/* AUTOGENERATED FILE. DO NOT EDIT. */ #include "unity.h" #include "one.h" #include "two.h" #include #include #include "CException.h" char MessageBuffer[50]; int GlobalExpectCount; int GlobalVerifyOrder; char* GlobalOrderError; extern void setUp(void); extern void tearDown(void); extern void test_TheFirstThingToTest(void); extern void test_TheSecondThingToTest(void); static void runTest(UnityTestFunction test) { if (TEST_PROTECT()) { CEXCEPTION_T e; Try { setUp(); test(); } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } } if (TEST_PROTECT() && !TEST_IS_IGNORED) { tearDown(); } } void resetTest() { tearDown(); setUp(); } int main(void) { Unity.TestFile = "test/testdata/testsample.c"; UnityBegin(); // RUN_TEST calls runTest RUN_TEST(test_TheFirstThingToTest, 21); RUN_TEST(test_TheSecondThingToTest, 43); return (UnityEnd()); }