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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 00:15:58 +01:00

Always run the tearDown() even if test is ignored

This commit is contained in:
jsalling
2016-12-05 21:21:03 -06:00
parent 0603c1cf1e
commit 65e401f3de
3 changed files with 6 additions and 2 deletions

View File

@@ -276,7 +276,7 @@ class UnityTestRunnerGenerator
output.puts(" TestFunc(#{va_args2}); \\")
output.puts(" } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, \"Unhandled Exception!\"); } \\") if cexception
output.puts(" } \\")
output.puts(" if (TEST_PROTECT() && !TEST_IS_IGNORED) \\")
output.puts(" if (TEST_PROTECT()) \\")
output.puts(" { \\")
output.puts(" #{@options[:teardown_name]}(); \\")
output.puts(" CMock_Verify(); \\") unless (used_mocks.empty?)

View File

@@ -1275,7 +1275,7 @@ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int
setUp();
Func();
}
if (TEST_PROTECT() && !(Unity.CurrentTestIgnored))
if (TEST_PROTECT())
{
tearDown();
}

View File

@@ -67,7 +67,11 @@ void tearDown(void)
{
endPutcharSpy(); /* Stop suppressing test output */
if (SetToOneToFailInTearDown == 1)
{
/* These will be skipped internally if already failed/ignored */
TEST_FAIL_MESSAGE("<= Failed in tearDown");
TEST_IGNORE_MESSAGE("<= Ignored in tearDown");
}
if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
{
UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");