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Split memory from fixtures and make it's own addon

This commit is contained in:
mvandervoord
2019-10-30 07:52:07 -04:00
parent 34ebd82d8c
commit fbded74349
21 changed files with 962 additions and 577 deletions

View File

@@ -10,7 +10,6 @@
#include "unity.h"
#include "unity_internals.h"
#include "unity_fixture_malloc_overrides.h"
#include "unity_fixture_internals.h"
int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
@@ -77,7 +76,4 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
#define DOUBLES_EQUAL(expected, actual, delta) TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual))
#endif
/* You must compile with malloc replacement, as defined in unity_fixture_malloc_overrides.h */
void UnityMalloc_MakeMallocFailAfterCount(int countdown);
#endif /* UNITY_FIXTURE_H_ */