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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 08:25:58 +01:00

Merge pull request #94 from zanedp/win32-clang-weak-workaround

New macros for controlling use of weak linkage (Thanks Zane!)
This commit is contained in:
Mark VanderVoord
2014-12-16 10:41:40 -05:00
2 changed files with 19 additions and 17 deletions

View File

@@ -1101,12 +1101,17 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
}
//-----------------------------------------------
#ifdef UNITY_SUPPORT_WEAK
UNITY_WEAK void setUp(void) { }
UNITY_WEAK void tearDown(void) { }
#if defined(UNITY_WEAK_ATTRIBUTE)
UNITY_WEAK_ATTRIBUTE void setUp(void) { }
UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
#elif defined(UNITY_WEAK_PRAGMA)
# pragma weak setUp
void setUp(void);
# pragma weak tearDown
void tearDown(void);
#else
void setUp(void);
void tearDown(void);
void setUp(void);
void tearDown(void);
#endif
//-----------------------------------------------
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)

View File

@@ -292,22 +292,19 @@ extern int UNITY_OUTPUT_CHAR(int);
//-------------------------------------------------------
// Language Features Available
//-------------------------------------------------------
#ifdef __GNUC__
#define UNITY_SUPPORT_WEAK __attribute__((weak))
#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
# ifdef __GNUC__ // includes clang
# if !(defined(__WIN32__) && defined(__clang__))
# define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
# endif
# endif
#endif
#ifdef __clang__
#define UNITY_SUPPORT_WEAK __attribute__((weak))
#ifdef UNITY_NO_WEAK
# undef UNITY_WEAK_ATTRIBUTE
# undef UNITY_WEAK_PRAGMA
#endif
#ifndef UNITY_WEAK
#ifdef UNITY_SUPPORT_WEAK
#define UNITY_WEAK UNITY_SUPPORT_WEAK
#else
#define UNITY_WEAK
#endif
#endif
//-------------------------------------------------------
// Internal Structs Needed