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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-25 17:31:36 +01:00

Merge pull request #501 from andred/master

allow compilation with stricter warnings (Thanks @andred !)
This commit is contained in:
Mark VanderVoord
2020-05-25 06:59:32 -04:00
committed by GitHub
2 changed files with 3 additions and 1 deletions

View File

@@ -1,5 +1,5 @@
/*=======Test Runner Used To Run Each Test=====*/
static void run_test(UnityTestFunction func, const char* name, int line_num)
static void run_test(UnityTestFunction func, const char* name, UNITY_LINE_TYPE line_num)
{
Unity.CurrentTestName = name;
Unity.CurrentTestLineNumber = line_num;

View File

@@ -1001,6 +1001,7 @@ void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
is_trait = !isinf(actual) && !isnan(actual);
break;
case UNITY_FLOAT_INVALID_TRAIT:
default:
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;
@@ -1141,6 +1142,7 @@ void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
is_trait = !isinf(actual) && !isnan(actual);
break;
case UNITY_FLOAT_INVALID_TRAIT:
default:
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;