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Fixed parameter mismatch bug in TEST_ASSERT_EQUAL_HEX() macro.
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@3 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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@@ -152,7 +152,7 @@ if( Unity.CurrentTestFailed ) {\
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#define TEST_ASSERT_EQUAL_HEX32(expected, actual) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message)
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#define TEST_ASSERT_EQUAL_HEX(expected, actual) TEST_ASSERT_EQUAL_HEX32(expected, message)
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#define TEST_ASSERT_EQUAL_HEX(expected, actual) TEST_ASSERT_EQUAL_HEX32(expected, actual)
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#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) \
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Unity.TestFile=__FILE__; \
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