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Split memory from fixtures and make it's own addon
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@@ -33,8 +33,6 @@ void UnityTestRunner(unityfunction* setup,
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const char* file, unsigned int line);
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void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
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void UnityMalloc_StartTest(void);
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void UnityMalloc_EndTest(void);
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int UnityGetCommandLineOptions(int argc, const char* argv[]);
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void UnityConcludeFixtureTest(void);
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