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https://github.com/ThrowTheSwitch/Unity.git
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unity_fixture_internals.h should no be declaring functions without arguments. shame!
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@@ -16,7 +16,7 @@ typedef struct _UNITY_FIXTURE_T
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const char* GroupFilter;
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} UNITY_FIXTURE_T;
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typedef void unityfunction();
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typedef void unityfunction(void);
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void UnityTestRunner(unityfunction * setup,
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unityfunction * body,
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unityfunction * teardown,
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@@ -26,15 +26,15 @@ void UnityTestRunner(unityfunction * setup,
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const char * file, int line);
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void UnityIgnoreTest(const char * printableName);
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void UnityMalloc_StartTest();
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void UnityMalloc_EndTest();
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int UnityFailureCount();
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void UnityMalloc_StartTest(void);
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void UnityMalloc_EndTest(void);
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int UnityFailureCount(void);
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int UnityGetCommandLineOptions(int argc, char* argv[]);
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void UnityConcludeFixtureTest();
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void UnityConcludeFixtureTest(void);
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void UnityPointer_Set(void ** ptr, void * newValue);
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void UnityPointer_UndoAllSets();
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void UnityPointer_Init();
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void UnityPointer_UndoAllSets(void);
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void UnityPointer_Init(void);
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void UnityAssertEqualPointer(const void * expected,
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const void * actual,
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