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Fixed parameter mismatch bug in TEST_ASSERT_EQUAL_HEX() macro.

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@3 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
greg-williams
2008-06-11 21:57:59 +00:00
parent f39f8a7701
commit 158b172fd5

View File

@@ -152,7 +152,7 @@ if( Unity.CurrentTestFailed ) {\
#define TEST_ASSERT_EQUAL_HEX32(expected, actual) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, NULL)
#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message)
#define TEST_ASSERT_EQUAL_HEX(expected, actual) TEST_ASSERT_EQUAL_HEX32(expected, message)
#define TEST_ASSERT_EQUAL_HEX(expected, actual) TEST_ASSERT_EQUAL_HEX32(expected, actual)
#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) \
Unity.TestFile=__FILE__; \