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Merge pull request #375 from jlindgren90/int-min-printing
Fix undefined behavior when printing INT_MIN/INT64_MIN. (Thanks @jlindgren90 !)
This commit is contained in:
10
src/unity.c
10
src/unity.c
@@ -183,7 +183,7 @@ void UnityPrintNumber(const UNITY_INT number_to_print)
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{
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/* A negative number, including MIN negative */
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UNITY_OUTPUT_CHAR('-');
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number = (UNITY_UINT)(-number_to_print);
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number = -number;
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}
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UnityPrintNumberUnsigned(number);
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}
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@@ -1019,22 +1019,22 @@ void UnityAssertNumbersWithin(const UNITY_UINT delta,
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{
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if (actual > expected)
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{
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Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta);
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Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta);
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}
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else
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{
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Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(expected - actual) > delta);
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Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta);
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}
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}
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else
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{
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if ((UNITY_UINT)actual > (UNITY_UINT)expected)
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{
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Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta);
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Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta);
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}
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else
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{
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Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(expected - actual) > delta);
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Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta);
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}
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}
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