mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2026-01-24 08:51:36 +01:00
Used clang-format, which produces noise on stuff you don't care about and requires setting it up to match the existing code base. Kept the potentially useful changes, discarded the rest, some manual tweaking required. It did catch lots of pesky indentation mistakes.
433 lines
10 KiB
C
433 lines
10 KiB
C
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
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* ==========================================
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* Unity Project - A Test Framework for C
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* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
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* [Released under MIT License. Please refer to license.txt for details]
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* ========================================== */
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#include "unity_fixture.h"
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#include "unity_internals.h"
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#include <string.h>
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struct UNITY_FIXTURE_T UnityFixture;
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/* If you decide to use the function pointer approach.
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* Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>
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* int (*outputChar)(int) = putchar; */
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#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
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void setUp(void) { /*does nothing*/ }
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void tearDown(void) { /*does nothing*/ }
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#endif
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static void announceTestRun(unsigned int runNumber)
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{
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UnityPrint("Unity test run ");
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UnityPrintNumberUnsigned(runNumber+1);
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UnityPrint(" of ");
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UnityPrintNumberUnsigned(UnityFixture.RepeatCount);
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UNITY_PRINT_EOL();
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}
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int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
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{
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int result = UnityGetCommandLineOptions(argc, argv);
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unsigned int r;
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if (result != 0)
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return result;
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for (r = 0; r < UnityFixture.RepeatCount; r++)
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{
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UnityBegin(argv[0]);
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announceTestRun(r);
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runAllTests();
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if (!UnityFixture.Verbose) UNITY_PRINT_EOL();
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UnityEnd();
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}
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return (int)Unity.TestFailures;
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}
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static int selected(const char* filter, const char* name)
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{
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if (filter == 0)
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return 1;
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return strstr(name, filter) ? 1 : 0;
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}
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static int testSelected(const char* test)
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{
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return selected(UnityFixture.NameFilter, test);
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}
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static int groupSelected(const char* group)
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{
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return selected(UnityFixture.GroupFilter, group);
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}
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void UnityTestRunner(unityfunction* setup,
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unityfunction* testBody,
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unityfunction* teardown,
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const char* printableName,
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const char* group,
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const char* name,
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const char* file,
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unsigned int line)
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{
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if (testSelected(name) && groupSelected(group))
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{
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Unity.TestFile = file;
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Unity.CurrentTestName = printableName;
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Unity.CurrentTestLineNumber = line;
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if (!UnityFixture.Verbose)
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UNITY_OUTPUT_CHAR('.');
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else
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{
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UnityPrint(printableName);
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#ifndef UNITY_REPEAT_TEST_NAME
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Unity.CurrentTestName = NULL;
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#endif
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}
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Unity.NumberOfTests++;
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UnityMalloc_StartTest();
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UnityPointer_Init();
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if (TEST_PROTECT())
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{
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setup();
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testBody();
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}
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if (TEST_PROTECT())
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{
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teardown();
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}
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if (TEST_PROTECT())
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{
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UnityPointer_UndoAllSets();
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if (!Unity.CurrentTestFailed)
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UnityMalloc_EndTest();
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}
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UnityConcludeFixtureTest();
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}
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}
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void UnityIgnoreTest(const char* printableName, const char* group, const char* name)
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{
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if (testSelected(name) && groupSelected(group))
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{
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Unity.NumberOfTests++;
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Unity.TestIgnores++;
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if (!UnityFixture.Verbose)
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UNITY_OUTPUT_CHAR('!');
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else
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{
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UnityPrint(printableName);
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UNITY_PRINT_EOL();
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}
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}
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}
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/*------------------------------------------------- */
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/* Malloc and free stuff */
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#define MALLOC_DONT_FAIL -1
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static int malloc_count;
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static int malloc_fail_countdown = MALLOC_DONT_FAIL;
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void UnityMalloc_StartTest(void)
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{
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malloc_count = 0;
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malloc_fail_countdown = MALLOC_DONT_FAIL;
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}
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void UnityMalloc_EndTest(void)
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{
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malloc_fail_countdown = MALLOC_DONT_FAIL;
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if (malloc_count != 0)
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{
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UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "This test leaks!");
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}
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}
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void UnityMalloc_MakeMallocFailAfterCount(int countdown)
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{
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malloc_fail_countdown = countdown;
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}
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/* These definitions are always included from unity_fixture_malloc_overrides.h */
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/* We undef to use them or avoid conflict with <stdlib.h> per the C standard */
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#undef malloc
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#undef free
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#undef calloc
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#undef realloc
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#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
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static unsigned char unity_heap[UNITY_INTERNAL_HEAP_SIZE_BYTES];
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static size_t heap_index;
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#else
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#include <stdlib.h>
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#endif
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typedef struct GuardBytes
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{
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size_t size;
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size_t guard_space;
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} Guard;
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static const char end[] = "END";
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void* unity_malloc(size_t size)
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{
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char* mem;
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Guard* guard;
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size_t total_size = size + sizeof(Guard) + sizeof(end);
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if (malloc_fail_countdown != MALLOC_DONT_FAIL)
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{
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if (malloc_fail_countdown == 0)
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return NULL;
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malloc_fail_countdown--;
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}
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if (size == 0) return NULL;
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#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
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if (heap_index + total_size > UNITY_INTERNAL_HEAP_SIZE_BYTES)
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{
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guard = NULL;
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}
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else
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{
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guard = (Guard*)&unity_heap[heap_index];
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heap_index += total_size;
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}
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#else
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guard = (Guard*)UNITY_FIXTURE_MALLOC(total_size);
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#endif
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if (guard == NULL) return NULL;
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malloc_count++;
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guard->size = size;
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guard->guard_space = 0;
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mem = (char*)&(guard[1]);
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memcpy(&mem[size], end, sizeof(end));
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return (void*)mem;
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}
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static int isOverrun(void* mem)
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{
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Guard* guard = (Guard*)mem;
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char* memAsChar = (char*)mem;
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guard--;
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return guard->guard_space != 0 || strcmp(&memAsChar[guard->size], end) != 0;
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}
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static void release_memory(void* mem)
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{
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Guard* guard = (Guard*)mem;
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guard--;
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malloc_count--;
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#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
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if (mem == unity_heap + heap_index - guard->size - sizeof(end))
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{
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heap_index -= (guard->size + sizeof(Guard) + sizeof(end));
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}
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#else
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UNITY_FIXTURE_FREE(guard);
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#endif
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}
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void unity_free(void* mem)
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{
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int overrun;
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if (mem == NULL)
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{
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return;
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}
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overrun = isOverrun(mem);
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release_memory(mem);
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if (overrun)
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{
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UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during free()");
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}
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}
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void* unity_calloc(size_t num, size_t size)
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{
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void* mem = unity_malloc(num * size);
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if (mem == NULL) return NULL;
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memset(mem, 0, num * size);
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return mem;
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}
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void* unity_realloc(void* oldMem, size_t size)
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{
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Guard* guard = (Guard*)oldMem;
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void* newMem;
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if (oldMem == NULL) return unity_malloc(size);
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guard--;
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if (isOverrun(oldMem))
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{
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release_memory(oldMem);
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UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during realloc()");
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}
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if (size == 0)
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{
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release_memory(oldMem);
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return NULL;
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}
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if (guard->size >= size) return oldMem;
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#ifdef UNITY_EXCLUDE_STDLIB_MALLOC /* Optimization if memory is expandable */
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if (oldMem == unity_heap + heap_index - guard->size - sizeof(end) &&
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heap_index + size - guard->size <= UNITY_INTERNAL_HEAP_SIZE_BYTES)
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{
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release_memory(oldMem); /* Not thread-safe, like unity_heap generally */
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return unity_malloc(size); /* No memcpy since data is in place */
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}
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#endif
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newMem = unity_malloc(size);
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if (newMem == NULL) return NULL; /* Do not release old memory */
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memcpy(newMem, oldMem, guard->size);
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release_memory(oldMem);
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return newMem;
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}
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/*-------------------------------------------------------- */
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/*Automatic pointer restoration functions */
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struct PointerPair
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{
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void** pointer;
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void* old_value;
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};
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static struct PointerPair pointer_store[UNITY_MAX_POINTERS];
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static int pointer_index = 0;
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void UnityPointer_Init(void)
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{
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pointer_index = 0;
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}
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void UnityPointer_Set(void** pointer, void* newValue, UNITY_LINE_TYPE line)
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{
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if (pointer_index >= UNITY_MAX_POINTERS)
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{
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UNITY_TEST_FAIL(line, "Too many pointers set");
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}
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else
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{
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pointer_store[pointer_index].pointer = pointer;
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pointer_store[pointer_index].old_value = *pointer;
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*pointer = newValue;
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pointer_index++;
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}
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}
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void UnityPointer_UndoAllSets(void)
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{
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while (pointer_index > 0)
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{
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pointer_index--;
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*(pointer_store[pointer_index].pointer) =
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pointer_store[pointer_index].old_value;
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}
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}
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int UnityGetCommandLineOptions(int argc, const char* argv[])
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{
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int i;
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UnityFixture.Verbose = 0;
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UnityFixture.GroupFilter = 0;
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UnityFixture.NameFilter = 0;
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UnityFixture.RepeatCount = 1;
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if (argc == 1)
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return 0;
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for (i = 1; i < argc; )
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{
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if (strcmp(argv[i], "-v") == 0)
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{
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UnityFixture.Verbose = 1;
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i++;
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}
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else if (strcmp(argv[i], "-g") == 0)
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{
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i++;
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if (i >= argc)
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return 1;
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UnityFixture.GroupFilter = argv[i];
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i++;
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}
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else if (strcmp(argv[i], "-n") == 0)
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{
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i++;
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if (i >= argc)
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return 1;
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UnityFixture.NameFilter = argv[i];
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i++;
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}
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else if (strcmp(argv[i], "-r") == 0)
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{
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UnityFixture.RepeatCount = 2;
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i++;
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if (i < argc)
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{
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if (*(argv[i]) >= '0' && *(argv[i]) <= '9')
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{
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unsigned int digit = 0;
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UnityFixture.RepeatCount = 0;
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while (argv[i][digit] >= '0' && argv[i][digit] <= '9')
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{
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UnityFixture.RepeatCount *= 10;
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UnityFixture.RepeatCount += (unsigned int)argv[i][digit++] - '0';
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}
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i++;
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}
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}
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}
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else
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{
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/* ignore unknown parameter */
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i++;
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}
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}
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return 0;
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}
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void UnityConcludeFixtureTest(void)
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{
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if (Unity.CurrentTestIgnored)
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{
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Unity.TestIgnores++;
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UNITY_PRINT_EOL();
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}
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else if (!Unity.CurrentTestFailed)
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{
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if (UnityFixture.Verbose)
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{
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UnityPrint(" PASS");
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UNITY_PRINT_EOL();
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}
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}
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else /* Unity.CurrentTestFailed */
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{
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Unity.TestFailures++;
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UNITY_PRINT_EOL();
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}
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Unity.CurrentTestFailed = 0;
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Unity.CurrentTestIgnored = 0;
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}
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