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scandocs/uni/masterarbeit/source/moversight/Moversight.ned
2014-06-30 13:58:10 +02:00

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package ubeeme.moversight;
@namespace(ubeeme::moversight);
simple Moversight
{
parameters:
bool simulationTrigger = default(false);
//see ApplicationType in file Application.h
int testApp = default(0);
int testCase = default(0);
//see PeerPlacingStragyType in file PeerPlacingStrategy.h
int peerPlacingStrategy = default(0);
//see FailureDetectorType in file FailureDetectorType.h
int failureDetectorType = default(0);
bool enableNFD = default(false);
bool printDebugAC = default(true);
bool printDebugUC = default(true);
bool printDebugNFD = default(true);
bool printDebugDIS = default(true);
bool printDebugAPP = default(true);
bool printDebugMT = default(true);
bool printDebugMS = default(true);
bool printDebugTC = default(true);
bool printDebugST = default(true);
bool printDebugCT = default(true);
bool printDebugUT = default(true);
bool printDebugMOB = default(true);
bool printDebugVISU = default(true);
bool printDebugES = default(true);
bool recordStat = default(true);
int maxClusterCount = default(3);
int maxPeerCount = default(3);
int numberOfPeers = default(0);
int numberOfMobilePeers = default(0);
int localPort = default(100);
int destPort = default(100);
string destAddresses = default("");
gates:
output udpOut;
input udpIn;
}