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Unity/extras/fixture/src/unity_fixture.c
jsalling 63a0b98faf Remove atoi() dependency, only need stdlib.h in Fixture for malloc
For redefinition of UNITY_FIXTURE_MALLOC/...FREE use both or replace both.
 Clean up whitespace, remaining void*, and comment.
2016-01-30 22:35:59 -06:00

411 lines
9.0 KiB
C

//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#include <string.h>
#include "unity_fixture.h"
#include "unity_internals.h"
UNITY_FIXTURE_T UnityFixture;
//If you decide to use the function pointer approach.
//Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>
//int (*outputChar)(int) = putchar;
#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
void setUp(void) { /*does nothing*/ }
void tearDown(void) { /*does nothing*/ }
#endif
static void announceTestRun(unsigned int runNumber)
{
UnityPrint("Unity test run ");
UnityPrintNumber(runNumber+1);
UnityPrint(" of ");
UnityPrintNumber(UnityFixture.RepeatCount);
UNITY_PRINT_EOL();
}
int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
{
int result = UnityGetCommandLineOptions(argc, argv);
unsigned int r;
if (result != 0)
return result;
for (r = 0; r < UnityFixture.RepeatCount; r++)
{
UnityBegin(argv[0]);
announceTestRun(r);
runAllTests();
UNITY_PRINT_EOL();
UnityEnd();
}
return UnityFailureCount();
}
static int selected(const char* filter, const char* name)
{
if (filter == 0)
return 1;
return strstr(name, filter) ? 1 : 0;
}
static int testSelected(const char* test)
{
return selected(UnityFixture.NameFilter, test);
}
static int groupSelected(const char* group)
{
return selected(UnityFixture.GroupFilter, group);
}
void UnityTestRunner(unityfunction* setup,
unityfunction* testBody,
unityfunction* teardown,
const char* printableName,
const char* group,
const char* name,
const char* file, int line)
{
if (testSelected(name) && groupSelected(group))
{
Unity.CurrentTestFailed = 0;
Unity.TestFile = file;
Unity.CurrentTestName = printableName;
Unity.CurrentTestLineNumber = line;
if (!UnityFixture.Verbose)
UNITY_OUTPUT_CHAR('.');
else
UnityPrint(printableName);
Unity.NumberOfTests++;
UnityMalloc_StartTest();
UnityPointer_Init();
if (TEST_PROTECT())
{
setup();
testBody();
}
if (TEST_PROTECT())
{
teardown();
}
if (TEST_PROTECT())
{
UnityPointer_UndoAllSets();
if (!Unity.CurrentTestFailed)
UnityMalloc_EndTest();
}
UnityConcludeFixtureTest();
}
}
void UnityIgnoreTest(const char* printableName, const char* group, const char* name)
{
if (testSelected(name) && groupSelected(group))
{
Unity.NumberOfTests++;
Unity.CurrentTestIgnored = 1;
if (!UnityFixture.Verbose)
UNITY_OUTPUT_CHAR('!');
else
UnityPrint(printableName);
UnityConcludeFixtureTest();
}
}
//-------------------------------------------------
//Malloc and free stuff
//
#define MALLOC_DONT_FAIL -1
static int malloc_count;
static int malloc_fail_countdown = MALLOC_DONT_FAIL;
void UnityMalloc_StartTest(void)
{
malloc_count = 0;
malloc_fail_countdown = MALLOC_DONT_FAIL;
}
void UnityMalloc_EndTest(void)
{
malloc_fail_countdown = MALLOC_DONT_FAIL;
if (malloc_count != 0)
{
TEST_FAIL_MESSAGE("This test leaks!");
}
}
void UnityMalloc_MakeMallocFailAfterCount(int countdown)
{
malloc_fail_countdown = countdown;
}
// These definitions are always included from unity_fixture_malloc_overrides.h
// We undef to use them or avoid conflict with <stdlib.h> per the C standard
#undef malloc
#undef free
#undef calloc
#undef realloc
#include <stdlib.h>
typedef struct GuardBytes
{
size_t size;
char guard_space[4];
} Guard;
static const char end[] = "END";
void* unity_malloc(size_t size)
{
char* mem;
Guard* guard;
if (malloc_fail_countdown != MALLOC_DONT_FAIL)
{
if (malloc_fail_countdown == 0)
return 0;
malloc_fail_countdown--;
}
malloc_count++;
guard = (Guard*)UNITY_FIXTURE_MALLOC(size + sizeof(Guard) + sizeof(end));
guard->size = size;
mem = (char*)&(guard[1]);
memcpy(&mem[size], end, sizeof(end));
return (void*)mem;
}
static int isOverrun(void* mem)
{
Guard* guard = (Guard*)mem;
char* memAsChar = (char*)mem;
guard--;
return strcmp(&memAsChar[guard->size], end) != 0;
}
static void release_memory(void* mem)
{
Guard* guard = (Guard*)mem;
guard--;
malloc_count--;
UNITY_FIXTURE_FREE(guard);
}
void unity_free(void* mem)
{
int overrun;
if (mem == NULL)
{
return;
}
overrun = isOverrun(mem);//strcmp(&memAsChar[guard->size], end) != 0;
release_memory(mem);
if (overrun)
{
TEST_FAIL_MESSAGE("Buffer overrun detected during free()");
}
}
void* unity_calloc(size_t num, size_t size)
{
void* mem = unity_malloc(num * size);
memset(mem, 0, num*size);
return mem;
}
void* unity_realloc(void* oldMem, size_t size)
{
Guard* guard = (Guard*)oldMem;
// char* memAsChar = (char*)oldMem;
void* newMem;
if (oldMem == 0)
return unity_malloc(size);
guard--;
if (isOverrun(oldMem))
{
release_memory(oldMem);
TEST_FAIL_MESSAGE("Buffer overrun detected during realloc()");
}
if (size == 0)
{
release_memory(oldMem);
return 0;
}
if (guard->size >= size)
return oldMem;
newMem = unity_malloc(size);
memcpy(newMem, oldMem, guard->size);
unity_free(oldMem);
return newMem;
}
//--------------------------------------------------------
//Automatic pointer restoration functions
typedef struct _PointerPair
{
struct _PointerPair* next;
void** pointer;
void* old_value;
} PointerPair;
enum {MAX_POINTERS=50};
static PointerPair pointer_store[MAX_POINTERS+1];
static int pointer_index = 0;
void UnityPointer_Init(void)
{
pointer_index = 0;
}
void UnityPointer_Set(void** pointer, void* newValue)
{
if (pointer_index >= MAX_POINTERS)
{
TEST_FAIL_MESSAGE("Too many pointers set");
}
else
{
pointer_store[pointer_index].pointer = pointer;
pointer_store[pointer_index].old_value = *pointer;
*pointer = newValue;
pointer_index++;
}
}
void UnityPointer_UndoAllSets(void)
{
while (pointer_index > 0)
{
pointer_index--;
*(pointer_store[pointer_index].pointer) =
pointer_store[pointer_index].old_value;
}
}
UNITY_COUNTER_TYPE UnityFailureCount(void)
{
return Unity.TestFailures;
}
UNITY_COUNTER_TYPE UnityIgnoreCount(void)
{
return Unity.TestIgnores;
}
UNITY_COUNTER_TYPE UnityTestsCount(void)
{
return Unity.NumberOfTests;
}
int UnityGetCommandLineOptions(int argc, const char* argv[])
{
int i;
UnityFixture.Verbose = 0;
UnityFixture.GroupFilter = 0;
UnityFixture.NameFilter = 0;
UnityFixture.RepeatCount = 1;
if (argc == 1)
return 0;
for (i = 1; i < argc; )
{
if (strcmp(argv[i], "-v") == 0)
{
UnityFixture.Verbose = 1;
i++;
}
else if (strcmp(argv[i], "-g") == 0)
{
i++;
if (i >= argc)
return 1;
UnityFixture.GroupFilter = argv[i];
i++;
}
else if (strcmp(argv[i], "-n") == 0)
{
i++;
if (i >= argc)
return 1;
UnityFixture.NameFilter = argv[i];
i++;
}
else if (strcmp(argv[i], "-r") == 0)
{
UnityFixture.RepeatCount = 2;
i++;
if (i < argc)
{
if (*(argv[i]) >= '0' && *(argv[i]) <= '9')
{
unsigned int digit = 0;
UnityFixture.RepeatCount = 0;
while (argv[i][digit] >= '0' && argv[i][digit] <= '9')
{
UnityFixture.RepeatCount *= 10;
UnityFixture.RepeatCount += (unsigned int)argv[i][digit++] - '0';
}
i++;
}
}
} else {
// ignore unknown parameter
i++;
}
}
return 0;
}
void UnityConcludeFixtureTest(void)
{
if (Unity.CurrentTestIgnored)
{
if (UnityFixture.Verbose)
{
UNITY_PRINT_EOL();
}
Unity.TestIgnores++;
}
else if (!Unity.CurrentTestFailed)
{
if (UnityFixture.Verbose)
{
UnityPrint(" PASS");
UNITY_PRINT_EOL();
}
}
else if (Unity.CurrentTestFailed)
{
Unity.TestFailures++;
UNITY_PRINT_EOL();
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
}