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Unity/extras/fixture/test/unity_fixture_Test.c
jsalling f8d5f0eee6 Clean up Ignore Test function in Fixture
By removing the call to the Conclude function the code is simplified
  and doesn't depend on global state updates. Tests that are ignored
  after the testBody is called still output the right EOL.
2016-02-25 13:12:22 -06:00

492 lines
12 KiB
C

//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#include "unity_fixture.h"
#include "unity_output_Spy.h"
#include <stdlib.h>
#include <string.h>
extern struct _UnityFixture UnityFixture;
TEST_GROUP(UnityFixture);
TEST_SETUP(UnityFixture)
{
}
TEST_TEAR_DOWN(UnityFixture)
{
}
static int* pointer1 = 0;
static int* pointer2 = (int*)2;
static int* pointer3 = (int*)3;
static int int1;
static int int2;
static int int3;
static int int4;
TEST(UnityFixture, PointerSetting)
{
TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
UT_PTR_SET(pointer1, &int1);
UT_PTR_SET(pointer2, &int2);
UT_PTR_SET(pointer3, &int3);
TEST_ASSERT_POINTERS_EQUAL(pointer1, &int1);
TEST_ASSERT_POINTERS_EQUAL(pointer2, &int2);
TEST_ASSERT_POINTERS_EQUAL(pointer3, &int3);
UT_PTR_SET(pointer1, &int4);
UnityPointer_UndoAllSets();
TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
TEST_ASSERT_POINTERS_EQUAL(pointer2, (int*)2);
TEST_ASSERT_POINTERS_EQUAL(pointer3, (int*)3);
}
TEST(UnityFixture, ForceMallocFail)
{
void* m;
void* mfails;
UnityMalloc_MakeMallocFailAfterCount(1);
m = malloc(10);
CHECK(m);
mfails = malloc(10);
TEST_ASSERT_POINTERS_EQUAL(0, mfails);
free(m);
}
TEST(UnityFixture, ReallocSmallerIsUnchanged)
{
void* m1 = malloc(10);
void* m2 = realloc(m1, 5);
TEST_ASSERT_POINTERS_EQUAL(m1, m2);
free(m2);
}
TEST(UnityFixture, ReallocSameIsUnchanged)
{
void* m1 = malloc(10);
void* m2 = realloc(m1, 10);
TEST_ASSERT_POINTERS_EQUAL(m1, m2);
free(m2);
}
TEST(UnityFixture, ReallocLargerNeeded)
{
void* m1 = malloc(10);
void* m2;
CHECK(m1);
strcpy((char*)m1, "123456789");
m2 = realloc(m1, 15);
// CHECK(m1 != m2); //Depends on implementation
STRCMP_EQUAL("123456789", m2);
free(m2);
}
TEST(UnityFixture, ReallocNullPointerIsLikeMalloc)
{
void* m = realloc(0, 15);
CHECK(m != 0);
free(m);
}
TEST(UnityFixture, ReallocSizeZeroFreesMemAndReturnsNullPointer)
{
void* m1 = malloc(10);
void* m2 = realloc(m1, 0);
TEST_ASSERT_POINTERS_EQUAL(0, m2);
}
TEST(UnityFixture, CallocFillsWithZero)
{
void* m = calloc(3, sizeof(char));
char* s = (char*)m;
CHECK(m);
TEST_ASSERT_BYTES_EQUAL(0, s[0]);
TEST_ASSERT_BYTES_EQUAL(0, s[1]);
TEST_ASSERT_BYTES_EQUAL(0, s[2]);
free(m);
}
static char *p1;
static char *p2;
TEST(UnityFixture, PointerSet)
{
char c1;
char c2;
char newC1;
char newC2;
p1 = &c1;
p2 = &c2;
UnityPointer_Init();
UT_PTR_SET(p1, &newC1);
UT_PTR_SET(p2, &newC2);
TEST_ASSERT_POINTERS_EQUAL(&newC1, p1);
TEST_ASSERT_POINTERS_EQUAL(&newC2, p2);
UnityPointer_UndoAllSets();
TEST_ASSERT_POINTERS_EQUAL(&c1, p1);
TEST_ASSERT_POINTERS_EQUAL(&c2, p2);
}
TEST(UnityFixture, FreeNULLSafety)
{
free(NULL);
}
//------------------------------------------------------------
TEST_GROUP(UnityCommandOptions);
static int savedVerbose;
static unsigned int savedRepeat;
static const char* savedName;
static const char* savedGroup;
TEST_SETUP(UnityCommandOptions)
{
savedVerbose = UnityFixture.Verbose;
savedRepeat = UnityFixture.RepeatCount;
savedName = UnityFixture.NameFilter;
savedGroup = UnityFixture.GroupFilter;
}
TEST_TEAR_DOWN(UnityCommandOptions)
{
UnityFixture.Verbose = savedVerbose;
UnityFixture.RepeatCount= savedRepeat;
UnityFixture.NameFilter = savedName;
UnityFixture.GroupFilter = savedGroup;
}
static const char* noOptions[] = {
"testrunner.exe"
};
TEST(UnityCommandOptions, DefaultOptions)
{
UnityGetCommandLineOptions(1, noOptions);
TEST_ASSERT_EQUAL(0, UnityFixture.Verbose);
TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.GroupFilter);
TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.NameFilter);
TEST_ASSERT_EQUAL(1, UnityFixture.RepeatCount);
}
static const char* verbose[] = {
"testrunner.exe",
"-v"
};
TEST(UnityCommandOptions, OptionVerbose)
{
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, verbose));
TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
}
static const char* group[] = {
"testrunner.exe",
"-g", "groupname"
};
TEST(UnityCommandOptions, OptionSelectTestByGroup)
{
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, group));
STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
}
static const char* name[] = {
"testrunner.exe",
"-n", "testname"
};
TEST(UnityCommandOptions, OptionSelectTestByName)
{
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, name));
STRCMP_EQUAL("testname", UnityFixture.NameFilter);
}
static const char* repeat[] = {
"testrunner.exe",
"-r", "99"
};
TEST(UnityCommandOptions, OptionSelectRepeatTestsDefaultCount)
{
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, repeat));
TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
}
TEST(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount)
{
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, repeat));
TEST_ASSERT_EQUAL(99, UnityFixture.RepeatCount);
}
static const char* multiple[] = {
"testrunner.exe",
"-v",
"-g", "groupname",
"-n", "testname",
"-r", "98"
};
TEST(UnityCommandOptions, MultipleOptions)
{
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(8, multiple));
TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
STRCMP_EQUAL("testname", UnityFixture.NameFilter);
TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
}
static const char* dashRNotLast[] = {
"testrunner.exe",
"-v",
"-g", "gggg",
"-r",
"-n", "tttt",
};
TEST(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified)
{
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(7, dashRNotLast));
TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
STRCMP_EQUAL("gggg", UnityFixture.GroupFilter);
STRCMP_EQUAL("tttt", UnityFixture.NameFilter);
TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
}
static const char* unknownCommand[] = {
"testrunner.exe",
"-v",
"-g", "groupname",
"-n", "testname",
"-r", "98",
"-z"
};
TEST(UnityCommandOptions, UnknownCommandIsIgnored)
{
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(9, unknownCommand));
TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
STRCMP_EQUAL("testname", UnityFixture.NameFilter);
TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
}
IGNORE_TEST(UnityCommandOptions, TestShouldBeIgnored)
{
TEST_FAIL_MESSAGE("This test should not run!");
}
//------------------------------------------------------------
TEST_GROUP(LeakDetection);
TEST_SETUP(LeakDetection)
{
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
UnityOutputCharSpy_Create(200);
#else
UnityOutputCharSpy_Create(1000);
#endif
}
TEST_TEAR_DOWN(LeakDetection)
{
UnityOutputCharSpy_Destroy();
}
#define EXPECT_ABORT_BEGIN \
{ \
jmp_buf TestAbortFrame; \
memcpy(TestAbortFrame, Unity.AbortFrame, sizeof(jmp_buf)); \
if (TEST_PROTECT()) \
{
#define EXPECT_ABORT_END \
} \
memcpy(Unity.AbortFrame, TestAbortFrame, sizeof(jmp_buf)); \
}
// This tricky set of defines lets us see if we are using the Spy, returns 1 if true
#define USING_SPY_AS(a) EXPAND_AND_USE_2ND(ASSIGN_VALUE(a), 0)
#define ASSIGN_VALUE(a) VAL_##a
#define VAL_UnityOutputCharSpy_OutputChar 0, 1
#define EXPAND_AND_USE_2ND(a, b) SECOND_PARAM(a, b, throwaway)
#define SECOND_PARAM(a, b, ...) b
#if USING_SPY_AS(UNITY_OUTPUT_CHAR)
#define USING_OUTPUT_SPY // UNITY_OUTPUT_CHAR = UnityOutputCharSpy_OutputChar
#endif
TEST(LeakDetection, DetectsLeak)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE_MESSAGE("Build with '-D UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar' to enable tests");
#else
void* m = malloc(10);
TEST_ASSERT_NOT_NULL(m);
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
UnityMalloc_EndTest();
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "This test leaks!"));
free(m);
#endif
}
TEST(LeakDetection, BufferOverrunFoundDuringFree)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
void* m = malloc(10);
TEST_ASSERT_NOT_NULL(m);
char* s = (char*)m;
s[10] = (char)0xFF;
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
free(m);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
#endif
}
TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
void* m = malloc(10);
TEST_ASSERT_NOT_NULL(m);
char* s = (char*)m;
s[10] = (char)0xFF;
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
m = realloc(m, 100);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
#endif
}
TEST(LeakDetection, BufferGuardWriteFoundDuringFree)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
void* m = malloc(10);
TEST_ASSERT_NOT_NULL(m);
char* s = (char*)m;
s[-1] = (char)0x00; // Will not detect 0
s[-2] = (char)0x01;
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
free(m);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
#endif
}
TEST(LeakDetection, BufferGuardWriteFoundDuringRealloc)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
void* m = malloc(10);
TEST_ASSERT_NOT_NULL(m);
char* s = (char*)m;
s[-1] = (char)0x0A;
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
m = realloc(m, 100);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
#endif
}
TEST(LeakDetection, PointerSettingMax)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
int i;
for (i = 0; i < 50; i++) UT_PTR_SET(pointer1, &int1);
UnityOutputCharSpy_Enable(1);
EXPECT_ABORT_BEGIN
UT_PTR_SET(pointer1, &int1);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Too many pointers set"));
#endif
}
//------------------------------------------------------------
TEST_GROUP(InternalMalloc);
TEST_SETUP(InternalMalloc) { }
TEST_TEAR_DOWN(InternalMalloc) { }
TEST(InternalMalloc, MallocPastBufferFails)
{
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
TEST_ASSERT_NOT_NULL(m);
void* n = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
TEST_ASSERT_NULL(n);
free(m);
#endif
}
TEST(InternalMalloc, CallocPastBufferFails)
{
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
void* m = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
TEST_ASSERT_NOT_NULL(m);
void* n = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
TEST_ASSERT_NULL(n);
free(m);
#endif
}
TEST(InternalMalloc, MallocThenReallocGrowsMemoryInPlace)
{
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
TEST_ASSERT_NOT_NULL(m);
void* n = realloc(m, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 9);
TEST_ASSERT_EQUAL(m, n);
free(n);
#endif
}
TEST(InternalMalloc, ReallocFailDoesNotFreeMem)
{
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
TEST_ASSERT_NOT_NULL(m);
void* n1 = malloc(10);
void* out_of_mem = realloc(n1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
TEST_ASSERT_NULL(out_of_mem);
void* n2 = malloc(10);
TEST_ASSERT_NOT_EQUAL(n2, n1);
free(n2);
free(n1);
free(m);
#endif
}