnings:
unity/src/unity.c:490:80: warning: cast discards ‘__attribute__((const))’ qualifier from pointer target type [-Wcast-qual]
                     UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_exp, style);
                                                                                ^
2015-05-23 02:21:38 +03:00
Eivind Tagseth
15b367f8d1 Fixed stupid typo 2015-04-23 21:02:05 +02:00
Eivind Tagseth
61c0b0b75c Added support for TEST_ASSERT_EQUAL_STRING_LEN*
Compares two strings until maximum n bytes (i.e. strncmp()).
2015-04-23 15:39:19 +02:00
Greg Williams
b922d622a6 Added break out of system vs local includes for enhanced include-based dependency extraction to aid new cmock Make task/build generation.
Bumber build and version info since new external capability added for querying includes.
2015-04-06 10:44:44 -04:00
Eivind Tagseth
271f299df5 catch-all-else 2015-03-23 13:20:33 +01:00
Greg Williams
5053f2ca90 Fixed issue with requiring the new type_sanitizer module in different ways 2015-03-12 12:25:43 -04:00
Greg Williams
89b003ed0b Removed platform-specific warnings unsupported by GCC 2015-03-12 10:53:44 -04:00
Greg Williams
7fb81c8e95 Merge branch 'master' of github.com:ThrowTheSwitch/Unity 2015-03-12 10:33:33 -04:00
Greg Williams
a24bd45511 Added type_sanitizer.rb to consolidate converting a string to a valid C identifier, which will allow CMock and Ceedling to use the same construct which is currently duplicated in each repo. 2015-03-12 10:33:23 -04:00
Mark VanderVoord
891775de38 Merge pull request #102 from XelaRellum/unity_test_summary_python
Add a port of unity_test_summary.rb to Python (Thanks so much! I'm sure people will find this useful)
2015-02-11 15:53:44 -05:00
Alexander Mueller
0f4ea8906b Add a port of unity_test_summary.rb to Python
Useful in environments without access to ruby
2015-02-11 16:06:03 +01:00
Mark VanderVoord
fb5793e025 Merge pull request #96 from trianglee/master
Added "const" to one argv parameter that was missed when adding strict error checks. (thanks, trianglee!)
2015-02-03 07:43:51 -05:00
Mark VanderVoord
462ee2768a Merge pull request #98 from gageas/moveAnnounceTestRun
Move announceTestRun() after UnityBegin()
2015-02-02 10:55:48 -05:00
@gageas
975e222aae Move announceTestRun() after UnityBegin() 2015-02-03 00:19:30 +09:00
Mark VanderVoord
81a34c55b7 Merge pull request #97 from gageas/undefCallocRealloc
undef defined callc/realloc macros
2015-02-02 10:06:58 -05:00
@gageas
1c5986bd30 undef defined callc/realloc macros 2015-02-02 23:57:07 +09:00
nimrodz
5f77c6380d Added "const" to one argv parameter that was missed when adding strict error checks. 2015-01-20 16:14:41 +02:00
Mark VanderVoord
e5b25dfc22 Merge pull request #95 from trianglee/master
Make Unity's compilation flags stricter
2015-01-20 07:57:23 -05:00
nimrodz
b389c71e71 Added stricter error checks by the compiler, and adapted all impacted code.
Primarily -
* Added "static" to static functions.
* Added proper signature with "void" to functions without arguments.
* Marked unused arguments with "(void)".
* Removed entirely unused static functions.
* Added "const" to preserve const-correctness.
* Added function prototypes for external functions.
2015-01-18 00:39:05 +02:00
nimrodz
af40e7901d Added a few files to .gitignore. 2015-01-18 00:38:26 +02:00
Mark VanderVoord
024af1672c - update rake file for fixture to match other changes. 2014-12-16 14:17:56 -05:00
Mark VanderVoord
8b736bf5b9 Merge pull request #94 from zanedp/win32-clang-weak-workaround
New macros for controlling use of weak linkage (Thanks Zane!)
2014-12-16 10:41:40 -05:00
Zane D. Purvis
cadee02e79 New macros for controlling use of weak linkage
- `UNITY_WEAK_ATTRIBUTE`, if defined, is placed before declarations of weakly
   linked symbols. If not manually defined, it will be automatically set to
   `__attribute__((weak))` on GCC and Clang, except for Clang for Win32.
 - `UNITY_WEAK_PRAGMA`, if defined, will cause preprocessor to emit
   `#pragma weak setUp`, etc. Ignored if `UNITY_WEAK_ATTRIBUTE` is defined.
 - `UNITY_NO_WEAK` undefines both of the above resulting in no weakly
   linked symbols.

Work around for ThrowTheSwitch/Unity#93
2014-12-15 16:18:49 -05:00
Mark VanderVoord
6792a5f4ed Updated License to be standard MIT License 2014-12-09 12:05:53 -05:00
Mark VanderVoord
03857da68c Merge pull request #89 from kotofos/warningFixes
Warning fixes (thanks kotofos!)
2014-12-09 09:28:33 -05:00
Mark VanderVoord
42b48582cc Merge pull request #90 from kotofos/argFix
no arguments for UnityPointer_Init (thanks Kotofos)
2014-12-09 09:27:01 -05:00
Mark VanderVoord
fd796fa195 Merge pull request #92 from zanedp/master
Print newline after each test, but not before (Thanks Zane)
2014-12-07 09:53:33 -05:00
Zane D. Purvis
a94264b8c0 Print newline after each test, but not before
This change makes parsing the results easier for tools like ceedling,
which was choking when a test used stdout and there wasn't an
EOL after "PASS" (ThrowTheSwitch/Ceedling#41).
2014-12-06 16:47:57 -05:00
kotofos
c1379802eb no arguments for UnityPointer_Init 2014-12-03 11:58:08 +06:00
kotofos
f6bb716220 default case warning 2014-12-03 11:53:16 +06:00
kotofos
1aeb4468af putchar warning 2014-12-03 11:51:58 +06:00
Mark VanderVoord
df3fe0c3f0 Merge pull request #82 from gageas/master
Declare local variables before UNITY_SKIP_EXECUTION.
2014-11-09 11:53:57 -05:00
@gageas
1a868f3305 Declare local variables before if statement. 2014-11-10 00:50:09 +09:00
Greg Williams
28d05e4f33 Fixed tests 2014-11-05 21:57:48 -05:00
Greg Williams
b953334ef3 Fixed compiler warning and added README.md 2014-11-05 21:43:47 -05:00
Mark VanderVoord
bcb4b74de9 - updated example makefiles to handle cygwin better 2014-11-03 19:39:37 -05:00
Mark VanderVoord
7aca6288cf Merge pull request #81 from laborer2008/master
Fixed -Wcast-qual gcc warnings
2014-11-02 08:57:59 -05:00
Sergey Gusarov
b492b6d379 Yet another fixes portion for "-Wcast-qual" warning.
But they look a bit different.
2014-11-02 07:19:34 +04:00
Sergey Gusarov
8dffcd8c2a Fixed a lot of single-type gcc warning:
warning: cast discards ‘__attribute__((const))’ qualifier from pointer target type [-Wcast-qual]
FYI, "-Wcast-qual" is not a default option.
The main idea: If some function receives "const void*"
why should it operate with "void*" (or something) afterwards (after casting)?
2014-11-02 07:08:48 +04:00
Mark VanderVoord
e6ad979f96 Merge pull request #79 from markmccrum/generate_test_runner_fixes
Fixed script unit tests. Fixed generate_test_runner configuration loadin...
(Thanks Mark McCrum. You are awesome!)
2014-11-01 15:09:27 -04:00
Mark VanderVoord
2fab0a82df Merge pull request #80 from laborer2008/master
Awesome. Thanks so much!
2014-11-01 15:00:14 -04:00
Sergey Gusarov
399a878c14 Fixed examples compilation 2014-11-01 21:47:04 +04:00
Mark McCrum
616dd8bd43 Fixed script unit tests. Fixed generate_test_runner configuration loading
- Modified rakefile to look in correct directory for script unit tests
- Updated paths in script unit tests
- Updated 'expectdata' files to match latest version of generated code
- Fixed bug which prevented generate_test_runner from loading config from
yaml file.
2014-10-29 16:10:11 +00:00
Mark VanderVoord
4a145c10b3 reworked character strings to be an array type so that storage classes are handled better for picky compilers. 2014-10-26 19:52:17 -04:00
Mark VanderVoord
2fef6ea5ac - cleaned up command-line entry of arguments
- made help more clear
- added ability to rename setUp / tearDown / and test prefix.
2014-10-24 22:00:05 -04:00
Mark VanderVoord
09e23cea49 - added UNITY_NEW_TEST macro for simpler RUN_TEST creation 2014-10-24 21:12:15 -04:00
Mark VanderVoord
b5fd6005c2 further tweaks to negative printing 2014-09-02 20:24:11 -04:00
Mark VanderVoord
f48005148f A (hopefully) more universal fix for the signed max negative value printer 2014-09-01 18:20:56 -04:00
Mark VanderVoord
e2d5e1c632 Fixed printability of largest negative value (Thanks SigmaPic!) 2014-09-01 16:44:18 -04:00
Mark VanderVoord
a53bb4d177 cleanup command line arguments of runner generator 2014-09-01 16:30:07 -04:00
Mark VanderVoord
376480a4d9 make fixtures and examples compatible with new UnityBegin method. 2014-08-16 10:51:25 -04:00
Mark VanderVoord
14b074336b reenable results summary.
support tests named spec as well.
clean up UnityBegin to make us not have to dig inside it to inject the filename.
Add UNITY_OUTPUT_START() and UNITY_OUTPUT_COMPLETE() for future use.
2014-07-30 22:12:49 -04:00
Greg Williams
a4a2eb787d Added more robust handling of test includes, and to provide backwards API compatibility for Ceedling 2014-07-30 10:28:24 -04:00
Mark VanderVoord
bff1fc68cb rearranged project to centralize all self-test stuff under test directory. only pull in includes when required. 2014-07-30 10:14:02 -04:00
Mark VanderVoord
f8f5c39e26 Merge branch 'master' of https://github.com/ThrowTheSwitch/Unity 2014-07-30 08:27:42 -04:00
Greg Williams
9d103ba712 Removed bundler support from .travis.yml and env setup, since unnecessary 2014-07-29 15:45:07 -04:00
Greg Williams
849e8eb0f5 Removed Gemfile and Gemfile lock, since no longer requires test-unit, and we will assume the user has some version of Rake if they want to run the tests. 2014-07-29 15:34:45 -04:00
Greg Williams
ff21566501 Updated to autodetect 32 or 64 bit and use proper gcc 2014-07-29 12:28:21 -07:00
Greg Williams
78db7b19e6 Added export to specify LIBRARY_PATH for Linux, due to googling 2014-07-29 15:09:17 -04:00
Mark VanderVoord
3ca172edbb moved things that should be in internals into internals. 2014-07-29 15:08:49 -04:00
Greg Williams
3d8e4afb5f Added .travis.yml to config travis build properly 2014-07-29 14:47:42 -04:00
Mark VanderVoord
b5050c6ed3 redirect UNITY_POINTER_WIDTH to define at last catchable moment. Update older gcc targets to be fully explicit. 2014-07-29 13:42:15 -04:00
Mark VanderVoord
16e560147c further refinement of auto-detecting integer types 2014-07-29 11:56:59 -04:00
Greg Williams
47a778d606 Fixed posix default foregroud color to use 39/default instead of 37/light-gray, since was very hard to see on some dark background terminals.
Added Gemfile.lock for rubygems bundle environment consistency.
2014-07-25 11:36:33 -04:00
Mark VanderVoord
93db16b6dc - add the rest of the WITHIN integer options (why were those missing? laziness?)
- rename the custom FLOAT_TRAIT type because the old name was poor
2014-07-22 13:43:06 -04:00
Mark VanderVoord
a568862a0c centralize strings for easier maintenance. 2014-07-21 18:52:35 -04:00
Mark VanderVoord
9fe750ba89 finish cleaning up floating point support
added macros for IS_DETERMINATE and IS_NOT_DETERMINATE
2014-07-21 16:37:18 -04:00
Mark VanderVoord
a8bd7b5af2 continue to streamline floating point support 2014-07-21 14:38:25 -04:00
Mark VanderVoord
96155881ed - rework to not bother with any of the ever-changing test frameworks in Ruby (sigh) for self-testing
- started working on cleaner floating point support. more coming.
2014-07-21 14:00:53 -04:00
Mark VanderVoord
39cc60ce56 - support "weak" function definitions when available with compiler. 2014-07-08 12:14:26 -04:00
Mark VanderVoord
e83439528b Make life easier for those creating their own runners:
* Add UNITY_BEGIN and UNITY_END macros to simplify usage
* Improve RUN_TEST to make line_num optional where possible
2014-07-01 10:13:45 -04:00
Mark VanderVoord
fe2c691e9d Clean up many warnings. add clang_strict target to help uncover warnings 2014-05-22 13:43:52 -04:00
Mark VanderVoord
1cf02f8bf3 support cmock's need to destroy all of its memory at the end of the suite 2014-05-21 19:29:44 -04:00
Mark VanderVoord
124bfd8027 unity_fixture_internals.h should no be declaring functions without arguments. shame! 2014-04-21 18:08:34 -04:00
Mark VanderVoord
d4197dacd0 There was no reason that CMock init and destroy calls should be in the protected blocks. teardown is more flexible if verify is called afterwards. 2014-04-21 16:55:12 -04:00
Mark VanderVoord
a77f0308a7 Don't use any Ruby 1.9-only notation in the encoding call 2014-04-21 16:15:14 -04:00
Mark VanderVoord
651d24744d Merge pull request #68 from toybuilder/master
fix parameter type for runAllTests to match header (Thanks toybuilder!)
2014-03-13 10:39:33 -04:00
toybuilder
bb729bdc3e fix parameter type for runAllTests to match header
At least in Microchip XC8 compiler, void (*runAllTests)(void) is treated as a different type from void (*runAllTests)().

Fix the definition of UnityMain to match the declaration by making the runAllTests's (void) parameter list explicit.
2014-03-13 05:58:39 -07:00
Mark VanderVoord
06c2a3f7a6 Merge pull request #66 from ThrowTheSwitch/bug/print_styles
fixed format tags for u/int assertions
2014-03-07 15:36:49 -05:00
Mark VanderVoord
8f6f34f98a fixed format tags for u/int assertions 2014-03-07 15:31:52 -05:00
Mark VanderVoord
4d2c2a5e82 Merge pull request #65 from ThrowTheSwitch/bug/init
Fixed initialization of data structure
2014-03-07 15:18:56 -05:00
Mark VanderVoord
f1c778e100 Fixed initialization of data structure by just doing it manually instead of statically (goodbye compiler warnings!) 2014-03-07 15:17:25 -05:00
Mark VanderVoord
291c2980e0 Merge pull request #62 from anthonyboorsma/master
fixed casts in UNITY_TEST_ASSERT_EQUAL_UINT*.  (Thanks Anthony)
2014-03-07 14:47:26 -05:00
Mark VanderVoord
a3153610f3 Merge pull request #58 from ThrowTheSwitch/bug/double_handling
fixed double calls to actually use double handler instead of float handler
2014-03-07 14:08:04 -05:00
Mark VanderVoord
6a273e081c Merge pull request #57 from ThrowTheSwitch/bug/encoding
Support different encoding styles and force to something we can work with
2014-03-07 14:07:30 -05:00
Anthony Boorsma
9ddfa74a7e fixed casts in UNITY_TEST_ASSERT_EQUAL_UINT*. Was previously casting to signed variables and then sign extending the value before casting to final uint and was causing errorneous test failures when executed on arm target 2014-03-06 09:35:32 -05:00
Mark VanderVoord
9a393a28d5 Merge pull request #50 from uozuAho/master
Added more examples
2014-02-28 16:52:34 -05:00
Mark VanderVoord
8c5456059f Merge pull request #34 from hoodja/master
Unknown CLI params get ignored
2014-02-28 16:42:35 -05:00
Mark VanderVoord
701ee5101d fixed another double-float issue: make sure doubles are not both included and excluded. 2014-02-28 15:57:37 -05:00
Mark VanderVoord
bd0d5ecf29 more tweaks (cast to the right type) 2014-02-28 15:47:11 -05:00
Mark VanderVoord
60f0c1a8ae fixed double calls to actually use double handler instead of float handler 2014-02-28 15:25:02 -05:00
Mark VanderVoord
d3c18c26ad support different encoding styles and force to something we can work with. 2014-02-28 10:37:47 -05:00
Mark VanderVoord
aa36e5556b Merge pull request #56 from holderbaum/master
Print an EOL before printing the TestResult while executing the spec (Thanks Jakob!)
2014-02-24 16:29:19 -05:00
Jakob Holderbaum
5fbc23e856 Print an EOL before printing the TestResult while executing the spec
By printing this newline, the filepath of the failing assertion does not get
preceded by the dot which represents a running test.

This gives the advantage, that the complete output of unity can be used as it is
with a makefile in vim. Every error gets displayed in the quickfix and you can
jump appropiately.
2014-02-16 11:13:38 +01:00
Mark VanderVoord
a18b894618 Merge pull request #55 from Jcarnage/master
Initial import of report parser.
2013-12-20 06:48:38 -08:00
unknown
5cdd6b6778 Initial import of report parser.
This parser will scan an output file, pull all Unity related tests and summarize them in a report to console or put them in an XML file for use with Jenkins
2013-12-20 07:59:47 -05:00
Warwick Stone
854b68b110 Merge remote-tracking branch 'upstream/master'
Conflicts:
	examples/example_3/makefile
2013-11-05 21:28:11 +11:00
Mark VanderVoord
d9ac0e1077 Merge branch 'master' of https://github.com/ThrowTheSwitch/Unity 2013-09-22 12:53:21 -04:00
Mark VanderVoord
a8ad38b2e5 Merge pull request #37 from sdhawley/master
build on cygwin
2013-09-22 09:29:25 -07:00
Mark VanderVoord
3399bba27b - merged in changes by TheGreenDroid to reduce Lint and Compiler warnings 2013-09-22 12:10:42 -04:00
Mark VanderVoord
72c55e0266 - Fixed script tests to match Shelly's changes 2013-09-22 11:53:48 -04:00
Mark VanderVoord
635884b08a Merge branch 'master' of https://github.com/ThrowTheSwitch/Unity 2013-09-22 11:40:02 -04:00
Mark VanderVoord
f5e2ed7648 Merge pull request #44 from shellyniz/master
copy include statements from test file to test runner (excluding cmock.h and unity.h) to better handle custom types in parameterized tests (Thanks Shelly)
2013-09-22 08:15:28 -07:00
Mark VanderVoord
ff1339ca5a - Fixed a gcc warning when -Wall enabled. (Thanks gjcamann) 2013-09-22 10:58:36 -04:00
Mark VanderVoord
dddf13595d Merge pull request #51 from canton7/feature/ptr-attribute
Allow pointer types to have an attribute (file under "stupid things we do to keep poor compilers happy")
2013-09-17 04:26:48 -07:00
Mark VanderVoord
79ea2883a9 Merge pull request #46 from canton7/feature/hex-array-test-fixes
Fix unit tests for TEST_ASSERT_EQUAL_HEX_ARRAY on 16-bit architectures (Thanks Antony!)
2013-09-17 04:19:10 -07:00
Antony Male
6dd44f23c9 Allow pointer types to have an attribute
Microchip's XC16 and friends, when used with dsPICs, require that all pointers
to memory which could possibly be in EDS space by adorned with __eds__, e.g.

    __eds__ int* p_int

Adding the macro UNITY_PTR_ATTRIBUTE allows Unity's pointers to be decorated
with whatever ridiculous attributes the compiler requires.
2013-09-17 10:10:43 +01:00
Warwick Stone
e4727092e8 Added Eclipse error parsers 2013-09-05 19:12:26 +10:00
Warwick Stone
8ca802d4dc Updated examples
*  Renamed example x to example 3
2013-07-19 21:30:35 +10:00
Warwick Stone
d27699d97a Updated examples
*  Updated example 2 readme
 *  Broke up huge line in example 2 makefile
2013-07-17 23:27:25 +10:00
Warwick Stone
efc1df828f Added example
*  Added example that uses unity test fixture
2013-07-17 23:23:09 +10:00
Warwick Stone
1b9b197298 Added another example
*  Simple makefile example, extracted from existing example
2013-07-17 22:48:50 +10:00
Warwick Stone
5932565bae Updated example
*  Moved existing example to its own directory, with the intention of adding more examples
 *  Existing example uses its own .yml file instead of one of the files in targets/.
2013-07-17 22:42:43 +10:00
Warwick Stone
843370a7c2 Updated example makefile
*  Make would fail due to missing build directory. Now it doesn't try to delete build/
2013-07-17 22:14:47 +10:00
Mark VanderVoord
29812f3f5b Merge pull request #49 from uozuAho/master
Fixed examples build error (rake)
2013-07-14 13:20:26 -07:00
Warwick Stone
53a5ae92c1 Updated examples rakefile
*  Build directory created if it doesn't exist. This fixes a gcc "no such file or directory" error when running rake
2013-07-14 20:37:39 +10:00
Mark VanderVoord
6f49140354 Merge pull request #47 from canton7/feature/memory-array-test-fixes
Fix tests testing TEST_ASSERT_EQUAL_MEMORY_ARRAY on 16-bit platforms. (Thanks Antony!)
2013-06-28 04:50:42 -07:00
Mark VanderVoord
6bff2eb938 Merge pull request #45 from canton7/feature/16bitIntArrayEqual
Fix TEST_ASSERT_EQUAL_INT_ARRAY for int sizes other than 32 bits (Thanks Canton7)
2013-06-28 04:49:09 -07:00
Antony Male
2b484e4239 Fix tests testing TEST_ASSERT_EQUAL_MEMORY_ARRAY on 16-bit platforms
The tests which exercise TEST_ASSERT_EQUAL_MEMORY_ARRAY use int arrays,
and hard-code the size of each element as 4 bytes. This is of course
untrue on 16-bit platforms.

Replace this hard-coded value with sizeof(int).
2013-06-28 11:12:59 +01:00
Antony Male
318dc8f35a Fix unit tests for TEST_ASSERT_EQUAL_HEX_ARRAY on 16-bit architectures
Previously, TEST_ASSERT_EQUAL_HEX_ARRAY was being called, and passed
arrays of type 'unsigned int'. TEST_ASSERT_EQUAL_HEX_ARRAY is an alias
for TEST_ASSERT_EQUAL_HEX32_ARRAY in *all* cases (and is documented as
such), while 'unsigned int' is 16 bits on some platforms. Unsurprisingly
this caused some tests to fail.

Fix by replacing the 'unsigned int' declarations with '_UU32'.
2013-06-28 10:59:23 +01:00
Antony Male
07736afe63 Fix TEST_ASSERT_EQUAL_INT_ARRAY for int sizes other than 32 bits
This patch fixes testEqualIntArrays in the unity test suite on 16-bit
architectures.

TEST_ASSERT_EQUAL_INT_ARRAY calls UnityAssertEqualIntArray with 'style'
set to UNITY_DISPLAY_STYLE_INT.

UNITY_DISPLAY_STYLE_INT is defined as UNITY_DISPLAY_STYLE_AUTO +
UNITY_DISPLAY_STYLE_INT{16,32,64} (depending on the int width).

However, the switch statement in UnityAssertEqualIntArray has special
cases for the width-specific display styles, but these comparisons
are carried out without clearing the UNITY_DISPLAY_STYLE_AUTO flag.
This means that if 'style' is UNITY_DISPLAY_STYLE_INT, and the int
width is, say, 16, bits, the default case will be hit, and elements
compared as if they were 32 bits wide. Unsurprisingly this causes
a failure in the test named above.
2013-06-28 09:34:49 +01:00
shellyniz
4460fc50f1 Update generate_test_runner.rb
Bug - compilation error when using parametrized tests with user defined types. When using TEST_CASE and parametrised test and passing parameters which are of user defined types, the test_runner does not compile because it does not recognize the user defined types.
Test runner should copy the include statements from the test file
2013-06-21 20:23:24 +03:00
Stephen Hawley
19c405ff95 One more edit to build under cygwin 2013-04-12 15:01:13 -05:00
U-AM\505903
c54145145f A small change to the makefile so that it builds in a cygwin environment 2013-04-12 13:18:32 -05:00
John Van Enk
770789e9c1 Merge pull request #36 from aguegu/master
fix bug in target execsion in example makefile
2013-03-25 06:23:22 -07:00
Weihong.Guan
356b43d1c2 add './' to in example makefile, since . may not be included in PATH 2013-03-25 16:05:30 +08:00
James Hood
12d3d8eebc Merge branch 'master' of https://github.com/ThrowTheSwitch/Unity 2013-03-04 21:22:09 -06:00
James Hood
5e401afa83 updating CLI for unity_fixture.h to handle unknown command line arguments (instead of entering an infinite loop) 2013-03-04 14:35:18 -06:00
Job Vranish
ad3861ab43 set test-unit constraint to try to get it to work with ruby 1.8 2013-02-14 09:51:37 -05:00
Job Vranish
56ed87fa45 debugging build failure on ruby 1.8 2013-02-14 09:37:39 -05:00
Job Vranish
307363db28 debugging build failure on ruby 1.8 2013-02-14 09:14:53 -05:00
Job Vranish
baad1dfa42 Merge branch 'master' of github.com:ThrowTheSwitch/Unity 2013-02-14 09:05:54 -05:00
Job Vranish
08b80dcbd1 added Gemfile 2013-02-14 09:04:33 -05:00
Mark VanderVoord
af76099975 Merge pull request #32 from alejmrm/missing_defs4uf_ud
Fix missing #define when UNITY_EXCLUDE_FLOAT is used
2013-02-06 17:01:53 -08:00
Mark VanderVoord
6181bedcd3 Merge pull request #33 from hoodja/master
Fixing wrong index on string array inequality.
2013-02-06 16:54:30 -08:00
Mark VanderVoord
5429d508a6 Merge pull request #30 from TheCount/feature-gcc-64
Added gcc 64-bit for rake
2013-02-06 16:52:25 -08:00
Mark VanderVoord
6ff4ee8225 Merge pull request #31 from chrisdew/master
The `build` directory is not created when running make, which yields an error.
2013-02-06 16:49:57 -08:00
James Hood
b8d47ff2a3 report correct (zero-based) index in string array equality mismatch 2013-02-06 09:58:21 -06:00
Alex Rodriguez
ef37c6bc60 fix missing #define when UNIT_EXCLUDE_FLOAT is used 2013-02-04 17:03:31 -07:00
Chris Dew
726227b1b7 Update makefile
The `build` directory is not created when running make, which yields an error.
2013-02-01 12:47:02 +00:00
Alex Rodriguez
e88bc7957f Merge remote-tracking branch 'upstream/master' 2013-01-18 11:01:36 -07:00
Alexander Klauer
5417e1baf3 gcc 64-bit target 2013-01-17 13:44:05 +01:00
Job Vranish
5ad372b6b3 Merge pull request #15 from vsayer/master
fixed makefile to testunity.out in root directory
2013-01-15 07:49:46 -08:00
John Van Enk
7846b50a0a Merge pull request #29 from bjones1/master
C89 patch for MS Visual Studio 2008 Express Edition
2013-01-11 11:54:56 -08:00
Bryan A. Jones
4817d78de3 Fix: Declare all variables before statements in a function.
Likewise, place all function prototypes before statements.
     These changes support Microsoft Visual Studio 2008 Express Edition,
       which follows C89-style rules.
2013-01-11 12:56:15 -06:00
John Van Enk
cfc35610b4 Merge pull request #27 from bjones1/master
Fix: Corrected type of size in GuardBytes to be size_t, not int.
2013-01-09 19:49:45 -08:00
Bryan A. Jones
146dfa3b2d Fix: Corrected type of size in GuardBytes to be size_t, not int. 2013-01-09 09:54:29 -06:00
Mark VanderVoord
c3475a7397 Merge pull request #25 from malsyned/fixture_fixes
Updates to make Fixture more useful (thanks malsyned! It's nice that someone is helping out with the Fixtures extension!)
2013-01-09 05:10:34 -08:00
Mark VanderVoord
16290a5490 Merge pull request #23 from bjones1/master
Thanks, Bryan.  It's nice to have better documentation (Int config options, in this case)
2013-01-09 05:07:35 -08:00
Dennis Lambe Jr
47bf32edd6 Made unity_fixture IGNORE_TEST() respect the -v verbose flag.
More details here: http://forums.pragprog.com/forums/123/topics/10126
2012-12-21 16:07:49 -05:00
Dennis Lambe Jr
e21881c53f Fixed a unity_fixture bug that prevented IGNORE_TEST from properly counting ignored tests.
More details here: http://forums.pragprog.com/forums/123/topics/10126
2012-12-21 16:00:11 -05:00
Dennis Lambe Jr
601459a5c2 Fixed compilation warning in unity_fixture.c with optimization on.
More details here: http://forums.pragprog.com/forums/123/topics/10901
2012-12-21 15:32:29 -05:00
Dennis Lambe Jr
9d84912761 Ensured unity_fixture tests pass 2012-12-21 15:07:09 -05:00
Bryan A. Jones
bc251726b6 Add: Additional documentation for Unity configuration options. 2012-12-03 11:36:45 -06:00
Mark VanderVoord
c6c4c43ee3 Merge pull request #21 from bjones1/master
I love it when things are made clean! Bryan A Jones smooths out some wrinkles in WIDTH detection.
2012-11-29 18:38:27 -08:00
Bryan A. Jones
5b1e9818e2 Fix: Clean up UINTY_xxx_WIDTH detection.
Document failing approach (sizeof).
2012-11-29 15:34:09 -06:00
Mark VanderVoord
9c4d18d157 Merge pull request #18 from bjones1/master
Update tests on +/- infinity to work with MSVC++ 2008
2012-11-29 04:59:36 -08:00
Bryan A. Jones
f73c5fa606 Fix: - Modify tests to compile under MSVC++ EE 2008
- Change type of floating-point constants to single/double precision
       as appropriate.
2012-11-26 11:29:47 -06:00
mvandervoord
97000e0104 - make test runner handle spaces and dashes in file names 2012-11-25 15:52:27 -05:00
Mark VanderVoord
292a6eac9e Merge pull request #17 from bjones1/master
Nice work, Bryan... thanks for the cleanup!
2012-11-21 05:19:21 -08:00
Bryan A. Jones
c2737fc71c Fix: For floats, make sure all constants are single-precision floating point values.
For doubles, make sure all constants are double-precision.
2012-11-20 14:45:04 -06:00
John Van Enk
e8d585b998 Merge pull request #12 from rryles/master
Improved support for special floating point values
2012-11-19 08:35:17 -08:00
Vivek Ayer
56de50cf7f root: fix makefile to run testunity.out
testunity.out is being created in the
root directory and was being called from
the 'all' target incorrectly. This is
now fixed.
2012-11-18 18:08:08 -08:00
Ross Ryles
2ab2fef60a Array comparisons of floating point types fail if any values are NaN or infinite. 2012-10-31 12:34:30 +00:00
Ross Ryles
5853e24e1a Added _MESSAGE versions of asserts for floating point specials. 2012-10-31 08:17:10 +00:00
Ross Ryles
b9b18bf547 Added new asserts to check for plus/minus infinity and NaN. 2012-10-30 17:08:43 +00:00
Ross Ryles
b14819bc79 Expanded NaN and Infinity handling to doubles. 2012-10-30 16:12:50 +00:00
Ross Ryles
899f2f2fab UnityAssertFloatsWithin now fails any test where either a NaN or Infinite value is passed as expected or actual. 2012-10-30 16:00:00 +00:00
Ross Ryles
ae18c560bd Added more tests for TEST_ASSERT_EQUAL_FLOAT with NaNs. 2012-10-30 15:22:28 +00:00
Mark VanderVoord
7b9b7d6ae2 Merge pull request #11 from rryles/master
Fix For Issue #10 - Thanks Ross.  Nice simple solution.
2012-10-30 03:53:14 -07:00
Ross Ryles
5027763534 Fixed typo in comment. 2012-10-30 09:29:54 +00:00
Ross Ryles
83148364a5 Fix For Issue #10 - TEST_ASSERT_EQUAL_FLOAT doesn't fail if actual value is a NaN. 2012-10-30 09:00:45 +00:00
Alex Rodriguez
5b69868d4d Merge remote-tracking branch 'upstream/master' 2012-10-04 11:52:10 -07:00
John Van Enk
4cc60dad9e Bump version. 2012-10-04 11:48:38 -07:00
John Van Enk
a264e27f7c Switch up the testing strategy to handle funny architectural issues. 2012-10-04 11:48:38 -07:00
John Van Enk
6a15941956 Use a better message and change the test name. 2012-10-04 11:48:37 -07:00
John Van Enk
d6779b76c4 Add test that will break if the _Unity struct ever changes. 2012-10-04 11:48:36 -07:00
John Van Enk
aac87e01b4 Fully expand Unity struct. 2012-10-04 11:48:36 -07:00
Xiaochen Pan
02e11c9bd0 adding test cases to complete the testing list 2012-10-04 11:48:36 -07:00
142 changed files with 18744 additions and 9311 deletions

30
.gitattributes vendored Normal file
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@@ -0,0 +1,30 @@
* text=auto
# These files are text and should be normalized (convert crlf to lf)
*.rb text
*.test text
*.c text
*.cpp text
*.h text
*.txt text
*.yml text
*.s79 text
*.bat text
*.xcl text
*.inc text
*.info text
*.md text
makefile text
rakefile text
#These files are binary and should not be normalized
*.doc binary
*.odt binary
*.pdf binary
*.ewd binary
*.eww binary
*.dni binary
*.wsdt binary
*.dbgdt binary
*.mac binary

10
.gitignore vendored
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@@ -1 +1,9 @@
build/
build/
test/sandbox
.DS_Store
examples/example_1/test1.exe
examples/example_1/test2.exe
examples/example_2/all_tests.exe
examples/example_1/test1.out
examples/example_1/test2.out
examples/example_2/all_tests.out

27
.travis.yml Normal file
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@@ -0,0 +1,27 @@
language: c
matrix:
include:
- os: osx
compiler: clang
osx_image: xcode7.3
- os: linux
dist: trusty
compiler: gcc
before_install:
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then rvm install 2.1 && rvm use 2.1 && ruby -v; fi
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then sudo apt-get install --assume-yes --quiet gcc-multilib; fi
install:
- gem install rspec
- gem install rubocop
script:
- cd test && rake ci
- make -s
- make -s DEBUG=-m32
- cd ../extras/fixture/test && rake ci
- make -s default noStdlibMalloc
- make -s C89
- cd ../../../examples/example_1 && make -s ci
- cd ../example_2 && make -s ci
- cd ../example_3 && rake

View File

@@ -1,216 +1,220 @@
==============
Unity Test API
==============
[Copyright (c) 2007 - 2012 Unity Project by Mike Karlesky, Mark VanderVoord, and Greg Williams]
-------------
Running Tests
-------------
RUN_TEST(func, linenum)
Each Test is run within the macro RUN_TEST. This macro performs necessary setup before the test is called and handles cleanup and result tabulation afterwards.
--------------
Ignoring Tests
--------------
There are times when a test is incomplete or not valid for some reason. At these times, TEST_IGNORE can be called. Control will immediately be returned to the caller of the test, and no failures will be returned.
TEST_IGNORE()
Ignore this test and return immediately
TEST_IGNORE_MESSAGE (message)
Ignore this test and return immediately. Output a message stating why the test was ignored.
--------------
Aborting Tests
--------------
There are times when a test will contain an infinite loop on error conditions, or there may be reason to escape from the test early without executing the rest of the test. A pair of macros support this functionality in Unity. The first (TEST_PROTECT) sets up the feature, and handles emergency abort cases. TEST_ABORT can then be used at any time within the tests to return to the last TEST_PROTECT call.
TEST_PROTECT()
Setup and Catch macro
TEST_ABORT()
Abort Test macro
Example:
main()
{
if (TEST_PROTECT() == 0)
{
MyTest();
}
}
If MyTest calls TEST_ABORT, program control will immediately return to TEST_PROTECT with a non-zero return value.
=======================
Unity Assertion Summary
=======================
--------------------
Basic Validity Tests
--------------------
TEST_ASSERT_TRUE(condition)
Evaluates whatever code is in condition and fails if it evaluates to false
TEST_ASSERT_FALSE(condition)
Evaluates whatever code is in condition and fails if it evaluates to true
TEST_ASSERT(condition)
Another way of calling TEST_ASSERT_TRUE
TEST_ASSERT_UNLESS(condition)
Another way of calling TEST_ASSERT_FALSE
TEST_FAIL()
TEST_FAIL_MESSAGE(message)
This test is automatically marked as a failure. The message is output stating why.
------------------------------
Numerical Assertions: Integers
------------------------------
TEST_ASSERT_EQUAL_INT(expected, actual)
TEST_ASSERT_EQUAL_INT8(expected, actual)
TEST_ASSERT_EQUAL_INT16(expected, actual)
TEST_ASSERT_EQUAL_INT32(expected, actual)
TEST_ASSERT_EQUAL_INT64(expected, actual)
Compare two integers for equality and display errors as signed integers. A cast will be performed
to your natural integer size so often this can just be used. When you need to specify the exact size,
like when comparing arrays, you can use a specific version:
TEST_ASSERT_EQUAL_UINT(expected, actual)
TEST_ASSERT_EQUAL_UINT8(expected, actual)
TEST_ASSERT_EQUAL_UINT16(expected, actual)
TEST_ASSERT_EQUAL_UINT32(expected, actual)
TEST_ASSERT_EQUAL_UINT64(expected, actual)
Compare two integers for equality and display errors as unsigned integers. Like INT, there are
variants for different sizes also.
TEST_ASSERT_EQUAL_HEX(expected, actual)
TEST_ASSERT_EQUAL_HEX8(expected, actual)
TEST_ASSERT_EQUAL_HEX16(expected, actual)
TEST_ASSERT_EQUAL_HEX32(expected, actual)
TEST_ASSERT_EQUAL_HEX64(expected, actual)
Compares two integers for equality and display errors as hexadecimal. Like the other integer comparisons,
you can specify the size... here the size will also effect how many nibbles are shown (for example, HEX16
will show 4 nibbles).
_ARRAY
You can append _ARRAY to any of these macros to make an array comparison of that type. Here you will
need to care a bit more about the actual size of the value being checked. You will also specify an
additional argument which is the number of elements to compare. For example:
TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, elements)
TEST_ASSERT_EQUAL(expected, actual)
Another way of calling TEST_ASSERT_EQUAL_INT
TEST_ASSERT_INT_WITHIN(delta, expected, actual)
Asserts that the actual value is within plus or minus delta of the expected value. This also comes in
size specific variants.
-----------------------------
Numerical Assertions: Bitwise
-----------------------------
TEST_ASSERT_BITS(mask, expected, actual)
Use an integer mask to specify which bits should be compared between two other integers. High bits in the mask are compared, low bits ignored.
TEST_ASSERT_BITS_HIGH(mask, actual)
Use an integer mask to specify which bits should be inspected to determine if they are all set high. High bits in the mask are compared, low bits ignored.
TEST_ASSERT_BITS_LOW(mask, actual)
Use an integer mask to specify which bits should be inspected to determine if they are all set low. High bits in the mask are compared, low bits ignored.
TEST_ASSERT_BIT_HIGH(bit, actual)
Test a single bit and verify that it is high. The bit is specified 0-31 for a 32-bit integer.
TEST_ASSERT_BIT_LOW(bit, actual)
Test a single bit and verify that it is low. The bit is specified 0-31 for a 32-bit integer.
----------------------------
Numerical Assertions: Floats
----------------------------
TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual)
Asserts that the actual value is within plus or minus delta of the expected value.
TEST_ASSERT_EQUAL_FLOAT(expected, actual)
TEST_ASSERT_EQUAL_DOUBLE(expected, actual)
Asserts that two floating point values are "equal" within a small % delta of the expected value.
-----------------
String Assertions
-----------------
TEST_ASSERT_EQUAL_STRING(expected, actual)
Compare two null-terminate strings. Fail if any character is different or if the lengths are different.
TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message)
Compare two null-terminate strings. Fail if any character is different or if the lengths are different. Output a custom message on failure.
------------------
Pointer Assertions
------------------
Most pointer operations can be performed by simply using the integer comparisons above. However, a couple of special cases are added for clarity.
TEST_ASSERT_NULL(pointer)
Fails if the pointer is not equal to NULL
TEST_ASSERT_NOT_NULL(pointer)
Fails if the pointer is equal to NULL
-----------------
Memory Assertions
-----------------
TEST_ASSERT_EQUAL_MEMORY(expected, actual, len)
Compare two blocks of memory. This is a good generic assertion for types that can't be coerced into acting like
standard types... but since it's a memory compare, you have to be careful that your data types are packed.
--------
_MESSAGE
--------
you can append _MESSAGE to any of the macros to make them take an additional argument. This argument
is a string that will be printed at the end of the failure strings. This is useful for specifying more
information about the problem.
Unity Test API
==============
[![Unity Build Status](https://api.travis-ci.org/ThrowTheSwitch/Unity.png?branch=master)](https://travis-ci.org/ThrowTheSwitch/Unity)
__Copyright (c) 2007 - 2017 Unity Project by Mike Karlesky, Mark VanderVoord, and Greg Williams__
Running Tests
-------------
RUN_TEST(func, linenum)
Each Test is run within the macro `RUN_TEST`. This macro performs necessary setup before the test is called and handles cleanup and result tabulation afterwards.
Ignoring Tests
--------------
There are times when a test is incomplete or not valid for some reason. At these times, TEST_IGNORE can be called. Control will immediately be returned to the caller of the test, and no failures will be returned.
TEST_IGNORE()
Ignore this test and return immediately
TEST_IGNORE_MESSAGE (message)
Ignore this test and return immediately. Output a message stating why the test was ignored.
Aborting Tests
--------------
There are times when a test will contain an infinite loop on error conditions, or there may be reason to escape from the test early without executing the rest of the test. A pair of macros support this functionality in Unity. The first `TEST_PROTECT` sets up the feature, and handles emergency abort cases. `TEST_ABORT` can then be used at any time within the tests to return to the last `TEST_PROTECT` call.
TEST_PROTECT()
Setup and Catch macro
TEST_ABORT()
Abort Test macro
Example:
main()
{
if (TEST_PROTECT())
{
MyTest();
}
}
If MyTest calls `TEST_ABORT`, program control will immediately return to `TEST_PROTECT` with a return value of zero.
Unity Assertion Summary
=======================
Basic Validity Tests
--------------------
TEST_ASSERT_TRUE(condition)
Evaluates whatever code is in condition and fails if it evaluates to false
TEST_ASSERT_FALSE(condition)
Evaluates whatever code is in condition and fails if it evaluates to true
TEST_ASSERT(condition)
Another way of calling `TEST_ASSERT_TRUE`
TEST_ASSERT_UNLESS(condition)
Another way of calling `TEST_ASSERT_FALSE`
TEST_FAIL()
TEST_FAIL_MESSAGE(message)
This test is automatically marked as a failure. The message is output stating why.
Numerical Assertions: Integers
------------------------------
TEST_ASSERT_EQUAL_INT(expected, actual)
TEST_ASSERT_EQUAL_INT8(expected, actual)
TEST_ASSERT_EQUAL_INT16(expected, actual)
TEST_ASSERT_EQUAL_INT32(expected, actual)
TEST_ASSERT_EQUAL_INT64(expected, actual)
Compare two integers for equality and display errors as signed integers. A cast will be performed
to your natural integer size so often this can just be used. When you need to specify the exact size,
like when comparing arrays, you can use a specific version:
TEST_ASSERT_EQUAL_UINT(expected, actual)
TEST_ASSERT_EQUAL_UINT8(expected, actual)
TEST_ASSERT_EQUAL_UINT16(expected, actual)
TEST_ASSERT_EQUAL_UINT32(expected, actual)
TEST_ASSERT_EQUAL_UINT64(expected, actual)
Compare two integers for equality and display errors as unsigned integers. Like INT, there are
variants for different sizes also.
TEST_ASSERT_EQUAL_HEX(expected, actual)
TEST_ASSERT_EQUAL_HEX8(expected, actual)
TEST_ASSERT_EQUAL_HEX16(expected, actual)
TEST_ASSERT_EQUAL_HEX32(expected, actual)
TEST_ASSERT_EQUAL_HEX64(expected, actual)
Compares two integers for equality and display errors as hexadecimal. Like the other integer comparisons,
you can specify the size... here the size will also effect how many nibbles are shown (for example, `HEX16`
will show 4 nibbles).
TEST_ASSERT_EQUAL(expected, actual)
Another way of calling TEST_ASSERT_EQUAL_INT
TEST_ASSERT_INT_WITHIN(delta, expected, actual)
Asserts that the actual value is within plus or minus delta of the expected value. This also comes in
size specific variants.
Arrays
------
_ARRAY
You can append `_ARRAY` to any of these macros to make an array comparison of that type. Here you will
need to care a bit more about the actual size of the value being checked. You will also specify an
additional argument which is the number of elements to compare. For example:
TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, elements)
_EACH_EQUAL
Another array comparison option is to check that EVERY element of an array is equal to a single expected
value. You do this by specifying the EACH_EQUAL macro. For example:
TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, elements)
Numerical Assertions: Bitwise
-----------------------------
TEST_ASSERT_BITS(mask, expected, actual)
Use an integer mask to specify which bits should be compared between two other integers. High bits in the mask are compared, low bits ignored.
TEST_ASSERT_BITS_HIGH(mask, actual)
Use an integer mask to specify which bits should be inspected to determine if they are all set high. High bits in the mask are compared, low bits ignored.
TEST_ASSERT_BITS_LOW(mask, actual)
Use an integer mask to specify which bits should be inspected to determine if they are all set low. High bits in the mask are compared, low bits ignored.
TEST_ASSERT_BIT_HIGH(bit, actual)
Test a single bit and verify that it is high. The bit is specified 0-31 for a 32-bit integer.
TEST_ASSERT_BIT_LOW(bit, actual)
Test a single bit and verify that it is low. The bit is specified 0-31 for a 32-bit integer.
Numerical Assertions: Floats
----------------------------
TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual)
Asserts that the actual value is within plus or minus delta of the expected value.
TEST_ASSERT_EQUAL_FLOAT(expected, actual)
TEST_ASSERT_EQUAL_DOUBLE(expected, actual)
Asserts that two floating point values are "equal" within a small % delta of the expected value.
String Assertions
-----------------
TEST_ASSERT_EQUAL_STRING(expected, actual)
Compare two null-terminate strings. Fail if any character is different or if the lengths are different.
TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len)
Compare two strings. Fail if any character is different, stop comparing after len characters.
TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message)
Compare two null-terminate strings. Fail if any character is different or if the lengths are different. Output a custom message on failure.
TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message)
Compare two strings. Fail if any character is different, stop comparing after len characters. Output a custom message on failure.
Pointer Assertions
------------------
Most pointer operations can be performed by simply using the integer comparisons above. However, a couple of special cases are added for clarity.
TEST_ASSERT_NULL(pointer)
Fails if the pointer is not equal to NULL
TEST_ASSERT_NOT_NULL(pointer)
Fails if the pointer is equal to NULL
Memory Assertions
-----------------
TEST_ASSERT_EQUAL_MEMORY(expected, actual, len)
Compare two blocks of memory. This is a good generic assertion for types that can't be coerced into acting like
standard types... but since it's a memory compare, you have to be careful that your data types are packed.
_MESSAGE
--------
you can append _MESSAGE to any of the macros to make them take an additional argument. This argument
is a string that will be printed at the end of the failure strings. This is useful for specifying more
information about the problem.

View File

@@ -2,93 +2,117 @@
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
# ==========================================
if RUBY_PLATFORM =~/(win|w)32$/
begin
require 'Win32API'
rescue LoadError
puts "ERROR! \"Win32API\" library not found"
puts "\"Win32API\" is required for colour on a windows machine"
puts " try => \"gem install Win32API\" on the command line"
puts
end
# puts
if RUBY_PLATFORM =~ /(win|w)32$/
begin
require 'Win32API'
rescue LoadError
puts 'ERROR! "Win32API" library not found'
puts '"Win32API" is required for colour on a windows machine'
puts ' try => "gem install Win32API" on the command line'
puts
end
# puts
# puts 'Windows Environment Detected...'
# puts 'Win32API Library Found.'
# puts
# puts 'Win32API Library Found.'
# puts
end
class ColourCommandLine
def initialize
if RUBY_PLATFORM =~/(win|w)32$/
get_std_handle = Win32API.new("kernel32", "GetStdHandle", ['L'], 'L')
@set_console_txt_attrb =
Win32API.new("kernel32","SetConsoleTextAttribute",['L','N'], 'I')
@hout = get_std_handle.call(-11)
return unless RUBY_PLATFORM =~ /(win|w)32$/
get_std_handle = Win32API.new('kernel32', 'GetStdHandle', ['L'], 'L')
@set_console_txt_attrb =
Win32API.new('kernel32', 'SetConsoleTextAttribute', %w(L N), 'I')
@hout = get_std_handle.call(-11)
end
def change_to(new_colour)
if RUBY_PLATFORM =~ /(win|w)32$/
@set_console_txt_attrb.call(@hout, win32_colour(new_colour))
else
"\033[30;#{posix_colour(new_colour)};22m"
end
end
def change_to(new_colour)
if RUBY_PLATFORM =~/(win|w)32$/
@set_console_txt_attrb.call(@hout,self.win32_colour(new_colour))
else
"\033[30;#{posix_colour(new_colour)};22m"
end
end
def win32_colour(colour)
case colour
when :black then 0
when :dark_blue then 1
when :dark_green then 2
when :dark_cyan then 3
when :dark_red then 4
when :dark_purple then 5
when :dark_yellow, :narrative then 6
when :default_white, :default, :dark_white then 7
when :silver then 8
when :blue then 9
when :green, :success then 10
when :cyan, :output then 11
when :red, :failure then 12
when :purple then 13
when :yellow then 14
when :white then 15
else
0
when :black then 0
when :dark_blue then 1
when :dark_green then 2
when :dark_cyan then 3
when :dark_red then 4
when :dark_purple then 5
when :dark_yellow, :narrative then 6
when :default_white, :default, :dark_white then 7
when :silver then 8
when :blue then 9
when :green, :success then 10
when :cyan, :output then 11
when :red, :failure then 12
when :purple then 13
when :yellow then 14
when :white then 15
else
0
end
end
def posix_colour(colour)
case colour
when :black then 30
when :red, :failure then 31
when :green, :success then 32
when :yellow then 33
when :blue, :narrative then 34
when :purple, :magenta then 35
when :cyan, :output then 36
when :white, :default_white, :default then 37
else
30
def posix_colour(colour)
# ANSI Escape Codes - Foreground colors
# | Code | Color |
# | 39 | Default foreground color |
# | 30 | Black |
# | 31 | Red |
# | 32 | Green |
# | 33 | Yellow |
# | 34 | Blue |
# | 35 | Magenta |
# | 36 | Cyan |
# | 37 | Light gray |
# | 90 | Dark gray |
# | 91 | Light red |
# | 92 | Light green |
# | 93 | Light yellow |
# | 94 | Light blue |
# | 95 | Light magenta |
# | 96 | Light cyan |
# | 97 | White |
case colour
when :black then 30
when :red, :failure then 31
when :green, :success then 32
when :yellow then 33
when :blue, :narrative then 34
when :purple, :magenta then 35
when :cyan, :output then 36
when :white, :default_white then 37
when :default then 39
else
39
end
end
def out_c(mode, colour, str)
case RUBY_PLATFORM
when /(win|w)32$/
change_to(colour)
$stdout.puts str if mode == :puts
$stdout.print str if mode == :print
change_to(:default_white)
else
$stdout.puts("#{change_to(colour)}#{str}\033[0m") if mode == :puts
$stdout.print("#{change_to(colour)}#{str}\033[0m") if mode == :print
end
when /(win|w)32$/
change_to(colour)
$stdout.puts str if mode == :puts
$stdout.print str if mode == :print
change_to(:default_white)
else
$stdout.puts("#{change_to(colour)}#{str}\033[0m") if mode == :puts
$stdout.print("#{change_to(colour)}#{str}\033[0m") if mode == :print
end
end
end # ColourCommandLine
def colour_puts(role,str) ColourCommandLine.new.out_c(:puts, role, str) end
def colour_print(role,str) ColourCommandLine.new.out_c(:print, role, str) end
def colour_puts(role, str)
ColourCommandLine.new.out_c(:puts, role, str)
end
def colour_print(role, str)
ColourCommandLine.new.out_c(:print, role, str)
end

View File

@@ -1,39 +1,39 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
require "#{File.expand_path(File.dirname(__FILE__))}/colour_prompt"
$colour_output = true
def report(message)
if not $colour_output
$stdout.puts(message)
else
message = message.join('\n') if (message.class == Array)
message.each_line do |line|
line.chomp!
colour = case(line)
when /(?:total\s+)?tests:?\s+(\d+)\s+(?:total\s+)?failures:?\s+\d+\s+Ignored:?/i
($1.to_i == 0) ? :green : :red
when /PASS/
:green
when /^OK$/
:green
when /(?:FAIL|ERROR)/
:red
when /IGNORE/
:yellow
when /^(?:Creating|Compiling|Linking)/
:white
else
:silver
end
colour_puts(colour, line)
end
end
$stdout.flush
$stderr.flush
end
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
require "#{File.expand_path(File.dirname(__FILE__))}/colour_prompt"
$colour_output = true
def report(message)
if !$colour_output
$stdout.puts(message)
else
message = message.join('\n') if message.class == Array
message.each_line do |line|
line.chomp!
colour = case line
when /(?:total\s+)?tests:?\s+(\d+)\s+(?:total\s+)?failures:?\s+\d+\s+Ignored:?/i
Regexp.last_match(1).to_i.zero? ? :green : :red
when /PASS/
:green
when /^OK$/
:green
when /(?:FAIL|ERROR)/
:red
when /IGNORE/
:yellow
when /^(?:Creating|Compiling|Linking)/
:white
else
:silver
end
colour_puts(colour, line)
end
end
$stdout.flush
$stderr.flush
end

View File

@@ -1,36 +1,36 @@
#this is a sample configuration file for generate_module
#you would use it by calling generate_module with the -ygenerate_config.yml option
#files like this are useful for customizing generate_module to your environment
:generate_module:
:defaults:
#these defaults are used in place of any missing options at the command line
:path_src: ../src/
:path_inc: ../src/
:path_tst: ../test/
:update_svn: true
:includes:
#use [] for no additional includes, otherwise list the includes on separate lines
:src:
- Defs.h
- Board.h
:inc: []
:tst:
- Defs.h
- Board.h
- Exception.h
:boilerplates:
#these are inserted at the top of generated files.
#just comment out or remove if not desired.
#use %1$s where you would like the file name to appear (path/extension not included)
:src: |
//-------------------------------------------
// %1$s.c
//-------------------------------------------
:inc: |
//-------------------------------------------
// %1$s.h
//-------------------------------------------
:tst: |
//-------------------------------------------
// Test%1$s.c : Units tests for %1$s.c
//-------------------------------------------
#this is a sample configuration file for generate_module
#you would use it by calling generate_module with the -ygenerate_config.yml option
#files like this are useful for customizing generate_module to your environment
:generate_module:
:defaults:
#these defaults are used in place of any missing options at the command line
:path_src: ../src/
:path_inc: ../src/
:path_tst: ../test/
:update_svn: true
:includes:
#use [] for no additional includes, otherwise list the includes on separate lines
:src:
- Defs.h
- Board.h
:inc: []
:tst:
- Defs.h
- Board.h
- Exception.h
:boilerplates:
#these are inserted at the top of generated files.
#just comment out or remove if not desired.
#use %1$s where you would like the file name to appear (path/extension not included)
:src: |
//-------------------------------------------
// %1$s.c
//-------------------------------------------
:inc: |
//-------------------------------------------
// %1$s.h
//-------------------------------------------
:tst: |
//-------------------------------------------
// Test%1$s.c : Units tests for %1$s.c
//-------------------------------------------

View File

@@ -1,202 +1,308 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
# This script creates all the files with start code necessary for a new module.
# A simple module only requires a source file, header file, and test file.
# Triad modules require a source, header, and test file for each triad type (like model, conductor, and hardware).
require 'rubygems'
require 'fileutils'
HERE = File.expand_path(File.dirname(__FILE__)) + '/'
#help text when requested
HELP_TEXT = [ "\nGENERATE MODULE\n-------- ------",
"\nUsage: ruby generate_module [options] module_name",
" -i\"include\" sets the path to output headers to 'include' (DEFAULT ../src)",
" -s\"../src\" sets the path to output source to '../src' (DEFAULT ../src)",
" -t\"C:/test\" sets the path to output source to 'C:/test' (DEFAULT ../test)",
" -p\"MCH\" sets the output pattern to MCH.",
" dh - driver hardware.",
" dih - driver interrupt hardware.",
" mch - model conductor hardware.",
" mvp - model view presenter.",
" src - just a single source module. (DEFAULT)",
" -d destroy module instead of creating it.",
" -u update subversion too (requires subversion command line)",
" -y\"my.yml\" selects a different yaml config file for module generation",
"" ].join("\n")
#Built in patterns
PATTERNS = { 'src' => {'' => { :inc => [] } },
'dh' => {'Driver' => { :inc => ['%1$sHardware.h'] },
'Hardware' => { :inc => [] }
},
'dih' => {'Driver' => { :inc => ['%1$sHardware.h', '%1$sInterrupt.h'] },
'Interrupt'=> { :inc => ['%1$sHardware.h'] },
'Hardware' => { :inc => [] }
},
'mch' => {'Model' => { :inc => [] },
'Conductor'=> { :inc => ['%1$sModel.h', '%1$sHardware.h'] },
'Hardware' => { :inc => [] }
},
'mvp' => {'Model' => { :inc => [] },
'Presenter'=> { :inc => ['%1$sModel.h', '%1$sView.h'] },
'View' => { :inc => [] }
}
}
#TEMPLATE_TST
TEMPLATE_TST = %q[#include "unity.h"
%2$s#include "%1$s.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_%1$s_NeedToImplement(void)
{
TEST_IGNORE();
}
]
#TEMPLATE_SRC
TEMPLATE_SRC = %q[%2$s#include "%1$s.h"
]
#TEMPLATE_INC
TEMPLATE_INC = %q[#ifndef _%3$s_H
#define _%3$s_H%2$s
#endif // _%3$s_H
]
# Parse the command line parameters.
ARGV.each do |arg|
case(arg)
when /^-d/ then @destroy = true
when /^-u/ then @update_svn = true
when /^-p(\w+)/ then @pattern = $1
when /^-s(.+)/ then @path_src = $1
when /^-i(.+)/ then @path_inc = $1
when /^-t(.+)/ then @path_tst = $1
when /^-y(.+)/ then @yaml_config = $1
when /^(\w+)/
raise "ERROR: You can't have more than one Module name specified!" unless @module_name.nil?
@module_name = arg
when /^-(h|-help)/
puts HELP_TEXT
exit
else
raise "ERROR: Unknown option specified '#{arg}'"
end
end
raise "ERROR: You must have a Module name specified! (use option -h for help)" if @module_name.nil?
#load yaml file if one was requested
if @yaml_config
require 'yaml'
cfg = YAML.load_file(HERE + @yaml_config)[:generate_module]
@path_src = cfg[:defaults][:path_src] if @path_src.nil?
@path_inc = cfg[:defaults][:path_inc] if @path_inc.nil?
@path_tst = cfg[:defaults][:path_tst] if @path_tst.nil?
@update_svn = cfg[:defaults][:update_svn] if @update_svn.nil?
@extra_inc = cfg[:includes]
@boilerplates = cfg[:boilerplates]
else
@boilerplates = {}
end
# Create default file paths if none were provided
@path_src = HERE + "../src/" if @path_src.nil?
@path_inc = @path_src if @path_inc.nil?
@path_tst = HERE + "../test/" if @path_tst.nil?
@path_src += '/' unless (@path_src[-1] == 47)
@path_inc += '/' unless (@path_inc[-1] == 47)
@path_tst += '/' unless (@path_tst[-1] == 47)
@pattern = 'src' if @pattern.nil?
@includes = { :src => [], :inc => [], :tst => [] }
@includes.merge!(@extra_inc) unless @extra_inc.nil?
#create triad definition
TRIAD = [ { :ext => '.c', :path => @path_src, :template => TEMPLATE_SRC, :inc => :src, :boilerplate => @boilerplates[:src] },
{ :ext => '.h', :path => @path_inc, :template => TEMPLATE_INC, :inc => :inc, :boilerplate => @boilerplates[:inc] },
{ :ext => '.c', :path => @path_tst+'Test', :template => TEMPLATE_TST, :inc => :tst, :boilerplate => @boilerplates[:tst] },
]
#prepare the pattern for use
@patterns = PATTERNS[@pattern.downcase]
raise "ERROR: The design pattern specified isn't one that I recognize!" if @patterns.nil?
# Assemble the path/names of the files we need to work with.
files = []
TRIAD.each do |triad|
@patterns.each_pair do |pattern_file, pattern_traits|
files << {
:path => "#{triad[:path]}#{@module_name}#{pattern_file}#{triad[:ext]}",
:name => "#{@module_name}#{pattern_file}",
:template => triad[:template],
:boilerplate => triad[:boilerplate],
:includes => case(triad[:inc])
when :src then @includes[:src] | pattern_traits[:inc].map{|f| f % [@module_name]}
when :inc then @includes[:inc]
when :tst then @includes[:tst] | pattern_traits[:inc].map{|f| "Mock#{f}"% [@module_name]}
end
}
end
end
# destroy files if that was what was requested
if @destroy
files.each do |filespec|
file = filespec[:path]
if File.exist?(file)
if @update_svn
`svn delete \"#{file}\" --force`
puts "File #{file} deleted and removed from source control"
else
FileUtils.remove(file)
puts "File #{file} deleted"
end
else
puts "File #{file} does not exist so cannot be removed."
end
end
puts "Destroy Complete"
exit
end
#Abort if any module already exists
files.each do |file|
raise "ERROR: File #{file[:name]} already exists. Exiting." if File.exist?(file[:path])
end
# Create Source Modules
files.each_with_index do |file, i|
File.open(file[:path], 'w') do |f|
f.write(file[:boilerplate] % [file[:name]]) unless file[:boilerplate].nil?
f.write(file[:template] % [ file[:name],
file[:includes].map{|f| "#include \"#{f}\"\n"}.join,
file[:name].upcase ]
)
end
if (@update_svn)
`svn add \"#{file[:path]}\"`
if $?.exitstatus == 0
puts "File #{file[:path]} created and added to source control"
else
puts "File #{file[:path]} created but FAILED adding to source control!"
end
else
puts "File #{file[:path]} created"
end
end
puts 'Generate Complete'
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
# This script creates all the files with start code necessary for a new module.
# A simple module only requires a source file, header file, and test file.
# Triad modules require a source, header, and test file for each triad type (like model, conductor, and hardware).
require 'rubygems'
require 'fileutils'
require 'pathname'
# TEMPLATE_TST
TEMPLATE_TST ||= '#include "unity.h"
%2$s#include "%1$s.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_%1$s_NeedToImplement(void)
{
TEST_IGNORE_MESSAGE("Need to Implement %1$s");
}
'.freeze
# TEMPLATE_SRC
TEMPLATE_SRC ||= '%2$s#include "%1$s.h"
'.freeze
# TEMPLATE_INC
TEMPLATE_INC ||= '#ifndef _%3$s_H
#define _%3$s_H
%2$s
#endif // _%3$s_H
'.freeze
class UnityModuleGenerator
############################
def initialize(options = nil)
here = File.expand_path(File.dirname(__FILE__)) + '/'
@options = UnityModuleGenerator.default_options
case options
when NilClass then @options
when String then @options.merge!(UnityModuleGenerator.grab_config(options))
when Hash then @options.merge!(options)
else raise 'If you specify arguments, it should be a filename or a hash of options'
end
# Create default file paths if none were provided
@options[:path_src] = here + '../src/' if @options[:path_src].nil?
@options[:path_inc] = @options[:path_src] if @options[:path_inc].nil?
@options[:path_tst] = here + '../test/' if @options[:path_tst].nil?
@options[:path_src] += '/' unless @options[:path_src][-1] == 47
@options[:path_inc] += '/' unless @options[:path_inc][-1] == 47
@options[:path_tst] += '/' unless @options[:path_tst][-1] == 47
# Built in patterns
@patterns = {
'src' => {
'' => { inc: [] }
},
'test' => {
'' => { inc: [] }
},
'dh' => {
'Driver' => { inc: [create_filename('%1$s', 'Hardware.h')] },
'Hardware' => { inc: [] }
},
'dih' => {
'Driver' => { inc: [create_filename('%1$s', 'Hardware.h'), create_filename('%1$s', 'Interrupt.h')] },
'Interrupt' => { inc: [create_filename('%1$s', 'Hardware.h')] },
'Hardware' => { inc: [] }
},
'mch' => {
'Model' => { inc: [] },
'Conductor' => { inc: [create_filename('%1$s', 'Model.h'), create_filename('%1$s', 'Hardware.h')] },
'Hardware' => { inc: [] }
},
'mvp' => {
'Model' => { inc: [] },
'Presenter' => { inc: [create_filename('%1$s', 'Model.h'), create_filename('%1$s', 'View.h')] },
'View' => { inc: [] }
}
}
end
############################
def self.default_options
{
pattern: 'src',
includes: {
src: [],
inc: [],
tst: []
},
update_svn: false,
boilerplates: {},
test_prefix: 'Test',
mock_prefix: 'Mock'
}
end
############################
def self.grab_config(config_file)
options = default_options
unless config_file.nil? || config_file.empty?
require 'yaml'
yaml_guts = YAML.load_file(config_file)
options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
raise "No :unity or :cmock section found in #{config_file}" unless options
end
options
end
############################
def files_to_operate_on(module_name, pattern = nil)
# strip any leading path information from the module name and save for later
subfolder = File.dirname(module_name)
module_name = File.basename(module_name)
# create triad definition
prefix = @options[:test_prefix] || 'Test'
triad = [{ ext: '.c', path: @options[:path_src], prefix: '', template: TEMPLATE_SRC, inc: :src, boilerplate: @options[:boilerplates][:src] },
{ ext: '.h', path: @options[:path_inc], prefix: '', template: TEMPLATE_INC, inc: :inc, boilerplate: @options[:boilerplates][:inc] },
{ ext: '.c', path: @options[:path_tst], prefix: prefix, template: TEMPLATE_TST, inc: :tst, boilerplate: @options[:boilerplates][:tst] }]
# prepare the pattern for use
pattern = (pattern || @options[:pattern] || 'src').downcase
patterns = @patterns[pattern]
raise "ERROR: The design pattern '#{pattern}' specified isn't one that I recognize!" if patterns.nil?
# single file patterns (currently just 'test') can reject the other parts of the triad
triad.select! { |v| v[:inc] == :tst } if pattern == 'test'
# Assemble the path/names of the files we need to work with.
files = []
triad.each do |cfg|
patterns.each_pair do |pattern_file, pattern_traits|
submodule_name = create_filename(module_name, pattern_file)
filename = cfg[:prefix] + submodule_name + cfg[:ext]
files << {
path: (Pathname.new("#{cfg[:path]}#{subfolder}") + filename).cleanpath,
name: submodule_name,
template: cfg[:template],
boilerplate: cfg[:boilerplate],
includes: case (cfg[:inc])
when :src then (@options[:includes][:src] || []) | (pattern_traits[:inc].map { |f| format(f, module_name) })
when :inc then (@options[:includes][:inc] || [])
when :tst then (@options[:includes][:tst] || []) | (pattern_traits[:inc].map { |f| format("#{@options[:mock_prefix]}#{f}", module_name) })
end
}
end
end
files
end
############################
def create_filename(part1, part2 = '')
if part2.empty?
case (@options[:naming])
when 'bumpy' then part1
when 'camel' then part1
when 'snake' then part1.downcase
when 'caps' then part1.upcase
else part1.downcase
end
else
case (@options[:naming])
when 'bumpy' then part1 + part2
when 'camel' then part1 + part2
when 'snake' then part1.downcase + '_' + part2.downcase
when 'caps' then part1.upcase + '_' + part2.upcase
else part1.downcase + '_' + part2.downcase
end
end
end
############################
def generate(module_name, pattern = nil)
files = files_to_operate_on(module_name, pattern)
# Abort if all of the module files already exist
all_files_exist = true
files.each do |file|
all_files_exist = false unless File.exist?(file[:path])
end
raise "ERROR: File #{files[0][:name]} already exists. Exiting." if all_files_exist
# Create Source Modules
files.each_with_index do |file, _i|
# If this file already exists, don't overwrite it.
if File.exist?(file[:path])
puts "File #{file[:path]} already exists!"
next
end
# Create the path first if necessary.
FileUtils.mkdir_p(File.dirname(file[:path]), verbose: false)
File.open(file[:path], 'w') do |f|
f.write("#{file[:boilerplate]}\n" % [file[:name]]) unless file[:boilerplate].nil?
f.write(file[:template] % [file[:name],
file[:includes].map { |ff| "#include \"#{ff}\"\n" }.join,
file[:name].upcase])
end
if @options[:update_svn]
`svn add \"#{file[:path]}\"`
if $!.exitstatus.zero?
puts "File #{file[:path]} created and added to source control"
else
puts "File #{file[:path]} created but FAILED adding to source control!"
end
else
puts "File #{file[:path]} created"
end
end
puts 'Generate Complete'
end
############################
def destroy(module_name, pattern = nil)
files_to_operate_on(module_name, pattern).each do |filespec|
file = filespec[:path]
if File.exist?(file)
if @options[:update_svn]
`svn delete \"#{file}\" --force`
puts "File #{file} deleted and removed from source control"
else
FileUtils.remove(file)
puts "File #{file} deleted"
end
else
puts "File #{file} does not exist so cannot be removed."
end
end
puts 'Destroy Complete'
end
end
############################
# Handle As Command Line If Called That Way
if $0 == __FILE__
destroy = false
options = {}
module_name = nil
# Parse the command line parameters.
ARGV.each do |arg|
case arg
when /^-d/ then destroy = true
when /^-u/ then options[:update_svn] = true
when /^-p\"?(\w+)\"?/ then options[:pattern] = Regexp.last_match(1)
when /^-s\"?(.+)\"?/ then options[:path_src] = Regexp.last_match(1)
when /^-i\"?(.+)\"?/ then options[:path_inc] = Regexp.last_match(1)
when /^-t\"?(.+)\"?/ then options[:path_tst] = Regexp.last_match(1)
when /^-n\"?(.+)\"?/ then options[:naming] = Regexp.last_match(1)
when /^-y\"?(.+)\"?/ then options = UnityModuleGenerator.grab_config(Regexp.last_match(1))
when /^(\w+)/
raise "ERROR: You can't have more than one Module name specified!" unless module_name.nil?
module_name = arg
when /^-(h|-help)/
ARGV = [].freeze
else
raise "ERROR: Unknown option specified '#{arg}'"
end
end
unless ARGV[0]
puts ["\nGENERATE MODULE\n-------- ------",
"\nUsage: ruby generate_module [options] module_name",
" -i\"include\" sets the path to output headers to 'include' (DEFAULT ../src)",
" -s\"../src\" sets the path to output source to '../src' (DEFAULT ../src)",
" -t\"C:/test\" sets the path to output source to 'C:/test' (DEFAULT ../test)",
' -p"MCH" sets the output pattern to MCH.',
' dh - driver hardware.',
' dih - driver interrupt hardware.',
' mch - model conductor hardware.',
' mvp - model view presenter.',
' src - just a source module, header and test. (DEFAULT)',
' test - just a test file.',
' -d destroy module instead of creating it.',
' -n"camel" sets the file naming convention.',
' bumpy - BumpyCaseFilenames.',
' camel - camelCaseFilenames.',
' snake - snake_case_filenames. (DEFAULT)',
' caps - CAPS_CASE_FILENAMES.',
' -u update subversion too (requires subversion command line)',
' -y"my.yml" selects a different yaml config file for module generation',
''].join("\n")
exit
end
raise 'ERROR: You must have a Module name specified! (use option -h for help)' if module_name.nil?
if destroy
UnityModuleGenerator.new(options).destroy(module_name)
else
UnityModuleGenerator.new(options).generate(module_name)
end
end

View File

@@ -1,313 +1,437 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
File.expand_path(File.join(File.dirname(__FILE__),'colour_prompt'))
class UnityTestRunnerGenerator
def initialize(options = nil)
@options = { :includes => [], :plugins => [], :framework => :unity }
case(options)
when NilClass then @options
when String then @options.merge!(UnityTestRunnerGenerator.grab_config(options))
when Hash then @options.merge!(options)
else raise "If you specify arguments, it should be a filename or a hash of options"
end
end
def self.grab_config(config_file)
options = { :includes => [], :plugins => [], :framework => :unity }
unless (config_file.nil? or config_file.empty?)
require 'yaml'
yaml_guts = YAML.load_file(config_file)
options.merge!(yaml_guts[:unity] ? yaml_guts[:unity] : yaml_guts[:cmock])
raise "No :unity or :cmock section found in #{config_file}" unless options
end
return(options)
end
def run(input_file, output_file, options=nil)
tests = []
testfile_includes = []
used_mocks = []
@options.merge!(options) unless options.nil?
module_name = File.basename(input_file)
#pull required data from source file
File.open(input_file, 'r') do |input|
tests = find_tests(input)
testfile_includes = find_includes(input)
used_mocks = find_mocks(testfile_includes)
end
#build runner file
generate(input_file, output_file, tests, used_mocks)
#determine which files were used to return them
all_files_used = [input_file, output_file]
all_files_used += testfile_includes.map {|filename| filename + '.c'} unless testfile_includes.empty?
all_files_used += @options[:includes] unless @options[:includes].empty?
return all_files_used.uniq
end
def generate(input_file, output_file, tests, used_mocks)
File.open(output_file, 'w') do |output|
create_header(output, used_mocks)
create_externs(output, tests, used_mocks)
create_mock_management(output, used_mocks)
create_suite_setup_and_teardown(output)
create_reset(output, used_mocks)
create_main(output, input_file, tests)
end
end
def find_tests(input_file)
tests_raw = []
tests_args = []
tests_and_line_numbers = []
input_file.rewind
source_raw = input_file.read
source_scrubbed = source_raw.gsub(/\/\/.*$/, '') # remove line comments
source_scrubbed = source_scrubbed.gsub(/\/\*.*?\*\//m, '') # remove block comments
lines = source_scrubbed.split(/(^\s*\#.*$) # Treat preprocessor directives as a logical line
| (;|\{|\}) /x) # Match ;, {, and } as end of lines
lines.each_with_index do |line, index|
#find tests
if line =~ /^((?:\s*TEST_CASE\s*\(.*?\)\s*)*)\s*void\s+(test.*?)\s*\(\s*(.*)\s*\)/
arguments = $1
name = $2
call = $3
args = nil
if (@options[:use_param_tests] and !arguments.empty?)
args = []
arguments.scan(/\s*TEST_CASE\s*\((.*)\)\s*$/) {|a| args << a[0]}
end
tests_and_line_numbers << { :test => name, :args => args, :call => call, :line_number => 0 }
tests_args = []
end
end
#determine line numbers and create tests to run
source_lines = source_raw.split("\n")
source_index = 0;
tests_and_line_numbers.size.times do |i|
source_lines[source_index..-1].each_with_index do |line, index|
if (line =~ /#{tests_and_line_numbers[i][:test]}/)
source_index += index
tests_and_line_numbers[i][:line_number] = source_index + 1
break
end
end
end
return tests_and_line_numbers
end
def find_includes(input_file)
input_file.rewind
#read in file
source = input_file.read
#remove comments (block and line, in three steps to ensure correct precedence)
source.gsub!(/\/\/(?:.+\/\*|\*(?:$|[^\/])).*$/, '') # remove line comments that comment out the start of blocks
source.gsub!(/\/\*.*?\*\//m, '') # remove block comments
source.gsub!(/\/\/.*$/, '') # remove line comments (all that remain)
#parse out includes
return source.scan(/^\s*#include\s+\"\s*(.+)\.[hH]\s*\"/).flatten
end
def find_mocks(includes)
mock_headers = []
includes.each do |include_file|
mock_headers << File.basename(include_file) if (include_file =~ /^mock/i)
end
return mock_headers
end
def create_header(output, mocks)
output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
create_runtest(output, mocks)
output.puts("\n//=======Automagically Detected Files To Include=====")
output.puts("#include \"#{@options[:framework].to_s}.h\"")
output.puts('#include "cmock.h"') unless (mocks.empty?)
@options[:includes].flatten.uniq.compact.each do |inc|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h','')}.h\""}")
end
output.puts('#include <setjmp.h>')
output.puts('#include <stdio.h>')
output.puts('#include "CException.h"') if @options[:plugins].include?(:cexception)
mocks.each do |mock|
output.puts("#include \"#{mock.gsub('.h','')}.h\"")
end
if @options[:enforce_strict_ordering]
output.puts('')
output.puts('int GlobalExpectCount;')
output.puts('int GlobalVerifyOrder;')
output.puts('char* GlobalOrderError;')
end
end
def create_externs(output, tests, mocks)
output.puts("\n//=======External Functions This Runner Calls=====")
output.puts("extern void setUp(void);")
output.puts("extern void tearDown(void);")
tests.each do |test|
output.puts("extern void #{test[:test]}(#{test[:call] || 'void'});")
end
output.puts('')
end
def create_mock_management(output, mocks)
unless (mocks.empty?)
output.puts("\n//=======Mock Management=====")
output.puts("static void CMock_Init(void)")
output.puts("{")
if @options[:enforce_strict_ordering]
output.puts(" GlobalExpectCount = 0;")
output.puts(" GlobalVerifyOrder = 0;")
output.puts(" GlobalOrderError = NULL;")
end
mocks.each do |mock|
output.puts(" #{mock}_Init();")
end
output.puts("}\n")
output.puts("static void CMock_Verify(void)")
output.puts("{")
mocks.each do |mock|
output.puts(" #{mock}_Verify();")
end
output.puts("}\n")
output.puts("static void CMock_Destroy(void)")
output.puts("{")
mocks.each do |mock|
output.puts(" #{mock}_Destroy();")
end
output.puts("}\n")
end
end
def create_suite_setup_and_teardown(output)
unless (@options[:suite_setup].nil?)
output.puts("\n//=======Suite Setup=====")
output.puts("static int suite_setup(void)")
output.puts("{")
output.puts(@options[:suite_setup])
output.puts("}")
end
unless (@options[:suite_teardown].nil?)
output.puts("\n//=======Suite Teardown=====")
output.puts("static int suite_teardown(int num_failures)")
output.puts("{")
output.puts(@options[:suite_teardown])
output.puts("}")
end
end
def create_runtest(output, used_mocks)
cexception = @options[:plugins].include? :cexception
va_args1 = @options[:use_param_tests] ? ', ...' : ''
va_args2 = @options[:use_param_tests] ? '__VA_ARGS__' : ''
output.puts("\n//=======Test Runner Used To Run Each Test Below=====")
output.puts("#define RUN_TEST_NO_ARGS") if @options[:use_param_tests]
output.puts("#define RUN_TEST(TestFunc, TestLineNum#{va_args1}) \\")
output.puts("{ \\")
output.puts(" Unity.CurrentTestName = #TestFunc#{va_args2.empty? ? '' : " \"(\" ##{va_args2} \")\""}; \\")
output.puts(" Unity.CurrentTestLineNumber = TestLineNum; \\")
output.puts(" Unity.NumberOfTests++; \\")
output.puts(" if (TEST_PROTECT()) \\")
output.puts(" { \\")
output.puts(" CEXCEPTION_T e; \\") if cexception
output.puts(" Try { \\") if cexception
output.puts(" CMock_Init(); \\") unless (used_mocks.empty?)
output.puts(" setUp(); \\")
output.puts(" TestFunc(#{va_args2}); \\")
output.puts(" CMock_Verify(); \\") unless (used_mocks.empty?)
output.puts(" } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, \"Unhandled Exception!\"); } \\") if cexception
output.puts(" } \\")
output.puts(" CMock_Destroy(); \\") unless (used_mocks.empty?)
output.puts(" if (TEST_PROTECT() && !TEST_IS_IGNORED) \\")
output.puts(" { \\")
output.puts(" tearDown(); \\")
output.puts(" } \\")
output.puts(" UnityConcludeTest(); \\")
output.puts("}\n")
end
def create_reset(output, used_mocks)
output.puts("\n//=======Test Reset Option=====")
output.puts("void resetTest()")
output.puts("{")
output.puts(" CMock_Verify();") unless (used_mocks.empty?)
output.puts(" CMock_Destroy();") unless (used_mocks.empty?)
output.puts(" tearDown();")
output.puts(" CMock_Init();") unless (used_mocks.empty?)
output.puts(" setUp();")
output.puts("}")
end
def create_main(output, filename, tests)
output.puts("\n\n//=======MAIN=====")
output.puts("int main(void)")
output.puts("{")
output.puts(" suite_setup();") unless @options[:suite_setup].nil?
output.puts(" Unity.TestFile = \"#{filename}\";")
output.puts(" UnityBegin();")
if (@options[:use_param_tests])
tests.each do |test|
if ((test[:args].nil?) or (test[:args].empty?))
output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]}, RUN_TEST_NO_ARGS);")
else
test[:args].each {|args| output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]}, #{args});")}
end
end
else
tests.each { |test| output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]});") }
end
output.puts()
output.puts(" return #{@options[:suite_teardown].nil? ? "" : "suite_teardown"}(UnityEnd());")
output.puts("}")
end
end
if ($0 == __FILE__)
options = { :includes => [] }
yaml_file = nil
#parse out all the options first
ARGV.reject! do |arg|
case(arg)
when '-cexception'
options[:plugins] = [:cexception]; true
when /\.*\.yml/
options = UnityTestRunnerGenerator.grab_config(arg); true
else false
end
end
#make sure there is at least one parameter left (the input file)
if !ARGV[0]
puts ["usage: ruby #{__FILE__} (yaml) (options) input_test_file output_test_runner (includes)",
" blah.yml - will use config options in the yml file (see docs)",
" -cexception - include cexception support"].join("\n")
exit 1
end
#create the default test runner name if not specified
ARGV[1] = ARGV[0].gsub(".c","_Runner.c") if (!ARGV[1])
#everything else is an include file
options[:includes] ||= (ARGV.slice(2..-1).flatten.compact) if (ARGV.size > 2)
UnityTestRunnerGenerator.new(options).run(ARGV[0], ARGV[1])
end
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
File.expand_path(File.join(File.dirname(__FILE__), 'colour_prompt'))
class UnityTestRunnerGenerator
def initialize(options = nil)
@options = UnityTestRunnerGenerator.default_options
case options
when NilClass then @options
when String then @options.merge!(UnityTestRunnerGenerator.grab_config(options))
when Hash then @options.merge!(options)
else raise 'If you specify arguments, it should be a filename or a hash of options'
end
require "#{File.expand_path(File.dirname(__FILE__))}/type_sanitizer"
end
def self.default_options
{
includes: [],
defines: [],
plugins: [],
framework: :unity,
test_prefix: 'test|spec|should',
mock_prefix: 'Mock',
setup_name: 'setUp',
teardown_name: 'tearDown',
main_name: 'main', # set to :auto to automatically generate each time
main_export_decl: '',
cmdline_args: false,
use_param_tests: false
}
end
def self.grab_config(config_file)
options = default_options
unless config_file.nil? || config_file.empty?
require 'yaml'
yaml_guts = YAML.load_file(config_file)
options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
raise "No :unity or :cmock section found in #{config_file}" unless options
end
options
end
def run(input_file, output_file, options = nil)
@options.merge!(options) unless options.nil?
# pull required data from source file
source = File.read(input_file)
source = source.force_encoding('ISO-8859-1').encode('utf-8', replace: nil)
tests = find_tests(source)
headers = find_includes(source)
testfile_includes = (headers[:local] + headers[:system])
used_mocks = find_mocks(testfile_includes)
testfile_includes = (testfile_includes - used_mocks)
testfile_includes.delete_if { |inc| inc =~ /(unity|cmock)/ }
# build runner file
generate(input_file, output_file, tests, used_mocks, testfile_includes)
# determine which files were used to return them
all_files_used = [input_file, output_file]
all_files_used += testfile_includes.map { |filename| filename + '.c' } unless testfile_includes.empty?
all_files_used += @options[:includes] unless @options[:includes].empty?
all_files_used += headers[:linkonly] unless headers[:linkonly].empty?
all_files_used.uniq
end
def generate(input_file, output_file, tests, used_mocks, testfile_includes)
File.open(output_file, 'w') do |output|
create_header(output, used_mocks, testfile_includes)
create_externs(output, tests, used_mocks)
create_mock_management(output, used_mocks)
create_suite_setup(output)
create_suite_teardown(output)
create_reset(output, used_mocks)
create_main(output, input_file, tests, used_mocks)
end
return unless @options[:header_file] && !@options[:header_file].empty?
File.open(@options[:header_file], 'w') do |output|
create_h_file(output, @options[:header_file], tests, testfile_includes, used_mocks)
end
end
def find_tests(source)
tests_and_line_numbers = []
source_scrubbed = source.clone
source_scrubbed = source_scrubbed.gsub(/"[^"\n]*"/, '') # remove things in strings
source_scrubbed = source_scrubbed.gsub(/\/\/.*$/, '') # remove line comments
source_scrubbed = source_scrubbed.gsub(/\/\*.*?\*\//m, '') # remove block comments
lines = source_scrubbed.split(/(^\s*\#.*$) # Treat preprocessor directives as a logical line
| (;|\{|\}) /x) # Match ;, {, and } as end of lines
lines.each_with_index do |line, _index|
# find tests
next unless line =~ /^((?:\s*TEST_CASE\s*\(.*?\)\s*)*)\s*void\s+((?:#{@options[:test_prefix]}).*)\s*\(\s*(.*)\s*\)/
arguments = Regexp.last_match(1)
name = Regexp.last_match(2)
call = Regexp.last_match(3)
params = Regexp.last_match(4)
args = nil
if @options[:use_param_tests] && !arguments.empty?
args = []
arguments.scan(/\s*TEST_CASE\s*\((.*)\)\s*$/) { |a| args << a[0] }
end
tests_and_line_numbers << { test: name, args: args, call: call, params: params, line_number: 0 }
end
tests_and_line_numbers.uniq! { |v| v[:test] }
# determine line numbers and create tests to run
source_lines = source.split("\n")
source_index = 0
tests_and_line_numbers.size.times do |i|
source_lines[source_index..-1].each_with_index do |line, index|
next unless line =~ /#{tests_and_line_numbers[i][:test]}/
source_index += index
tests_and_line_numbers[i][:line_number] = source_index + 1
break
end
end
tests_and_line_numbers
end
def find_includes(source)
# remove comments (block and line, in three steps to ensure correct precedence)
source.gsub!(/\/\/(?:.+\/\*|\*(?:$|[^\/])).*$/, '') # remove line comments that comment out the start of blocks
source.gsub!(/\/\*.*?\*\//m, '') # remove block comments
source.gsub!(/\/\/.*$/, '') # remove line comments (all that remain)
# parse out includes
includes = {
local: source.scan(/^\s*#include\s+\"\s*(.+)\.[hH]\s*\"/).flatten,
system: source.scan(/^\s*#include\s+<\s*(.+)\s*>/).flatten.map { |inc| "<#{inc}>" },
linkonly: source.scan(/^TEST_FILE\(\s*\"\s*(.+)\.[cC]\w*\s*\"/).flatten
}
includes
end
def find_mocks(includes)
mock_headers = []
includes.each do |include_path|
include_file = File.basename(include_path)
mock_headers << include_path if include_file =~ /^#{@options[:mock_prefix]}/i
end
mock_headers
end
def create_header(output, mocks, testfile_includes = [])
output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
create_runtest(output, mocks)
output.puts("\n/*=======Automagically Detected Files To Include=====*/")
output.puts("#include \"#{@options[:framework]}.h\"")
output.puts('#include "cmock.h"') unless mocks.empty?
output.puts('#include <setjmp.h>')
output.puts('#include <stdio.h>')
if @options[:defines] && !@options[:defines].empty?
@options[:defines].each { |d| output.puts("#define #{d}") }
end
if @options[:header_file] && !@options[:header_file].empty?
output.puts("#include \"#{File.basename(@options[:header_file])}\"")
else
@options[:includes].flatten.uniq.compact.each do |inc|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
end
testfile_includes.each do |inc|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
end
end
mocks.each do |mock|
output.puts("#include \"#{mock.gsub('.h', '')}.h\"")
end
output.puts('#include "CException.h"') if @options[:plugins].include?(:cexception)
return unless @options[:enforce_strict_ordering]
output.puts('')
output.puts('int GlobalExpectCount;')
output.puts('int GlobalVerifyOrder;')
output.puts('char* GlobalOrderError;')
end
def create_externs(output, tests, _mocks)
output.puts("\n/*=======External Functions This Runner Calls=====*/")
output.puts("extern void #{@options[:setup_name]}(void);")
output.puts("extern void #{@options[:teardown_name]}(void);")
tests.each do |test|
output.puts("extern void #{test[:test]}(#{test[:call] || 'void'});")
end
output.puts('')
end
def create_mock_management(output, mock_headers)
return if mock_headers.empty?
output.puts("\n/*=======Mock Management=====*/")
output.puts('static void CMock_Init(void)')
output.puts('{')
if @options[:enforce_strict_ordering]
output.puts(' GlobalExpectCount = 0;')
output.puts(' GlobalVerifyOrder = 0;')
output.puts(' GlobalOrderError = NULL;')
end
mocks = mock_headers.map { |mock| File.basename(mock) }
mocks.each do |mock|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
output.puts(" #{mock_clean}_Init();")
end
output.puts("}\n")
output.puts('static void CMock_Verify(void)')
output.puts('{')
mocks.each do |mock|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
output.puts(" #{mock_clean}_Verify();")
end
output.puts("}\n")
output.puts('static void CMock_Destroy(void)')
output.puts('{')
mocks.each do |mock|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
output.puts(" #{mock_clean}_Destroy();")
end
output.puts("}\n")
end
def create_suite_setup(output)
return if @options[:suite_setup].nil?
output.puts("\n/*=======Suite Setup=====*/")
output.puts('static void suite_setup(void)')
output.puts('{')
output.puts(@options[:suite_setup])
output.puts('}')
end
def create_suite_teardown(output)
return if @options[:suite_teardown].nil?
output.puts("\n/*=======Suite Teardown=====*/")
output.puts('static int suite_teardown(int num_failures)')
output.puts('{')
output.puts(@options[:suite_teardown])
output.puts('}')
end
def create_runtest(output, used_mocks)
cexception = @options[:plugins].include? :cexception
va_args1 = @options[:use_param_tests] ? ', ...' : ''
va_args2 = @options[:use_param_tests] ? '__VA_ARGS__' : ''
output.puts("\n/*=======Test Runner Used To Run Each Test Below=====*/")
output.puts('#define RUN_TEST_NO_ARGS') if @options[:use_param_tests]
output.puts("#define RUN_TEST(TestFunc, TestLineNum#{va_args1}) \\")
output.puts('{ \\')
output.puts(" Unity.CurrentTestName = #TestFunc#{va_args2.empty? ? '' : " \"(\" ##{va_args2} \")\""}; \\")
output.puts(' Unity.CurrentTestLineNumber = TestLineNum; \\')
output.puts(' if (UnityTestMatches()) { \\') if @options[:cmdline_args]
output.puts(' Unity.NumberOfTests++; \\')
output.puts(' CMock_Init(); \\') unless used_mocks.empty?
output.puts(' UNITY_CLR_DETAILS(); \\') unless used_mocks.empty?
output.puts(' if (TEST_PROTECT()) \\')
output.puts(' { \\')
output.puts(' CEXCEPTION_T e; \\') if cexception
output.puts(' Try { \\') if cexception
output.puts(" #{@options[:setup_name]}(); \\")
output.puts(" TestFunc(#{va_args2}); \\")
output.puts(' } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \\') if cexception
output.puts(' } \\')
output.puts(' if (TEST_PROTECT()) \\')
output.puts(' { \\')
output.puts(" #{@options[:teardown_name]}(); \\")
output.puts(' CMock_Verify(); \\') unless used_mocks.empty?
output.puts(' } \\')
output.puts(' CMock_Destroy(); \\') unless used_mocks.empty?
output.puts(' UnityConcludeTest(); \\')
output.puts(' } \\') if @options[:cmdline_args]
output.puts("}\n")
end
def create_reset(output, used_mocks)
output.puts("\n/*=======Test Reset Option=====*/")
output.puts('void resetTest(void);')
output.puts('void resetTest(void)')
output.puts('{')
output.puts(' CMock_Verify();') unless used_mocks.empty?
output.puts(' CMock_Destroy();') unless used_mocks.empty?
output.puts(" #{@options[:teardown_name]}();")
output.puts(' CMock_Init();') unless used_mocks.empty?
output.puts(" #{@options[:setup_name]}();")
output.puts('}')
end
def create_main(output, filename, tests, used_mocks)
output.puts("\n\n/*=======MAIN=====*/")
main_name = @options[:main_name].to_sym == :auto ? "main_#{filename.gsub('.c', '')}" : (@options[:main_name]).to_s
if @options[:cmdline_args]
if main_name != 'main'
output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv);")
end
output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv)")
output.puts('{')
output.puts(' int parse_status = UnityParseOptions(argc, argv);')
output.puts(' if (parse_status != 0)')
output.puts(' {')
output.puts(' if (parse_status < 0)')
output.puts(' {')
output.puts(" UnityPrint(\"#{filename.gsub('.c', '')}.\");")
output.puts(' UNITY_PRINT_EOL();')
if @options[:use_param_tests]
tests.each do |test|
if test[:args].nil? || test[:args].empty?
output.puts(" UnityPrint(\" #{test[:test]}(RUN_TEST_NO_ARGS)\");")
output.puts(' UNITY_PRINT_EOL();')
else
test[:args].each do |args|
output.puts(" UnityPrint(\" #{test[:test]}(#{args})\");")
output.puts(' UNITY_PRINT_EOL();')
end
end
end
else
tests.each { |test| output.puts(" UnityPrint(\" #{test[:test]}\");\n UNITY_PRINT_EOL();") }
end
output.puts(' return 0;')
output.puts(' }')
output.puts(' return parse_status;')
output.puts(' }')
else
if main_name != 'main'
output.puts("#{@options[:main_export_decl]} int #{main_name}(void);")
end
output.puts("int #{main_name}(void)")
output.puts('{')
end
output.puts(' suite_setup();') unless @options[:suite_setup].nil?
output.puts(" UnityBegin(\"#{filename.gsub(/\\/, '\\\\\\')}\");")
if @options[:use_param_tests]
tests.each do |test|
if test[:args].nil? || test[:args].empty?
output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]}, RUN_TEST_NO_ARGS);")
else
test[:args].each { |args| output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]}, #{args});") }
end
end
else
tests.each { |test| output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]});") }
end
output.puts
output.puts(' CMock_Guts_MemFreeFinal();') unless used_mocks.empty?
output.puts(" return #{@options[:suite_teardown].nil? ? '' : 'suite_teardown'}(UnityEnd());")
output.puts('}')
end
def create_h_file(output, filename, tests, testfile_includes, used_mocks)
filename = File.basename(filename).gsub(/[-\/\\\.\,\s]/, '_').upcase
output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
output.puts("#ifndef _#{filename}")
output.puts("#define _#{filename}\n\n")
output.puts("#include \"#{@options[:framework]}.h\"")
output.puts('#include "cmock.h"') unless used_mocks.empty?
@options[:includes].flatten.uniq.compact.each do |inc|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
end
testfile_includes.each do |inc|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
end
output.puts "\n"
tests.each do |test|
if test[:params].nil? || test[:params].empty?
output.puts("void #{test[:test]}(void);")
else
output.puts("void #{test[:test]}(#{test[:params]});")
end
end
output.puts("#endif\n\n")
end
end
if $0 == __FILE__
options = { includes: [] }
# parse out all the options first (these will all be removed as we go)
ARGV.reject! do |arg|
case arg
when '-cexception'
options[:plugins] = [:cexception]
true
when /\.*\.ya?ml/
options = UnityTestRunnerGenerator.grab_config(arg)
true
when /--(\w+)=\"?(.*)\"?/
options[Regexp.last_match(1).to_sym] = Regexp.last_match(2)
true
when /\.*\.h/
options[:includes] << arg
true
else false
end
end
# make sure there is at least one parameter left (the input file)
unless ARGV[0]
puts ["\nusage: ruby #{__FILE__} (files) (options) input_test_file (output)",
"\n input_test_file - this is the C file you want to create a runner for",
' output - this is the name of the runner file to generate',
' defaults to (input_test_file)_Runner',
' files:',
' *.yml / *.yaml - loads configuration from here in :unity or :cmock',
' *.h - header files are added as #includes in runner',
' options:',
' -cexception - include cexception support',
' --setup_name="" - redefine setUp func name to something else',
' --teardown_name="" - redefine tearDown func name to something else',
' --main_name="" - redefine main func name to something else',
' --test_prefix="" - redefine test prefix from default test|spec|should',
' --suite_setup="" - code to execute for setup of entire suite',
' --suite_teardown="" - code to execute for teardown of entire suite',
' --use_param_tests=1 - enable parameterized tests (disabled by default)',
' --header_file="" - path/name of test header file to generate too'].join("\n")
exit 1
end
# create the default test runner name if not specified
ARGV[1] = ARGV[0].gsub('.c', '_Runner.c') unless ARGV[1]
UnityTestRunnerGenerator.new(options).run(ARGV[0], ARGV[1])
end

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auto/parse_output.rb Normal file
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#============================================================
# Author: John Theofanopoulos
# A simple parser. Takes the output files generated during the build process and
# extracts information relating to the tests.
#
# Notes:
# To capture an output file under VS builds use the following:
# devenv [build instructions] > Output.txt & type Output.txt
#
# To capture an output file under GCC/Linux builds use the following:
# make | tee Output.txt
#
# To use this parser use the following command
# ruby parseOutput.rb [options] [file]
# options: -xml : produce a JUnit compatible XML file
# file : file to scan for results
#============================================================
class ParseOutput
def initialize
@test_flag = false
@xml_out = false
@array_list = false
@total_tests = false
@class_index = false
end
# Set the flag to indicate if there will be an XML output file or not
def set_xml_output
@xml_out = true
end
# if write our output to XML
def write_xml_output
output = File.open('report.xml', 'w')
output << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
@array_list.each do |item|
output << item << "\n"
end
output << "</testsuite>\n"
end
# This function will try and determine when the suite is changed. This is
# is the name that gets added to the classname parameter.
def test_suite_verify(test_suite_name)
return if @test_flag
@test_flag = true
# Split the path name
test_name = test_suite_name.split('/')
# Remove the extension
base_name = test_name[test_name.size - 1].split('.')
@test_suite = 'test.' + base_name[0]
printf "New Test: %s\n", @test_suite
end
# Test was flagged as having passed so format the output
def test_passed(array)
last_item = array.length - 1
test_name = array[last_item - 1]
test_suite_verify(array[@class_name])
printf "%-40s PASS\n", test_name
return unless @xml_out
@array_list.push ' <testcase classname="' + @test_suite + '" name="' + test_name + '"/>'
end
# Test was flagged as having passed so format the output.
# This is using the Unity fixture output and not the original Unity output.
def test_passed_unity_fixture(array)
test_suite = array[0].sub('TEST(', '')
test_suite = test_suite.sub(',', '')
test_name = array[1].sub(')', '')
return unless @xml_out
@array_list.push ' <testcase classname="' + test_suite + '" name="' + test_name + '"/>'
end
# Test was flagged as being ingored so format the output
def test_ignored(array)
last_item = array.length - 1
test_name = array[last_item - 2]
reason = array[last_item].chomp
test_suite_verify(array[@class_name])
printf "%-40s IGNORED\n", test_name
if test_name.start_with? 'TEST('
array2 = test_name.split(' ')
@test_suite = array2[0].sub('TEST(', '')
@test_suite = @test_suite.sub(',', '')
test_name = array2[1].sub(')', '')
end
return unless @xml_out
@array_list.push ' <testcase classname="' + @test_suite + '" name="' + test_name + '">'
@array_list.push ' <skipped type="TEST IGNORED"> ' + reason + ' </skipped>'
@array_list.push ' </testcase>'
end
# Test was flagged as having failed so format the line
def test_failed(array)
last_item = array.length - 1
test_name = array[last_item - 2]
reason = array[last_item].chomp + ' at line: ' + array[last_item - 3]
test_suite_verify(array[@class_name])
printf "%-40s FAILED\n", test_name
if test_name.start_with? 'TEST('
array2 = test_name.split(' ')
@test_suite = array2[0].sub('TEST(', '')
@test_suite = @test_suite.sub(',', '')
test_name = array2[1].sub(')', '')
end
return unless @xml_out
@array_list.push ' <testcase classname="' + @test_suite + '" name="' + test_name + '">'
@array_list.push ' <failure type="ASSERT FAILED"> ' + reason + ' </failure>'
@array_list.push ' </testcase>'
end
# Figure out what OS we are running on. For now we are assuming if it's not Windows it must
# be Unix based.
def detect_os
os = RUBY_PLATFORM.split('-')
@class_name = if os.size == 2
if os[1] == 'mingw32'
1
else
0
end
else
0
end
end
# Main function used to parse the file that was captured.
def process(name)
@test_flag = false
@array_list = []
detect_os
puts 'Parsing file: ' + name
test_pass = 0
test_fail = 0
test_ignore = 0
puts ''
puts '=================== RESULTS ====================='
puts ''
File.open(name).each do |line|
# Typical test lines look like this:
# <path>/<test_file>.c:36:test_tc1000_opsys:FAIL: Expected 1 Was 0
# <path>/<test_file>.c:112:test_tc5004_initCanChannel:IGNORE: Not Yet Implemented
# <path>/<test_file>.c:115:test_tc5100_initCanVoidPtrs:PASS
#
# where path is different on Unix vs Windows devices (Windows leads with a drive letter)
line_array = line.split(':')
# If we were able to split the line then we can look to see if any of our target words
# were found. Case is important.
if (line_array.size >= 4) || (line.start_with? 'TEST(')
# Determine if this test passed
if line.include? ':PASS'
test_passed(line_array)
test_pass += 1
elsif line.include? ':FAIL:'
test_failed(line_array)
test_fail += 1
elsif line.include? ':IGNORE:'
test_ignored(line_array)
test_ignore += 1
elsif line.start_with? 'TEST('
if line.include? ' PASS'
line_array = line.split(' ')
test_passed_unity_fixture(line_array)
test_pass += 1
end
# If none of the keywords are found there are no more tests for this suite so clear
# the test flag
else
@test_flag = false
end
else
@test_flag = false
end
end
puts ''
puts '=================== SUMMARY ====================='
puts ''
puts 'Tests Passed : ' + test_pass.to_s
puts 'Tests Failed : ' + test_fail.to_s
puts 'Tests Ignored : ' + test_ignore.to_s
@total_tests = test_pass + test_fail + test_ignore
return unless @xml_out
heading = '<testsuite tests="' + @total_tests.to_s + '" failures="' + test_fail.to_s + '"' + ' skips="' + test_ignore.to_s + '">'
@array_list.insert(0, heading)
write_xml_output
end
end
# If the command line has no values in, used a default value of Output.txt
parse_my_file = ParseOutput.new
if ARGV.size >= 1
ARGV.each do |a|
if a == '-xml'
parse_my_file.set_xml_output
else
parse_my_file.process(a)
break
end
end
end

252
auto/stylize_as_junit.rb Normal file
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@@ -0,0 +1,252 @@
#!/usr/bin/ruby
#
# unity_to_junit.rb
#
require 'fileutils'
require 'optparse'
require 'ostruct'
require 'set'
require 'pp'
VERSION = 1.0
class ArgvParser
#
# Return a structure describing the options.
#
def self.parse(args)
# The options specified on the command line will be collected in *options*.
# We set default values here.
options = OpenStruct.new
options.results_dir = '.'
options.root_path = '.'
options.out_file = 'results.xml'
opts = OptionParser.new do |o|
o.banner = 'Usage: unity_to_junit.rb [options]'
o.separator ''
o.separator 'Specific options:'
o.on('-r', '--results <dir>', 'Look for Unity Results files here.') do |results|
# puts "results #{results}"
options.results_dir = results
end
o.on('-p', '--root_path <path>', 'Prepend this path to files in results.') do |root_path|
options.root_path = root_path
end
o.on('-o', '--output <filename>', 'XML file to generate.') do |out_file|
# puts "out_file: #{out_file}"
options.out_file = out_file
end
o.separator ''
o.separator 'Common options:'
# No argument, shows at tail. This will print an options summary.
o.on_tail('-h', '--help', 'Show this message') do
puts o
exit
end
# Another typical switch to print the version.
o.on_tail('--version', 'Show version') do
puts "unity_to_junit.rb version #{VERSION}"
exit
end
end
opts.parse!(args)
options
end # parse()
end # class OptparseExample
class UnityToJUnit
include FileUtils::Verbose
attr_reader :report, :total_tests, :failures, :ignored
attr_writer :targets, :root, :out_file
def initialize
@report = ''
@unit_name = ''
end
def run
# Clean up result file names
results = @targets.map { |target| target.tr('\\', '/') }
# puts "Output File: #{@out_file}"
f = File.new(@out_file, 'w')
write_xml_header(f)
write_suites_header(f)
results.each do |result_file|
lines = File.readlines(result_file).map(&:chomp)
raise "Empty test result file: #{result_file}" if lines.empty?
result_output = get_details(result_file, lines)
tests, failures, ignored = parse_test_summary(lines)
result_output[:counts][:total] = tests
result_output[:counts][:failed] = failures
result_output[:counts][:ignored] = ignored
result_output[:counts][:passed] = (result_output[:counts][:total] - result_output[:counts][:failed] - result_output[:counts][:ignored])
# use line[0] from the test output to get the test_file path and name
test_file_str = lines[0].tr('\\', '/')
test_file_str = test_file_str.split(':')
test_file = if test_file_str.length < 2
result_file
else
test_file_str[0] + ':' + test_file_str[1]
end
result_output[:source][:path] = File.dirname(test_file)
result_output[:source][:file] = File.basename(test_file)
# save result_output
@unit_name = File.basename(test_file, '.*')
write_suite_header(result_output[:counts], f)
write_failures(result_output, f)
write_tests(result_output, f)
write_ignored(result_output, f)
write_suite_footer(f)
end
write_suites_footer(f)
f.close
end
def usage(err_msg = nil)
puts "\nERROR: "
puts err_msg if err_msg
puts 'Usage: unity_to_junit.rb [options]'
puts ''
puts 'Specific options:'
puts ' -r, --results <dir> Look for Unity Results files here.'
puts ' -p, --root_path <path> Prepend this path to files in results.'
puts ' -o, --output <filename> XML file to generate.'
puts ''
puts 'Common options:'
puts ' -h, --help Show this message'
puts ' --version Show version'
exit 1
end
protected
def get_details(_result_file, lines)
results = results_structure
lines.each do |line|
line = line.tr('\\', '/')
_src_file, src_line, test_name, status, msg = line.split(/:/)
case status
when 'IGNORE' then results[:ignores] << { test: test_name, line: src_line, message: msg }
when 'FAIL' then results[:failures] << { test: test_name, line: src_line, message: msg }
when 'PASS' then results[:successes] << { test: test_name, line: src_line, message: msg }
end
end
results
end
def parse_test_summary(summary)
raise "Couldn't parse test results: #{summary}" unless summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
[Regexp.last_match(1).to_i, Regexp.last_match(2).to_i, Regexp.last_match(3).to_i]
end
def here
File.expand_path(File.dirname(__FILE__))
end
private
def results_structure
{
source: { path: '', file: '' },
successes: [],
failures: [],
ignores: [],
counts: { total: 0, passed: 0, failed: 0, ignored: 0 },
stdout: []
}
end
def write_xml_header(stream)
stream.puts "<?xml version='1.0' encoding='utf-8' ?>"
end
def write_suites_header(stream)
stream.puts '<testsuites>'
end
def write_suite_header(counts, stream)
stream.puts "\t<testsuite errors=\"0\" skipped=\"#{counts[:ignored]}\" failures=\"#{counts[:failed]}\" tests=\"#{counts[:total]}\" name=\"unity\">"
end
def write_failures(results, stream)
result = results[:failures]
result.each do |item|
filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\">"
stream.puts "\t\t\t<failure message=\"#{item[:message]}\" type=\"Assertion\"/>"
stream.puts "\t\t\t<system-err>&#xD;[File] #{filename}&#xD;[Line] #{item[:line]}&#xD;</system-err>"
stream.puts "\t\t</testcase>"
end
end
def write_tests(results, stream)
result = results[:successes]
result.each do |item|
stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\" />"
end
end
def write_ignored(results, stream)
result = results[:ignores]
result.each do |item|
filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
puts "Writing ignored tests for test harness: #{filename}"
stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\">"
stream.puts "\t\t\t<skipped message=\"#{item[:message]}\" type=\"Assertion\"/>"
stream.puts "\t\t\t<system-err>&#xD;[File] #{filename}&#xD;[Line] #{item[:line]}&#xD;</system-err>"
stream.puts "\t\t</testcase>"
end
end
def write_suite_footer(stream)
stream.puts "\t</testsuite>"
end
def write_suites_footer(stream)
stream.puts '</testsuites>'
end
end # UnityToJUnit
if __FILE__ == $0
# parse out the command options
options = ArgvParser.parse(ARGV)
# create an instance to work with
utj = UnityToJUnit.new
begin
# look in the specified or current directory for result files
targets = "#{options.results_dir.tr('\\', '/')}**/*.test*"
results = Dir[targets]
raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
utj.targets = results
# set the root path
utj.root = options.root_path
# set the output XML file name
# puts "Output File from options: #{options.out_file}"
utj.out_file = options.out_file
# run the summarizer
puts utj.run
rescue StandardError => e
utj.usage e.message
end
end

View File

@@ -2,7 +2,7 @@
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
# ==========================================
require'yaml'
@@ -10,14 +10,16 @@ module RakefileHelpers
class TestFileFilter
def initialize(all_files = false)
@all_files = all_files
if not @all_files == true
if File.exist?('test_file_filter.yml')
filters = YAML.load_file( 'test_file_filter.yml' )
@all_files, @only_files, @exclude_files =
filters[:all_files], filters[:only_files], filters[:exclude_files]
end
end
end
return false unless @all_files
return false unless File.exist?('test_file_filter.yml')
filters = YAML.load_file('test_file_filter.yml')
@all_files = filters[:all_files]
@only_files = filters[:only_files]
@exclude_files = filters[:exclude_files]
end
attr_accessor :all_files, :only_files, :exclude_files
end
end

6
auto/type_sanitizer.rb Normal file
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@@ -0,0 +1,6 @@
module TypeSanitizer
def self.sanitize_c_identifier(unsanitized)
# convert filename to valid C identifier by replacing invalid chars with '_'
unsanitized.gsub(/[-\/\\\.\,\s]/, '_')
end
end

139
auto/unity_test_summary.py Normal file
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@@ -0,0 +1,139 @@
#! python3
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2015 Alexander Mueller / XelaRellum@web.de
# [Released under MIT License. Please refer to license.txt for details]
# Based on the ruby script by Mike Karlesky, Mark VanderVoord, Greg Williams
# ==========================================
import sys
import os
import re
from glob import glob
class UnityTestSummary:
def __init__(self):
self.report = ''
self.total_tests = 0
self.failures = 0
self.ignored = 0
def run(self):
# Clean up result file names
results = []
for target in self.targets:
results.append(target.replace('\\', '/'))
# Dig through each result file, looking for details on pass/fail:
failure_output = []
ignore_output = []
for result_file in results:
lines = list(map(lambda line: line.rstrip(), open(result_file, "r").read().split('\n')))
if len(lines) == 0:
raise Exception("Empty test result file: %s" % result_file)
details = self.get_details(result_file, lines)
failures = details['failures']
ignores = details['ignores']
if len(failures) > 0: failure_output.append('\n'.join(failures))
if len(ignores) > 0: ignore_output.append('n'.join(ignores))
tests,failures,ignored = self.parse_test_summary('\n'.join(lines))
self.total_tests += tests
self.failures += failures
self.ignored += ignored
if self.ignored > 0:
self.report += "\n"
self.report += "--------------------------\n"
self.report += "UNITY IGNORED TEST SUMMARY\n"
self.report += "--------------------------\n"
self.report += "\n".join(ignore_output)
if self.failures > 0:
self.report += "\n"
self.report += "--------------------------\n"
self.report += "UNITY FAILED TEST SUMMARY\n"
self.report += "--------------------------\n"
self.report += '\n'.join(failure_output)
self.report += "\n"
self.report += "--------------------------\n"
self.report += "OVERALL UNITY TEST SUMMARY\n"
self.report += "--------------------------\n"
self.report += "{total_tests} TOTAL TESTS {failures} TOTAL FAILURES {ignored} IGNORED\n".format(total_tests = self.total_tests, failures=self.failures, ignored=self.ignored)
self.report += "\n"
return self.report
def set_targets(self, target_array):
self.targets = target_array
def set_root_path(self, path):
self.root = path
def usage(self, err_msg=None):
print("\nERROR: ")
if err_msg:
print(err_msg)
print("\nUsage: unity_test_summary.py result_file_directory/ root_path/")
print(" result_file_directory - The location of your results files.")
print(" Defaults to current directory if not specified.")
print(" Should end in / if specified.")
print(" root_path - Helpful for producing more verbose output if using relative paths.")
sys.exit(1)
def get_details(self, result_file, lines):
results = { 'failures': [], 'ignores': [], 'successes': [] }
for line in lines:
parts = line.split(':')
if len(parts) == 5:
src_file,src_line,test_name,status,msg = parts
elif len(parts) == 4:
src_file,src_line,test_name,status = parts
msg = ''
else:
continue
if len(self.root) > 0:
line_out = "%s%s" % (self.root, line)
else:
line_out = line
if status == 'IGNORE':
results['ignores'].append(line_out)
elif status == 'FAIL':
results['failures'].append(line_out)
elif status == 'PASS':
results['successes'].append(line_out)
return results
def parse_test_summary(self, summary):
m = re.search(r"([0-9]+) Tests ([0-9]+) Failures ([0-9]+) Ignored", summary)
if not m:
raise Exception("Couldn't parse test results: %s" % summary)
return int(m.group(1)), int(m.group(2)), int(m.group(3))
if __name__ == '__main__':
uts = UnityTestSummary()
try:
#look in the specified or current directory for result files
if len(sys.argv) > 1:
targets_dir = sys.argv[1]
else:
targets_dir = './'
targets = list(map(lambda x: x.replace('\\', '/'), glob(targets_dir + '*.test*')))
if len(targets) == 0:
raise Exception("No *.testpass or *.testfail files found in '%s'" % targets_dir)
uts.set_targets(targets)
#set the root path
if len(sys.argv) > 2:
root_path = sys.argv[2]
else:
root_path = os.path.split(__file__)[0]
uts.set_root_path(root_path)
#run the summarizer
print(uts.run())
except Exception as e:
uts.usage(e)

View File

@@ -1,139 +1,136 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
#!/usr/bin/ruby
#
# unity_test_summary.rb
#
require 'fileutils'
require 'set'
class UnityTestSummary
include FileUtils::Verbose
attr_reader :report, :total_tests, :failures, :ignored
def initialize
@report = ''
@total_tests = 0
@failures = 0
@ignored = 0
end
def run
# Clean up result file names
results = @targets.map {|target| target.gsub(/\\/,'/')}
# Dig through each result file, looking for details on pass/fail:
failure_output = []
ignore_output = []
results.each do |result_file|
lines = File.readlines(result_file).map { |line| line.chomp }
if lines.length == 0
raise "Empty test result file: #{result_file}"
else
output = get_details(result_file, lines)
failure_output << output[:failures] unless output[:failures].empty?
ignore_output << output[:ignores] unless output[:ignores].empty?
tests,failures,ignored = parse_test_summary(lines)
@total_tests += tests
@failures += failures
@ignored += ignored
end
end
if @ignored > 0
@report += "\n"
@report += "--------------------------\n"
@report += "UNITY IGNORED TEST SUMMARY\n"
@report += "--------------------------\n"
@report += ignore_output.flatten.join("\n")
end
if @failures > 0
@report += "\n"
@report += "--------------------------\n"
@report += "UNITY FAILED TEST SUMMARY\n"
@report += "--------------------------\n"
@report += failure_output.flatten.join("\n")
end
@report += "\n"
@report += "--------------------------\n"
@report += "OVERALL UNITY TEST SUMMARY\n"
@report += "--------------------------\n"
@report += "#{@total_tests} TOTAL TESTS #{@failures} TOTAL FAILURES #{@ignored} IGNORED\n"
@report += "\n"
end
def set_targets(target_array)
@targets = target_array
end
def set_root_path(path)
@root = path
end
def usage(err_msg=nil)
puts "\nERROR: "
puts err_msg if err_msg
puts "\nUsage: unity_test_summary.rb result_file_directory/ root_path/"
puts " result_file_directory - The location of your results files."
puts " Defaults to current directory if not specified."
puts " Should end in / if specified."
puts " root_path - Helpful for producing more verbose output if using relative paths."
exit 1
end
protected
def get_details(result_file, lines)
results = { :failures => [], :ignores => [], :successes => [] }
lines.each do |line|
src_file,src_line,test_name,status,msg = line.split(/:/)
line_out = ((@root and (@root != 0)) ? "#{@root}#{line}" : line ).gsub(/\//, "\\")
case(status)
when 'IGNORE' then results[:ignores] << line_out
when 'FAIL' then results[:failures] << line_out
when 'PASS' then results[:successes] << line_out
end
end
return results
end
def parse_test_summary(summary)
if summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
[$1.to_i,$2.to_i,$3.to_i]
else
raise "Couldn't parse test results: #{summary}"
end
end
def here; File.expand_path(File.dirname(__FILE__)); end
end
if $0 == __FILE__
uts = UnityTestSummary.new
begin
#look in the specified or current directory for result files
ARGV[0] ||= './'
targets = "#{ARGV[0].gsub(/\\/, '/')}*.test*"
results = Dir[targets]
raise "No *.testpass or *.testfail files found in '#{targets}'" if results.empty?
uts.set_targets(results)
#set the root path
ARGV[1] ||= File.expand_path(File.dirname(__FILE__)) + '/'
uts.set_root_path(ARGV[1])
#run the summarizer
puts uts.run
rescue Exception => e
uts.usage e.message
end
end
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
# !/usr/bin/ruby
#
# unity_test_summary.rb
#
require 'fileutils'
require 'set'
class UnityTestSummary
include FileUtils::Verbose
attr_reader :report, :total_tests, :failures, :ignored
attr_writer :targets, :root
def initialize(_opts = {})
@report = ''
@total_tests = 0
@failures = 0
@ignored = 0
end
def run
# Clean up result file names
results = @targets.map { |target| target.tr('\\', '/') }
# Dig through each result file, looking for details on pass/fail:
failure_output = []
ignore_output = []
results.each do |result_file|
lines = File.readlines(result_file).map(&:chomp)
raise "Empty test result file: #{result_file}" if lines.empty?
output = get_details(result_file, lines)
failure_output << output[:failures] unless output[:failures].empty?
ignore_output << output[:ignores] unless output[:ignores].empty?
tests, failures, ignored = parse_test_summary(lines)
@total_tests += tests
@failures += failures
@ignored += ignored
end
if @ignored > 0
@report += "\n"
@report += "--------------------------\n"
@report += "UNITY IGNORED TEST SUMMARY\n"
@report += "--------------------------\n"
@report += ignore_output.flatten.join("\n")
end
if @failures > 0
@report += "\n"
@report += "--------------------------\n"
@report += "UNITY FAILED TEST SUMMARY\n"
@report += "--------------------------\n"
@report += failure_output.flatten.join("\n")
end
@report += "\n"
@report += "--------------------------\n"
@report += "OVERALL UNITY TEST SUMMARY\n"
@report += "--------------------------\n"
@report += "#{@total_tests} TOTAL TESTS #{@failures} TOTAL FAILURES #{@ignored} IGNORED\n"
@report += "\n"
end
def usage(err_msg = nil)
puts "\nERROR: "
puts err_msg if err_msg
puts "\nUsage: unity_test_summary.rb result_file_directory/ root_path/"
puts ' result_file_directory - The location of your results files.'
puts ' Defaults to current directory if not specified.'
puts ' Should end in / if specified.'
puts ' root_path - Helpful for producing more verbose output if using relative paths.'
exit 1
end
protected
def get_details(_result_file, lines)
results = { failures: [], ignores: [], successes: [] }
lines.each do |line|
_src_file, _src_line, _test_name, status, _msg = line.split(/:/)
line_out = (@root && (@root != 0) ? "#{@root}#{line}" : line).gsub(/\//, '\\')
case status
when 'IGNORE' then results[:ignores] << line_out
when 'FAIL' then results[:failures] << line_out
when 'PASS' then results[:successes] << line_out
end
end
results
end
def parse_test_summary(summary)
raise "Couldn't parse test results: #{summary}" unless summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
[Regexp.last_match(1).to_i, Regexp.last_match(2).to_i, Regexp.last_match(3).to_i]
end
def here
File.expand_path(File.dirname(__FILE__))
end
end
if $0 == __FILE__
# parse out the command options
opts, args = ARGV.partition { |v| v =~ /^--\w+/ }
opts.map! { |v| v[2..-1].to_sym }
# create an instance to work with
uts = UnityTestSummary.new(opts)
begin
# look in the specified or current directory for result files
args[0] ||= './'
targets = "#{ARGV[0].tr('\\', '/')}**/*.test*"
results = Dir[targets]
raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
uts.targets = results
# set the root path
args[1] ||= Dir.pwd + '/'
uts.root = ARGV[1]
# run the summarizer
puts uts.run
rescue StandardError => e
uts.usage e.message
end
end

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import sys
import os
from glob import glob
from pyparsing import *
from junit_xml import TestSuite, TestCase
class UnityTestSummary:
def __init__(self):
self.report = ''
self.total_tests = 0
self.failures = 0
self.ignored = 0
self.targets = 0
self.root = None
self.test_suites = dict()
def run(self):
# Clean up result file names
results = []
for target in self.targets:
results.append(target.replace('\\', '/'))
# Dig through each result file, looking for details on pass/fail:
for result_file in results:
lines = list(map(lambda line: line.rstrip(), open(result_file, "r").read().split('\n')))
if len(lines) == 0:
raise Exception("Empty test result file: %s" % result_file)
# define an expression for your file reference
entry_one = Combine(
oneOf(list(alphas)) + ':/' +
Word(alphanums + '_-./'))
entry_two = Word(printables + ' ', excludeChars=':')
entry = entry_one | entry_two
delimiter = Literal(':').suppress()
tc_result_line = Group(entry.setResultsName('tc_file_name') + delimiter + entry.setResultsName(
'tc_line_nr') + delimiter + entry.setResultsName('tc_name') + delimiter + entry.setResultsName(
'tc_status') + Optional(
delimiter + entry.setResultsName('tc_msg'))).setResultsName("tc_line")
eol = LineEnd().suppress()
sol = LineStart().suppress()
blank_line = sol + eol
tc_summary_line = Group(Word(nums).setResultsName("num_of_tests") + "Tests" + Word(nums).setResultsName(
"num_of_fail") + "Failures" + Word(nums).setResultsName("num_of_ignore") + "Ignored").setResultsName(
"tc_summary")
tc_end_line = Or(Literal("FAIL"), Literal('Ok')).setResultsName("tc_result")
# run it and see...
pp1 = tc_result_line | Optional(tc_summary_line | tc_end_line)
pp1.ignore(blank_line | OneOrMore("-"))
result = list()
for l in lines:
result.append((pp1.parseString(l)).asDict())
# delete empty results
result = filter(None, result)
tc_list = list()
for r in result:
if 'tc_line' in r:
tmp_tc_line = r['tc_line']
# get only the file name which will be used as the classname
file_name = tmp_tc_line['tc_file_name'].split('\\').pop().split('/').pop().rsplit('.', 1)[0]
tmp_tc = TestCase(name=tmp_tc_line['tc_name'], classname=file_name)
if 'tc_status' in tmp_tc_line:
if str(tmp_tc_line['tc_status']) == 'IGNORE':
if 'tc_msg' in tmp_tc_line:
tmp_tc.add_skipped_info(message=tmp_tc_line['tc_msg'],
output=r'[File]={0}, [Line]={1}'.format(
tmp_tc_line['tc_file_name'], tmp_tc_line['tc_line_nr']))
else:
tmp_tc.add_skipped_info(message=" ")
elif str(tmp_tc_line['tc_status']) == 'FAIL':
if 'tc_msg' in tmp_tc_line:
tmp_tc.add_failure_info(message=tmp_tc_line['tc_msg'],
output=r'[File]={0}, [Line]={1}'.format(
tmp_tc_line['tc_file_name'], tmp_tc_line['tc_line_nr']))
else:
tmp_tc.add_failure_info(message=" ")
tc_list.append((str(result_file), tmp_tc))
for k, v in tc_list:
try:
self.test_suites[k].append(v)
except KeyError:
self.test_suites[k] = [v]
ts = []
for suite_name in self.test_suites:
ts.append(TestSuite(suite_name, self.test_suites[suite_name]))
with open('result.xml', 'w') as f:
TestSuite.to_file(f, ts, prettyprint='True', encoding='utf-8')
return self.report
def set_targets(self, target_array):
self.targets = target_array
def set_root_path(self, path):
self.root = path
@staticmethod
def usage(err_msg=None):
print("\nERROR: ")
if err_msg:
print(err_msg)
print("\nUsage: unity_test_summary.py result_file_directory/ root_path/")
print(" result_file_directory - The location of your results files.")
print(" Defaults to current directory if not specified.")
print(" Should end in / if specified.")
print(" root_path - Helpful for producing more verbose output if using relative paths.")
sys.exit(1)
if __name__ == '__main__':
uts = UnityTestSummary()
try:
# look in the specified or current directory for result files
if len(sys.argv) > 1:
targets_dir = sys.argv[1]
else:
targets_dir = './'
targets = list(map(lambda x: x.replace('\\', '/'), glob(targets_dir + '*.test*')))
if len(targets) == 0:
raise Exception("No *.testpass or *.testfail files found in '%s'" % targets_dir)
uts.set_targets(targets)
# set the root path
if len(sys.argv) > 2:
root_path = sys.argv[2]
else:
root_path = os.path.split(__file__)[0]
uts.set_root_path(root_path)
# run the summarizer
print(uts.run())
except Exception as e:
UnityTestSummary.usage(e)

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# ThrowTheSwitch.org Coding Standard
Hi. Welcome to the coding standard for ThrowTheSwitch.org. For the most part,
we try to follow these standards to unify our contributors' code into a cohesive
unit (puns intended). You might find places where these standards aren't
followed. We're not perfect. Please be polite where you notice these discrepancies
and we'll try to be polite when we notice yours.
;)
## Why Have A Coding Standard?
Being consistent makes code easier to understand. We've made an attempt to keep
our standard simple because we also believe that we can only expect someone to
follow something that is understandable. Please do your best.
## Our Philosophy
Before we get into details on syntax, let's take a moment to talk about our
vision for these tools. We're C developers and embedded software developers.
These tools are great to test any C code, but catering to embedded software has
made us more tolerant of compiler quirks. There are a LOT of quirky compilers
out there. By quirky I mean "doesn't follow standards because they feel like
they have a license to do as they wish."
Our philosophy is "support every compiler we can". Most often, this means that
we aim for writing C code that is standards compliant (often C89... that seems
to be a sweet spot that is almost always compatible). But it also means these
tools are tolerant of things that aren't common. Some that aren't even
compliant. There are configuration options to override the size of standard
types. There are configuration options to force Unity to not use certain
standard library functions. A lot of Unity is configurable and we have worked
hard to make it not TOO ugly in the process.
Similarly, our tools that parse C do their best. They aren't full C parsers
(yet) and, even if they were, they would still have to accept non-standard
additions like gcc extensions or specifying `@0x1000` to force a variable to
compile to a particular location. It's just what we do, because we like
everything to Just Work™.
Speaking of having things Just Work™, that's our second philosophy. By that, we
mean that we do our best to have EVERY configuration option have a logical
default. We believe that if you're working with a simple compiler and target,
you shouldn't need to configure very much... we try to make the tools guess as
much as they can, but give the user the power to override it when it's wrong.
## Naming Things
Let's talk about naming things. Programming is all about naming things. We name
files, functions, variables, and so much more. While we're not always going to
find the best name for something, we actually put quite a bit of effort into
finding *What Something WANTS to be Called*™.
When naming things, we more or less follow this hierarchy, the first being the
most important to us (but we do all four whenever possible):
1. Readable
2. Descriptive
3. Consistent
4. Memorable
#### Readable
We want to read our code. This means we like names and flow that are more
naturally read. We try to avoid double negatives. We try to avoid cryptic
abbreviations (sticking to ones we feel are common).
#### Descriptive
We like descriptive names for things, especially functions and variables.
Finding the right name for something is an important endeavor. You might notice
from poking around our code that this often results in names that are a little
longer than the average. Guilty. We're okay with a tiny bit more typing if it
means our code is easier to understand.
There are two exceptions to this rule that we also stick to as religiously as
possible:
First, while we realize hungarian notation (and similar systems for encoding
type information into variable names) is providing a more descriptive name, we
feel that (for the average developer) it takes away from readability and
therefore is to be avoided.
Second, loop counters and other local throw-away variables often have a purpose
which is obvious. There's no need, therefore, to get carried away with complex
naming. We find i, j, and k are better loop counters than loopCounterVar or
whatnot. We only break this rule when we see that more description could improve
understanding of an algorithm.
#### Consistent
We like consistency, but we're not really obsessed with it. We try to name our
configuration macros in a consistent fashion... you'll notice a repeated use of
UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros. This helps users avoid having to
remember each macro's details.
#### Memorable
Where ever it doesn't violate the above principles, we try to apply memorable
names. Sometimes this means using something that is simply descriptive, but
often we strive for descriptive AND unique... we like quirky names that stand
out in our memory and are easier to search for. Take a look through the file
names in Ceedling and you'll get a good idea of what we are talking about here.
Why use preprocess when you can use preprocessinator? Or what better describes a
module in charge of invoking tasks during releases than release_invoker? Don't
get carried away. The names are still descriptive and fulfill the above
requirements, but they don't feel stale.
## C and C++ Details
We don't really want to add to the style battles out there. Tabs or spaces?
How many spaces? Where do the braces go? These are age-old questions that will
never be answered... or at least not answered in a way that will make everyone
happy.
We've decided on our own style preferences. If you'd like to contribute to these
projects (and we hope that you do), then we ask if you do your best to follow
the same. It will only hurt a little. We promise.
#### Whitespace
Our C-style is to use spaces and to use 4 of them per indent level. It's a nice
power-of-2 number that looks decent on a wide screen. We have no more reason
than that. We break that rule when we have lines that wrap (macros or function
arguments or whatnot). When that happens, we like to indent further to line
things up in nice tidy columns.
```C
if (stuff_happened)
{
do_something();
}
```
#### Case
- Files - all lower case with underscores.
- Variables - all lower case with underscores
- Macros - all caps with underscores.
- Typedefs - all caps with underscores. (also ends with _T).
- Functions - camel cased. Usually named ModuleName_FuncName
- Constants and Globals - camel cased.
#### Braces
The left brace is on the next line after the declaration. The right brace is
directly below that. Everything in between in indented one level. If you're
catching an error and you have a one-line, go ahead and to it on the same line.
```C
while (blah)
{
//Like so. Even if only one line, we use braces.
}
```
#### Comments
Do you know what we hate? Old-school C block comments. BUT, we're using them
anyway. As we mentioned, our goal is to support every compiler we can,
especially embedded compilers. There are STILL C compilers out there that only
support old-school block comments. So that is what we're using. We apologize. We
think they are ugly too.
## Ruby Details
Is there really such thing as a Ruby coding standard? Ruby is such a free form
language, it seems almost sacrilegious to suggest that people should comply to
one method! We'll keep it really brief!
#### Whitespace
Our Ruby style is to use spaces and to use 2 of them per indent level. It's a
nice power-of-2 number that really grooves with Ruby's compact style. We have no
more reason than that. We break that rule when we have lines that wrap. When
that happens, we like to indent further to line things up in nice tidy columns.
#### Case
- Files - all lower case with underscores.
- Variables - all lower case with underscores
- Classes, Modules, etc - Camel cased.
- Functions - all lower case with underscores
- Constants - all upper case with underscores
## Documentation
Egad. Really? We use markdown and we like pdf files because they can be made to
look nice while still being portable. Good enough?
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*

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# Unity Assertions Reference
## Background and Overview
### Super Condensed Version
- An assertion establishes truth (i.e. boolean True) for a single condition.
Upon boolean False, an assertion stops execution and reports the failure.
- Unity is mainly a rich collection of assertions and the support to gather up
and easily execute those assertions.
- The structure of Unity allows you to easily separate test assertions from
source code in, well, test code.
- Unity's assertions:
- Come in many, many flavors to handle different C types and assertion cases.
- Use context to provide detailed and helpful failure messages.
- Document types, expected values, and basic behavior in your source code for
free.
### Unity Is Several Things But Mainly It's Assertions
One way to think of Unity is simply as a rich collection of assertions you can
use to establish whether your source code behaves the way you think it does.
Unity provides a framework to easily organize and execute those assertions in
test code separate from your source code.
### What's an Assertion?
At their core, assertions are an establishment of truth - boolean truth. Was this
thing equal to that thing? Does that code doohickey have such-and-such property
or not? You get the idea. Assertions are executable code (to appreciate the big
picture on this read up on the difference between
[link:Dynamic Verification and Static Analysis]). A failing assertion stops
execution and reports an error through some appropriate I/O channel (e.g.
stdout, GUI, file, blinky light).
Fundamentally, for dynamic verification all you need is a single assertion
mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h)
is for. So why not just use it? Well, we can do far better in the reporting
department. C's `assert()` is pretty dumb as-is and is particularly poor for
handling common data types like arrays, structs, etc. And, without some other
support, it's far too tempting to litter source code with C's `assert()`'s. It's
generally much cleaner, manageable, and more useful to separate test and source
code in the way Unity facilitates.
### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
Asserting a simple truth condition is valuable, but using the context of the
assertion is even more valuable. For instance, if you know you're comparing bit
flags and not just integers, then why not use that context to give explicit,
readable, bit-level feedback when an assertion fails?
That's what Unity's collection of assertions do - capture context to give you
helpful, meaningful assertion failure messages. In fact, the assertions
themselves also serve as executable documentation about types and values in your
source code. So long as your tests remain current with your source and all those
tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
your source code. And due to a wondrous mystery, well-tested code usually tends
to be well designed code.
## Assertion Conventions and Configurations
### Naming and Parameter Conventions
The convention of assertion parameters generally follows this order:
TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
The very simplest assertion possible uses only a single "actual" parameter (e.g.
a simple null check).
"Actual" is the value being tested and unlike the other parameters in an
assertion construction is the only parameter present in all assertion variants.
"Modifiers" are masks, ranges, bit flag specifiers, floating point deltas.
"Expected" is your expected value (duh) to compare to an "actual" value; it's
marked as an optional parameter because some assertions only need a single
"actual" parameter (e.g. null check).
"Size/count" refers to string lengths, number of array elements, etc.
Many of Unity's assertions are apparent duplications in that the same data type
is handled by several assertions. The differences among these are in how failure
messages are presented. For instance, a `_HEX` variant of an assertion prints
the expected and actual values of that assertion formatted as hexadecimal.
#### TEST_ASSERT_X_MESSAGE Variants
_All_ assertions are complemented with a variant that includes a simple string
message as a final parameter. The string you specify is appended to an assertion
failure message in Unity output.
For brevity, the assertion variants with a message parameter are not listed
below. Just tack on `_MESSAGE` as the final component to any assertion name in
the reference list below and add a string as the final parameter.
_Example:_
TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
becomes messageified like thus...
TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
#### TEST_ASSERT_X_ARRAY Variants
Unity provides a collection of assertions for arrays containing a variety of
types. These are documented in the Array section below. These are almost on par
with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity
type assertion you can tack on `_ARRAY` and run assertions on an entire block of
memory.
TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
"Expected" is an array itself.
"Size/count" is one or two parameters necessary to establish the number of array
elements and perhaps the length of elements within the array.
Notes:
- The `_MESSAGE` variant convention still applies here to array assertions. The
`_MESSAGE` variants of the `_ARRAY` assertions have names ending with
`_ARRAY_MESSAGE`.
- Assertions for handling arrays of floating point values are grouped with float
and double assertions (see immediately following section).
### TEST_ASSERT_EACH_EQUAL_X Variants
Unity provides a collection of assertions for arrays containing a variety of
types which can be compared to a single value as well. These are documented in
the Each Equal section below. these are almost on par with the `_MESSAGE`
variants of Unity's Asserts in that for pretty much any Unity type assertion you
can inject _EACH_EQUAL and run assertions on an entire block of memory.
TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
"Expected" is a single value to compare to.
"Actual" is an array where each element will be compared to the expected value.
"Size/count" is one of two parameters necessary to establish the number of array
elements and perhaps the length of elements within the array.
Notes:
- The `_MESSAGE` variant convention still applies here to Each Equal assertions.
- Assertions for handling Each Equal of floating point values are grouped with
float and double assertions (see immediately following section).
### Configuration
#### Floating Point Support Is Optional
Support for floating point types is configurable. That is, by defining the
appropriate preprocessor symbols, floats and doubles can be individually enabled
or disabled in Unity code. This is useful for embedded targets with no floating
point math support (i.e. Unity compiles free of errors for fixed point only
platforms). See Unity documentation for specifics.
#### Maximum Data Type Width Is Configurable
Not all targets support 64 bit wide types or even 32 bit wide types. Define the
appropriate preprocessor symbols and Unity will omit all operations from
compilation that exceed the maximum width of your target. See Unity
documentation for specifics.
## The Assertions in All Their Blessed Glory
### Basic Fail and Ignore
##### `TEST_FAIL()`
This fella is most often used in special conditions where your test code is
performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
will always be found inside a conditional code block.
_Examples:_
- Executing a state machine multiple times that increments a counter your test
code then verifies as a final step.
- Triggering an exception and verifying it (as in Try / Catch / Throw - see the
[CException](https://github.com/ThrowTheSwitch/CException) project).
##### `TEST_IGNORE()`
Marks a test case (i.e. function meant to contain test assertions) as ignored.
Usually this is employed as a breadcrumb to come back and implement a test case.
An ignored test case has effects if other assertions are in the enclosing test
case (see Unity documentation for more).
### Boolean
##### `TEST_ASSERT (condition)`
##### `TEST_ASSERT_TRUE (condition)`
##### `TEST_ASSERT_FALSE (condition)`
##### `TEST_ASSERT_UNLESS (condition)`
A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
`TEST_ASSERT_UNLESS` aid readability in certain test constructions or
conditional statements.
##### `TEST_ASSERT_NULL (pointer)`
##### `TEST_ASSERT_NOT_NULL (pointer)`
### Signed and Unsigned Integers (of all sizes)
Large integer sizes can be disabled for build targets that do not support them.
For example, if your target only supports up to 16 bit types, by defining the
appropriate symbols Unity can be configured to omit 32 and 64 bit operations
that would break compilation (see Unity documentation for more). Refer to
Advanced Asserting later in this document for advice on dealing with other word
sizes.
##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
##### `TEST_ASSERT_EQUAL (expected, actual)`
##### `TEST_ASSERT_NOT_EQUAL (expected, actual)`
##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
### Unsigned Integers (of all sizes) in Hexadecimal
All `_HEX` assertions are identical in function to unsigned integer assertions
but produce failure messages with the `expected` and `actual` values formatted
in hexadecimal. Unity output is big endian.
##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
### Masked and Bit-level Assertions
Masked and bit-level assertions produce output formatted in hexadecimal. Unity
output is big endian.
##### `TEST_ASSERT_BITS (mask, expected, actual)`
Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
Asserts the masked bits of the `actual` parameter are high.
##### `TEST_ASSERT_BITS_LOW (mask, actual)`
Asserts the masked bits of the `actual` parameter are low.
##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
Asserts the specified bit of the `actual` parameter is high.
##### `TEST_ASSERT_BIT_LOW (bit, actual)`
Asserts the specified bit of the `actual` parameter is low.
### Integer Ranges (of all sizes)
These assertions verify that the `expected` parameter is within +/- `delta`
(inclusive) of the `actual` parameter. For example, if the expected value is 10
and the delta is 3 then the assertion will fail for any value outside the range
of 7 - 13.
##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
### Structs and Strings
##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
Asserts that the pointers point to the same memory location.
##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
Asserts that the null terminated (`'\0'`)strings are identical. If strings are
of different lengths or any portion of the strings before their terminators
differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
equivalent.
##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
Asserts that the contents of the memory specified by the `expected` and `actual`
pointers is identical. The size of the memory blocks in bytes is specified by
the `len` parameter.
### Arrays
`expected` and `actual` parameters are both arrays. `num_elements` specifies the
number of elements in the arrays to compare.
`_HEX` assertions produce failure messages with expected and actual array
contents formatted in hexadecimal.
For array of strings comparison behavior, see comments for
`TEST_ASSERT_EQUAL_STRING` in the preceding section.
Assertions fail upon the first element in the compared arrays found not to
match. Failure messages specify the array index of the failed comparison.
##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
`len` is the memory in bytes to be compared at each array element.
### Each Equal (Arrays to Single Value)
`expected` are single values and `actual` are arrays. `num_elements` specifies
the number of elements in the arrays to compare.
`_HEX` assertions produce failure messages with expected and actual array
contents formatted in hexadecimal.
Assertions fail upon the first element in the compared arrays found not to
match. Failure messages specify the array index of the failed comparison.
#### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
`len` is the memory in bytes to be compared at each array element.
### Floating Point (If enabled)
##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
Asserts that the `actual` value is within +/- `delta` of the `expected` value.
The nature of floating point representation is such that exact evaluations of
equality are not guaranteed.
##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
Asserts that the ?actual?value is "close enough to be considered equal" to the
`expected` value. If you are curious about the details, refer to the Advanced
Asserting section for more details on this. Omitting a user-specified delta in a
floating point assertion is both a shorthand convenience and a requirement of
code generation conventions for CMock.
##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
See Array assertion section for details. Note that individual array element
float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
specified delta comparison values requires a custom-implemented floating point
array assertion.
##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
Asserts that `actual` parameter is equivalent to positive infinity floating
point representation.
##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
Asserts that `actual` parameter is equivalent to negative infinity floating
point representation.
##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
Asserts that `actual` parameter is a Not A Number floating point representation.
##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
Asserts that ?actual?parameter is a floating point representation usable for
mathematical operations. That is, the `actual` parameter is neither positive
infinity nor negative infinity nor Not A Number floating point representations.
##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
Asserts that `actual` parameter is a value other than positive infinity floating
point representation.
##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
Asserts that `actual` parameter is a value other than negative infinity floating
point representation.
##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
Asserts that `actual` parameter is a value other than Not A Number floating
point representation.
##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
Asserts that `actual` parameter is not usable for mathematical operations. That
is, the `actual` parameter is either positive infinity or negative infinity or
Not A Number floating point representations.
### Double (If enabled)
##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
Asserts that the `actual` value is within +/- `delta` of the `expected` value.
The nature of floating point representation is such that exact evaluations of
equality are not guaranteed.
##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
Asserts that the `actual` value is "close enough to be considered equal" to the
`expected` value. If you are curious about the details, refer to the Advanced
Asserting section for more details. Omitting a user-specified delta in a
floating point assertion is both a shorthand convenience and a requirement of
code generation conventions for CMock.
##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
See Array assertion section for details. Note that individual array element
double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user
specified delta comparison values requires a custom implemented double array
assertion.
##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
Asserts that `actual` parameter is equivalent to positive infinity floating
point representation.
##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
Asserts that `actual` parameter is equivalent to negative infinity floating point
representation.
##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
Asserts that `actual` parameter is a Not A Number floating point representation.
##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
Asserts that `actual` parameter is a floating point representation usable for
mathematical operations. That is, the ?actual?parameter is neither positive
infinity nor negative infinity nor Not A Number floating point representations.
##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
Asserts that `actual` parameter is a value other than positive infinity floating
point representation.
##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
Asserts that `actual` parameter is a value other than negative infinity floating
point representation.
##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
Asserts that `actual` parameter is a value other than Not A Number floating
point representation.
##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
Asserts that `actual` parameter is not usable for mathematical operations. That
is, the `actual` parameter is either positive infinity or negative infinity or
Not A Number floating point representations.
## Advanced Asserting: Details On Tricky Assertions
This section helps you understand how to deal with some of the trickier
assertion situations you may run into. It will give you a glimpse into some of
the under-the-hood details of Unity's assertion mechanisms. If you're one of
those people who likes to know what is going on in the background, read on. If
not, feel free to ignore the rest of this document until you need it.
### How do the EQUAL assertions work for FLOAT and DOUBLE?
As you may know, directly checking for equality between a pair of floats or a
pair of doubles is sloppy at best and an outright no-no at worst. Floating point
values can often be represented in multiple ways, particularly after a series of
operations on a value. Initializing a variable to the value of 2.0 is likely to
result in a floating point representation of 2 x 20,but a series of
mathematical operations might result in a representation of 8 x 2-2
that also evaluates to a value of 2. At some point repeated operations cause
equality checks to fail.
So Unity doesn't do direct floating point comparisons for equality. Instead, it
checks if two floating point values are "really close." If you leave Unity
running with defaults, "really close" means "within a significant bit or two."
Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
with the `delta` parameter calculated on the fly. For single precision, delta is
the expected value multiplied by 0.00001, producing a very small proportional
range around the expected value.
If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
works out to be roughly a single bit of range for a single-precision number, and
that's just about as tight a tolerance as you can reasonably get from a floating
point value.
So what happens when it's zero? Zero - even more than other floating point
values - can be represented many different ways. It doesn't matter if you have
0 x 20or 0 x 263.It's still zero, right? Luckily, if you
subtract these values from each other, they will always produce a difference of
zero, which will still fall between 0 plus or minus a delta of 0. So it still
works!
Double precision floating point numbers use a much smaller multiplier, again
approximating a single bit of error.
If you don't like these ranges and you want to make your floating point equality
assertions less strict, you can change these multipliers to whatever you like by
defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
documentation for more.
### How do we deal with targets with non-standard int sizes?
It's "fun" that C is a standard where something as fundamental as an integer
varies by target. According to the C standard, an `int` is to be the target's
natural register size, and it should be at least 16-bits and a multiple of a
byte. It also guarantees an order of sizes:
```C
char <= short <= int <= long <= long long
```
Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
16-bits. There are rare microcontrollers out there that have 24-bit integers,
and this remains perfectly standard C.
To make things even more interesting, there are compilers and targets out there
that have a hard choice to make. What if their natural register size is 10-bits
or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least
16-bits AND the requirement to match the natural register size. In these
situations, they often choose the natural register size, leaving us with
something like this:
```C
char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
```
Um... yikes. It's obviously breaking a rule or two... but they had to break SOME
rules, so they made a choice.
When the C99 standard rolled around, it introduced alternate standard-size types.
It also introduced macros for pulling in MIN/MAX values for your integer types.
It's glorious! Unfortunately, many embedded compilers can't be relied upon to
use the C99 types (Sometimes because they have weird register sizes as described
above. Sometimes because they don't feel like it?).
A goal of Unity from the beginning was to support every combination of
microcontroller or microprocessor and C compiler. Over time, we've gotten really
close to this. There are a few tricks that you should be aware of, though, if
you're going to do this effectively on some of these more idiosyncratic targets.
First, when setting up Unity for a new target, you're going to want to pay
special attention to the macros for automatically detecting types
(where available) or manually configuring them yourself. You can get information
on both of these in Unity's documentation.
What about the times where you suddenly need to deal with something odd, like a
24-bit `int`? The simplest solution is to use the next size up. If you have a
24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
`int`, configure Unity to use 16 bits. There are two ways this is going to
affect you:
1. When Unity displays errors for you, it's going to pad the upper unused bits
with zeros.
2. You're going to have to be careful of assertions that perform signed
operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap
your `int` in the wrong place, and you could experience false failures. You can
always back down to a simple `TEST_ASSERT` and do the operations yourself.
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*

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# Unity Configuration Guide
## C Standards, Compilers and Microcontrollers
The embedded software world contains its challenges. Compilers support different
revisions of the C Standard. They ignore requirements in places, sometimes to
make the language more usable in some special regard. Sometimes it's to simplify
their support. Sometimes it's due to specific quirks of the microcontroller they
are targeting. Simulators add another dimension to this menagerie.
Unity is designed to run on almost anything that is targeted by a C compiler. It
would be awesome if this could be done with zero configuration. While there are
some targets that come close to this dream, it is sadly not universal. It is
likely that you are going to need at least a couple of the configuration options
described in this document.
All of Unity's configuration options are `#defines`. Most of these are simple
definitions. A couple are macros with arguments. They live inside the
unity_internals.h header file. We don't necessarily recommend opening that file
unless you really need to. That file is proof that a cross-platform library is
challenging to build. From a more positive perspective, it is also proof that a
great deal of complexity can be centralized primarily to one place in order to
provide a more consistent and simple experience elsewhere.
### Using These Options
It doesn't matter if you're using a target-specific compiler and a simulator or
a native compiler. In either case, you've got a couple choices for configuring
these options:
1. Because these options are specified via C defines, you can pass most of these
options to your compiler through command line compiler flags. Even if you're
using an embedded target that forces you to use their overbearing IDE for all
configuration, there will be a place somewhere in your project to configure
defines for your compiler.
2. You can create a custom `unity_config.h` configuration file (present in your
toolchain's search paths). In this file, you will list definitions and macros
specific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and
Unity will rely on `unity_config.h` for any further definitions it may need.
## The Options
### Integer Types
If you've been a C developer for long, you probably already know that C's
concept of an integer varies from target to target. The C Standard has rules
about the `int` matching the register size of the target microprocessor. It has
rules about the `int` and how its size relates to other integer types. An `int`
on one target might be 16 bits while on another target it might be 64. There are
more specific types in compilers compliant with C99 or later, but that's
certainly not every compiler you are likely to encounter. Therefore, Unity has a
number of features for helping to adjust itself to match your required integer
sizes. It starts off by trying to do it automatically.
##### `UNITY_EXCLUDE_STDINT_H`
The first thing that Unity does to guess your types is check `stdint.h`.
This file includes defines like `UINT_MAX` that Unity can make use of to
learn a lot about your system. It's possible you don't want it to do this
(um. why not?) or (more likely) it's possible that your system doesn't
support `stdint.h`. If that's the case, you're going to want to define this.
That way, Unity will know to skip the inclusion of this file and you won't
be left with a compiler error.
_Example:_
#define UNITY_EXCLUDE_STDINT_H
##### `UNITY_EXCLUDE_LIMITS_H`
The second attempt to guess your types is to check `limits.h`. Some compilers
that don't support `stdint.h` could include `limits.h` instead. If you don't
want Unity to check this file either, define this to make it skip the inclusion.
_Example:_
#define UNITY_EXCLUDE_LIMITS_H
##### `UNITY_EXCLUDE_SIZEOF`
The third and final attempt to guess your types is to use the `sizeof()`
operator. Even if the first two options don't work, this one covers most cases.
There _is_ a rare compiler or two out there that doesn't support sizeof() in the
preprocessing stage, though. For these, you have the ability to disable this
feature as well.
_Example:_
#define UNITY_EXCLUDE_SIZEOF
If you've disabled all of the automatic options above, you're going to have to
do the configuration yourself. Don't worry. Even this isn't too bad... there are
just a handful of defines that you are going to specify if you don't like the
defaults.
##### `UNITY_INT_WIDTH`
Define this to be the number of bits an `int` takes up on your system. The
default, if not autodetected, is 32 bits.
_Example:_
#define UNITY_INT_WIDTH 16
##### `UNITY_LONG_WIDTH`
Define this to be the number of bits a `long` takes up on your system. The
default, if not autodetected, is 32 bits. This is used to figure out what kind
of 64-bit support your system can handle. Does it need to specify a `long` or a
`long long` to get a 64-bit value. On 16-bit systems, this option is going to be
ignored.
_Example:_
#define UNITY_LONG_WIDTH 16
##### `UNITY_POINTER_WIDTH`
Define this to be the number of bits a pointer takes up on your system. The
default, if not autodetected, is 32-bits. If you're getting ugly compiler
warnings about casting from pointers, this is the one to look at.
_Example:_
#define UNITY_POINTER_WIDTH 64
##### `UNITY_INCLUDE_64`
Unity will automatically include 64-bit support if it auto-detects it, or if
your `int`, `long`, or pointer widths are greater than 32-bits. Define this to
enable 64-bit support if none of the other options already did it for you. There
can be a significant size and speed impact to enabling 64-bit support on small
targets, so don't define it if you don't need it.
_Example:_
#define UNITY_INCLUDE_64
### Floating Point Types
In the embedded world, it's not uncommon for targets to have no support for
floating point operations at all or to have support that is limited to only
single precision. We are able to guess integer sizes on the fly because integers
are always available in at least one size. Floating point, on the other hand, is
sometimes not available at all. Trying to include `float.h` on these platforms
would result in an error. This leaves manual configuration as the only option.
##### `UNITY_INCLUDE_FLOAT`
##### `UNITY_EXCLUDE_FLOAT`
##### `UNITY_INCLUDE_DOUBLE`
##### `UNITY_EXCLUDE_DOUBLE`
By default, Unity guesses that you will want single precision floating point
support, but not double precision. It's easy to change either of these using the
include and exclude options here. You may include neither, either, or both, as
suits your needs. For features that are enabled, the following floating point
options also become available.
_Example:_
//what manner of strange processor is this?
#define UNITY_EXCLUDE_FLOAT
#define UNITY_INCLUDE_DOUBLE
##### `UNITY_FLOAT_VERBOSE`
##### `UNITY_DOUBLE_VERBOSE`
Unity aims for as small of a footprint as possible and avoids most standard
library calls (some embedded platforms don't have a standard library!). Because
of this, its routines for printing integer values are minimalist and hand-coded.
To keep Unity universal, though, we chose to _not_ develop our own floating
point print routines. Instead, the display of floating point values during a
failure are optional. By default, Unity will not print the actual results of
floating point assertion failure. So a failed assertion will produce a message
like `"Values Not Within Delta"`. If you would like verbose failure messages for
floating point assertions, use these options to give more explicit failure
messages (e.g. `"Expected 4.56 Was 4.68"`). Note that this feature requires the
use of `sprintf` so might not be desirable in all cases.
_Example:_
#define UNITY_DOUBLE_VERBOSE
##### `UNITY_FLOAT_TYPE`
If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
floats. If your compiler supports a specialty floating point type, you can
always override this behavior by using this definition.
_Example:_
#define UNITY_FLOAT_TYPE float16_t
##### `UNITY_DOUBLE_TYPE`
If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C
doubles. If you would like to change this, you can specify something else by
using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long double`
could enable gargantuan floating point types on your 64-bit processor instead of
the standard `double`.
_Example:_
#define UNITY_DOUBLE_TYPE long double
##### `UNITY_FLOAT_PRECISION`
##### `UNITY_DOUBLE_PRECISION`
If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
documented in the big daddy Unity Assertion Guide, you will learn that they are
not really asserting that two values are equal but rather that two values are
"close enough" to equal. "Close enough" is controlled by these precision
configuration options. If you are working with 32-bit floats and/or 64-bit
doubles (the normal on most processors), you should have no need to change these
options. They are both set to give you approximately 1 significant bit in either
direction. The float precision is 0.00001 while the double is 10-12.
For further details on how this works, see the appendix of the Unity Assertion
Guide.
_Example:_
#define UNITY_FLOAT_PRECISION 0.001f
### Toolset Customization
In addition to the options listed above, there are a number of other options
which will come in handy to customize Unity's behavior for your specific
toolchain. It is possible that you may not need to touch any of these... but
certain platforms, particularly those running in simulators, may need to jump
through extra hoops to operate properly. These macros will help in those
situations.
##### `UNITY_OUTPUT_CHAR(a)`
##### `UNITY_OUTPUT_FLUSH()`
##### `UNITY_OUTPUT_START()`
##### `UNITY_OUTPUT_COMPLETE()`
By default, Unity prints its results to `stdout` as it runs. This works
perfectly fine in most situations where you are using a native compiler for
testing. It works on some simulators as well so long as they have `stdout`
routed back to the command line. There are times, however, where the simulator
will lack support for dumping results or you will want to route results
elsewhere for other reasons. In these cases, you should define the
`UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time (as
an `int`, since this is the parameter type of the standard C `putchar` function
most commonly used). You may replace this with whatever function call you like.
_Example:_
Say you are forced to run your test suite on an embedded processor with no
`stdout` option. You decide to route your test result output to a custom serial
`RS232_putc()` function you wrote like thus:
#define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
#define UNITY_OUTPUT_FLUSH() RS232_flush()
#define UNITY_OUTPUT_COMPLETE() RS232_close()
_Note:_
`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by
specifying `UNITY_USE_FLUSH_STDOUT`. No other defines are required. If you
specify a custom flush function instead with `UNITY_OUTPUT_FLUSH` directly, it
will declare an instance of your function by default. If you want to disable
this behavior, add `UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION`.
##### `UNITY_SUPPORT_WEAK`
For some targets, Unity can make the otherwise required `setUp()` and
`tearDown()` functions optional. This is a nice convenience for test writers
since `setUp` and `tearDown` don't often actually _do_ anything. If you're using
gcc or clang, this option is automatically defined for you. Other compilers can
also support this behavior, if they support a C feature called weak functions. A
weak function is a function that is compiled into your executable _unless_ a
non-weak version of the same function is defined elsewhere. If a non-weak
version is found, the weak version is ignored as if it never existed. If your
compiler supports this feature, you can let Unity know by defining
`UNITY_SUPPORT_WEAK` as the function attributes that would need to be applied to
identify a function as weak. If your compiler lacks support for weak functions,
you will always need to define `setUp` and `tearDown` functions (though they can
be and often will be just empty). The most common options for this feature are:
_Example:_
#define UNITY_SUPPORT_WEAK weak
#define UNITY_SUPPORT_WEAK __attribute__((weak))
##### `UNITY_PTR_ATTRIBUTE`
Some compilers require a custom attribute to be assigned to pointers, like
`near` or `far`. In these cases, you can give Unity a safe default for these by
defining this option with the attribute you would like.
_Example:_
#define UNITY_PTR_ATTRIBUTE __attribute__((far))
#define UNITY_PTR_ATTRIBUTE near
## Getting Into The Guts
There will be cases where the options above aren't quite going to get everything
perfect. They are likely sufficient for any situation where you are compiling
and executing your tests with a native toolchain (e.g. clang on Mac). These
options may even get you through the majority of cases encountered in working
with a target simulator run from your local command line. But especially if you
must run your test suite on your target hardware, your Unity configuration will
require special help. This special help will usually reside in one of two
places: the `main()` function or the `RUN_TEST` macro. Let's look at how these
work.
##### `main()`
Each test module is compiled and run on its own, separate from the other test
files in your project. Each test file, therefore, has a `main` function. This
`main` function will need to contain whatever code is necessary to initialize
your system to a workable state. This is particularly true for situations where
you must set up a memory map or initialize a communication channel for the
output of your test results.
A simple main function looks something like this:
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_TheFirst);
RUN_TEST(test_TheSecond);
RUN_TEST(test_TheThird);
return UNITY_END();
}
You can see that our main function doesn't bother taking any arguments. For our
most barebones case, we'll never have arguments because we just run all the
tests each time. Instead, we start by calling `UNITY_BEGIN`. We run each test
(in whatever order we wish). Finally, we call `UNITY_END`, returning its return
value (which is the total number of failures).
It should be easy to see that you can add code before any test cases are run or
after all the test cases have completed. This allows you to do any needed
system-wide setup or teardown that might be required for your special
circumstances.
##### `RUN_TEST`
The `RUN_TEST` macro is called with each test case function. Its job is to
perform whatever setup and teardown is necessary for executing a single test
case function. This includes catching failures, calling the test module's
`setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`. If
using CMock or test coverage, there will be additional stubs in use here. A
simple minimalist RUN_TEST macro looks something like this:
#define RUN_TEST(testfunc) \
UNITY_NEW_TEST(#testfunc) \
if (TEST_PROTECT()) { \
setUp(); \
testfunc(); \
} \
if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
tearDown(); \
UnityConcludeTest();
So that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity
has to deal with for every single test case. For each test case, we declare that
it is a new test. Then we run `setUp` and our test function. These are run
within a `TEST_PROTECT` block, the function of which is to handle failures that
occur during the test. Then, assuming our test is still running and hasn't been
ignored, we run `tearDown`. No matter what, our last step is to conclude this
test before moving on to the next.
Let's say you need to add a call to `fsync` to force all of your output data to
flush to a file after each test. You could easily insert this after your
`UnityConcludeTest` call. Maybe you want to write an xml tag before and after
each result set. Again, you could do this by adding lines to this macro. Updates
to this macro are for the occasions when you need an action before or after
every single test case throughout your entire suite of tests.
## Happy Porting
The defines and macros in this guide should help you port Unity to just about
any C target we can imagine. If you run into a snag or two, don't be afraid of
asking for help on the forums. We love a good challenge!
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*

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# Unity - Getting Started
## Welcome
Congratulations. You're now the proud owner of your very own pile of bits! What
are you going to do with all these ones and zeros? This document should be able
to help you decide just that.
Unity is a unit test framework. The goal has been to keep it small and
functional. The core Unity test framework is three files: a single C file and a
couple header files. These team up to provide functions and macros to make
testing easier.
Unity was designed to be cross platform. It works hard to stick with C standards
while still providing support for the many embedded C compilers that bend the
rules. Unity has been used with many compilers, including GCC, IAR, Clang,
Green Hills, Microchip, and MS Visual Studio. It's not much work to get it to
work with a new target.
### Overview of the Documents
#### Unity Assertions reference
This document will guide you through all the assertion options provided by
Unity. This is going to be your unit testing bread and butter. You'll spend more
time with assertions than any other part of Unity.
#### Unity Assertions Cheat Sheet
This document contains an abridged summary of the assertions described in the
previous document. It's perfect for printing and referencing while you
familiarize yourself with Unity's options.
#### Unity Configuration Guide
This document is the one to reference when you are going to use Unity with a new
target or compiler. It'll guide you through the configuration options and will
help you customize your testing experience to meet your needs.
#### Unity Helper Scripts
This document describes the helper scripts that are available for simplifying
your testing workflow. It describes the collection of optional Ruby scripts
included in the auto directory of your Unity installation. Neither Ruby nor
these scripts are necessary for using Unity. They are provided as a convenience
for those who wish to use them.
#### Unity License
What's an open source project without a license file? This brief document
describes the terms you're agreeing to when you use this software. Basically, we
want it to be useful to you in whatever context you want to use it, but please
don't blame us if you run into problems.
### Overview of the Folders
If you have obtained Unity through Github or something similar, you might be
surprised by just how much stuff you suddenly have staring you in the face.
Don't worry, Unity itself is very small. The rest of it is just there to make
your life easier. You can ignore it or use it at your convenience. Here's an
overview of everything in the project.
- `src` - This is the code you care about! This folder contains a C file and two
header files. These three files _are_ Unity.
- `docs` - You're reading this document, so it's possible you have found your way
into this folder already. This is where all the handy documentation can be
found.
- `examples` - This contains a few examples of using Unity.
- `extras` - These are optional add ons to Unity that are not part of the core
project. If you've reached us through James Grenning's book, you're going to
want to look here.
- `test` - This is how Unity and its scripts are all tested. If you're just using
Unity, you'll likely never need to go in here. If you are the lucky team member
who gets to port Unity to a new toolchain, this is a good place to verify
everything is configured properly.
- `auto` - Here you will find helpful Ruby scripts for simplifying your test
workflow. They are purely optional and are not required to make use of Unity.
## How to Create A Test File
Test files are C files. Most often you will create a single test file for each C
module that you want to test. The test file should include unity.h and the
header for your C module to be tested.
Next, a test file will include a `setUp()` and `tearDown()` function. The setUp
function can contain anything you would like to run before each test. The
tearDown function can contain anything you would like to run after each test.
Both functions accept no arguments and return nothing. You may leave either or
both of these blank if you have no need for them. If you're using a compiler
that is configured to make these functions optional, you may leave them off
completely. Not sure? Give it a try. If you compiler complains that it can't
find setUp or tearDown when it links, you'll know you need to at least include
an empty function for these.
The majority of the file will be a series of test functions. Test functions
follow the convention of starting with the word "test" or "spec". You don't HAVE
to name them this way, but it makes it clear what functions are tests for other
developers. Test functions take no arguments and return nothing. All test
accounting is handled internally in Unity.
Finally, at the bottom of your test file, you will write a `main()` function.
This function will call `UNITY_BEGIN()`, then `RUN_TEST` for each test, and
finally `UNITY_END()`.This is what will actually trigger each of those test
functions to run, so it is important that each function gets its own `RUN_TEST`
call.
Remembering to add each test to the main function can get to be tedious. If you
enjoy using helper scripts in your build process, you might consider making use
of our handy generate_test_runner.rb script. This will create the main function
and all the calls for you, assuming that you have followed the suggested naming
conventions. In this case, there is no need for you to include the main function
in your test file at all.
When you're done, your test file will look something like this:
```C
#include "unity.h"
#include "file_to_test.h"
void setUp(void) {
// set stuff up here
}
void tearDown(void) {
// clean stuff up here
}
void test_function_should_doBlahAndBlah(void) {
//test stuff
}
void test_function_should_doAlsoDoBlah(void) {
//more test stuff
}
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_function_should_doBlahAndBlah);
RUN_TEST(test_function_should_doAlsoDoBlah);
return UNITY_END();
}
```
It's possible that you will require more customization than this, eventually.
For that sort of thing, you're going to want to look at the configuration guide.
This should be enough to get you going, though.
## How to Build and Run A Test File
This is the single biggest challenge to picking up a new unit testing framework,
at least in a language like C or C++. These languages are REALLY good at getting
you "close to the metal" (why is the phrase metal? Wouldn't it be more accurate
to say "close to the silicon"?). While this feature is usually a good thing, it
can make testing more challenging.
You have two really good options for toolchains. Depending on where you're
coming from, it might surprise you that neither of these options is running the
unit tests on your hardware.
There are many reasons for this, but here's a short version:
- On hardware, you have too many constraints (processing power, memory, etc),
- On hardware, you don't have complete control over all registers,
- On hardware, unit testing is more challenging,
- Unit testing isn't System testing. Keep them separate.
Instead of running your tests on your actual hardware, most developers choose to
develop them as native applications (using gcc or MSVC for example) or as
applications running on a simulator. Either is a good option. Native apps have
the advantages of being faster and easier to set up. Simulator apps have the
advantage of working with the same compiler as your target application. The
options for configuring these are discussed in the configuration guide.
To get either to work, you might need to make a few changes to the file
containing your register set (discussed later).
In either case, a test is built by linking unity, the test file, and the C
file(s) being tested. These files create an executable which can be run as the
test set for that module. Then, this process is repeated for the next test file.
This flexibility of separating tests into individual executables allows us to
much more thoroughly unit test our system and it keeps all the test code out of
our final release!
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*

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# Unity Helper Scripts
## With a Little Help From Our Friends
Sometimes what it takes to be a really efficient C programmer is a little non-C.
The Unity project includes a couple Ruby scripts for making your life just a tad
easier. They are completely optional. If you choose to use them, you'll need a
copy of Ruby, of course. Just install whatever the latest version is, and it is
likely to work. You can find Ruby at [ruby-lang.org](https://ruby-labg.org/).
### `generate_test_runner.rb`
Are you tired of creating your own `main` function in your test file? Do you
keep forgetting to add a `RUN_TEST` call when you add a new test case to your
suite? Do you want to use CMock or other fancy add-ons but don't want to figure
out how to create your own `RUN_TEST` macro?
Well then we have the perfect script for you!
The `generate_test_runner` script processes a given test file and automatically
creates a separate test runner file that includes ?main?to execute the test
cases within the scanned test file. All you do then is add the generated runner
to your list of files to be compiled and linked, and presto you're done!
This script searches your test file for void function signatures having a
function name beginning with "test" or "spec". It treats each of these
functions as a test case and builds up a test suite of them. For example, the
following includes three test cases:
```C
void testVerifyThatUnityIsAwesomeAndWillMakeYourLifeEasier(void)
{
ASSERT_TRUE(1);
}
void test_FunctionName_should_WorkProperlyAndReturn8(void) {
ASSERT_EQUAL_INT(8, FunctionName());
}
void spec_Function_should_DoWhatItIsSupposedToDo(void) {
ASSERT_NOT_NULL(Function(5));
}
```
You can run this script a couple of ways. The first is from the command line:
```Shell
ruby generate_test_runner.rb TestFile.c NameOfRunner.c
```
Alternatively, if you include only the test file parameter, the script will copy
the name of the test file and automatically append "_Runner" to the name of the
generated file. The example immediately below will create TestFile_Runner.c.
```Shell
ruby generate_test_runner.rb TestFile.c
```
You can also add a [YAML](http://www.yaml.org/) file to configure extra options.
Conveniently, this YAML file is of the same format as that used by Unity and
CMock. So if you are using YAML files already, you can simply pass the very same
file into the generator script.
```Shell
ruby generate_test_runner.rb TestFile.c my_config.yml
```
The contents of the YAML file `my_config.yml` could look something like the
example below. If you're wondering what some of these options do, you're going
to love the next section of this document.
```YAML
:unity:
:includes:
- stdio.h
- microdefs.h
:cexception: 1
:suit_setup: "blah = malloc(1024);"
:suite_teardown: "free(blah);"
```
If you would like to force your generated test runner to include one or more
header files, you can just include those at the command line too. Just make sure
these are _after_ the YAML file, if you are using one:
```Shell
ruby generate_test_runner.rb TestFile.c my_config.yml extras.h
```
Another option, particularly if you are already using Ruby to orchestrate your
builds - or more likely the Ruby-based build tool Rake - is requiring this
script directly. Anything that you would have specified in a YAML file can be
passed to the script as part of a hash. Let's push the exact same requirement
set as we did above but this time through Ruby code directly:
```Ruby
require "generate_test_runner.rb"
options = {
:includes => ["stdio.h", "microdefs.h"],
:cexception => 1,
:suite_setup => "blah = malloc(1024);",
:suite_teardown => "free(blah);"
}
UnityTestRunnerGenerator.new.run(testfile, runner_name, options)
```
If you have multiple files to generate in a build script (such as a Rakefile),
you might want to instantiate a generator object with your options and call it
to generate each runner thereafter. Like thus:
```Ruby
gen = UnityTestRunnerGenerator.new(options)
test_files.each do |f|
gen.run(f, File.basename(f,'.c')+"Runner.c"
end
```
#### Options accepted by generate_test_runner.rb:
The following options are available when executing `generate_test_runner`. You
may pass these as a Ruby hash directly or specify them in a YAML file, both of
which are described above. In the `examples` directory, Example 3's Rakefile
demonstrates using a Ruby hash.
##### `:includes`
This option specifies an array of file names to be ?#include?'d at the top of
your runner C file. You might use it to reference custom types or anything else
universally needed in your generated runners.
##### `:suite_setup`
Define this option with C code to be executed _before any_ test cases are run.
##### `:suite_teardown`
Define this option with C code to be executed ?after all?test cases have
finished.
##### `:enforce_strict_ordering`
This option should be defined if you have the strict order feature enabled in
CMock (see CMock documentation). This generates extra variables required for
everything to run smoothly. If you provide the same YAML to the generator as
used in CMock's configuration, you've already configured the generator properly.
##### `:plugins`
This option specifies an array of plugins to be used (of course, the array can
contain only a single plugin). This is your opportunity to enable support for
CException support, which will add a check for unhandled exceptions in each
test, reporting a failure if one is detected. To enable this feature using Ruby:
```Ruby
:plugins => [ :cexception ]
```
Or as a yaml file:
```YAML
:plugins:
-:cexception
```
If you are using CMock, it is very likely that you are already passing an array
of plugins to CMock. You can just use the same array here. This script will just
ignore the plugins that don't require additional support.
### `unity_test_summary.rb`
A Unity test file contains one or more test case functions. Each test case can
pass, fail, or be ignored. Each test file is run individually producing results
for its collection of test cases. A given project will almost certainly be
composed of multiple test files. Therefore, the suite of tests is comprised of
one or more test cases spread across one or more test files. This script
aggregates individual test file results to generate a summary of all executed
test cases. The output includes how many tests were run, how many were ignored,
and how many failed. In addition, the output includes a listing of which
specific tests were ignored and failed. A good example of the breadth and
details of these results can be found in the `examples` directory. Intentionally
ignored and failing tests in this project generate corresponding entries in the
summary report.
If you're interested in other (prettier?) output formats, check into the
Ceedling build tool project (ceedling.sourceforge.net) that works with Unity and
CMock and supports xunit-style xml as well as other goodies.
This script assumes the existence of files ending with the extensions
`.testpass` and `.testfail`.The contents of these files includes the test
results summary corresponding to each test file executed with the extension set
according to the presence or absence of failures for that test file. The script
searches a specified path for these files, opens each one it finds, parses the
results, and aggregates and prints a summary. Calling it from the command line
looks like this:
```Shell
ruby unity_test_summary.rb build/test/
```
You can optionally specify a root path as well. This is really helpful when you
are using relative paths in your tools' setup, but you want to pull the summary
into an IDE like Eclipse for clickable shortcuts.
```Shell
ruby unity_test_summary.rb build/test/ ~/projects/myproject/
```
Or, if you're more of a Windows sort of person:
```Shell
ruby unity_test_summary.rb build\teat\ C:\projects\myproject\
```
When configured correctly, you'll see a final summary, like so:
```Shell
--------------------------
UNITY IGNORED TEST SUMMARY
--------------------------
blah.c:22:test_sandwiches_should_HaveBreadOnTwoSides:IGNORE
-------------------------
UNITY FAILED TEST SUMMARY
-------------------------
blah.c:87:test_sandwiches_should_HaveCondiments:FAIL:Expected 1 was 0
meh.c:38:test_soda_should_BeCalledPop:FAIL:Expected "pop" was "coke"
--------------------------
OVERALL UNITY TEST SUMMARY
--------------------------
45 TOTAL TESTS 2 TOTAL FAILURES 1 IGNORED
```
How convenient is that?
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*

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@@ -1,31 +1,21 @@
Copyright (c) 2007-2010 Mike Karlesky, Mark VanderVoord, Greg Williams
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
The end-user documentation included with the redistribution, if
any, must include the following acknowledgment: "This product
includes software developed for the Unity Project, by Mike Karlesky,
Mark VanderVoord, and Greg Williams and other contributors", in
the same place and form as other third-party acknowledgments.
Alternately, this acknowledgment may appear in the software
itself, in the same form and location as other such third-party
acknowledgments.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
The MIT License (MIT)
Copyright (c) <year> 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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@@ -0,0 +1,71 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
#We try to detect the OS we are running on, and adjust commands as needed
ifeq ($(OS),Windows_NT)
ifeq ($(shell uname -s),) # not in a bash-like shell
CLEANUP = del /F /Q
MKDIR = mkdir
else # in a bash-like shell, like msys
CLEANUP = rm -f
MKDIR = mkdir -p
endif
TARGET_EXTENSION=.exe
else
CLEANUP = rm -f
MKDIR = mkdir -p
TARGET_EXTENSION=.out
endif
C_COMPILER=gcc
ifeq ($(shell uname -s), Darwin)
C_COMPILER=clang
endif
UNITY_ROOT=../..
CFLAGS=-std=c89
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -Wpointer-arith
CFLAGS += -Wcast-align
CFLAGS += -Wwrite-strings
CFLAGS += -Wswitch-default
CFLAGS += -Wunreachable-code
CFLAGS += -Winit-self
CFLAGS += -Wmissing-field-initializers
CFLAGS += -Wno-unknown-pragmas
CFLAGS += -Wstrict-prototypes
CFLAGS += -Wundef
CFLAGS += -Wold-style-definition
TARGET_BASE1=test1
TARGET_BASE2=test2
TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
TARGET2 = $(TARGET_BASE2)$(TARGET_EXTENSION)
SRC_FILES1=$(UNITY_ROOT)/src/unity.c src/ProductionCode.c test/TestProductionCode.c test/test_runners/TestProductionCode_Runner.c
SRC_FILES2=$(UNITY_ROOT)/src/unity.c src/ProductionCode2.c test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
INC_DIRS=-Isrc -I$(UNITY_ROOT)/src
SYMBOLS=
all: clean default
default: $(SRC_FILES1) $(SRC_FILES2)
$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES2) -o $(TARGET2)
- ./$(TARGET1)
./$(TARGET2)
test/test_runners/TestProductionCode_Runner.c: test/TestProductionCode.c
ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode.c test/test_runners/TestProductionCode_Runner.c
test/test_runners/TestProductionCode2_Runner.c: test/TestProductionCode2.c
ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
clean:
$(CLEANUP) $(TARGET1) $(TARGET2)
ci: CFLAGS += -Werror
ci: default

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@@ -0,0 +1,5 @@
Example 1
=========
Close to the simplest possible example of Unity, using only basic features.
Run make to build & run the example tests.

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@@ -0,0 +1,24 @@
#include "ProductionCode.h"
int Counter = 0;
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; /* some obnoxious array to search that is 1-based indexing instead of 0. */
/* This function is supposed to search through NumbersToFind and find a particular number.
* If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
* NumbersToFind is indexed from 1. Unfortunately it's broken
* (and should therefore be caught by our tests) */
int FindFunction_WhichIsBroken(int NumberToFind)
{
int i = 0;
while (i <= 8) /* Notice I should have been in braces */
i++;
if (NumbersToFind[i] == NumberToFind) /* Yikes! I'm getting run after the loop finishes instead of during it! */
return i;
return 0;
}
int FunctionWhichReturnsLocalVariable(void)
{
return Counter;
}

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@@ -1,3 +1,3 @@
int FindFunction_WhichIsBroken(int NumberToFind);
int FunctionWhichReturnsLocalVariable(void);
int FindFunction_WhichIsBroken(int NumberToFind);
int FunctionWhichReturnsLocalVariable(void);

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@@ -0,0 +1,11 @@
#include "ProductionCode2.h"
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
{
(void)Poor;
(void)LittleFunction;
/* Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
* Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget */
return (char*)0;
}

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@@ -1,2 +1,2 @@
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);

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@@ -0,0 +1,62 @@
#include "ProductionCode.h"
#include "unity.h"
/* sometimes you may want to get at local data in a module.
* for example: If you plan to pass by reference, this could be useful
* however, it should often be avoided */
extern int Counter;
void setUp(void)
{
/* This is run before EACH TEST */
Counter = 0x5a5a;
}
void tearDown(void)
{
}
void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
{
/* All of these should pass */
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
}
void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
{
/* You should see this line fail in your test summary */
TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
/* Notice the rest of these didn't get a chance to run because the line above failed.
* Unit tests abort each test function on the first sign of trouble.
* Then NEXT test function runs as normal. */
TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
{
/* This should be true because setUp set this up for us before this test */
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
/* This should be true because we can still change our answer */
Counter = 0x1234;
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
{
/* This should be true again because setup was rerun before this test (and after we changed it to 0x1234) */
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
{
/* Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
* you what actually happened...which in this case was a failure to setup the initial condition. */
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}

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@@ -0,0 +1,31 @@
#include "ProductionCode2.h"
#include "unity.h"
/* These should be ignored because they are commented out in various ways:
#include "whatever.h"
#include "somethingelse.h"
*/
void setUp(void)
{
}
void tearDown(void)
{
}
void test_IgnoredTest(void)
{
TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
}
void test_AnotherIgnoredTest(void)
{
TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
}
void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
{
TEST_IGNORE(); /* Like This */
}

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@@ -0,0 +1,53 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT()) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "ProductionCode2.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_IgnoredTest(void);
extern void test_AnotherIgnoredTest(void);
extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("test/TestProductionCode2.c");
RUN_TEST(test_IgnoredTest, 18);
RUN_TEST(test_AnotherIgnoredTest, 23);
RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
return (UnityEnd());
}

View File

@@ -1,50 +1,57 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
char MessageBuffer[50];
extern void setUp(void);
extern void tearDown(void);
extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
static void runTest(UnityTestFunction test)
{
if (TEST_PROTECT())
{
setUp();
test();
}
if (TEST_PROTECT() && !TEST_IS_IGNORED)
{
tearDown();
}
}
void resetTest()
{
tearDown();
setUp();
}
int main(void)
{
Unity.TestFile = "test/TestProductionCode.c";
UnityBegin();
// RUN_TEST calls runTest
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
UnityEnd();
return 0;
}
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT()) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "ProductionCode.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("test/TestProductionCode.c");
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
return (UnityEnd());
}

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@@ -0,0 +1,70 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
#We try to detect the OS we are running on, and adjust commands as needed
ifeq ($(OS),Windows_NT)
ifeq ($(shell uname -s),) # not in a bash-like shell
CLEANUP = del /F /Q
MKDIR = mkdir
else # in a bash-like shell, like msys
CLEANUP = rm -f
MKDIR = mkdir -p
endif
TARGET_EXTENSION=.exe
else
CLEANUP = rm -f
MKDIR = mkdir -p
TARGET_EXTENSION=.out
endif
C_COMPILER=gcc
ifeq ($(shell uname -s), Darwin)
C_COMPILER=clang
endif
UNITY_ROOT=../..
CFLAGS=-std=c99
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -Wpointer-arith
CFLAGS += -Wcast-align
CFLAGS += -Wwrite-strings
CFLAGS += -Wswitch-default
CFLAGS += -Wunreachable-code
CFLAGS += -Winit-self
CFLAGS += -Wmissing-field-initializers
CFLAGS += -Wno-unknown-pragmas
CFLAGS += -Wstrict-prototypes
CFLAGS += -Wundef
CFLAGS += -Wold-style-definition
TARGET_BASE1=all_tests
TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
SRC_FILES1=\
$(UNITY_ROOT)/src/unity.c \
$(UNITY_ROOT)/extras/fixture/src/unity_fixture.c \
src/ProductionCode.c \
src/ProductionCode2.c \
test/TestProductionCode.c \
test/TestProductionCode2.c \
test/test_runners/TestProductionCode_Runner.c \
test/test_runners/TestProductionCode2_Runner.c \
test/test_runners/all_tests.c
INC_DIRS=-Isrc -I$(UNITY_ROOT)/src -I$(UNITY_ROOT)/extras/fixture/src
SYMBOLS=
all: clean default
default:
$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
- ./$(TARGET1) -v
clean:
$(CLEANUP) $(TARGET1)
ci: CFLAGS += -Werror
ci: default

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Example 2
=========
Same as the first example, but now using Unity's test fixture to group tests
together. Using the test fixture also makes writing test runners much easier.

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@@ -1,24 +1,24 @@
#include "ProductionCode.h"
int Counter = 0;
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
// This function is supposed to search through NumbersToFind and find a particular number.
// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
// NumbersToFind is indexed from 1. Unfortunately it's broken
// (and should therefore be caught by our tests)
int FindFunction_WhichIsBroken(int NumberToFind)
{
int i = 0;
while (i <= 8) //Notice I should have been in braces
i++;
if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
return i;
return 0;
}
int FunctionWhichReturnsLocalVariable(void)
{
return Counter;
}
#include "ProductionCode.h"
int Counter = 0;
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
// This function is supposed to search through NumbersToFind and find a particular number.
// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
// NumbersToFind is indexed from 1. Unfortunately it's broken
// (and should therefore be caught by our tests)
int FindFunction_WhichIsBroken(int NumberToFind)
{
int i = 0;
while (i <= 8) //Notice I should have been in braces
i++;
if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
return i;
return 0;
}
int FunctionWhichReturnsLocalVariable(void)
{
return Counter;
}

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int FindFunction_WhichIsBroken(int NumberToFind);
int FunctionWhichReturnsLocalVariable(void);

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@@ -1,9 +1,11 @@
#include "ProductionCode2.h"
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
{
//Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
// Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
return (char*)0;
}
#include "ProductionCode2.h"
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
{
(void)Poor;
(void)LittleFunction;
//Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
// Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
return (char*)0;
}

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char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);

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#include "ProductionCode.h"
#include "unity.h"
#include "unity_fixture.h"
TEST_GROUP(ProductionCode);
//sometimes you may want to get at local data in a module.
//for example: If you plan to pass by reference, this could be useful
//however, it should often be avoided
extern int Counter;
TEST_SETUP(ProductionCode)
{
//This is run before EACH TEST
Counter = 0x5a5a;
}
TEST_TEAR_DOWN(ProductionCode)
{
}
TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode)
{
//All of these should pass
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
}
TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken)
{
// You should see this line fail in your test summary
TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
// Notice the rest of these didn't get a chance to run because the line above failed.
// Unit tests abort each test function on the first sign of trouble.
// Then NEXT test function runs as normal.
TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
}
TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue)
{
//This should be true because setUp set this up for us before this test
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
//This should be true because we can still change our answer
Counter = 0x1234;
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}
TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain)
{
//This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
}
TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed)
{
//Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
// you what actually happened...which in this case was a failure to setup the initial condition.
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}

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#include "ProductionCode2.h"
#include "unity.h"
#include "unity_fixture.h"
TEST_GROUP(ProductionCode2);
/* These should be ignored because they are commented out in various ways:
#include "whatever.h"
*/
//#include "somethingelse.h"
TEST_SETUP(ProductionCode2)
{
}
TEST_TEAR_DOWN(ProductionCode2)
{
}
TEST(ProductionCode2, IgnoredTest)
{
TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
}
TEST(ProductionCode2, AnotherIgnoredTest)
{
TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
}
TEST(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented)
{
TEST_IGNORE(); //Like This
}

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#include "unity.h"
#include "unity_fixture.h"
TEST_GROUP_RUNNER(ProductionCode2)
{
RUN_TEST_CASE(ProductionCode2, IgnoredTest);
RUN_TEST_CASE(ProductionCode2, AnotherIgnoredTest);
RUN_TEST_CASE(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented);
}

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#include "unity.h"
#include "unity_fixture.h"
TEST_GROUP_RUNNER(ProductionCode)
{
RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode);
RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken);
RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue);
RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain);
RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed);
}

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#include "unity_fixture.h"
static void RunAllTests(void)
{
RUN_TEST_GROUP(ProductionCode);
RUN_TEST_GROUP(ProductionCode2);
}
int main(int argc, const char * argv[])
{
return UnityMain(argc, argv, RunAllTests);
}

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@@ -1,10 +1,10 @@
#include "unity.h"
#include "UnityHelper.h"
#include <stdio.h>
#include <string.h>
void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line)
{
UNITY_TEST_ASSERT_EQUAL_INT(expected.x, actual.x, line, "Example Struct Failed For Field x");
UNITY_TEST_ASSERT_EQUAL_INT(expected.y, actual.y, line, "Example Struct Failed For Field y");
}
#include "unity.h"
#include "UnityHelper.h"
#include <stdio.h>
#include <string.h>
void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line)
{
UNITY_TEST_ASSERT_EQUAL_INT(expected.x, actual.x, line, "Example Struct Failed For Field x");
UNITY_TEST_ASSERT_EQUAL_INT(expected.y, actual.y, line, "Example Struct Failed For Field y");
}

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@@ -1,12 +1,12 @@
#ifndef _TESTHELPER_H
#define _TESTHELPER_H
#include "Types.h"
void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line);
#define UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, line, message) AssertEqualExampleStruct(expected, actual, line);
#define TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual) UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, __LINE__, NULL);
#endif // _TESTHELPER_H
#ifndef _TESTHELPER_H
#define _TESTHELPER_H
#include "Types.h"
void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line);
#define UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, line, message) AssertEqualExampleStruct(expected, actual, line);
#define TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual) UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, __LINE__, NULL);
#endif // _TESTHELPER_H

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HERE = File.expand_path(File.dirname(__FILE__)) + '/'
UNITY_ROOT = File.expand_path(File.dirname(__FILE__)) + '/../..'
require 'rake'
require 'rake/clean'
require HERE + 'rakefile_helper'
TEMP_DIRS = [
File.join(HERE, 'build')
].freeze
TEMP_DIRS.each do |dir|
directory(dir)
CLOBBER.include(dir)
end
task prepare_for_tests: TEMP_DIRS
include RakefileHelpers
# Load default configuration, for now
DEFAULT_CONFIG_FILE = 'target_gcc_32.yml'.freeze
configure_toolchain(DEFAULT_CONFIG_FILE)
task unit: [:prepare_for_tests] do
run_tests unit_test_files
end
desc 'Generate test summary'
task :summary do
report_summary
end
desc 'Build and test Unity'
task all: %i(clean unit summary)
task default: %i(clobber all)
task ci: [:default]
task cruise: [:default]
desc 'Load configuration'
task :config, :config_file do |_t, args|
configure_toolchain(args[:config_file])
end

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@@ -1,256 +1,249 @@
require 'yaml'
require 'fileutils'
require HERE+'../auto/unity_test_summary'
require HERE+'../auto/generate_test_runner'
require HERE+'../auto/colour_reporter'
module RakefileHelpers
C_EXTENSION = '.c'
def load_configuration(config_file)
$cfg_file = "../targets/#{config_file}"
$cfg = YAML.load(File.read($cfg_file))
end
def configure_clean
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
end
def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
config_file += '.yml' unless config_file =~ /\.yml$/
load_configuration('../targets/'+config_file)
configure_clean
end
def get_unit_test_files
path = $cfg['compiler']['unit_tests_path'] + 'Test*' + C_EXTENSION
path.gsub!(/\\/, '/')
FileList.new(path)
end
def get_local_include_dirs
include_dirs = $cfg['compiler']['includes']['items'].dup
include_dirs.delete_if {|dir| dir.is_a?(Array)}
return include_dirs
end
def extract_headers(filename)
includes = []
lines = File.readlines(filename)
lines.each do |line|
m = line.match(/^\s*#include\s+\"\s*(.+\.[hH])\s*\"/)
if not m.nil?
includes << m[1]
end
end
return includes
end
def find_source_file(header, paths)
paths.each do |dir|
src_file = dir + header.ext(C_EXTENSION)
if (File.exists?(src_file))
return src_file
end
end
return nil
end
def tackit(strings)
if strings.is_a?(Array)
result = "\"#{strings.join}\""
else
result = strings
end
return result
end
def squash(prefix, items)
result = ''
items.each { |item| result += " #{prefix}#{tackit(item)}" }
return result
end
def build_compiler_fields
command = tackit($cfg['compiler']['path'])
if $cfg['compiler']['defines']['items'].nil?
defines = ''
else
defines = squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'])
end
options = squash('', $cfg['compiler']['options'])
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :defines => defines, :options => options, :includes => includes}
end
def compile(file, defines=[])
compiler = build_compiler_fields
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " +
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}"
obj_file = "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
execute(cmd_str + obj_file)
return obj_file
end
def build_linker_fields
command = tackit($cfg['linker']['path'])
if $cfg['linker']['options'].nil?
options = ''
else
options = squash('', $cfg['linker']['options'])
end
if ($cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?)
includes = ''
else
includes = squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :options => options, :includes => includes}
end
def link_it(exe_name, obj_list)
linker = build_linker_fields
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
(obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
execute(cmd_str)
end
def build_simulator_fields
return nil if $cfg['simulator'].nil?
if $cfg['simulator']['path'].nil?
command = ''
else
command = (tackit($cfg['simulator']['path']) + ' ')
end
if $cfg['simulator']['pre_support'].nil?
pre_support = ''
else
pre_support = squash('', $cfg['simulator']['pre_support'])
end
if $cfg['simulator']['post_support'].nil?
post_support = ''
else
post_support = squash('', $cfg['simulator']['post_support'])
end
return {:command => command, :pre_support => pre_support, :post_support => post_support}
end
def execute(command_string, verbose=true, raise_on_fail=true)
report command_string
output = `#{command_string}`.chomp
report(output) if (verbose && !output.nil? && (output.length > 0))
if (($?.exitstatus != 0) and (raise_on_fail))
raise "Command failed. (Returned #{$?.exitstatus})"
end
return output
end
def report_summary
summary = UnityTestSummary.new
summary.set_root_path(HERE)
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
results_glob.gsub!(/\\/, '/')
results = Dir[results_glob]
summary.set_targets(results)
summary.run
fail_out "FAIL: There were failures" if (summary.failures > 0)
end
def run_tests(test_files)
report 'Running system tests...'
# Tack on TEST define for compiling unit tests
load_configuration($cfg_file)
test_defines = ['TEST']
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
$cfg['compiler']['defines']['items'] << 'TEST'
include_dirs = get_local_include_dirs
# Build and execute each unit test
test_files.each do |test|
obj_list = []
# Detect dependencies and build required required modules
extract_headers(test).each do |header|
# Compile corresponding source file if it exists
src_file = find_source_file(header, include_dirs)
if !src_file.nil?
obj_list << compile(src_file, test_defines)
end
end
# Build the test runner (generate if configured to do so)
test_base = File.basename(test, C_EXTENSION)
runner_name = test_base + '_Runner.c'
if $cfg['compiler']['runner_path'].nil?
runner_path = $cfg['compiler']['build_path'] + runner_name
test_gen = UnityTestRunnerGenerator.new($cfg_file)
test_gen.run(test, runner_path)
else
runner_path = $cfg['compiler']['runner_path'] + runner_name
end
obj_list << compile(runner_path, test_defines)
# Build the test module
obj_list << compile(test, test_defines)
# Link the test executable
link_it(test_base, obj_list)
# Execute unit test and generate results file
simulator = build_simulator_fields
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
if simulator.nil?
cmd_str = executable
else
cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
output = execute(cmd_str, true, false)
test_results = $cfg['compiler']['build_path'] + test_base
if output.match(/OK$/m).nil?
test_results += '.testfail'
else
test_results += '.testpass'
end
File.open(test_results, 'w') { |f| f.print output }
end
end
def build_application(main)
report "Building application..."
obj_list = []
load_configuration($cfg_file)
main_path = $cfg['compiler']['source_path'] + main + C_EXTENSION
# Detect dependencies and build required required modules
include_dirs = get_local_include_dirs
extract_headers(main_path).each do |header|
src_file = find_source_file(header, include_dirs)
if !src_file.nil?
obj_list << compile(src_file)
end
end
# Build the main source file
main_base = File.basename(main_path, C_EXTENSION)
obj_list << compile(main_path)
# Create the executable
link_it(main_base, obj_list)
end
def fail_out(msg)
puts msg
exit(-1)
end
end
require 'yaml'
require 'fileutils'
require UNITY_ROOT + '/auto/unity_test_summary'
require UNITY_ROOT + '/auto/generate_test_runner'
require UNITY_ROOT + '/auto/colour_reporter'
module RakefileHelpers
C_EXTENSION = '.c'.freeze
def load_configuration(config_file)
$cfg_file = config_file
$cfg = YAML.load(File.read($cfg_file))
end
def configure_clean
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
end
def configure_toolchain(config_file = DEFAULT_CONFIG_FILE)
config_file += '.yml' unless config_file =~ /\.yml$/
load_configuration(config_file)
configure_clean
end
def unit_test_files
path = $cfg['compiler']['unit_tests_path'] + 'Test*' + C_EXTENSION
path.tr!('\\', '/')
FileList.new(path)
end
def local_include_dirs
include_dirs = $cfg['compiler']['includes']['items'].dup
include_dirs.delete_if { |dir| dir.is_a?(Array) }
include_dirs
end
def extract_headers(filename)
includes = []
lines = File.readlines(filename)
lines.each do |line|
m = line.match(/^\s*#include\s+\"\s*(.+\.[hH])\s*\"/)
includes << m[1] unless m.nil?
end
includes
end
def find_source_file(header, paths)
paths.each do |dir|
src_file = dir + header.ext(C_EXTENSION)
return src_file if File.exist?(src_file)
end
nil
end
def tackit(strings)
result = if strings.is_a?(Array)
"\"#{strings.join}\""
else
strings
end
result
end
def squash(prefix, items)
result = ''
items.each { |item| result += " #{prefix}#{tackit(item)}" }
result
end
def build_compiler_fields
command = tackit($cfg['compiler']['path'])
defines = if $cfg['compiler']['defines']['items'].nil?
''
else
squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'])
end
options = squash('', $cfg['compiler']['options'])
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
{ command: command, defines: defines, options: options, includes: includes }
end
def compile(file, _defines = [])
compiler = build_compiler_fields
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " \
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}"
obj_file = "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
execute(cmd_str + obj_file)
obj_file
end
def build_linker_fields
command = tackit($cfg['linker']['path'])
options = if $cfg['linker']['options'].nil?
''
else
squash('', $cfg['linker']['options'])
end
includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?
''
else
squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
{ command: command, options: options, includes: includes }
end
def link_it(exe_name, obj_list)
linker = build_linker_fields
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
(obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj} " }).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
execute(cmd_str)
end
def build_simulator_fields
return nil if $cfg['simulator'].nil?
command = if $cfg['simulator']['path'].nil?
''
else
(tackit($cfg['simulator']['path']) + ' ')
end
pre_support = if $cfg['simulator']['pre_support'].nil?
''
else
squash('', $cfg['simulator']['pre_support'])
end
post_support = if $cfg['simulator']['post_support'].nil?
''
else
squash('', $cfg['simulator']['post_support'])
end
{ command: command, pre_support: pre_support, post_support: post_support }
end
def execute(command_string, verbose = true, raise_on_fail = true)
report command_string
output = `#{command_string}`.chomp
report(output) if verbose && !output.nil? && !output.empty?
if !$?.exitstatus.zero? && raise_on_fail
raise "Command failed. (Returned #{$?.exitstatus})"
end
output
end
def report_summary
summary = UnityTestSummary.new
summary.root = HERE
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
results_glob.tr!('\\', '/')
results = Dir[results_glob]
summary.targets = results
summary.run
fail_out 'FAIL: There were failures' if summary.failures > 0
end
def run_tests(test_files)
report 'Running system tests...'
# Tack on TEST define for compiling unit tests
load_configuration($cfg_file)
test_defines = ['TEST']
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
$cfg['compiler']['defines']['items'] << 'TEST'
include_dirs = local_include_dirs
# Build and execute each unit test
test_files.each do |test|
obj_list = []
# Detect dependencies and build required required modules
extract_headers(test).each do |header|
# Compile corresponding source file if it exists
src_file = find_source_file(header, include_dirs)
obj_list << compile(src_file, test_defines) unless src_file.nil?
end
# Build the test runner (generate if configured to do so)
test_base = File.basename(test, C_EXTENSION)
runner_name = test_base + '_Runner.c'
if $cfg['compiler']['runner_path'].nil?
runner_path = $cfg['compiler']['build_path'] + runner_name
test_gen = UnityTestRunnerGenerator.new($cfg_file)
test_gen.run(test, runner_path)
else
runner_path = $cfg['compiler']['runner_path'] + runner_name
end
obj_list << compile(runner_path, test_defines)
# Build the test module
obj_list << compile(test, test_defines)
# Link the test executable
link_it(test_base, obj_list)
# Execute unit test and generate results file
simulator = build_simulator_fields
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
cmd_str = if simulator.nil?
executable
else
"#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
output = execute(cmd_str, true, false)
test_results = $cfg['compiler']['build_path'] + test_base
test_results += if output.match(/OK$/m).nil?
'.testfail'
else
'.testpass'
end
File.open(test_results, 'w') { |f| f.print output }
end
end
def build_application(main)
report 'Building application...'
obj_list = []
load_configuration($cfg_file)
main_path = $cfg['compiler']['source_path'] + main + C_EXTENSION
# Detect dependencies and build required required modules
include_dirs = get_local_include_dirs
extract_headers(main_path).each do |header|
src_file = find_source_file(header, include_dirs)
obj_list << compile(src_file) unless src_file.nil?
end
# Build the main source file
main_base = File.basename(main_path, C_EXTENSION)
obj_list << compile(main_path)
# Create the executable
link_it(main_base, obj_list)
end
def fail_out(msg)
puts msg
puts 'Not returning exit code so continuous integration can pass'
# exit(-1) # Only removed to pass example_3, which has failing tests on purpose.
# Still fail if the build fails for any other reason.
end
end

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@@ -0,0 +1,13 @@
Example 3
=========
This example project gives an example of some passing, ignored, and failing tests.
It's simple and meant for you to look over and get an idea for what all of this stuff does.
You can build and test using rake. The rake version will let you test with gcc or a couple
versions of IAR. You can tweak the yaml files to get those versions running.
Ruby is required if you're using the rake version (obviously). This version shows off most of
Unity's advanced features (automatically creating test runners, fancy summaries, etc.)
Without ruby, you have to maintain your own test runners. Do that for a while and you'll learn
why you really want to start using the Ruby tools.

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@@ -0,0 +1,24 @@
#include "ProductionCode.h"
int Counter = 0;
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
// This function is supposed to search through NumbersToFind and find a particular number.
// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
// NumbersToFind is indexed from 1. Unfortunately it's broken
// (and should therefore be caught by our tests)
int FindFunction_WhichIsBroken(int NumberToFind)
{
int i = 0;
while (i <= 8) //Notice I should have been in braces
i++;
if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
return i;
return 0;
}
int FunctionWhichReturnsLocalVariable(void)
{
return Counter;
}

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@@ -0,0 +1,3 @@
int FindFunction_WhichIsBroken(int NumberToFind);
int FunctionWhichReturnsLocalVariable(void);

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@@ -0,0 +1,11 @@
#include "ProductionCode2.h"
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
{
(void)Poor;
(void)LittleFunction;
//Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
// Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
return (char*)0;
}

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@@ -0,0 +1,2 @@
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);

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@@ -0,0 +1,46 @@
# Copied from ~Unity/targets/gcc_32.yml
unity_root: &unity_root '../..'
compiler:
path: gcc
source_path: 'src/'
unit_tests_path: &unit_tests_path 'test/'
build_path: &build_path 'build/'
options:
- '-c'
- '-m32'
- '-Wall'
- '-Wno-address'
- '-std=c99'
- '-pedantic'
includes:
prefix: '-I'
items:
- 'src/'
- '../../src/'
- *unit_tests_path
defines:
prefix: '-D'
items:
- UNITY_INCLUDE_DOUBLE
- UNITY_SUPPORT_TEST_CASES
object_files:
prefix: '-o'
extension: '.o'
destination: *build_path
linker:
path: gcc
options:
- -lm
- '-m32'
includes:
prefix: '-I'
object_files:
path: *build_path
extension: '.o'
bin_files:
prefix: '-o'
extension: '.exe'
destination: *build_path
colour: true
:unity:
:plugins: []

View File

@@ -1,62 +1,62 @@
#include "ProductionCode.h"
#include "unity.h"
//sometimes you may want to get at local data in a module.
//for example: If you plan to pass by reference, this could be useful
//however, it should often be avoided
extern int Counter;
void setUp(void)
{
//This is run before EACH TEST
Counter = 0x5a5a;
}
void tearDown(void)
{
}
void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
{
//All of these should pass
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
}
void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
{
// You should see this line fail in your test summary
TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
// Notice the rest of these didn't get a chance to run because the line above failed.
// Unit tests abort each test function on the first sign of trouble.
// Then NEXT test function runs as normal.
TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
{
//This should be true because setUp set this up for us before this test
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
//This should be true because we can still change our answer
Counter = 0x1234;
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
{
//This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
{
//Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
// you what actually happened...which in this case was a failure to setup the initial condition.
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}
#include "ProductionCode.h"
#include "unity.h"
//sometimes you may want to get at local data in a module.
//for example: If you plan to pass by reference, this could be useful
//however, it should often be avoided
extern int Counter;
void setUp(void)
{
//This is run before EACH TEST
Counter = 0x5a5a;
}
void tearDown(void)
{
}
void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
{
//All of these should pass
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
}
void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
{
// You should see this line fail in your test summary
TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
// Notice the rest of these didn't get a chance to run because the line above failed.
// Unit tests abort each test function on the first sign of trouble.
// Then NEXT test function runs as normal.
TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
{
//This should be true because setUp set this up for us before this test
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
//This should be true because we can still change our answer
Counter = 0x1234;
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
{
//This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
{
//Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
// you what actually happened...which in this case was a failure to setup the initial condition.
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}

View File

@@ -1,31 +1,31 @@
#include "ProductionCode2.h"
#include "unity.h"
/* These should be ignored because they are commented out in various ways:
#include "whatever.h"
*/
//#include "somethingelse.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_IgnoredTest(void)
{
TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
}
void test_AnotherIgnoredTest(void)
{
TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
}
void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
{
TEST_IGNORE(); //Like This
}
#include "ProductionCode2.h"
#include "unity.h"
/* These should be ignored because they are commented out in various ways:
#include "whatever.h"
*/
//#include "somethingelse.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_IgnoredTest(void)
{
TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
}
void test_AnotherIgnoredTest(void)
{
TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
}
void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
{
TEST_IGNORE(); //Like This
}

View File

@@ -1,40 +0,0 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
C_COMPILER=gcc
TARGET_BASE1=test1
TARGET_BASE2=test2
ifeq ($(OS),Windows_NT)
TARGET_EXTENSION=.exe
else
TARGET_EXTENSION=.out
endif
TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
TARGET2 = $(TARGET_BASE2)$(TARGET_EXTENSION)
SRC_FILES1=../src/unity.c src/ProductionCode.c test/TestProductionCode.c test/no_ruby/TestProductionCode_Runner.c
SRC_FILES2=../src/unity.c src/ProductionCode2.c test/TestProductionCode2.c test/no_ruby/TestProductionCode2_Runner.c
INC_DIRS=-Isrc -I../src
SYMBOLS=-DTEST
ifeq ($(OS),Windows_NT)
CLEANUP = del /F /Q build\* && del /F /Q $(TARGET1) && del /F /Q $(TARGET2)
else
CLEANUP = rm -f build/*.o ; rm -f $(TARGET1) ; rm -f $(TARGET2)
endif
all: clean default
default:
# ruby auto/generate_test_runner.rb test/TestProductionCode.c test/no_ruby/TestProductionCode_Runner.c
# ruby auto/generate_test_runner.rb test/TestProductionCode2.c test/no_ruby/TestProductionCode2_Runner.c
$(C_COMPILER) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
$(C_COMPILER) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES2) -o $(TARGET2)
$(TARGET1)
$(TARGET2)
clean:
$(CLEANUP)

View File

@@ -1,32 +0,0 @@
HERE = File.expand_path(File.dirname(__FILE__)) + '/'
require 'rake'
require 'rake/clean'
require 'rake/testtask'
require HERE+'rakefile_helper'
include RakefileHelpers
# Load default configuration, for now
DEFAULT_CONFIG_FILE = 'gcc.yml'
configure_toolchain(DEFAULT_CONFIG_FILE)
task :unit do
run_tests get_unit_test_files
end
desc "Generate test summary"
task :summary do
report_summary
end
desc "Build and test Unity"
task :all => [:clean, :unit, :summary]
task :default => [:clobber, :all]
task :ci => [:default]
task :cruise => [:default]
desc "Load configuration"
task :config, :config_file do |t, args|
configure_toolchain(args[:config_file])
end

View File

@@ -1,18 +0,0 @@
Example Project
This example project gives an example of some passing, ignored, and failing tests.
It's simple and meant for you to look over and get an idea for what all of this stuff does.
You can build and test using the makefile if you have gcc installed (you may need to tweak
the locations of some tools in the makefile). Otherwise, the rake version will let you
test with gcc or a couple versions of IAR. You can tweak the yaml files to get those versions
running.
Ruby is required if you're using the rake version (obviously). This version shows off most of
Unity's advanced features (automatically creating test runners, fancy summaries, etc.)
The makefile version doesn't require anything outside of your normal build tools, but won't do the
extras for you. So that you can test right away, we've written the test runners for you and
put them in the test\no_ruby subdirectory. If you make changes to the tests or source, you might
need to update these (like when you add or remove tests). Do that for a while and you'll learn
why you really want to start using the Ruby tools.

View File

@@ -1,46 +0,0 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
char MessageBuffer[50];
extern void setUp(void);
extern void tearDown(void);
extern void test_IgnoredTest(void);
extern void test_AnotherIgnoredTest(void);
extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
static void runTest(UnityTestFunction test)
{
if (TEST_PROTECT())
{
setUp();
test();
}
if (TEST_PROTECT() && !TEST_IS_IGNORED)
{
tearDown();
}
}
void resetTest()
{
tearDown();
setUp();
}
int main(void)
{
Unity.TestFile = "test/TestProductionCode2.c";
UnityBegin();
// RUN_TEST calls runTest
RUN_TEST(test_IgnoredTest, 13);
RUN_TEST(test_AnotherIgnoredTest, 18);
RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 23);
UnityEnd();
return 0;
}

237
examples/unity_config.h Normal file
View File

@@ -0,0 +1,237 @@
/* Unity Configuration
* As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
* Update: December 29th, 2016
* See Also: Unity/docs/UnityConfigurationGuide.pdf
*
* Unity is designed to run on almost anything that is targeted by a C compiler.
* It would be awesome if this could be done with zero configuration. While
* there are some targets that come close to this dream, it is sadly not
* universal. It is likely that you are going to need at least a couple of the
* configuration options described in this document.
*
* All of Unity's configuration options are `#defines`. Most of these are simple
* definitions. A couple are macros with arguments. They live inside the
* unity_internals.h header file. We don't necessarily recommend opening that
* file unless you really need to. That file is proof that a cross-platform
* library is challenging to build. From a more positive perspective, it is also
* proof that a great deal of complexity can be centralized primarily to one
* place in order to provide a more consistent and simple experience elsewhere.
*
* Using These Options
* It doesn't matter if you're using a target-specific compiler and a simulator
* or a native compiler. In either case, you've got a couple choices for
* configuring these options:
*
* 1. Because these options are specified via C defines, you can pass most of
* these options to your compiler through command line compiler flags. Even
* if you're using an embedded target that forces you to use their
* overbearing IDE for all configuration, there will be a place somewhere in
* your project to configure defines for your compiler.
* 2. You can create a custom `unity_config.h` configuration file (present in
* your toolchain's search paths). In this file, you will list definitions
* and macros specific to your target. All you must do is define
* `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
* further definitions it may need.
*/
#ifndef UNITY_CONFIG_H
#define UNITY_CONFIG_H
/* ************************* AUTOMATIC INTEGER TYPES ***************************
* C's concept of an integer varies from target to target. The C Standard has
* rules about the `int` matching the register size of the target
* microprocessor. It has rules about the `int` and how its size relates to
* other integer types. An `int` on one target might be 16 bits while on another
* target it might be 64. There are more specific types in compilers compliant
* with C99 or later, but that's certainly not every compiler you are likely to
* encounter. Therefore, Unity has a number of features for helping to adjust
* itself to match your required integer sizes. It starts off by trying to do it
* automatically.
**************************************************************************** */
/* The first attempt to guess your types is to check `limits.h`. Some compilers
* that don't support `stdint.h` could include `limits.h`. If you don't
* want Unity to check this file, define this to make it skip the inclusion.
* Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
*/
/* #define UNITY_EXCLUDE_LIMITS_H */
/* The second thing that Unity does to guess your types is check `stdint.h`.
* This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to
* learn about your system. It's possible you don't want it to do this or it's
* possible that your system doesn't support `stdint.h`. If that's the case,
* you're going to want to define this. That way, Unity will know to skip the
* inclusion of this file and you won't be left with a compiler error.
*/
/* #define UNITY_EXCLUDE_STDINT_H */
/* ********************** MANUAL INTEGER TYPE DEFINITION ***********************
* If you've disabled all of the automatic options above, you're going to have
* to do the configuration yourself. There are just a handful of defines that
* you are going to specify if you don't like the defaults.
**************************************************************************** */
/* Define this to be the number of bits an `int` takes up on your system. The
* default, if not auto-detected, is 32 bits.
*
* Example:
*/
/* #define UNITY_INT_WIDTH 16 */
/* Define this to be the number of bits a `long` takes up on your system. The
* default, if not autodetected, is 32 bits. This is used to figure out what
* kind of 64-bit support your system can handle. Does it need to specify a
* `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
* is going to be ignored.
*
* Example:
*/
/* #define UNITY_LONG_WIDTH 16 */
/* Define this to be the number of bits a pointer takes up on your system. The
* default, if not autodetected, is 32-bits. If you're getting ugly compiler
* warnings about casting from pointers, this is the one to look at.
*
* Example:
*/
/* #define UNITY_POINTER_WIDTH 64 */
/* Unity will automatically include 64-bit support if it auto-detects it, or if
* your `int`, `long`, or pointer widths are greater than 32-bits. Define this
* to enable 64-bit support if none of the other options already did it for you.
* There can be a significant size and speed impact to enabling 64-bit support
* on small targets, so don't define it if you don't need it.
*/
/* #define UNITY_INCLUDE_64 */
/* *************************** FLOATING POINT TYPES ****************************
* In the embedded world, it's not uncommon for targets to have no support for
* floating point operations at all or to have support that is limited to only
* single precision. We are able to guess integer sizes on the fly because
* integers are always available in at least one size. Floating point, on the
* other hand, is sometimes not available at all. Trying to include `float.h` on
* these platforms would result in an error. This leaves manual configuration as
* the only option.
**************************************************************************** */
/* By default, Unity guesses that you will want single precision floating point
* support, but not double precision. It's easy to change either of these using
* the include and exclude options here. You may include neither, just float,
* or both, as suits your needs.
*/
/* #define UNITY_EXCLUDE_FLOAT */
/* #define UNITY_INCLUDE_DOUBLE */
/* #define UNITY_EXCLUDE_DOUBLE */
/* For features that are enabled, the following floating point options also
* become available.
*/
/* Unity aims for as small of a footprint as possible and avoids most standard
* library calls (some embedded platforms don't have a standard library!).
* Because of this, its routines for printing integer values are minimalist and
* hand-coded. To keep Unity universal, though, we eventually chose to develop
* our own floating point print routines. Still, the display of floating point
* values during a failure are optional. By default, Unity will print the
* actual results of floating point assertion failures. So a failed assertion
* will produce a message like "Expected 4.0 Was 4.25". If you would like less
* verbose failure messages for floating point assertions, use this option to
* give a failure message `"Values Not Within Delta"` and trim the binary size.
*/
/* #define UNITY_EXCLUDE_FLOAT_PRINT */
/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
* floats. If your compiler supports a specialty floating point type, you can
* always override this behavior by using this definition.
*
* Example:
*/
/* #define UNITY_FLOAT_TYPE float16_t */
/* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
* C doubles. If you would like to change this, you can specify something else
* by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
* double` could enable gargantuan floating point types on your 64-bit processor
* instead of the standard `double`.
*
* Example:
*/
/* #define UNITY_DOUBLE_TYPE long double */
/* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
* documented in the Unity Assertion Guide, you will learn that they are not
* really asserting that two values are equal but rather that two values are
* "close enough" to equal. "Close enough" is controlled by these precision
* configuration options. If you are working with 32-bit floats and/or 64-bit
* doubles (the normal on most processors), you should have no need to change
* these options. They are both set to give you approximately 1 significant bit
* in either direction. The float precision is 0.00001 while the double is
* 10^-12. For further details on how this works, see the appendix of the Unity
* Assertion Guide.
*
* Example:
*/
/* #define UNITY_FLOAT_PRECISION 0.001f */
/* #define UNITY_DOUBLE_PRECISION 0.001f */
/* *************************** TOOLSET CUSTOMIZATION ***************************
* In addition to the options listed above, there are a number of other options
* which will come in handy to customize Unity's behavior for your specific
* toolchain. It is possible that you may not need to touch any of these but
* certain platforms, particularly those running in simulators, may need to jump
* through extra hoops to operate properly. These macros will help in those
* situations.
**************************************************************************** */
/* By default, Unity prints its results to `stdout` as it runs. This works
* perfectly fine in most situations where you are using a native compiler for
* testing. It works on some simulators as well so long as they have `stdout`
* routed back to the command line. There are times, however, where the
* simulator will lack support for dumping results or you will want to route
* results elsewhere for other reasons. In these cases, you should define the
* `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
* (as an `int`, since this is the parameter type of the standard C `putchar`
* function most commonly used). You may replace this with whatever function
* call you like.
*
* Example:
* Say you are forced to run your test suite on an embedded processor with no
* `stdout` option. You decide to route your test result output to a custom
* serial `RS232_putc()` function you wrote like thus:
*/
/* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
/* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
/* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
/* For some targets, Unity can make the otherwise required `setUp()` and
* `tearDown()` functions optional. This is a nice convenience for test writers
* since `setUp` and `tearDown` don't often actually _do_ anything. If you're
* using gcc or clang, this option is automatically defined for you. Other
* compilers can also support this behavior, if they support a C feature called
* weak functions. A weak function is a function that is compiled into your
* executable _unless_ a non-weak version of the same function is defined
* elsewhere. If a non-weak version is found, the weak version is ignored as if
* it never existed. If your compiler supports this feature, you can let Unity
* know by defining `UNITY_SUPPORT_WEAK` as the function attributes that would
* need to be applied to identify a function as weak. If your compiler lacks
* support for weak functions, you will always need to define `setUp` and
* `tearDown` functions (though they can be and often will be just empty). The
* most common options for this feature are:
*/
/* #define UNITY_SUPPORT_WEAK weak */
/* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */
/* #define UNITY_NO_WEAK */
/* Some compilers require a custom attribute to be assigned to pointers, like
* `near` or `far`. In these cases, you can give Unity a safe default for these
* by defining this option with the attribute you would like.
*
* Example:
*/
/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
/* #define UNITY_PTR_ATTRIBUTE near */
#endif /* UNITY_CONFIG_H */

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@@ -0,0 +1,26 @@
Eclipse error parsers
=====================
These are a godsend for extracting & quickly navigating to
warnings & error messages from console output. Unforunately
I don't know how to write an Eclipse plugin so you'll have
to add them manually.
To add a console parser to Eclipse, go to Window --> Preferences
--> C/C++ --> Build --> Settings. Click on the 'Error Parsers'
tab and then click the 'Add...' button. See the table below for
the parser fields to add.
Eclipse will only parse the console output during a build, so
running your unit tests must be part of your build process.
Either add this to your make/rakefile, or add it as a post-
build step in your Eclipse project settings.
Unity unit test error parsers
-----------------------------
Severity Pattern File Line Description
-------------------------------------------------------------------------------
Error (\.+)(.*?):(\d+):(.*?):FAIL: (.*) $2 $3 $5
Warning (\.+)(.*?):(\d+):(.*?):IGNORE: (.*) $2 $3 $5
Warning (\.+)(.*?):(\d+):(.*?):IGNORE\s*$ $2 $3 Ignored test

View File

@@ -1,331 +0,0 @@
#---------
#
# MakefileWorker.mk
#
# Include this helper file in your makefile
# It makes
# A static library holding the application objs
# A test executable
#
# See this example for parameter settings
# examples/Makefile
#
#----------
# Inputs - these variables describe what to build
#
# INCLUDE_DIRS - Directories used to search for include files.
# This generates a -I for each directory
# SRC_DIRS - Directories containing source file to built into the library
# SRC_FILES - Specific source files to build into library. Helpful when not all code
# in a directory can be built for test (hopefully a temporary situation)
# TEST_SRC_DIRS - Directories containing unit test code build into the unit test runner
# These do not go in a library. They are explicitly included in the test runner
# MOCKS_SRC_DIRS - Directories containing mock source files to build into the test runner
# These do not go in a library. They are explicitly included in the test runner
#----------
# You can adjust these variables to influence how to build the test target
# and where to put and name outputs
# See below to determine defaults
# COMPONENT_NAME - the name of the thing being built
# UNITY_HOME - where Unity home dir found
# UNITY_BUILD_HOME - place for scripts
# UNITY_OBJS_DIR - a directory where o and d files go
# UNITY_LIB_DIR - a directory where libs go
# UNITY_ENABLE_DEBUG - build for debug
# UNITY_USE_MEM_LEAK_DETECTION - Links with overridden new and delete
# UNITY_USE_STD_CPP_LIB - Set to N to keep the standard C++ library out
# of the test harness
# UNITY_USE_GCOV - Turn on coverage analysis
# Clean then build with this flag set to Y, then 'make gcov'
# UNITY_TEST_RUNNER_FLAGS
# None by default
# UNITY_MAPFILE - generate a map file
# UNITY_WARNINGFLAGS - overly picky by default
# OTHER_MAKEFILE_TO_INCLUDE - a hook to use this makefile to make
# other targets. Like CSlim, which is part of fitnesse
#----------
#
# Other flags users can initialize to sneak in their settings
# UNITY_CFLAGS - C complier
# UNITY_LDFLAGS - Linker flags
#----------
ifndef COMPONENT_NAME
COMPONENT_NAME = name_this_in_the_makefile
endif
# Debug on by default
ifndef UNITY_ENABLE_DEBUG
UNITY_ENABLE_DEBUG = Y
endif
# new and delete for memory leak detection on by default
ifndef UNITY_USE_MEM_LEAK_DETECTION
UNITY_USE_MEM_LEAK_DETECTION = Y
endif
# Use gcov, off by default
ifndef UNITY_USE_GCOV
UNITY_USE_GCOV = N
endif
# Default warnings
ifndef UNITY_WARNINGFLAGS
UNITY_WARNINGFLAGS = -Wall -Werror -Wshadow -Wswitch-default
endif
# Default dir for temporary files (d, o)
ifndef UNITY_OBJS_DIR
UNITY_OBJS_DIR = objs
endif
# Default dir for the outout library
ifndef UNITY_LIB_DIR
UNITY_LIB_DIR = lib
endif
# No map by default
ifndef UNITY_MAP_FILE
UNITY_MAP_FILE = N
endif
#Not verbose by deafult
ifdef VERBOSE
UNITY_TEST_RUNNER_FLAGS += -v
endif
ifdef GROUP
UNITY_TEST_RUNNER_FLAGS += -g $(GROUP)
endif
ifdef NAME
UNITY_TEST_RUNNER_FLAGS += -n $(NAME)
endif
ifdef REPEAT
UNITY_TEST_RUNNER_FLAGS += -r $(REPEAT)
endif
# --------------------------------------
# derived flags in the following area
# --------------------------------------
ifeq ($(UNITY_USE_MEM_LEAK_DETECTION), N)
UNITY_CFLAGS += -DUNITY_MEM_LEAK_DETECTION_DISABLED
else
UNITY_MEMLEAK_DETECTOR_MALLOC_MACRO_FILE = -include $(UNITY_HOME)/extras/fixture/src/unity_fixture_malloc_overrides.h
endif
ifeq ($(UNITY_ENABLE_DEBUG), Y)
UNITY_CFLAGS += -g
endif
ifeq ($(UNITY_USE_GCOV), Y)
UNITY_CFLAGS += -fprofile-arcs -ftest-coverage
endif
UNITY_CFLAGS += $(UNITY_MEMLEAK_DETECTOR_MALLOC_MACRO_FILE)
TARGET_MAP = $(COMPONENT_NAME).map.txt
ifeq ($(UNITY_MAP_FILE), Y)
UNITY_LDFLAGS += -Wl,-map,$(TARGET_MAP)
endif
LD_LIBRARIES += -lgcov
TARGET_LIB = \
$(UNITY_LIB_DIR)/lib$(COMPONENT_NAME).a
TEST_TARGET = \
$(COMPONENT_NAME)_tests
#Helper Functions
get_src_from_dir = $(wildcard $1/*.cpp) $(wildcard $1/*.c)
get_dirs_from_dirspec = $(wildcard $1)
get_src_from_dir_list = $(foreach dir, $1, $(call get_src_from_dir,$(dir)))
__src_to = $(subst .c,$1, $(subst .cpp,$1,$2))
src_to = $(addprefix $(UNITY_OBJS_DIR)/,$(call __src_to,$1,$2))
src_to_o = $(call src_to,.o,$1)
src_to_d = $(call src_to,.d,$1)
src_to_gcda = $(call src_to,.gcda,$1)
src_to_gcno = $(call src_to,.gcno,$1)
make_dotdot_a_subdir = $(subst ..,_dot_dot, $1)
time = $(shell date +%s)
delta_t = $(eval minus, $1, $2)
debug_print_list = $(foreach word,$1,echo " $(word)";) echo;
#Derived
STUFF_TO_CLEAN += $(TEST_TARGET) $(TEST_TARGET).exe $(TARGET_LIB) $(TARGET_MAP)
SRC += $(call get_src_from_dir_list, $(SRC_DIRS)) $(SRC_FILES)
OBJ = $(call src_to_o,$(SRC))
OBJ2 = $(call make_dotdot_a_subdir. $(OBJ))
STUFF_TO_CLEAN += $(OBJ)
TEST_SRC = $(call get_src_from_dir_list, $(TEST_SRC_DIRS))
TEST_OBJS = $(call src_to_o,$(TEST_SRC))
STUFF_TO_CLEAN += $(TEST_OBJS)
MOCKS_SRC = $(call get_src_from_dir_list, $(MOCKS_SRC_DIRS))
MOCKS_OBJS = $(call src_to_o,$(MOCKS_SRC))
STUFF_TO_CLEAN += $(MOCKS_OBJS)
ALL_SRC = $(SRC) $(TEST_SRC) $(MOCKS_SRC)
#Test coverage with gcov
GCOV_OUTPUT = gcov_output.txt
GCOV_REPORT = gcov_report.txt
GCOV_ERROR = gcov_error.txt
GCOV_GCDA_FILES = $(call src_to_gcda, $(ALL_SRC))
GCOV_GCNO_FILES = $(call src_to_gcno, $(ALL_SRC))
TEST_OUTPUT = $(TEST_TARGET).txt
STUFF_TO_CLEAN += \
$(GCOV_OUTPUT)\
$(GCOV_REPORT)\
$(GCOV_REPORT).html\
$(GCOV_ERROR)\
$(GCOV_GCDA_FILES)\
$(GCOV_GCNO_FILES)\
$(TEST_OUTPUT)
#The gcda files for gcov need to be deleted before each run
#To avoid annoying messages.
GCOV_CLEAN = $(SILENCE)rm -f $(GCOV_GCDA_FILES) $(GCOV_OUTPUT) $(GCOV_REPORT) $(GCOV_ERROR)
RUN_TEST_TARGET = $(SILENCE) $(GCOV_CLEAN) ; echo "Running $(TEST_TARGET)"; ./$(TEST_TARGET) $(UNITY_TEST_RUNNER_FLAGS)
INCLUDES_DIRS_EXPANDED = $(call get_dirs_from_dirspec, $(INCLUDE_DIRS))
INCLUDES += $(foreach dir, $(INCLUDES_DIRS_EXPANDED), -I$(dir))
MOCK_DIRS_EXPANDED = $(call get_dirs_from_dirspec, $(MOCKS_SRC_DIRS))
INCLUDES += $(foreach dir, $(MOCK_DIRS_EXPANDED), -I$(dir))
DEP_FILES = $(call src_to_d, $(ALL_SRC))
STUFF_TO_CLEAN += $(DEP_FILES) $(PRODUCTION_CODE_START) $(PRODUCTION_CODE_END)
STUFF_TO_CLEAN += $(STDLIB_CODE_START) $(MAP_FILE) cpputest_*.xml junit_run_output
# We'll use the UNITY_CFLAGS etc so that you can override AND add to the CppUTest flags
CFLAGS = $(UNITY_CFLAGS) $(UNITY_ADDITIONAL_CFLAGS) $(INCLUDES) $(UNITY_WARNINGFLAGS)
LDFLAGS = $(UNITY_LDFLAGS) $(UNITY_ADDITIONAL_LDFLAGS)
# Targets
.PHONY: all
all: start $(TEST_TARGET)
$(RUN_TEST_TARGET)
.PHONY: start
start: $(TEST_TARGET)
$(SILENCE)START_TIME=$(call time)
.PHONY: all_no_tests
all_no_tests: $(TEST_TARGET)
.PHONY: flags
flags:
@echo
@echo "Compile C source with CFLAGS:"
@$(call debug_print_list,$(CFLAGS))
@echo "Link with LDFLAGS:"
@$(call debug_print_list,$(LDFLAGS))
@echo "Link with LD_LIBRARIES:"
@$(call debug_print_list,$(LD_LIBRARIES))
@echo "Create libraries with ARFLAGS:"
@$(call debug_print_list,$(ARFLAGS))
@echo "OBJ files:"
@$(call debug_print_list,$(OBJ2))
$(TEST_TARGET): $(TEST_OBJS) $(MOCKS_OBJS) $(PRODUCTION_CODE_START) $(TARGET_LIB) $(USER_LIBS) $(PRODUCTION_CODE_END) $(STDLIB_CODE_START)
$(SILENCE)echo Linking $@
$(SILENCE)$(LINK.o) -o $@ $^ $(LD_LIBRARIES)
$(TARGET_LIB): $(OBJ)
$(SILENCE)echo Building archive $@
$(SILENCE)mkdir -p lib
$(SILENCE)$(AR) $(ARFLAGS) $@ $^
$(SILENCE)ranlib $@
test: $(TEST_TARGET)
$(RUN_TEST_TARGET) | tee $(TEST_OUTPUT)
vtest: $(TEST_TARGET)
$(RUN_TEST_TARGET) -v | tee $(TEST_OUTPUT)
$(UNITY_OBJS_DIR)/%.o: %.cpp
@echo compiling $(notdir $<)
$(SILENCE)mkdir -p $(dir $@)
$(SILENCE)$(COMPILE.cpp) -MMD -MP $(OUTPUT_OPTION) $<
$(UNITY_OBJS_DIR)/%.o: %.c
@echo compiling $(notdir $<)
$(SILENCE)mkdir -p $(dir $@)
$(SILENCE)$(COMPILE.c) -MMD -MP $(OUTPUT_OPTION) $<
ifneq "$(MAKECMDGOALS)" "clean"
-include $(DEP_FILES)
endif
.PHONY: clean
clean:
$(SILENCE)echo Making clean
$(SILENCE)$(RM) $(STUFF_TO_CLEAN)
$(SILENCE)rm -rf gcov $(UNITY_OBJS_DIR)
$(SILENCE)find . -name "*.gcno" | xargs rm -f
$(SILENCE)find . -name "*.gcda" | xargs rm -f
#realclean gets rid of all gcov, o and d files in the directory tree
#not just the ones made by this makefile
.PHONY: realclean
realclean: clean
$(SILENCE)rm -rf gcov
$(SILENCE)find . -name "*.gdcno" | xargs rm -f
$(SILENCE)find . -name "*.[do]" | xargs rm -f
gcov: test
$(SILENCE)for d in $(SRC_DIRS) ; do \
gcov --object-directory $(UNITY_OBJS_DIR)/$$d $$d/*.c $$d/*.cpp >> $(GCOV_OUTPUT) 2>>$(GCOV_ERROR) ; \
done
$(SILENCE)for f in $(SRC_FILES) ; do \
gcov --object-directory $(UNITY_OBJS_DIR)/$$f $$f >> $(GCOV_OUTPUT) 2>>$(GCOV_ERROR) ; \
done
$(UNITY_BUILD_HOME)/filterGcov.sh $(GCOV_OUTPUT) $(GCOV_ERROR) $(GCOV_REPORT) $(TEST_OUTPUT)
$(SILENCE)cat $(GCOV_REPORT)
$(SILENCE)mkdir -p gcov
$(SILENCE)mv *.gcov gcov
$(SILENCE)mv gcov_* gcov
$(SILENCE)echo "See gcov directory for details"
debug:
@echo
@echo "Target Source files:"
@$(call debug_print_list,$(SRC))
@echo "Target Object files:"
@$(call debug_print_list,$(OBJ))
@echo "Test Source files:"
@$(call debug_print_list,$(TEST_SRC))
@echo "Test Object files:"
@$(call debug_print_list,$(TEST_OBJS))
@echo "Mock Source files:"
@$(call debug_print_list,$(MOCKS_SRC))
@echo "Mock Object files:"
@$(call debug_print_list,$(MOCKS_OBJS))
@echo "All Input Dependency files:"
@$(call debug_print_list,$(DEP_FILES))
@echo Stuff to clean:
@$(call debug_print_list,$(STUFF_TO_CLEAN))
@echo Includes:
@$(call debug_print_list,$(INCLUDES))
ifneq "$(OTHER_MAKEFILE_TO_INCLUDE)" ""
-include $(OTHER_MAKEFILE_TO_INCLUDE)
endif
st,$(TEST_SRC))
@echo "Test Object files:"
@$(call debug_print

View File

@@ -1,61 +0,0 @@
#!/bin/bash
INPUT_FILE=$1
TEMP_FILE1=${INPUT_FILE}1.tmp
TEMP_FILE2=${INPUT_FILE}2.tmp
TEMP_FILE3=${INPUT_FILE}3.tmp
ERROR_FILE=$2
OUTPUT_FILE=$3
HTML_OUTPUT_FILE=$3.html
TEST_RESULTS=$4
flattenGcovOutput() {
while read line1
do
read line2
echo $line2 " " $line1
read junk
read junk
done < ${INPUT_FILE}
}
getRidOfCruft() {
sed '-e s/^Lines.*://g' \
'-e s/^[0-9]\./ &/g' \
'-e s/^[0-9][0-9]\./ &/g' \
'-e s/of.*File/ /g' \
"-e s/'//g" \
'-e s/^.*\/usr\/.*$//g' \
'-e s/^.*\.$//g'
}
getFileNameRootFromErrorFile() {
sed '-e s/gc..:cannot open .* file//g' ${ERROR_FILE}
}
writeEachNoTestCoverageFile() {
while read line
do
echo " 0.00% " ${line}
done
}
createHtmlOutput() {
echo "<table border="2" cellspacing="5" cellpadding="5">"
echo "<tr><th>Coverage</th><th>File</th></tr>"
sed "-e s/.*% /<tr><td>&<\/td><td>/" \
"-e s/[a-zA-Z0-9_]*\.[ch][a-z]*/<a href='file:\.\/&.gcov'>&<\/a><\/td><\/tr>/"
echo "</table>"
sed "-e s/.*/&<br>/g" < ${TEST_RESULTS}
}
flattenGcovOutput | getRidOfCruft > ${TEMP_FILE1}
getFileNameRootFromErrorFile | writeEachNoTestCoverageFile > ${TEMP_FILE2}
cat ${TEMP_FILE1} ${TEMP_FILE2} | sort | uniq > ${OUTPUT_FILE}
createHtmlOutput < ${OUTPUT_FILE} > ${HTML_OUTPUT_FILE}
rm -f ${TEMP_FILE1} ${TEMP_FILE2}
erage</th><th>File</th></tr>"
sed "-e s/.*% /<tr><td>&<\/td><td>/" \
"-e s/[a-zA-Z0-9_]*\.[ch][a-z]*/<a href='file:\.\/&.gcov'>&<\/a><\/td><\/tr>/"
echo "</table>"
sed "-e s/.*/&<br>/g" < ${TEST_RESULTS

View File

@@ -1,37 +1,48 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
HERE = File.expand_path(File.dirname(__FILE__)) + '/'
require 'rake'
require 'rake/clean'
require 'rake/testtask'
require HERE + 'rakefile_helper'
include RakefileHelpers
# Load default configuration, for now
DEFAULT_CONFIG_FILE = 'gcc.yml'
configure_toolchain(DEFAULT_CONFIG_FILE)
task :unit do
run_tests
end
desc "Build and test Unity Framework"
task :all => [:clean, :unit]
task :default => [:clobber, :all]
task :ci => [:no_color, :default]
task :cruise => [:no_color, :default]
desc "Load configuration"
task :config, :config_file do |t, args|
configure_toolchain(args[:config_file])
end
task :no_color do
$colour_output = false
end
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
HERE = File.expand_path(File.dirname(__FILE__)) + '/'
require 'rake'
require 'rake/clean'
require 'rake/testtask'
require HERE + 'rakefile_helper'
TEMP_DIRS = [
File.join(HERE, 'build')
].freeze
TEMP_DIRS.each do |dir|
directory(dir)
CLOBBER.include(dir)
end
task prepare_for_tests: TEMP_DIRS
include RakefileHelpers
# Load default configuration, for now
DEFAULT_CONFIG_FILE = 'gcc_auto_stdint.yml'.freeze
configure_toolchain(DEFAULT_CONFIG_FILE)
task unit: [:prepare_for_tests] do
run_tests
end
desc 'Build and test Unity Framework'
task all: %i(clean unit)
task default: %i(clobber all)
task ci: %i(no_color default)
task cruise: %i(no_color default)
desc 'Load configuration'
task :config, :config_file do |_t, args|
configure_toolchain(args[:config_file])
end
task :no_color do
$colour_output = false
end

View File

@@ -1,178 +1,178 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
require 'yaml'
require 'fileutils'
require HERE+'../../auto/unity_test_summary'
require HERE+'../../auto/generate_test_runner'
require HERE+'../../auto/colour_reporter'
module RakefileHelpers
C_EXTENSION = '.c'
def load_configuration(config_file)
unless ($configured)
$cfg_file = HERE+"../../targets/#{config_file}" unless (config_file =~ /[\\|\/]/)
$cfg = YAML.load(File.read($cfg_file))
$colour_output = false unless $cfg['colour']
$configured = true if (config_file != DEFAULT_CONFIG_FILE)
end
end
def configure_clean
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
end
def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
config_file += '.yml' unless config_file =~ /\.yml$/
config_file = config_file unless config_file =~ /[\\|\/]/
load_configuration(config_file)
configure_clean
end
def tackit(strings)
if strings.is_a?(Array)
result = "\"#{strings.join}\""
else
result = strings
end
return result
end
def squash(prefix, items)
result = ''
items.each { |item| result += " #{prefix}#{tackit(item)}" }
return result
end
def build_compiler_fields
command = tackit($cfg['compiler']['path'])
if $cfg['compiler']['defines']['items'].nil?
defines = ''
else
defines = squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar'])
end
options = squash('', $cfg['compiler']['options'])
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :defines => defines, :options => options, :includes => includes}
end
def compile(file, defines=[])
compiler = build_compiler_fields
unity_include = $cfg['compiler']['includes']['prefix']+'../../src'
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{unity_include} #{file} " +
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}" +
"#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
execute(cmd_str)
end
def build_linker_fields
command = tackit($cfg['linker']['path'])
if $cfg['linker']['options'].nil?
options = ''
else
options = squash('', $cfg['linker']['options'])
end
if ($cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?)
includes = ''
else
includes = squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :options => options, :includes => includes}
end
def link(exe_name, obj_list)
linker = build_linker_fields
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
(obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
execute(cmd_str)
end
def build_simulator_fields
return nil if $cfg['simulator'].nil?
if $cfg['simulator']['path'].nil?
command = ''
else
command = (tackit($cfg['simulator']['path']) + ' ')
end
if $cfg['simulator']['pre_support'].nil?
pre_support = ''
else
pre_support = squash('', $cfg['simulator']['pre_support'])
end
if $cfg['simulator']['post_support'].nil?
post_support = ''
else
post_support = squash('', $cfg['simulator']['post_support'])
end
return {:command => command, :pre_support => pre_support, :post_support => post_support}
end
def execute(command_string, verbose=true)
report command_string
output = `#{command_string}`.chomp
report(output) if (verbose && !output.nil? && (output.length > 0))
if ($?.exitstatus != 0)
raise "Command failed. (Returned #{$?.exitstatus})"
end
return output
end
def report_summary
summary = UnityTestSummary.new
summary.set_root_path(HERE)
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
results_glob.gsub!(/\\/, '/')
results = Dir[results_glob]
summary.set_targets(results)
summary.run
end
def run_tests
report 'Running Unity system tests...'
# Tack on TEST define for compiling unit tests
load_configuration($cfg_file)
test_defines = ['TEST']
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
# Get a list of all source files needed
src_files = Dir[HERE+'src/*.c']
src_files += Dir[HERE+'test/*.c']
src_files << '../../src/Unity.c'
# Build object files
src_files.each { |f| compile(f, test_defines) }
obj_list = src_files.map {|f| File.basename(f.ext($cfg['compiler']['object_files']['extension'])) }
# Link the test executable
test_base = "framework_test"
link(test_base, obj_list)
# Execute unit test and generate results file
simulator = build_simulator_fields
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
if simulator.nil?
cmd_str = executable + " -v -r"
else
cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
output = execute(cmd_str)
test_results = $cfg['compiler']['build_path'] + test_base
if output.match(/OK$/m).nil?
test_results += '.testfail'
else
test_results += '.testpass'
end
File.open(test_results, 'w') { |f| f.print output }
end
end
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
require 'yaml'
require 'fileutils'
require HERE + '../../auto/unity_test_summary'
require HERE + '../../auto/generate_test_runner'
require HERE + '../../auto/colour_reporter'
module RakefileHelpers
C_EXTENSION = '.c'.freeze
def load_configuration(config_file)
return if $configured
$cfg_file = HERE + "../../test/targets/#{config_file}" unless config_file =~ /[\\|\/]/
$cfg = YAML.load(File.read($cfg_file))
$colour_output = false unless $cfg['colour']
$configured = true if config_file != DEFAULT_CONFIG_FILE
end
def configure_clean
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
end
def configure_toolchain(config_file = DEFAULT_CONFIG_FILE)
config_file += '.yml' unless config_file =~ /\.yml$/
config_file = config_file unless config_file =~ /[\\|\/]/
load_configuration(config_file)
configure_clean
end
def tackit(strings)
result = if strings.is_a?(Array)
"\"#{strings.join}\""
else
strings
end
result
end
def squash(prefix, items)
result = ''
items.each { |item| result += " #{prefix}#{tackit(item)}" }
result
end
def build_compiler_fields
command = tackit($cfg['compiler']['path'])
defines = if $cfg['compiler']['defines']['items'].nil?
''
else
squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar'])
end
options = squash('', $cfg['compiler']['options'])
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
{ command: command, defines: defines, options: options, includes: includes }
end
def compile(file, _defines = [])
compiler = build_compiler_fields
unity_include = $cfg['compiler']['includes']['prefix'] + '../../src'
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{unity_include} #{file} " \
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}" \
"#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
execute(cmd_str)
end
def build_linker_fields
command = tackit($cfg['linker']['path'])
options = if $cfg['linker']['options'].nil?
''
else
squash('', $cfg['linker']['options'])
end
includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?
''
else
squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
{ command: command, options: options, includes: includes }
end
def link_it(exe_name, obj_list)
linker = build_linker_fields
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
(obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj} " }).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
execute(cmd_str)
end
def build_simulator_fields
return nil if $cfg['simulator'].nil?
command = if $cfg['simulator']['path'].nil?
''
else
(tackit($cfg['simulator']['path']) + ' ')
end
pre_support = if $cfg['simulator']['pre_support'].nil?
''
else
squash('', $cfg['simulator']['pre_support'])
end
post_support = if $cfg['simulator']['post_support'].nil?
''
else
squash('', $cfg['simulator']['post_support'])
end
{ command: command, pre_support: pre_support, post_support: post_support }
end
def execute(command_string, verbose = true)
report command_string
output = `#{command_string}`.chomp
report(output) if verbose && !output.nil? && !output.empty?
raise "Command failed. (Returned #{$?.exitstatus})" if $?.exitstatus != 0
output
end
def report_summary
summary = UnityTestSummary.new
summary.root = HERE
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
results_glob.tr!('\\', '/')
results = Dir[results_glob]
summary.targets = results
summary.run
end
def run_tests
report 'Running Unity system tests...'
# Tack on TEST define for compiling unit tests
load_configuration($cfg_file)
test_defines = ['TEST']
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
# Get a list of all source files needed
src_files = Dir[HERE + 'src/*.c']
src_files += Dir[HERE + 'test/*.c']
src_files += Dir[HERE + 'test/main/*.c']
src_files << '../../src/unity.c'
# Build object files
src_files.each { |f| compile(f, test_defines) }
obj_list = src_files.map { |f| File.basename(f.ext($cfg['compiler']['object_files']['extension'])) }
# Link the test executable
test_base = 'framework_test'
link_it(test_base, obj_list)
# Execute unit test and generate results file
simulator = build_simulator_fields
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
cmd_str = if simulator.nil?
executable + ' -v -r'
else
"#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
output = execute(cmd_str)
test_results = $cfg['compiler']['build_path'] + test_base
test_results += if output.match(/OK$/m).nil?
'.testfail'
else
'.testpass'
end
File.open(test_results, 'w') { |f| f.print output }
end
end

View File

@@ -1,34 +1,35 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#include "unity_fixture.h"
#include "unity_internals.h"
#include <string.h>
UNITY_FIXTURE_T UnityFixture;
struct UNITY_FIXTURE_T UnityFixture;
//If you decide to use the function pointer approach.
int (*outputChar)(int) = putchar;
int verbose = 0;
/* If you decide to use the function pointer approach.
* Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>
* int (*outputChar)(int) = putchar; */
#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
void setUp(void) { /*does nothing*/ }
void tearDown(void) { /*does nothing*/ }
#endif
void announceTestRun(unsigned int runNumber)
static void announceTestRun(unsigned int runNumber)
{
UnityPrint("Unity test run ");
UnityPrintNumber(runNumber+1);
UnityPrintNumberUnsigned(runNumber+1);
UnityPrint(" of ");
UnityPrintNumber(UnityFixture.RepeatCount);
UNITY_OUTPUT_CHAR('\n');
UnityPrintNumberUnsigned(UnityFixture.RepeatCount);
UNITY_PRINT_EOL();
}
int UnityMain(int argc, char* argv[], void (*runAllTests)())
int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
{
int result = UnityGetCommandLineOptions(argc, argv);
unsigned int r;
@@ -37,17 +38,17 @@ int UnityMain(int argc, char* argv[], void (*runAllTests)())
for (r = 0; r < UnityFixture.RepeatCount; r++)
{
UnityBegin(argv[0]);
announceTestRun(r);
UnityBegin();
runAllTests();
UNITY_OUTPUT_CHAR('\n');
if (!UnityFixture.Verbose) UNITY_PRINT_EOL();
UnityEnd();
}
return UnityFailureCount();
return (int)Unity.TestFailures;
}
static int selected(const char * filter, const char * name)
static int selected(const char* filter, const char* name)
{
if (filter == 0)
return 1;
@@ -64,35 +65,34 @@ static int groupSelected(const char* group)
return selected(UnityFixture.GroupFilter, group);
}
static void runTestCase()
{
}
void UnityTestRunner(unityfunction* setup,
unityfunction* testBody,
unityfunction* teardown,
const char * printableName,
const char * group,
const char * name,
const char * file, int line)
unityfunction* testBody,
unityfunction* teardown,
const char* printableName,
const char* group,
const char* name,
const char* file,
unsigned int line)
{
if (testSelected(name) && groupSelected(group))
{
Unity.CurrentTestFailed = 0;
Unity.TestFile = file;
Unity.CurrentTestName = printableName;
Unity.CurrentTestLineNumber = line;
if (!UnityFixture.Verbose)
UNITY_OUTPUT_CHAR('.');
else
{
UnityPrint(printableName);
#ifndef UNITY_REPEAT_TEST_NAME
Unity.CurrentTestName = NULL;
#endif
}
Unity.NumberOfTests++;
UnityMalloc_StartTest();
UnityPointer_Init();
runTestCase();
if (TEST_PROTECT())
{
setup();
@@ -107,42 +107,46 @@ void UnityTestRunner(unityfunction* setup,
UnityPointer_UndoAllSets();
if (!Unity.CurrentTestFailed)
UnityMalloc_EndTest();
UnityConcludeFixtureTest();
}
UnityConcludeFixtureTest();
}
}
void UnityIgnoreTest(const char* printableName, const char* group, const char* name)
{
if (testSelected(name) && groupSelected(group))
{
Unity.NumberOfTests++;
Unity.TestIgnores++;
if (!UnityFixture.Verbose)
UNITY_OUTPUT_CHAR('!');
else
{
//aborting - jwg - di i need these for the other TEST_PROTECTS?
UnityPrint(printableName);
UNITY_PRINT_EOL();
}
}
}
void UnityIgnoreTest()
{
Unity.NumberOfTests++;
Unity.CurrentTestIgnored = 1;
UNITY_OUTPUT_CHAR('!');
}
//-------------------------------------------------
//Malloc and free stuff
//
/*------------------------------------------------- */
/* Malloc and free stuff */
#define MALLOC_DONT_FAIL -1
static int malloc_count;
static int malloc_fail_countdown = MALLOC_DONT_FAIL;
void UnityMalloc_StartTest()
void UnityMalloc_StartTest(void)
{
malloc_count = 0;
malloc_fail_countdown = MALLOC_DONT_FAIL;
}
void UnityMalloc_EndTest()
void UnityMalloc_EndTest(void)
{
malloc_fail_countdown = MALLOC_DONT_FAIL;
if (malloc_count != 0)
{
TEST_FAIL_MESSAGE("This test leaks!");
UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "This test leaks!");
}
}
@@ -151,161 +155,196 @@ void UnityMalloc_MakeMallocFailAfterCount(int countdown)
malloc_fail_countdown = countdown;
}
#ifdef malloc
/* These definitions are always included from unity_fixture_malloc_overrides.h */
/* We undef to use them or avoid conflict with <stdlib.h> per the C standard */
#undef malloc
#endif
#ifdef free
#undef free
#endif
#undef calloc
#undef realloc
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
static unsigned char unity_heap[UNITY_INTERNAL_HEAP_SIZE_BYTES];
static size_t heap_index;
#else
#include <stdlib.h>
#include <string.h>
#endif
typedef struct GuardBytes
{
int size;
char guard[sizeof(int)];
size_t size;
size_t guard_space;
} Guard;
static const char * end = "END";
static const char end[] = "END";
void * unity_malloc(size_t size)
void* unity_malloc(size_t size)
{
char* mem;
Guard* guard;
size_t total_size = size + sizeof(Guard) + sizeof(end);
if (malloc_fail_countdown != MALLOC_DONT_FAIL)
{
if (malloc_fail_countdown == 0)
return 0;
return NULL;
malloc_fail_countdown--;
}
if (size == 0) return NULL;
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
if (heap_index + total_size > UNITY_INTERNAL_HEAP_SIZE_BYTES)
{
guard = NULL;
}
else
{
guard = (Guard*)&unity_heap[heap_index];
heap_index += total_size;
}
#else
guard = (Guard*)UNITY_FIXTURE_MALLOC(total_size);
#endif
if (guard == NULL) return NULL;
malloc_count++;
guard = (Guard*)malloc(size + sizeof(Guard) + 4);
guard->size = size;
guard->guard_space = 0;
mem = (char*)&(guard[1]);
memcpy(&mem[size], end, strlen(end) + 1);
memcpy(&mem[size], end, sizeof(end));
return (void*)mem;
}
static int isOverrun(void * mem)
static int isOverrun(void* mem)
{
Guard* guard = (Guard*)mem;
char* memAsChar = (char*)mem;
guard--;
return strcmp(&memAsChar[guard->size], end) != 0;
return guard->guard_space != 0 || strcmp(&memAsChar[guard->size], end) != 0;
}
static void release_memory(void * mem)
static void release_memory(void* mem)
{
Guard* guard = (Guard*)mem;
guard--;
malloc_count--;
free(guard);
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
if (mem == unity_heap + heap_index - guard->size - sizeof(end))
{
heap_index -= (guard->size + sizeof(Guard) + sizeof(end));
}
#else
UNITY_FIXTURE_FREE(guard);
#endif
}
void unity_free(void * mem)
void unity_free(void* mem)
{
int overrun = isOverrun(mem);//strcmp(&memAsChar[guard->size], end) != 0;
int overrun;
if (mem == NULL)
{
return;
}
overrun = isOverrun(mem);
release_memory(mem);
if (overrun)
{
TEST_FAIL_MESSAGE("Buffer overrun detected during free()");
UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during free()");
}
}
void* unity_calloc(size_t num, size_t size)
{
void* mem = unity_malloc(num * size);
memset(mem, 0, num*size);
if (mem == NULL) return NULL;
memset(mem, 0, num * size);
return mem;
}
void* unity_realloc(void * oldMem, size_t size)
void* unity_realloc(void* oldMem, size_t size)
{
Guard* guard = (Guard*)oldMem;
// char* memAsChar = (char*)oldMem;
void* newMem;
if (oldMem == 0)
return unity_malloc(size);
if (oldMem == NULL) return unity_malloc(size);
guard--;
if (isOverrun(oldMem))
{
release_memory(oldMem);
TEST_FAIL_MESSAGE("Buffer overrun detected during realloc()");
UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during realloc()");
}
if (size == 0)
{
release_memory(oldMem);
return 0;
return NULL;
}
if (guard->size >= size)
return oldMem;
if (guard->size >= size) return oldMem;
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC /* Optimization if memory is expandable */
if (oldMem == unity_heap + heap_index - guard->size - sizeof(end) &&
heap_index + size - guard->size <= UNITY_INTERNAL_HEAP_SIZE_BYTES)
{
release_memory(oldMem); /* Not thread-safe, like unity_heap generally */
return unity_malloc(size); /* No memcpy since data is in place */
}
#endif
newMem = unity_malloc(size);
memcpy(newMem, oldMem, size);
unity_free(oldMem);
if (newMem == NULL) return NULL; /* Do not release old memory */
memcpy(newMem, oldMem, guard->size);
release_memory(oldMem);
return newMem;
}
//--------------------------------------------------------
//Automatic pointer restoration functions
typedef struct _PointerPair
/*-------------------------------------------------------- */
/*Automatic pointer restoration functions */
struct PointerPair
{
struct _PointerPair * next;
void ** pointer;
void * old_value;
} PointerPair;
void** pointer;
void* old_value;
};
enum {MAX_POINTERS=50};
static PointerPair pointer_store[MAX_POINTERS];
static struct PointerPair pointer_store[UNITY_MAX_POINTERS];
static int pointer_index = 0;
void UnityPointer_Init()
void UnityPointer_Init(void)
{
pointer_index = 0;
}
void UnityPointer_Set(void ** pointer, void * newValue)
void UnityPointer_Set(void** pointer, void* newValue, UNITY_LINE_TYPE line)
{
if (pointer_index >= MAX_POINTERS)
TEST_FAIL_MESSAGE("Too many pointers set");
pointer_store[pointer_index].pointer = pointer;
pointer_store[pointer_index].old_value = *pointer;
*pointer = newValue;
pointer_index++;
if (pointer_index >= UNITY_MAX_POINTERS)
{
UNITY_TEST_FAIL(line, "Too many pointers set");
}
else
{
pointer_store[pointer_index].pointer = pointer;
pointer_store[pointer_index].old_value = *pointer;
*pointer = newValue;
pointer_index++;
}
}
void UnityPointer_UndoAllSets()
void UnityPointer_UndoAllSets(void)
{
while (pointer_index > 0)
{
pointer_index--;
*(pointer_store[pointer_index].pointer) =
pointer_store[pointer_index].old_value;
pointer_store[pointer_index].old_value;
}
}
int UnityFailureCount()
{
return Unity.TestFailures;
}
int UnityGetCommandLineOptions(int argc, char* argv[])
int UnityGetCommandLineOptions(int argc, const char* argv[])
{
int i;
UnityFixture.Verbose = 0;
@@ -347,35 +386,47 @@ int UnityGetCommandLineOptions(int argc, char* argv[])
{
if (*(argv[i]) >= '0' && *(argv[i]) <= '9')
{
UnityFixture.RepeatCount = atoi(argv[i]);
unsigned int digit = 0;
UnityFixture.RepeatCount = 0;
while (argv[i][digit] >= '0' && argv[i][digit] <= '9')
{
UnityFixture.RepeatCount *= 10;
UnityFixture.RepeatCount += (unsigned int)argv[i][digit++] - '0';
}
i++;
}
}
}
else
{
/* ignore unknown parameter */
i++;
}
}
return 0;
}
void UnityConcludeFixtureTest()
void UnityConcludeFixtureTest(void)
{
if (Unity.CurrentTestIgnored)
{
Unity.TestIgnores++;
UNITY_PRINT_EOL();
}
else if (!Unity.CurrentTestFailed)
{
if (UnityFixture.Verbose)
{
UnityPrint(" PASS");
UNITY_OUTPUT_CHAR('\n');
UNITY_PRINT_EOL();
}
}
else if (Unity.CurrentTestFailed)
else /* Unity.CurrentTestFailed */
{
Unity.TestFailures++;
UNITY_PRINT_EOL();
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
}

View File

@@ -1,9 +1,9 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#ifndef UNITY_FIXTURE_H_
#define UNITY_FIXTURE_H_
@@ -13,69 +13,71 @@
#include "unity_fixture_malloc_overrides.h"
#include "unity_fixture_internals.h"
int UnityMain(int argc, char* argv[], void (*runAllTests)());
int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
#define TEST_GROUP(group)\
int TEST_GROUP_##group = 0
static const char* TEST_GROUP_##group = #group
#define TEST_SETUP(group) void TEST_##group##_SETUP()
#define TEST_SETUP(group) void TEST_##group##_SETUP(void);\
void TEST_##group##_SETUP(void)
#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN()
#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN(void);\
void TEST_##group##_TEAR_DOWN(void)
#define TEST(group, name) \
void TEST_##group##_##name##_();\
void TEST_##group##_##name##_run()\
void TEST_##group##_##name##_(void);\
void TEST_##group##_##name##_run(void);\
void TEST_##group##_##name##_run(void)\
{\
UnityTestRunner(TEST_##group##_SETUP,\
TEST_##group##_##name##_,\
TEST_##group##_##name##_,\
TEST_##group##_TEAR_DOWN,\
"TEST(" #group ", " #name ")",\
#group, #name,\
TEST_GROUP_##group, #name,\
__FILE__, __LINE__);\
}\
void TEST_##group##_##name##_()
void TEST_##group##_##name##_(void)
#define IGNORE_TEST(group, name) \
void TEST_##group##_##name##_();\
void TEST_##group##_##name##_run()\
void TEST_##group##_##name##_(void);\
void TEST_##group##_##name##_run(void);\
void TEST_##group##_##name##_run(void)\
{\
UnityIgnoreTest();\
UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")", TEST_GROUP_##group, #name);\
}\
void TEST_##group##_##name##_()
#define DECLARE_TEST_CASE(group, name) \
void TEST_##group##_##name##_run()
void TEST_##group##_##name##_(void)
/* Call this for each test, insider the group runner */
#define RUN_TEST_CASE(group, name) \
DECLARE_TEST_CASE(group, name);\
TEST_##group##_##name##_run();
{ void TEST_##group##_##name##_run(void);\
TEST_##group##_##name##_run(); }
//This goes at the bottom of each test file or in a separate c file
/* This goes at the bottom of each test file or in a separate c file */
#define TEST_GROUP_RUNNER(group)\
void TEST_##group##_GROUP_RUNNER_runAll();\
void TEST_##group##_GROUP_RUNNER()\
{\
TEST_##group##_GROUP_RUNNER_runAll();\
}\
void TEST_##group##_GROUP_RUNNER_runAll()
void TEST_##group##_GROUP_RUNNER(void);\
void TEST_##group##_GROUP_RUNNER(void)
//Call this from main
/* Call this from main */
#define RUN_TEST_GROUP(group)\
void TEST_##group##_GROUP_RUNNER();\
TEST_##group##_GROUP_RUNNER();
{ void TEST_##group##_GROUP_RUNNER(void);\
TEST_##group##_GROUP_RUNNER(); }
//CppUTest Compatibility Macros
#define UT_PTR_SET(ptr, newPointerValue) UnityPointer_Set((void**)&ptr, (void*)newPointerValue)
#define TEST_ASSERT_POINTERS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_PTR(expected, actual)
/* CppUTest Compatibility Macros */
#ifndef UNITY_EXCLUDE_CPPUTEST_ASSERTS
/* Sets a pointer and automatically restores it to its old value after teardown */
#define UT_PTR_SET(ptr, newPointerValue) UnityPointer_Set((void**)&(ptr), (void*)(newPointerValue), __LINE__)
#define TEST_ASSERT_POINTERS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_PTR((expected), (actual))
#define TEST_ASSERT_BYTES_EQUAL(expected, actual) TEST_ASSERT_EQUAL_HEX8(0xff & (expected), 0xff & (actual))
#define FAIL(message) TEST_FAIL((message))
#define FAIL(message) TEST_FAIL_MESSAGE((message))
#define CHECK(condition) TEST_ASSERT_TRUE((condition))
#define LONGS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_INT((expected), (actual))
#define STRCMP_EQUAL(expected, actual) TEST_ASSERT_EQUAL_STRING((expected), (actual))
#define DOUBLES_EQUAL(expected, actual, delta) TEST_ASSERT_FLOAT_WITHIN(((expected), (actual), (delta))
#define DOUBLES_EQUAL(expected, actual, delta) TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual))
#endif
/* You must compile with malloc replacement, as defined in unity_fixture_malloc_overrides.h */
void UnityMalloc_MakeMallocFailAfterCount(int count);
#endif /* UNITY_FIXTURE_H_ */

View File

@@ -1,44 +1,51 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#ifndef UNITY_FIXTURE_INTERNALS_H_
#define UNITY_FIXTURE_INTERNALS_H_
typedef struct _UNITY_FIXTURE_T
#ifdef __cplusplus
extern "C"
{
#endif
struct UNITY_FIXTURE_T
{
int Verbose;
unsigned int RepeatCount;
const char* NameFilter;
const char* GroupFilter;
} UNITY_FIXTURE_T;
};
extern struct UNITY_FIXTURE_T UnityFixture;
typedef void unityfunction();
void UnityTestRunner(unityfunction * setup,
unityfunction * body,
unityfunction * teardown,
const char * printableName,
const char * group,
const char * name,
const char * file, int line);
typedef void unityfunction(void);
void UnityTestRunner(unityfunction* setup,
unityfunction* body,
unityfunction* teardown,
const char* printableName,
const char* group,
const char* name,
const char* file, unsigned int line);
void UnityIgnoreTest();
void UnityMalloc_StartTest();
void UnityMalloc_EndTest();
int UnityFailureCount();
int UnityGetCommandLineOptions(int argc, char* argv[]);
void UnityConcludeFixtureTest();
void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
void UnityMalloc_StartTest(void);
void UnityMalloc_EndTest(void);
int UnityGetCommandLineOptions(int argc, const char* argv[]);
void UnityConcludeFixtureTest(void);
void UnityPointer_Set(void ** ptr, void * newValue);
void UnityPointer_UndoAllSets();
void UnityPointer_Init();
void UnityPointer_Set(void** ptr, void* newValue, UNITY_LINE_TYPE line);
void UnityPointer_UndoAllSets(void);
void UnityPointer_Init(void);
#ifndef UNITY_MAX_POINTERS
#define UNITY_MAX_POINTERS 5
#endif
void UnityAssertEqualPointer(const void * expected,
const void * actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
#ifdef __cplusplus
}
#endif
#endif /* UNITY_FIXTURE_INTERNALS_H_ */

View File

@@ -1,16 +1,47 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#ifndef UNITY_FIXTURE_MALLOC_OVERRIDES_H_
#define UNITY_FIXTURE_MALLOC_OVERRIDES_H_
#include <stddef.h>
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
/* Define this macro to remove the use of stdlib.h, malloc, and free.
* Many embedded systems do not have a heap or malloc/free by default.
* This internal unity_malloc() provides allocated memory deterministically from
* the end of an array only, unity_free() only releases from end-of-array,
* blocks are not coalesced, and memory not freed in LIFO order is stranded. */
#ifndef UNITY_INTERNAL_HEAP_SIZE_BYTES
#define UNITY_INTERNAL_HEAP_SIZE_BYTES 256
#endif
#endif
/* These functions are used by the Unity Fixture to allocate and release memory
* on the heap and can be overridden with platform-specific implementations.
* For example, when using FreeRTOS UNITY_FIXTURE_MALLOC becomes pvPortMalloc()
* and UNITY_FIXTURE_FREE becomes vPortFree(). */
#if !defined(UNITY_FIXTURE_MALLOC) || !defined(UNITY_FIXTURE_FREE)
#include <stdlib.h>
#define UNITY_FIXTURE_MALLOC(size) malloc(size)
#define UNITY_FIXTURE_FREE(ptr) free(ptr)
#else
extern void* UNITY_FIXTURE_MALLOC(size_t size);
extern void UNITY_FIXTURE_FREE(void* ptr);
#endif
#define malloc unity_malloc
#define calloc unity_calloc
#define realloc unity_realloc
#define free unity_free
void* unity_malloc(size_t size);
void* unity_calloc(size_t num, size_t size);
void* unity_realloc(void * oldMem, size_t size);
void unity_free(void * mem);
#endif /* UNITY_FIXTURE_MALLOC_OVERRIDES_H_ */

View File

@@ -0,0 +1,74 @@
CC = gcc
ifeq ($(shell uname -s), Darwin)
CC = clang
endif
#DEBUG = -O0 -g
CFLAGS += -std=c99 -pedantic -Wall -Wextra -Werror
CFLAGS += $(DEBUG)
DEFINES = -D UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar
SRC = ../src/unity_fixture.c \
../../../src/unity.c \
unity_fixture_Test.c \
unity_fixture_TestRunner.c \
unity_output_Spy.c \
main/AllTests.c
INC_DIR = -I../src -I../../../src/
BUILD_DIR = ../build
TARGET = ../build/fixture_tests.exe
all: default noStdlibMalloc 32bits
default: $(BUILD_DIR)
$(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_SUPPORT_64
@ echo "default build"
./$(TARGET)
32bits: $(BUILD_DIR)
$(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -m32
@ echo "32bits build"
./$(TARGET)
noStdlibMalloc: $(BUILD_DIR)
$(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_EXCLUDE_STDLIB_MALLOC
@ echo "build with noStdlibMalloc"
./$(TARGET)
C89: CFLAGS += -D UNITY_EXCLUDE_STDINT_H # C89 did not have type 'long long', <stdint.h>
C89: $(BUILD_DIR)
$(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -std=c89 && ./$(TARGET)
$(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_EXCLUDE_STDLIB_MALLOC -std=c89
./$(TARGET)
$(BUILD_DIR):
mkdir -p $(BUILD_DIR)
clean:
rm -f $(TARGET) $(BUILD_DIR)/*.gc*
cov: $(BUILD_DIR)
cd $(BUILD_DIR) && \
$(CC) $(DEFINES) $(foreach i, $(SRC), ../test/$(i)) $(INC_DIR) -o $(TARGET) -fprofile-arcs -ftest-coverage
rm -f $(BUILD_DIR)/*.gcda
./$(TARGET) > /dev/null ; ./$(TARGET) -v > /dev/null
cd $(BUILD_DIR) && \
gcov unity_fixture.c | head -3
grep '###' $(BUILD_DIR)/unity_fixture.c.gcov -C2 || true # Show uncovered lines
# These extended flags DO get included before any target build runs
CFLAGS += -Wbad-function-cast
CFLAGS += -Wcast-qual
CFLAGS += -Wconversion
CFLAGS += -Wformat=2
CFLAGS += -Wmissing-prototypes
CFLAGS += -Wold-style-definition
CFLAGS += -Wpointer-arith
CFLAGS += -Wshadow
CFLAGS += -Wstrict-overflow=5
CFLAGS += -Wstrict-prototypes
CFLAGS += -Wswitch-default
CFLAGS += -Wundef
CFLAGS += -Wno-error=undef # Warning only, this should not stop the build
CFLAGS += -Wunreachable-code
CFLAGS += -Wunused
CFLAGS += -fstrict-aliasing

View File

@@ -1,20 +1,21 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#include "unity_fixture.h"
static void runAllTests()
static void runAllTests(void)
{
RUN_TEST_GROUP(UnityFixture);
RUN_TEST_GROUP(UnityCommandOptions);
RUN_TEST_GROUP(LeakDetection)
RUN_TEST_GROUP(LeakDetection);
RUN_TEST_GROUP(InternalMalloc);
}
int main(int argc, char* argv[])
int main(int argc, const char* argv[])
{
return UnityMain(argc, argv, runAllTests);
}

View File

@@ -1,9 +1,9 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#include "unity_fixture.h"

View File

@@ -1,17 +1,15 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#include "unity_fixture.h"
#include "unity_output_Spy.h"
#include <stdlib.h>
#include <string.h>
extern UNITY_FIXTURE_T UnityFixture;
TEST_GROUP(UnityFixture);
TEST_SETUP(UnityFixture)
@@ -22,14 +20,13 @@ TEST_TEAR_DOWN(UnityFixture)
{
}
int my_int;
int* pointer1 = 0;
int* pointer2 = (int*)2;
int* pointer3 = (int*)3;
int int1;
int int2;
int int3;
int int4;
static int* pointer1 = 0;
static int* pointer2 = (int*)2;
static int* pointer3 = (int*)3;
static int int1;
static int int2;
static int int3;
static int int4;
TEST(UnityFixture, PointerSetting)
{
@@ -49,10 +46,12 @@ TEST(UnityFixture, PointerSetting)
TEST(UnityFixture, ForceMallocFail)
{
void* m;
void* mfails;
UnityMalloc_MakeMallocFailAfterCount(1);
void* m = malloc(10);
m = malloc(10);
CHECK(m);
void* mfails = malloc(10);
mfails = malloc(10);
TEST_ASSERT_POINTERS_EQUAL(0, mfails);
free(m);
}
@@ -76,9 +75,11 @@ TEST(UnityFixture, ReallocSameIsUnchanged)
TEST(UnityFixture, ReallocLargerNeeded)
{
void* m1 = malloc(10);
void* m2;
CHECK(m1);
strcpy((char*)m1, "123456789");
void* m2 = realloc(m1, 15);
CHECK(m1 != m2);
m2 = realloc(m1, 15);
/* CHECK(m1 != m2); //Depends on implementation */
STRCMP_EQUAL("123456789", m2);
free(m2);
}
@@ -101,14 +102,15 @@ TEST(UnityFixture, CallocFillsWithZero)
{
void* m = calloc(3, sizeof(char));
char* s = (char*)m;
CHECK(m);
TEST_ASSERT_BYTES_EQUAL(0, s[0]);
TEST_ASSERT_BYTES_EQUAL(0, s[1]);
TEST_ASSERT_BYTES_EQUAL(0, s[2]);
free(m);
}
char *p1;
char *p2;
static char *p1;
static char *p2;
TEST(UnityFixture, PointerSet)
{
@@ -119,7 +121,7 @@ TEST(UnityFixture, PointerSet)
p1 = &c1;
p2 = &c2;
UnityPointer_Init(10);
UnityPointer_Init();
UT_PTR_SET(p1, &newC1);
UT_PTR_SET(p2, &newC2);
TEST_ASSERT_POINTERS_EQUAL(&newC1, p1);
@@ -129,14 +131,35 @@ TEST(UnityFixture, PointerSet)
TEST_ASSERT_POINTERS_EQUAL(&c2, p2);
}
//------------------------------------------------------------
TEST(UnityFixture, FreeNULLSafety)
{
free(NULL);
}
TEST(UnityFixture, ConcludeTestIncrementsFailCount)
{
UNITY_UINT savedFails = Unity.TestFailures;
UNITY_UINT savedIgnores = Unity.TestIgnores;
UnityOutputCharSpy_Enable(1);
Unity.CurrentTestFailed = 1;
UnityConcludeFixtureTest(); /* Resets TestFailed for this test to pass */
Unity.CurrentTestIgnored = 1;
UnityConcludeFixtureTest(); /* Resets TestIgnored */
UnityOutputCharSpy_Enable(0);
TEST_ASSERT_EQUAL(savedFails + 1, Unity.TestFailures);
TEST_ASSERT_EQUAL(savedIgnores + 1, Unity.TestIgnores);
Unity.TestFailures = savedFails;
Unity.TestIgnores = savedIgnores;
}
/*------------------------------------------------------------ */
TEST_GROUP(UnityCommandOptions);
int savedVerbose;
int savedRepeat;
const char* savedName;
const char* savedGroup;
static int savedVerbose;
static unsigned int savedRepeat;
static const char* savedName;
static const char* savedGroup;
TEST_SETUP(UnityCommandOptions)
{
@@ -155,7 +178,7 @@ TEST_TEAR_DOWN(UnityCommandOptions)
}
static char* noOptions[] = {
static const char* noOptions[] = {
"testrunner.exe"
};
@@ -168,7 +191,7 @@ TEST(UnityCommandOptions, DefaultOptions)
TEST_ASSERT_EQUAL(1, UnityFixture.RepeatCount);
}
static char* verbose[] = {
static const char* verbose[] = {
"testrunner.exe",
"-v"
};
@@ -179,7 +202,7 @@ TEST(UnityCommandOptions, OptionVerbose)
TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
}
static char* group[] = {
static const char* group[] = {
"testrunner.exe",
"-g", "groupname"
};
@@ -190,7 +213,7 @@ TEST(UnityCommandOptions, OptionSelectTestByGroup)
STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
}
static char* name[] = {
static const char* name[] = {
"testrunner.exe",
"-n", "testname"
};
@@ -201,7 +224,7 @@ TEST(UnityCommandOptions, OptionSelectTestByName)
STRCMP_EQUAL("testname", UnityFixture.NameFilter);
}
static char* repeat[] = {
static const char* repeat[] = {
"testrunner.exe",
"-r", "99"
};
@@ -218,7 +241,7 @@ TEST(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount)
TEST_ASSERT_EQUAL(99, UnityFixture.RepeatCount);
}
static char* multiple[] = {
static const char* multiple[] = {
"testrunner.exe",
"-v",
"-g", "groupname",
@@ -235,7 +258,7 @@ TEST(UnityCommandOptions, MultipleOptions)
TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
}
static char* dashRNotLast[] = {
static const char* dashRNotLast[] = {
"testrunner.exe",
"-v",
"-g", "gggg",
@@ -252,14 +275,54 @@ TEST(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified)
TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
}
static const char* unknownCommand[] = {
"testrunner.exe",
"-v",
"-g", "groupname",
"-n", "testname",
"-r", "98",
"-z"
};
TEST(UnityCommandOptions, UnknownCommandIsIgnored)
{
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(9, unknownCommand));
TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
STRCMP_EQUAL("testname", UnityFixture.NameFilter);
TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
}
//------------------------------------------------------------
TEST(UnityCommandOptions, GroupOrNameFilterWithoutStringFails)
{
TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(3, unknownCommand));
TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(5, unknownCommand));
TEST_ASSERT_EQUAL(1, UnityMain(3, unknownCommand, NULL));
}
TEST(UnityCommandOptions, GroupFilterReallyFilters)
{
UNITY_UINT saved = Unity.NumberOfTests;
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(4, unknownCommand));
UnityIgnoreTest(NULL, "non-matching", NULL);
TEST_ASSERT_EQUAL(saved, Unity.NumberOfTests);
}
IGNORE_TEST(UnityCommandOptions, TestShouldBeIgnored)
{
TEST_FAIL_MESSAGE("This test should not run!");
}
/*------------------------------------------------------------ */
TEST_GROUP(LeakDetection);
TEST_SETUP(LeakDetection)
{
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
UnityOutputCharSpy_Create(200);
#else
UnityOutputCharSpy_Create(1000);
#endif
}
TEST_TEAR_DOWN(LeakDetection)
@@ -279,43 +342,202 @@ TEST_TEAR_DOWN(LeakDetection)
memcpy(Unity.AbortFrame, TestAbortFrame, sizeof(jmp_buf)); \
}
/* This tricky set of defines lets us see if we are using the Spy, returns 1 if true */
#ifdef __STDC_VERSION__
#if __STDC_VERSION__ >= 199901L
#define USING_SPY_AS(a) EXPAND_AND_USE_2ND(ASSIGN_VALUE(a), 0)
#define ASSIGN_VALUE(a) VAL_##a
#define VAL_UnityOutputCharSpy_OutputChar 0, 1
#define EXPAND_AND_USE_2ND(a, b) SECOND_PARAM(a, b, throwaway)
#define SECOND_PARAM(a, b, ...) b
#if USING_SPY_AS(UNITY_OUTPUT_CHAR)
#define USING_OUTPUT_SPY /* UNITY_OUTPUT_CHAR = UnityOutputCharSpy_OutputChar */
#endif
#endif /* >= 199901 */
#else /* __STDC_VERSION__ else */
#define UnityOutputCharSpy_OutputChar 42
#if UNITY_OUTPUT_CHAR == UnityOutputCharSpy_OutputChar /* Works if no -Wundef -Werror */
#define USING_OUTPUT_SPY
#endif
#undef UnityOutputCharSpy_OutputChar
#endif /* __STDC_VERSION__ */
TEST(LeakDetection, DetectsLeak)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE_MESSAGE("Build with '-D UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar' to enable tests");
#else
void* m = malloc(10);
TEST_ASSERT_NOT_NULL(m);
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
UnityMalloc_EndTest();
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "This test leaks!"));
free(m);
Unity.CurrentTestFailed = 0;
#endif
}
TEST(LeakDetection, BufferOverrunFoundDuringFree)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
void* m = malloc(10);
char* s = (char*)m;
TEST_ASSERT_NOT_NULL(m);
s[10] = (char)0xFF;
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
free(m);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
#endif
}
TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
void* m = malloc(10);
char* s = (char*)m;
TEST_ASSERT_NOT_NULL(m);
s[10] = (char)0xFF;
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
m = realloc(m, 100);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
#endif
}
TEST(LeakDetection, BufferGuardWriteFoundDuringFree)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
void* m = malloc(10);
char* s = (char*)m;
TEST_ASSERT_NOT_NULL(m);
s[-1] = (char)0x00; /* Will not detect 0 */
s[-2] = (char)0x01;
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
free(m);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
#endif
}
TEST(LeakDetection, BufferGuardWriteFoundDuringRealloc)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
void* m = malloc(10);
char* s = (char*)m;
TEST_ASSERT_NOT_NULL(m);
s[-1] = (char)0x0A;
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
m = realloc(m, 100);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
#endif
}
TEST(LeakDetection, PointerSettingMax)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
int i;
for (i = 0; i < UNITY_MAX_POINTERS; i++) UT_PTR_SET(pointer1, &int1);
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
UT_PTR_SET(pointer1, &int1);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Too many pointers set"));
#endif
}
/*------------------------------------------------------------ */
TEST_GROUP(InternalMalloc);
#define TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(first_mem_ptr, ptr) \
ptr = malloc(10); free(ptr); \
TEST_ASSERT_EQUAL_PTR_MESSAGE(first_mem_ptr, ptr, "Memory was stranded, free in LIFO order");
TEST_SETUP(InternalMalloc) { }
TEST_TEAR_DOWN(InternalMalloc) { }
TEST(InternalMalloc, MallocPastBufferFails)
{
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
void* n = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
free(m);
TEST_ASSERT_NOT_NULL(m);
TEST_ASSERT_NULL(n);
TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
#endif
}
TEST(InternalMalloc, CallocPastBufferFails)
{
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
void* m = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
void* n = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
free(m);
TEST_ASSERT_NOT_NULL(m);
TEST_ASSERT_NULL(n);
TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
#endif
}
TEST(InternalMalloc, MallocThenReallocGrowsMemoryInPlace)
{
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
void* n = realloc(m, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 9);
free(n);
TEST_ASSERT_NOT_NULL(m);
TEST_ASSERT_EQUAL(m, n);
TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
#endif
}
TEST(InternalMalloc, ReallocFailDoesNotFreeMem)
{
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
void* n1 = malloc(10);
void* out_of_mem = realloc(n1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
void* n2 = malloc(10);
free(n2);
if (out_of_mem == NULL) free(n1);
free(m);
TEST_ASSERT_NOT_NULL(m); /* Got a real memory location */
TEST_ASSERT_NULL(out_of_mem); /* The realloc should have failed */
TEST_ASSERT_NOT_EQUAL(n2, n1); /* If n1 != n2 then realloc did not free n1 */
TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n2);
#endif
}

View File

@@ -1,9 +1,9 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#include "unity_fixture.h"
@@ -18,6 +18,8 @@ TEST_GROUP_RUNNER(UnityFixture)
RUN_TEST_CASE(UnityFixture, ReallocSizeZeroFreesMemAndReturnsNullPointer);
RUN_TEST_CASE(UnityFixture, CallocFillsWithZero);
RUN_TEST_CASE(UnityFixture, PointerSet);
RUN_TEST_CASE(UnityFixture, FreeNULLSafety);
RUN_TEST_CASE(UnityFixture, ConcludeTestIncrementsFailCount);
}
TEST_GROUP_RUNNER(UnityCommandOptions)
@@ -30,6 +32,10 @@ TEST_GROUP_RUNNER(UnityCommandOptions)
RUN_TEST_CASE(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount);
RUN_TEST_CASE(UnityCommandOptions, MultipleOptions);
RUN_TEST_CASE(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified);
RUN_TEST_CASE(UnityCommandOptions, UnknownCommandIsIgnored);
RUN_TEST_CASE(UnityCommandOptions, GroupOrNameFilterWithoutStringFails);
RUN_TEST_CASE(UnityCommandOptions, GroupFilterReallyFilters);
RUN_TEST_CASE(UnityCommandOptions, TestShouldBeIgnored);
}
TEST_GROUP_RUNNER(LeakDetection)
@@ -37,4 +43,15 @@ TEST_GROUP_RUNNER(LeakDetection)
RUN_TEST_CASE(LeakDetection, DetectsLeak);
RUN_TEST_CASE(LeakDetection, BufferOverrunFoundDuringFree);
RUN_TEST_CASE(LeakDetection, BufferOverrunFoundDuringRealloc);
RUN_TEST_CASE(LeakDetection, BufferGuardWriteFoundDuringFree);
RUN_TEST_CASE(LeakDetection, BufferGuardWriteFoundDuringRealloc);
RUN_TEST_CASE(LeakDetection, PointerSettingMax);
}
TEST_GROUP_RUNNER(InternalMalloc)
{
RUN_TEST_CASE(InternalMalloc, MallocPastBufferFails);
RUN_TEST_CASE(InternalMalloc, CallocPastBufferFails);
RUN_TEST_CASE(InternalMalloc, MallocThenReallocGrowsMemoryInPlace);
RUN_TEST_CASE(InternalMalloc, ReallocFailDoesNotFreeMem);
}

View File

@@ -1,14 +1,15 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#include "unity_output_Spy.h"
#include "unity_fixture.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static int size;
@@ -18,34 +19,34 @@ static int spy_enable;
void UnityOutputCharSpy_Create(int s)
{
size = s;
size = (s > 0) ? s : 0;
count = 0;
spy_enable = 0;
buffer = malloc(size);
memset(buffer, 0, size);
buffer = malloc((size_t)size);
TEST_ASSERT_NOT_NULL_MESSAGE(buffer, "Internal malloc failed in Spy Create():" __FILE__);
memset(buffer, 0, (size_t)size);
}
void UnityOutputCharSpy_Destroy()
void UnityOutputCharSpy_Destroy(void)
{
size = 0;
free(buffer);
}
int UnityOutputCharSpy_OutputChar(int c)
void UnityOutputCharSpy_OutputChar(int c)
{
if (spy_enable)
{
if (count < (size-1))
buffer[count++] = c;
buffer[count++] = (char)c;
}
else
{
putchar(c);
}
return c;
}
const char * UnityOutputCharSpy_Get()
const char * UnityOutputCharSpy_Get(void)
{
return buffer;
}

View File

@@ -1,17 +1,17 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#ifndef D_unity_output_Spy_H
#define D_unity_output_Spy_H
void UnityOutputCharSpy_Create(int s);
void UnityOutputCharSpy_Destroy();
int UnityOutputCharSpy_OutputChar(int c);
const char * UnityOutputCharSpy_Get();
void UnityOutputCharSpy_Destroy(void);
void UnityOutputCharSpy_OutputChar(int c);
const char * UnityOutputCharSpy_Get(void);
void UnityOutputCharSpy_Enable(int enable);
#endif

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@@ -1,35 +0,0 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
C_COMPILER=gcc
TARGET_BASE = testunity
ifeq ($(OS),Windows_NT)
TARGET_EXTENSION=.exe
else
TARGET_EXTENSION=.out
endif
TARGET = $(TARGET_BASE)$(TARGET_EXTENSION)
OUT_FILE=-o $(TARGET)
SRC_FILES=src/unity.c test/testunity.c build/testunity_Runner.c
INC_DIRS=-Isrc
SYMBOLS=-DTEST -DUNITY_SUPPORT_64
ifeq ($(OS),Windows_NT)
CLEANUP = del /F /Q build\* && del /F /Q $(TARGET)
else
CLEANUP = rm -f build/*.o ; rm -f $(TARGET)
endif
all: clean default
default:
ruby auto/generate_test_runner.rb test/testunity.c build/testunity_Runner.c
$(C_COMPILER) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES) $(OUT_FILE)
$(TARGET)
clean:
$(CLEANUP)

View File

@@ -1,59 +0,0 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
UNITY_ROOT = File.expand_path(File.dirname(__FILE__)) + '/'
require 'rake'
require 'rake/clean'
require 'rake/testtask'
require UNITY_ROOT + 'rakefile_helper'
TEMP_DIRS = [
File.join(UNITY_ROOT, 'build')
]
TEMP_DIRS.each do |dir|
directory(dir)
CLOBBER.include(dir)
end
task :prepare_for_tests => TEMP_DIRS
include RakefileHelpers
# Load default configuration, for now
DEFAULT_CONFIG_FILE = 'gcc_32.yml'
configure_toolchain(DEFAULT_CONFIG_FILE)
desc "Test unity with its own unit tests"
task :unit => [:prepare_for_tests] do
run_tests get_unit_test_files
end
Rake::TestTask.new(:scripts) do |t|
t.pattern = 'test/test_*.rb'
t.verbose = true
end
desc "Generate test summary"
task :summary do
report_summary
end
desc "Build and test Unity"
task :all => [:clean, :prepare_for_tests, :scripts, :unit, :summary]
task :default => [:clobber, :all]
task :ci => [:no_color, :default]
task :cruise => [:no_color, :default]
desc "Load configuration"
task :config, :config_file do |t, args|
configure_toolchain(args[:config_file])
end
task :no_color do
$colour_output = false
end

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@@ -1,240 +0,0 @@
# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
require 'yaml'
require 'fileutils'
require UNITY_ROOT + 'auto/unity_test_summary'
require UNITY_ROOT + 'auto/generate_test_runner'
require UNITY_ROOT + 'auto/colour_reporter'
module RakefileHelpers
C_EXTENSION = '.c'
def load_configuration(config_file)
unless ($configured)
$cfg_file = "targets/#{config_file}" unless (config_file =~ /[\\|\/]/)
$cfg = YAML.load(File.read($cfg_file))
$colour_output = false unless $cfg['colour']
$configured = true if (config_file != DEFAULT_CONFIG_FILE)
end
end
def configure_clean
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
end
def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
config_file += '.yml' unless config_file =~ /\.yml$/
config_file = config_file unless config_file =~ /[\\|\/]/
load_configuration(config_file)
configure_clean
end
def get_unit_test_files
path = $cfg['compiler']['unit_tests_path'] + 'test*' + C_EXTENSION
path.gsub!(/\\/, '/')
FileList.new(path)
end
def get_local_include_dirs
include_dirs = $cfg['compiler']['includes']['items'].dup
include_dirs.delete_if {|dir| dir.is_a?(Array)}
return include_dirs
end
def extract_headers(filename)
includes = []
lines = File.readlines(filename)
lines.each do |line|
m = line.match(/^\s*#include\s+\"\s*(.+\.[hH])\s*\"/)
if not m.nil?
includes << m[1]
end
end
return includes
end
def find_source_file(header, paths)
paths.each do |dir|
src_file = dir + header.ext(C_EXTENSION)
if (File.exists?(src_file))
return src_file
end
end
return nil
end
def tackit(strings)
if strings.is_a?(Array)
result = "\"#{strings.join}\""
else
result = strings
end
return result
end
def squash(prefix, items)
result = ''
items.each { |item| result += " #{prefix}#{tackit(item)}" }
return result
end
def build_compiler_fields
command = tackit($cfg['compiler']['path'])
if $cfg['compiler']['defines']['items'].nil?
defines = ''
else
defines = squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'])
end
options = squash('', $cfg['compiler']['options'])
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :defines => defines, :options => options, :includes => includes}
end
def compile(file, defines=[])
compiler = build_compiler_fields
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " +
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}"
obj_file = "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
execute(cmd_str + obj_file)
return obj_file
end
def build_linker_fields
command = tackit($cfg['linker']['path'])
if $cfg['linker']['options'].nil?
options = ''
else
options = squash('', $cfg['linker']['options'])
end
if ($cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?)
includes = ''
else
includes = squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :options => options, :includes => includes}
end
def link_it(exe_name, obj_list)
linker = build_linker_fields
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
(obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
execute(cmd_str)
end
def build_simulator_fields
return nil if $cfg['simulator'].nil?
if $cfg['simulator']['path'].nil?
command = ''
else
command = (tackit($cfg['simulator']['path']) + ' ')
end
if $cfg['simulator']['pre_support'].nil?
pre_support = ''
else
pre_support = squash('', $cfg['simulator']['pre_support'])
end
if $cfg['simulator']['post_support'].nil?
post_support = ''
else
post_support = squash('', $cfg['simulator']['post_support'])
end
return {:command => command, :pre_support => pre_support, :post_support => post_support}
end
def execute(command_string, verbose=true)
report command_string
output = `#{command_string}`.chomp
report(output) if (verbose && !output.nil? && (output.length > 0))
if $?.exitstatus != 0
raise "Command failed. (Returned #{$?.exitstatus})"
end
return output
end
def report_summary
summary = UnityTestSummary.new
summary.set_root_path(UNITY_ROOT )
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
results_glob.gsub!(/\\/, '/')
results = Dir[results_glob]
summary.set_targets(results)
summary.run
end
def run_tests(test_files)
report 'Running Unity system tests...'
# Tack on TEST define for compiling unit tests
load_configuration($cfg_file)
test_defines = ['TEST']
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
$cfg['compiler']['defines']['items'] << 'TEST'
include_dirs = get_local_include_dirs
# Build and execute each unit test
test_files.each do |test|
obj_list = []
# Detect dependencies and build required modules
extract_headers(test).each do |header|
# Compile corresponding source file if it exists
src_file = find_source_file(header, include_dirs)
if !src_file.nil?
obj_list << compile(src_file, test_defines)
end
end
# Build the test runner (generate if configured to do so)
test_base = File.basename(test, C_EXTENSION)
runner_name = test_base + '_Runner.c'
runner_path = ''
if $cfg['compiler']['runner_path'].nil?
runner_path = $cfg['compiler']['build_path'] + runner_name
else
runner_path = $cfg['compiler']['runner_path'] + runner_name
end
options = $cfg[:unity]
options[:use_param_tests] = (test =~ /parameterized/) ? true : false
UnityTestRunnerGenerator.new(options).run(test, runner_path)
obj_list << compile(runner_path, test_defines)
# Build the test module
obj_list << compile(test, test_defines)
# Link the test executable
link_it(test_base, obj_list)
# Execute unit test and generate results file
simulator = build_simulator_fields
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
if simulator.nil?
cmd_str = executable
else
cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
output = execute(cmd_str)
test_results = $cfg['compiler']['build_path'] + test_base
if output.match(/OK$/m).nil?
test_results += '.testfail'
else
test_results += '.testpass'
end
File.open(test_results, 'w') { |f| f.print output }
end
end
end

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118
120

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@@ -1,2 +1,2 @@
2.1.0
2.4.1

File diff suppressed because it is too large Load Diff

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@@ -1,232 +1,339 @@
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#ifndef UNITY_FRAMEWORK_H
#define UNITY_FRAMEWORK_H
#define UNITY
#include "unity_internals.h"
//-------------------------------------------------------
// Configuration Options
//-------------------------------------------------------
// Integers
// - Unity assumes 32 bit integers by default
// - If your compiler treats ints of a different size, define UNITY_INT_WIDTH
// Floats
// - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
// - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
// - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
// - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf)
// - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons
// - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default)
// - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE
// - define UNITY_DOUBLE_TYPE to specify something other than double
// - define UNITY_DOUBLE_VERBOSE to print floating point values in errors (uses sprintf)
// Output
// - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
// Optimization
// - by default, line numbers are stored in unsigned shorts. Define UNITY_LINE_TYPE with a different type if your files are huge
// - by default, test and failure counters are unsigned shorts. Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests.
// Test Cases
// - define UNITY_SUPPORT_TEST_CASES to include the TEST_CASE macro, though really it's mostly about the runner generator script
// Parameterized Tests
// - you'll want to create a define of TEST_CASE(...) which basically evaluates to nothing
//-------------------------------------------------------
// Test Running Macros
//-------------------------------------------------------
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
#ifndef RUN_TEST
#define RUN_TEST(func, line_num) UnityDefaultTestRun(func, #func, line_num)
#endif
#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------
#define TEST_FAIL_MESSAGE(message) UNITY_TEST_FAIL(__LINE__, message)
#define TEST_FAIL() UNITY_TEST_FAIL(__LINE__, NULL)
#define TEST_IGNORE_MESSAGE(message) UNITY_TEST_IGNORE(__LINE__, message)
#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL)
#define TEST_ONLY()
//-------------------------------------------------------
// Test Asserts (simple)
//-------------------------------------------------------
//Boolean
#define TEST_ASSERT(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expression Evaluated To FALSE")
#define TEST_ASSERT_TRUE(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expected TRUE Was FALSE")
#define TEST_ASSERT_UNLESS(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expression Evaluated To TRUE")
#define TEST_ASSERT_FALSE(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expected FALSE Was TRUE")
#define TEST_ASSERT_NULL(pointer) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, " Expected NULL")
#define TEST_ASSERT_NOT_NULL(pointer) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, " Expected Non-NULL")
//Integers (of all sizes)
#define TEST_ASSERT_EQUAL_INT(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal")
#define TEST_ASSERT_EQUAL_UINT(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX8(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX16(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX32(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX64(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS(mask, expected, actual) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS_HIGH(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS_LOW(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, NULL)
#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, NULL)
#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, NULL)
//Integer Ranges (of all sizes)
#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_UINT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, NULL)
//Structs and Strings
#define TEST_ASSERT_EQUAL_PTR(expected, actual) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING(expected, actual) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, NULL)
//Arrays
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, NULL)
//Floating Point (If Enabled)
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
//Double (If Enabled)
#define TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_DOUBLE(expected, actual) UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, __LINE__, NULL)
//-------------------------------------------------------
// Test Asserts (with additional messages)
//-------------------------------------------------------
//Boolean
#define TEST_ASSERT_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message)
#define TEST_ASSERT_TRUE_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message)
#define TEST_ASSERT_UNLESS_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message)
#define TEST_ASSERT_FALSE_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message)
#define TEST_ASSERT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, message)
#define TEST_ASSERT_NOT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, message)
//Integers (of all sizes)
#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message)
#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, message)
#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, message)
#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, message)
//Integer Ranges (of all sizes)
#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_UINT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, message)
//Structs and Strings
#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, message)
//Arrays
#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_PTR_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, message)
//Floating Point (If Enabled)
#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, message)
//Double (If Enabled)
#define TEST_ASSERT_DOUBLE_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_DOUBLE_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, __LINE__, message)
#endif
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#ifndef UNITY_FRAMEWORK_H
#define UNITY_FRAMEWORK_H
#define UNITY
#ifdef __cplusplus
extern "C"
{
#endif
#include "unity_internals.h"
void setUp(void);
void tearDown(void);
/*-------------------------------------------------------
* Configuration Options
*-------------------------------------------------------
* All options described below should be passed as a compiler flag to all files using Unity. If you must add #defines, place them BEFORE the #include above.
* Integers/longs/pointers
* - Unity attempts to automatically discover your integer sizes
* - define UNITY_EXCLUDE_STDINT_H to stop attempting to look in <stdint.h>
* - define UNITY_EXCLUDE_LIMITS_H to stop attempting to look in <limits.h>
* - If you cannot use the automatic methods above, you can force Unity by using these options:
* - define UNITY_SUPPORT_64
* - set UNITY_INT_WIDTH
* - set UNITY_LONG_WIDTH
* - set UNITY_POINTER_WIDTH
* Floats
* - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
* - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
* - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
* - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons
* - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default)
* - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE
* - define UNITY_DOUBLE_TYPE to specify something other than double
* - define UNITY_EXCLUDE_FLOAT_PRINT to trim binary size, won't print floating point values in errors
* Output
* - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
* - define UNITY_DIFFERENTIATE_FINAL_FAIL to print FAILED (vs. FAIL) at test end summary - for automated search for failure
* Optimization
* - by default, line numbers are stored in unsigned shorts. Define UNITY_LINE_TYPE with a different type if your files are huge
* - by default, test and failure counters are unsigned shorts. Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests.
* Test Cases
* - define UNITY_SUPPORT_TEST_CASES to include the TEST_CASE macro, though really it's mostly about the runner generator script
* Parameterized Tests
* - you'll want to create a define of TEST_CASE(...) which basically evaluates to nothing
* Tests with Arguments
* - you'll want to define UNITY_USE_COMMAND_LINE_ARGS if you have the test runner passing arguments to Unity
*-------------------------------------------------------
* Basic Fail and Ignore
*-------------------------------------------------------*/
#define TEST_FAIL_MESSAGE(message) UNITY_TEST_FAIL(__LINE__, (message))
#define TEST_FAIL() UNITY_TEST_FAIL(__LINE__, NULL)
#define TEST_IGNORE_MESSAGE(message) UNITY_TEST_IGNORE(__LINE__, (message))
#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL)
#define TEST_ONLY()
/* It is not necessary for you to call PASS. A PASS condition is assumed if nothing fails.
* This method allows you to abort a test immediately with a PASS state, ignoring the remainder of the test. */
#define TEST_PASS() TEST_ABORT()
/* This macro does nothing, but it is useful for build tools (like Ceedling) to make use of this to figure out
* which files should be linked to in order to perform a test. Use it like TEST_FILE("sandwiches.c") */
#define TEST_FILE(a)
/*-------------------------------------------------------
* Test Asserts (simple)
*-------------------------------------------------------*/
/* Boolean */
#define TEST_ASSERT(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expression Evaluated To FALSE")
#define TEST_ASSERT_TRUE(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expected TRUE Was FALSE")
#define TEST_ASSERT_UNLESS(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expression Evaluated To TRUE")
#define TEST_ASSERT_FALSE(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expected FALSE Was TRUE")
#define TEST_ASSERT_NULL(pointer) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, " Expected NULL")
#define TEST_ASSERT_NOT_NULL(pointer) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, " Expected Non-NULL")
/* Integers (of all sizes) */
#define TEST_ASSERT_EQUAL_INT(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal")
#define TEST_ASSERT_EQUAL_UINT(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX8(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX16(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX32(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX64(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS(mask, expected, actual) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS_HIGH(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(-1), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS_LOW(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(0), (actual), __LINE__, NULL)
#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(-1), (actual), __LINE__, NULL)
#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(0), (actual), __LINE__, NULL)
/* Integer Ranges (of all sizes) */
#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_INT8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_INT16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_INT32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_INT64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_UINT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_UINT8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_UINT16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_UINT32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_UINT64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_HEX_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_HEX8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_HEX16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_HEX32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_HEX64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
/* Structs and Strings */
#define TEST_ASSERT_EQUAL_PTR(expected, actual) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING(expected, actual) UNITY_TEST_ASSERT_EQUAL_STRING((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, NULL)
/* Arrays */
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, NULL)
/* Arrays Compared To Single Value */
#define TEST_ASSERT_EACH_EQUAL_INT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_INT8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT8((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_INT16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT16((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT32((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_INT64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT64((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_UINT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_UINT8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT8((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_UINT16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT16((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_UINT32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT32((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_UINT64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT64((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_HEX(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_HEX8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX8((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_HEX16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX16((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_HEX32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_HEX64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX64((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_PTR(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_PTR((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_STRING(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_STRING((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_MEMORY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY((expected), (actual), (len), (num_elements), __LINE__, NULL)
/* Floating Point (If Enabled) */
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_NEG_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NAN((actual), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_DETERMINATE(actual) UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE((actual), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_NOT_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN((actual), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE((actual), __LINE__, NULL)
/* Double (If Enabled) */
#define TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_DOUBLE(expected, actual) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_NEG_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NAN((actual), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE((actual), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_NOT_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, NULL)
/*-------------------------------------------------------
* Test Asserts (with additional messages)
*-------------------------------------------------------*/
/* Boolean */
#define TEST_ASSERT_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, (message))
#define TEST_ASSERT_TRUE_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, (message))
#define TEST_ASSERT_UNLESS_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, (message))
#define TEST_ASSERT_FALSE_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, (message))
#define TEST_ASSERT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, (message))
#define TEST_ASSERT_NOT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, (message))
/* Integers (of all sizes) */
#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, (message))
#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_UINT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_UINT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_UINT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_UINT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_HEX64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(-1), (actual), __LINE__, (message))
#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(0), (actual), __LINE__, (message))
#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(-1), (actual), __LINE__, (message))
#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(0), (actual), __LINE__, (message))
/* Integer Ranges (of all sizes) */
#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_INT8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT8_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_INT16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT16_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_INT32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT32_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_INT64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT64_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_UINT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_UINT8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT8_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_UINT16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT16_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_UINT32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT32_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_UINT64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT64_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_HEX_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_HEX8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX8_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_HEX16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX16_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_HEX32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_HEX64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX64_WITHIN((delta), (expected), (actual), __LINE__, (message))
/* Structs and Strings */
#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_STRING((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, (message))
#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, (message))
/* Arrays */
#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_UINT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_UINT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_UINT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_UINT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_HEX8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_HEX64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_PTR_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, (message))
/* Arrays Compared To Single Value*/
#define TEST_ASSERT_EACH_EQUAL_INT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_INT8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT8((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_INT16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT16((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_INT32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT32((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_INT64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT64((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_UINT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_UINT8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT8((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_UINT16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT16((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_UINT32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT32((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_UINT64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT64((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_HEX32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_HEX8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX8((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_HEX16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX16((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_HEX32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_HEX64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX64((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_PTR_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_PTR((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_STRING_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_STRING((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_MEMORY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY((expected), (actual), (len), (num_elements), __LINE__, (message))
/* Floating Point (If Enabled) */
#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_FLOAT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_INF((actual), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF((actual), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NAN((actual), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE((actual), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_NOT_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF((actual), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF((actual), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN((actual), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE((actual), __LINE__, (message))
/* Double (If Enabled) */
#define TEST_ASSERT_DOUBLE_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_DOUBLE_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_DOUBLE_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_INF((actual), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF((actual), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NAN((actual), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE((actual), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_NOT_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF((actual), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF((actual), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, (message))
/* end of UNITY_FRAMEWORK_H */
#ifdef __cplusplus
}
#endif
#endif

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58
test/.rubocop.yml Normal file
View File

@@ -0,0 +1,58 @@
# This is the configuration used to check the rubocop source code.
#inherit_from: .rubocop_todo.yml
AllCops:
TargetRubyVersion: 2.1
# These are areas where ThrowTheSwitch's coding style diverges from the Ruby standard
Style/SpecialGlobalVars:
EnforcedStyle: use_perl_names
Style/FormatString:
Enabled: false
Style/GlobalVars:
Enabled: false
Style/RegexpLiteral:
AllowInnerSlashes: true
Style/HashSyntax:
EnforcedStyle: no_mixed_keys
# This is disabled because it seems to get confused over nested hashes
Style/AlignHash:
Enabled: false
EnforcedHashRocketStyle: table
EnforcedColonStyle: table
# We purposefully use these insecure features because they're what makes Ruby awesome
Security/Eval:
Enabled: false
Security/YAMLLoad:
Enabled: false
# At this point, we're not ready to enforce inline documentation requirements
Style/Documentation:
Enabled: false
Style/DocumentationMethod:
Enabled: false
# At this point, we're not ready to enforce any metrics
Metrics/AbcSize:
Enabled: false
Metrics/BlockLength:
Enabled: false
Metrics/BlockNesting:
Enabled: false
Metrics/ClassLength:
Enabled: false
Metrics/CyclomaticComplexity:
Enabled: false
Metrics/LineLength:
Enabled: false
Metrics/MethodLength:
Enabled: false
Metrics/ModuleLength:
Enabled: false
Metrics/ParameterLists:
Enabled: false
Metrics/PerceivedComplexity:
Enabled: false

63
test/Makefile Normal file
View File

@@ -0,0 +1,63 @@
CC = gcc
ifeq ($(shell uname -s), Darwin)
CC = clang
endif
ifeq ($(findstring clang, $(CC)), clang)
E = -Weverything
CFLAGS += $E -Wno-unknown-warning-option -Wno-missing-prototypes
CFLAGS += -Wno-unused-macros -Wno-padded -Wno-missing-noreturn
endif
CFLAGS += -std=c99 -pedantic -Wall -Wextra -Wconversion -Werror
CFLAGS += -Wno-switch-enum -Wno-double-promotion
CFLAGS += -Wbad-function-cast -Wcast-qual -Wold-style-definition -Wshadow -Wstrict-overflow \
-Wstrict-prototypes -Wswitch-default -Wundef
#DEBUG = -O0 -g
CFLAGS += $(DEBUG)
DEFINES = -D UNITY_OUTPUT_CHAR=putcharSpy
DEFINES += -D UNITY_SUPPORT_64 -D UNITY_INCLUDE_DOUBLE
SRC = ../src/unity.c tests/testunity.c build/testunityRunner.c
INC_DIR = -I ../src
COV_FLAGS = -fprofile-arcs -ftest-coverage -I ../../src
BUILD_DIR = build
TARGET = build/testunity-cov.exe
# To generate coverage, call 'make -s', the default target runs.
# For verbose output of all the tests, run 'make test'.
default: coverage
.PHONY: default coverage test clean
coverage: DEFINES += -D UNITY_NO_WEAK
coverage: $(BUILD_DIR)/testunityRunner.c
cd $(BUILD_DIR) && \
$(CC) $(CFLAGS) $(DEFINES) $(foreach i,$(SRC), ../$i) $(COV_FLAGS) -o ../$(TARGET)
rm -f $(BUILD_DIR)/*.gcda
./$(TARGET) | grep 'Tests\|]]]' -A1
cd $(BUILD_DIR) && \
gcov unity.c | head -3
grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
test: $(BUILD_DIR)/testunityRunner.c
$(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC) -o $(TARGET)
./$(TARGET)
# Compile only, for testing that preprocessor detection works
UNITY_C_ONLY =-c ../src/unity.c -o $(BUILD_DIR)/unity.o
intDetection:
$(CC) $(CFLAGS) $(INC_DIR) $(UNITY_C_ONLY) -D UNITY_EXCLUDE_STDINT_H
$(CC) $(CFLAGS) $(INC_DIR) $(UNITY_C_ONLY) -D UNITY_EXCLUDE_LIMITS_H
$(BUILD_DIR)/testunityRunner.c: tests/testunity.c | $(BUILD_DIR)
awk $(AWK_SCRIPT) tests/testunity.c > $@
AWK_SCRIPT=\
'/^void test/{ declarations[d++]=$$0; gsub(/\(?void\)? ?/,""); tests[t++]=$$0; line[u++]=NR } \
END{ print "\#include \"unity.h\" /* Autogenerated by awk in Makefile */" ; \
for (i=0; i<d; i++) { print declarations[i] ";" } \
print "int main(void)\n{\n UnityBegin(\"" FILENAME "\");" ; \
for (i=0; i<t; i++) { print " RUN_TEST(" tests[i] ", " line[i] ");" } \
print " return UNITY_END();\n}" }'
$(BUILD_DIR):
mkdir -p $(BUILD_DIR)
clean:
rm -f $(TARGET) $(BUILD_DIR)/*.gc* $(BUILD_DIR)/testunityRunner.c

View File

@@ -1,54 +1,61 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Test Reset Option=====
void resetTest()
{
tearDown();
setUp();
}
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
return (UnityEnd());
}
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheThirdThingToTest, 53);
RUN_TEST(test_TheFourthThingToTest, 58);
return (UnityEnd());
}

View File

@@ -1,50 +1,57 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Test Reset Option=====
void resetTest()
{
tearDown();
setUp();
}
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
return (UnityEnd());
}
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheThirdThingToTest, 53);
RUN_TEST(test_TheFourthThingToTest, 58);
return (UnityEnd());
}

View File

@@ -0,0 +1,55 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "testsample_head1.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheThirdThingToTest, 53);
RUN_TEST(test_TheFourthThingToTest, 58);
return (UnityEnd());
}

View File

@@ -0,0 +1,15 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
#ifndef _TESTSAMPLE_HEAD1_H
#define _TESTSAMPLE_HEAD1_H
#include "unity.h"
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
void test_TheFirstThingToTest(void);
void test_TheSecondThingToTest(void);
void test_TheThirdThingToTest(void);
void test_TheFourthThingToTest(void);
#endif

View File

@@ -1,76 +1,80 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
CMock_Init(); \
setUp(); \
TestFunc(); \
CMock_Verify(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
CMock_Destroy(); \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
//=======Test Reset Option=====
void resetTest()
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
return (UnityEnd());
}
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

View File

@@ -1,72 +1,76 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
CMock_Init(); \
setUp(); \
TestFunc(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
//=======Test Reset Option=====
void resetTest()
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
return (UnityEnd());
}
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

View File

@@ -0,0 +1,75 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "testsample_mock_head1.h"
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

View File

@@ -0,0 +1,13 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
#ifndef _TESTSAMPLE_MOCK_HEAD1_H
#define _TESTSAMPLE_MOCK_HEAD1_H
#include "unity.h"
#include "cmock.h"
#include "funky.h"
#include <setjmp.h>
void test_TheFirstThingToTest(void);
void test_TheSecondThingToTest(void);
#endif

View File

@@ -1,85 +1,89 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
CMock_Init(); \
setUp(); \
TestFunc(); \
CMock_Verify(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
CMock_Destroy(); \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include "cmock.h"
#include "one.h"
#include "two.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "Mockstanky.h"
int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
static void CMock_Init(void)
{
GlobalExpectCount = 0;
GlobalVerifyOrder = 0;
GlobalOrderError = NULL;
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
//=======Test Reset Option=====
void resetTest()
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
return (UnityEnd());
}
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "one.h"
#include "two.h"
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
GlobalExpectCount = 0;
GlobalVerifyOrder = 0;
GlobalOrderError = NULL;
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

View File

@@ -1,85 +1,89 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
CMock_Init(); \
setUp(); \
TestFunc(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
//=======Suite Setup=====
static int suite_setup(void)
{
a_custom_setup();
}
//=======Suite Teardown=====
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
//=======Test Reset Option=====
void resetTest()
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
//=======MAIN=====
int main(void)
{
suite_setup();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
return suite_teardown(UnityEnd());
}
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
suite_setup();
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return suite_teardown(UnityEnd());
}

View File

@@ -1,73 +1,77 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \
Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
CMock_Init(); \
setUp(); \
TestFunc(__VA_ARGS__); \
CMock_Verify(); \
} \
CMock_Destroy(); \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
//=======Test Reset Option=====
void resetTest()
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
return (UnityEnd());
}
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \
Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(__VA_ARGS__); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

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