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Added ability to finish test immediately with a pass condition by using TEST_PASS
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@@ -68,6 +68,10 @@ void tearDown(void);
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#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL)
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#define TEST_ONLY()
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//It is not necessary for you to call PASS. A PASS condition is assumed if nothing fails.
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//This method allows you to abort a test immediately with a PASS state, ignoring the remainder of the test.
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#define TEST_PASS() longjmp(Unity.AbortFrame, 1)
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//-------------------------------------------------------
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// Test Asserts (simple)
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//-------------------------------------------------------
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@@ -110,6 +110,12 @@ void testUnitySizeInitializationReminder(void)
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TEST_ASSERT_EQUAL_MESSAGE(sizeof(_Expected_Unity), sizeof(Unity), message);
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}
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void testPassShouldEndImmediatelyWithPass(void)
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{
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TEST_PASS();
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TEST_FAIL_MESSAGE("We should have passed already and finished this test");
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}
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void testTrue(void)
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{
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TEST_ASSERT(1);
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