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Fixed a unity_fixture bug that prevented IGNORE_TEST from properly counting ignored tests.
More details here: http://forums.pragprog.com/forums/123/topics/10126
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@@ -117,6 +117,7 @@ void UnityIgnoreTest()
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Unity.NumberOfTests++;
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Unity.CurrentTestIgnored = 1;
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UNITY_OUTPUT_CHAR('!');
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UnityConcludeFixtureTest();
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}
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