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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-28 02:34:27 +01:00

- made RUN_TEST so that it doesn't require a custom runTest by default

- updated generator to lay simple foundation for parameterized test support

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@101 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
mvandervoord
2010-11-10 14:53:34 +00:00
parent d1bd6e29cc
commit 953b55c7e3
7 changed files with 51 additions and 32 deletions

View File

@@ -790,6 +790,26 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
UNITY_IGNORE_AND_BAIL;
}
//-----------------------------------------------
void setUp(void);
void tearDown(void);
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
{
Unity.CurrentTestName = FuncName;
Unity.CurrentTestLineNumber = FuncLineNum;
Unity.NumberOfTests++;
if (TEST_PROTECT())
{
setUp();
Func();
}
if (TEST_PROTECT() && !(Unity.CurrentTestIgnored))
{
tearDown();
}
UnityConcludeTest();
}
//-----------------------------------------------
void UnityBegin(void)
{