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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 00:15:58 +01:00

100% code coverage for Unity project

Add test for failure count and UnityEnd return value
 Cover printing escape codes with length parameter
 Full statement coverage
This commit is contained in:
jsalling
2016-05-03 21:58:29 -05:00
parent bff491c73c
commit c5238adab2
2 changed files with 16 additions and 3 deletions

View File

@@ -235,8 +235,8 @@ void tearDown(void);
//Structs and Strings
#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_STRING((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, (message))
#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, (message))
#define TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, (message))
#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, (message))
//Arrays
#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))

View File

@@ -1370,7 +1370,7 @@ void testNotEqualString4(void)
void testNotEqualStringLen4(void)
{
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_STRING_LEN("bar\r", "bar\n", 4);
TEST_ASSERT_EQUAL_STRING_LEN("\r\x16", "bar\n", 4);
VERIFY_FAILS_END
}
@@ -2260,6 +2260,19 @@ int putcharSpy(int c)
return c;
}
void testFailureCountIncrementsAndIsReturnedAtEnd(void)
{
Unity.CurrentTestFailed = 1;
startPutcharSpy(); // Suppress output
UnityConcludeTest();
TEST_ASSERT_EQUAL(1, Unity.TestFailures);
int failures = UnityEnd();
Unity.TestFailures--;
endPutcharSpy();
TEST_ASSERT_EQUAL(1, failures);
}
#define TEST_ASSERT_EQUAL_PRINT_NUMBERS(expected, actual) { \
startPutcharSpy(); UnityPrintNumber((actual)); endPutcharSpy(); \
TEST_ASSERT_EQUAL_STRING((expected), getBufferPutcharSpy()); \