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Commit Graph

196 Commits

Author SHA1 Message Date
Andrzej Bieniek
61dd3f181b Change comments style in unity and test runner to compile with std=c89 2016-05-15 14:35:50 +01:00
Mark VanderVoord
c5c392b18a update UNITY_OUTPUT_CHAR to not return a value (because we never check it anyway).
add UNITY_OUTPUT_FLUSH to make sure we get the output we need on aborted tests and whatnot.
2016-05-06 10:47:39 -04:00
jsalling
c5238adab2 100% code coverage for Unity project
Add test for failure count and UnityEnd return value
 Cover printing escape codes with length parameter
 Full statement coverage
2016-05-03 21:58:29 -05:00
jsalling
b971ec921f Simplify printing StrPointless into a single macro, remove repeated code 2016-05-03 19:52:32 -05:00
jsalling
67a37a4db7 Refactor UnityPrintNumber(), remove unreachable code
Remove what looks like an overflow check. 'divisor' cannot overflow
  since it is the same type as 'number' and cannot be greater.
2016-05-02 23:50:28 -05:00
jsalling
0137f4a8c2 Add option to print FAILED instead of FAIL during the summary
For easier automation and searching for a test suite failure
2016-04-27 21:00:04 -05:00
Rik van der Heijden
23271e81a6 also check for isinf 2016-04-27 10:25:11 +02:00
Rik van der Heijden
74581c357e use isnan instead of comparing floats, fixes #188 2016-04-27 10:17:43 +02:00
Mark VanderVoord
4f2cdb03fc Merge pull request #185 from jsalling/feature/output-declaration
Add Unity Fixture to the travisCI build and restore header declaration of UNITY_OUTPUT_CHAR
2016-04-26 22:53:41 -04:00
Jerry Jacobs
6a02f7e51c Fixup issues when compiling with clang -Wmissing-variable-declarations 2016-04-26 14:17:10 +02:00
jsalling
593a03462e Add an option to omit UNITY_OUTPUT_CHAR declaration from the header
This solves the warnings from -Wredundant-decls when overriding the
  OUTPUT function with a function declared in another header.
 It's better this is the non-default option, since using it requires either
  a declaration of the new function OR a preprocessor guard on declaring
  UNITY_OUTPUT_CHAR (as in unity.c here), in every file using the function.
 See Pull Request #185 for more.
2016-04-24 23:30:19 -05:00
jsalling
573481729b Revert commits 720ea42 and a27b03c which broke the Fixture build
These were aimed at preventing the internals header from declaring
  a prototype for 'int UNITY_OUTPUT_CHAR(int);'. The second part fixed
  an omitted declaration in the tests caused by the first commit.
 Will replace the default behavior & add an option for this in next commit
2016-04-24 23:30:01 -05:00
Jerry Jacobs
a27b03c79a UNITY_OUTPUT_CHAR can emit a redundant declaration, we scope the extern declartion to the unity.c 2016-04-13 12:19:04 +02:00
Jerry Jacobs
8c37d7b98a Fix #182, remove redundant function declarations 2016-04-13 11:33:57 +02:00
jsalling
13c99601a7 Add a value to FLOAT_TRAIT enum to enforce use of default case in switches
Revert the previous commit. Add tests for extended enum cases.
 Fix crash due to accessing 'trait_names' array out of bounds.
 Adding an extra invalid value to the end of an enum causes '-Wswitch' flag
  to warn unless there is a switch default case - also enabled by '-Wall'.
2016-03-02 14:56:09 -06:00
jsalling
7a0875f4f3 Fix unreachable code in Unity on fully covered switch statements
The clang compiler warns here with -Wunreachable-code
 The enum's switch statement covers all cases, so default is unused
 Leave the break in the code as a comment, to be more clear
 The history is this default case was added in f6bb7162 - compiler warning.
 Then the break was added in c6dc96f3.
2016-03-02 14:22:01 -06:00
jsalling
3bb51bd740 Fix C89 warnings about variables at top of scope, enums, variadic macros
Add extern UnityFixture in internals header. Add C89 target in Makefile
 clang will show these warnings but can suppress "//" with -Wno-comment.
2016-02-26 20:51:04 -06:00
Mark VanderVoord
a7f81e8a04 Merge pull request #172 from pacheco017/UnityPrintFloat-overflow-fixes
UnityPrintFloat overflow fixes. (Thanks pacheco017!)
2016-02-24 20:16:45 -05:00
Matias Devenuta
c17705358f UnityPrintFloat(): bigger temporal buffer
With a buffer long enough, no truncation should be neccesary to format floats.

Buffer length is user settable by defining UNITY_VERBOSE_NUMBER_MAX_LENGTH,
otherwise a sensible default is used based on desired precision.

See: http://stackoverflow.com/a/7235717
2016-02-24 19:58:54 -03:00
Matias Devenuta
50259a1329 Fix UnityPrintFloat() buffer overflow
UnityPrintFloat() overflowed with some inputs (eg. FLT_MAX)
2016-02-24 19:47:58 -03:00
Mark VanderVoord
433ee63575 Added ability to finish test immediately with a pass condition by using TEST_PASS 2016-02-24 16:00:55 -05:00
jsalling
3faa143f21 Fix additional primitive type conversion warnings on Linux
Using gcc 4.8 on Ubuntu 14
2016-02-23 14:46:52 -06:00
jsalling
c3371664ba Clean up int conversion warnings in core Unity using a 32-bit build
To expose warnings use -Wconversion -m32, and *not* -D UNITY_SUPPORT_64
 In 32-bit mode, the variable and parameter are the same width, so sign
  conversion is implicit. In 64-bit, implicit conversion is clean.
2016-02-12 15:59:46 -06:00
jsalling
4108319007 Fix for overflow issue in UnityAssertNumbersWithin()
Make subtraction result unsigned, change prototype & casts in internals.
 If "actual - expected" overflowed, it wrapped to a negative number,
  but would fit in an unsigned type, example is INT_MAX - (-1) = INT_MIN
 For correctness, 'delta' should be unsigned too. Passing in a negative
  number always passed. The delta can be between INT_MAX & UINT_MAX.
2016-01-06 17:41:06 -06:00
jsalling
04adb2d2c9 Fix trailing whitespace CRLF, no code changes
Now that the project is using .gitattributes, get rid of CRLF in the repo.
2016-01-06 17:23:43 -06:00
Mark VanderVoord
f52538d401 - fix whitespace
- tweak docs
2016-01-04 19:30:38 -05:00
Mark VanderVoord
eac0943f53 Merge pull request #148 from jsalling/master
Fix printing of largest negative number
2016-01-04 18:42:24 -05:00
Matias Devenuta
fe4001f876 Include <stdio.h> (for sprintf) when using UNITY_FLOAT_VERBOSE 2015-12-28 15:04:27 -03:00
jsalling
e966a079a4 Fix printing of largest negative number, MIN 64-bits, -9223372036854775808
'divisor' ranges from 1 to 1e18, representable by a long or unsigned long
 'number' becomes negative when cast as signed, so remove the cast and
  keep conversion warnings quiet by turning 'divisor' unsigned
2015-12-14 15:15:09 -06:00
Mark VanderVoord
e8662ae1cc - Get these pointers all straightened out! Allow us to override them 2015-12-10 21:47:03 -05:00
Mark VanderVoord
86b0d628fd - Applied details to FAIL messages as well 2015-12-10 18:42:45 -05:00
Mark VanderVoord
28195baaba - Made some tweaks to the way the new detail handling works (to make it look nicer, mostly)
- Fixed a big ugly error in the fancy RUN_TEST handler
2015-12-10 18:12:45 -05:00
Mark VanderVoord
dfbf21c2a3 - Added ability to tack on details to a Unity failure message. 2015-12-10 13:06:41 -05:00
Mark VanderVoord
9aeaee26c9 - Cleaned up UnitPointer_Set (thanks Eric)
- Cleaned up a casting warning error
- Removed a couple semicolons from the end of macros SHAME!
2015-12-07 21:41:44 -05:00
jsalling
de7cf8335e Transform plain macro into a function macro, UNITY_PRINT_EOL()
This helps clarity and is more obvious, it looks like a print function
2015-11-23 21:03:46 -06:00
jsalling
d4353166d2 Replace all hard-coded '\n' with UNITY_PRINT_EOL macro in fixture
Delete the { ;} braces and semicolon from UNITY_PRINT_EOL to give it expected
  behavior: 1) requires a semicolon 2) works in one-liner if-else statements
If you need "\r\n" for EOL, define as the following to get the same behavior:
  do{UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n');}while(0)
2015-11-23 17:09:30 -06:00
jsalling
5fc2b092d3 Move UNITY_PRINT_EOL to internals to allow access to it.
Unity fixture needs access to this macro to be consistent.
Add #ifndef wrapper for easier redefinition on systems that use "\r\n".
2015-11-23 14:21:43 -06:00
Mark VanderVoord
c6dc96f387 We're going to use the C99 isinf() and isnan() macros wherever possible now. If your compiler doesn't support this, define UNITY_EXCLUDE_MATH_H and it will go back to the old method 2015-11-13 09:16:42 -05:00
Andy Isaacson
d4b83f180b define setUp and tearDown under UNITY_WEAK_PRAGMA
The intent of UNITY_WEAK_PRAGMA is that we have weak symbols for setUp
and tearDown in unity.o, so that developers can override these symbols
if needed but the link works right if they are not defined.

In order to do this using #pragma, the pragma and the definition of the
function (not the declaration) need to be present in the same translation
unit (source code file).

Previously, the UNITY_WEAK_PRAGMA code was just declaring the setUp
function, but not defining it, which means that developers had to add an
empty setUp function to their tests in order to link.
2015-10-28 18:04:43 -07:00
Andy Isaacson
0c9fc9bb33 add prototypes for setUp and tearDown to unity.h 2015-10-27 18:47:31 -07:00
Andy Isaacson
bc8533836b add C++ guards in unity.h 2015-10-27 18:46:59 -07:00
Jeremy Hannon
1273112a05 MISRA rule 19.10: parentheses around macro params
Added parentheses around all macro parameters to resolve MISRA 2004
rule 19.10, "in the definition of a function-like macro, each instance
of a parameter shall be enclosed in parenthesis" as tested with the
IAR EW for 8051 compiler, version 9.20.2.

The only questionable change is in "unity_fixture.h" where the nested
macro DECLARE_TEST_CASE in RUN_TEST_CASE prevents surrounding params
"group" and "name" with parentheses.
However, it appears that macro DECLARE_TEST_CASE isn't used elsewhere,
so I eliminated DECLARE_TEST_CASE and put its expansion directly in
RUN_TEST_CASE.  Now the following header files pass rule 19.10:
* unity.h
* unity_internals.h
* unity_fixture.h

For my own project, this change to the Unity test framework allows me
to include my unit test code to be tested against MISRA rules as well,
instead of just production code, to help enforce style and team
guidelines.
2015-10-14 17:19:26 -05:00
Martyn Jago
70d6cb5780 Fix custom message for 64bit WITHIN_MESSAGE macros 2015-09-18 11:54:09 +01:00
Alexander Mueller
e3c86b659c Fixes compiler warning about comparison of signed/unsigned 2015-08-03 10:48:17 +02:00
Mark VanderVoord
16a7d30d5e INTPTR_MAX is defined as nothing on some targets (looking at you HP-UX) and therefore these lines would crash. Adding 0 to the check makes these lines always run. 2015-07-21 08:38:48 -04:00
Mark VanderVoord
a1596c9497 Merge pull request #125 from trianglee/missing_string_assert
Added back TEST_ASSERT_EQUAL_STRING_MESSAGE() which was (accidentally?) removed some time ago.
2015-07-15 10:24:28 -04:00
Nimrod Zimerman
f4292f6df5 Added back TEST_ASSERT_EQUAL_STRING_MESSAGE() which was (accidentally?) removed some time ago. 2015-07-15 13:27:15 +03:00
Nimrod Zimerman
4c9e06e356 Use UNITY_PTR_ATTRIBUTE() in one place where it was (accidentally?) not used.
This eliminates a compiler warning for certain compilers.
2015-07-15 11:52:29 +03:00
Andrew Burks
31b1255663 Fixes #3: unity_fixture tests don't build. unity.c and unity_fixture_malloc_overrides.h neglected to include <stddef.h> even though the reference 'size_t' and 'NULL'. 2015-06-30 15:24:39 -07:00
Mark VanderVoord
e40530d59f Merge pull request #112 from ThrowTheSwitch/bugfix/ptr_cast
Avoid warnings when casting pointers in array comparisons (dancing between warnings)
2015-06-20 09:55:40 -04:00