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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 08:25:58 +01:00

Merge pull request #123 from trianglee/ignored_tests_counted

Bug fix - ignored tests were incorrectly counted when not selected for running. (Thanks!)
This commit is contained in:
Mark VanderVoord
2015-07-14 15:27:48 -04:00
3 changed files with 13 additions and 10 deletions

View File

@@ -115,15 +115,18 @@ void UnityTestRunner(unityfunction* setup,
}
}
void UnityIgnoreTest(const char * printableName)
void UnityIgnoreTest(const char * printableName, const char * group, const char * name)
{
Unity.NumberOfTests++;
Unity.CurrentTestIgnored = 1;
if (!UnityFixture.Verbose)
UNITY_OUTPUT_CHAR('!');
else
UnityPrint(printableName);
UnityConcludeFixtureTest();
if (testSelected(name) && groupSelected(group))
{
Unity.NumberOfTests++;
Unity.CurrentTestIgnored = 1;
if (!UnityFixture.Verbose)
UNITY_OUTPUT_CHAR('!');
else
UnityPrint(printableName);
UnityConcludeFixtureTest();
}
}

View File

@@ -45,7 +45,7 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
void TEST_##group##_##name##_run(void);\
void TEST_##group##_##name##_run(void)\
{\
UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")");\
UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")", TEST_GROUP_##group, #name);\
}\
void TEST_##group##_##name##_(void)

View File

@@ -25,7 +25,7 @@ void UnityTestRunner(unityfunction * setup,
const char * name,
const char * file, int line);
void UnityIgnoreTest(const char * printableName);
void UnityIgnoreTest(const char * printableName, const char * group, const char * name);
void UnityMalloc_StartTest(void);
void UnityMalloc_EndTest(void);
int UnityFailureCount(void);