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https://github.com/ThrowTheSwitch/Unity.git
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- made RUN_TEST so that it doesn't require a custom runTest by default
- updated generator to lay simple foundation for parameterized test support git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@101 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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@@ -67,10 +67,10 @@ class UnityTestRunnerGenerator
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input_file.rewind
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source_raw = input_file.read
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source_scrubbed = source_raw.gsub(/\/\/.*$/, '') #remove line comments
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source_scrubbed = source_scrubbed.gsub(/\/\*.*?\*\//m, '') #remove block comments
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lines = source_scrubbed.split(/(^\s*\#.*$) # Treat preprocessor directives as a logical line
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| (;|\{|\}) /x) # Match ;, {, and } as end of lines
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source_scrubbed = source_raw.gsub(/\/\/.*$/, '') # remove line comments
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source_scrubbed = source_scrubbed.gsub(/\/\*.*?\*\//m, '') # remove block comments
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lines = source_scrubbed.split(/(^\s*\#.*$) # Treat preprocessor directives as a logical line
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| (;|\{|\}) /x) # Match ;, {, and } as end of lines
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lines.each_with_index do |line, index|
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if line =~ /^\s*void\s+test(.*?)\s*\(\s*void\s*\)/
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@@ -193,23 +193,28 @@ class UnityTestRunnerGenerator
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def create_runtest(output, used_mocks)
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cexception = @options[:plugins].include? :cexception
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output.puts("static void runTest(UnityTestFunction test)")
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output.puts("{")
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output.puts(" if (TEST_PROTECT())")
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output.puts(" {")
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output.puts(" CEXCEPTION_T e;") if cexception
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output.puts(" Try {") if cexception
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output.puts(" CMock_Init();") unless (used_mocks.empty?)
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output.puts(" setUp();")
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output.puts(" test();")
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output.puts(" CMock_Verify();") unless (used_mocks.empty?)
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output.puts(" } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, \"Unhandled Exception!\"); }") if cexception
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output.puts(" }")
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output.puts(" CMock_Destroy();") unless (used_mocks.empty?)
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output.puts(" if (TEST_PROTECT() && !TEST_IS_IGNORED)")
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output.puts(" {")
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output.puts(" tearDown();")
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output.puts(" }")
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va_args1 = @options[:use_param_tests] ? ', ...' : ''
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va_args2 = @options[:use_param_tests] ? '__VA_ARGS__' : ''
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output.puts("#define TEST_RUN(TestFunc, TestLineNum#{va_args1}) \\")
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output.puts("{ \\")
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output.puts(" Unity.CurrentTestName = #TestFunc; \\")
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output.puts(" Unity.CurrentTestLineNumber = TestLineNum; \\")
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output.puts(" Unity.NumberOfTests++; \\")
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output.puts(" if (TEST_PROTECT()) \\")
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output.puts(" { \\")
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output.puts(" CEXCEPTION_T e; \\") if cexception
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output.puts(" Try { \\") if cexception
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output.puts(" CMock_Init(); \\") unless (used_mocks.empty?)
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output.puts(" setUp(); \\")
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output.puts(" TestFunc(#{va_args2}); \\")
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output.puts(" CMock_Verify(); \\") unless (used_mocks.empty?)
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output.puts(" } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, \"Unhandled Exception!\"); } \\") if cexception
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output.puts(" } \\")
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output.puts(" CMock_Destroy(); \\") unless (used_mocks.empty?)
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output.puts(" if (TEST_PROTECT() && !TEST_IS_IGNORED) \\")
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output.puts(" { \\")
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output.puts(" tearDown(); \\")
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output.puts(" } \\")
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output.puts("}")
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end
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Binary file not shown.
@@ -8,14 +8,10 @@ Unity Test API
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Running Tests
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-------------
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RUN_TEST(func)
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RUN_TEST(func, linenum)
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Each Test is run within the macro RUN_TEST. This macro performs necessary setup before the test is called and handles cleanup and result tabulation afterwards.
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TEST_WRAP(function)
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If the test functions call helper functions and those helper functions have the ability to make assertions, calls to those helpers should be wrapped in a TEST_WRAP macro. This macro aborts the test if the helper triggered a failure.
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--------------
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Ignoring Tests
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--------------
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20
src/unity.c
20
src/unity.c
@@ -790,6 +790,26 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
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UNITY_IGNORE_AND_BAIL;
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}
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//-----------------------------------------------
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void setUp(void);
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void tearDown(void);
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void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
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{
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Unity.CurrentTestName = FuncName;
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Unity.CurrentTestLineNumber = FuncLineNum;
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Unity.NumberOfTests++;
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if (TEST_PROTECT())
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{
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setUp();
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Func();
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}
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if (TEST_PROTECT() && !(Unity.CurrentTestIgnored))
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{
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tearDown();
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}
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UnityConcludeTest();
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}
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//-----------------------------------------------
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void UnityBegin(void)
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{
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@@ -40,12 +40,9 @@
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#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
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#define RUN_TEST(func, line_num) \
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Unity.CurrentTestName = #func; \
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Unity.CurrentTestLineNumber = line_num; \
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Unity.NumberOfTests++; \
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runTest(func); \
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UnityConcludeTest();
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#ifndef RUN_TEST
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#define RUN_TEST(func, line_num) UnityDefaultTestRun(func, #func, line_num)
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#endif
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#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
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#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
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@@ -189,6 +189,7 @@ extern struct _Unity Unity;
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void UnityBegin(void);
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int UnityEnd(void);
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void UnityConcludeTest(void);
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void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
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//-------------------------------------------------------
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// Test Output
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