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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 00:15:58 +01:00

Added ability to finish test immediately with a pass condition by using TEST_PASS

This commit is contained in:
Mark VanderVoord
2016-02-24 16:00:55 -05:00
parent 3a775ccd70
commit 433ee63575
2 changed files with 10 additions and 0 deletions

View File

@@ -68,6 +68,10 @@ void tearDown(void);
#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL)
#define TEST_ONLY()
//It is not necessary for you to call PASS. A PASS condition is assumed if nothing fails.
//This method allows you to abort a test immediately with a PASS state, ignoring the remainder of the test.
#define TEST_PASS() longjmp(Unity.AbortFrame, 1)
//-------------------------------------------------------
// Test Asserts (simple)
//-------------------------------------------------------

View File

@@ -110,6 +110,12 @@ void testUnitySizeInitializationReminder(void)
TEST_ASSERT_EQUAL_MESSAGE(sizeof(_Expected_Unity), sizeof(Unity), message);
}
void testPassShouldEndImmediatelyWithPass(void)
{
TEST_PASS();
TEST_FAIL_MESSAGE("We should have passed already and finished this test");
}
void testTrue(void)
{
TEST_ASSERT(1);