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- Fixed script tests to match Shelly's changes
This commit is contained in:
@@ -1,54 +1,57 @@
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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//=======Test Runner Used To Run Each Test Below=====
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#define RUN_TEST(TestFunc, TestLineNum) \
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{ \
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Unity.CurrentTestName = #TestFunc; \
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Unity.CurrentTestLineNumber = TestLineNum; \
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Unity.NumberOfTests++; \
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if (TEST_PROTECT()) \
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{ \
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CEXCEPTION_T e; \
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Try { \
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setUp(); \
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TestFunc(); \
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} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
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} \
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if (TEST_PROTECT() && !TEST_IS_IGNORED) \
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{ \
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tearDown(); \
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} \
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UnityConcludeTest(); \
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}
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//=======Automagically Detected Files To Include=====
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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#include "CException.h"
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//=======External Functions This Runner Calls=====
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_TheFirstThingToTest(void);
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extern void test_TheSecondThingToTest(void);
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//=======Test Reset Option=====
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void resetTest()
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{
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tearDown();
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setUp();
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}
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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return (UnityEnd());
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}
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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//=======Test Runner Used To Run Each Test Below=====
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#define RUN_TEST(TestFunc, TestLineNum) \
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{ \
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Unity.CurrentTestName = #TestFunc; \
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Unity.CurrentTestLineNumber = TestLineNum; \
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Unity.NumberOfTests++; \
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if (TEST_PROTECT()) \
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{ \
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CEXCEPTION_T e; \
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Try { \
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setUp(); \
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TestFunc(); \
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} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
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} \
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if (TEST_PROTECT() && !TEST_IS_IGNORED) \
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{ \
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tearDown(); \
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} \
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UnityConcludeTest(); \
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}
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//=======Automagically Detected Files To Include=====
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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#include "CException.h"
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#include "funky.h"
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#include "stanky.h"
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#include <setjmp.h>
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//=======External Functions This Runner Calls=====
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_TheFirstThingToTest(void);
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extern void test_TheSecondThingToTest(void);
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//=======Test Reset Option=====
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void resetTest()
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{
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tearDown();
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setUp();
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}
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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return (UnityEnd());
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}
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