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Split memory from fixtures and make it's own addon
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@@ -10,7 +10,6 @@
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#include "unity.h"
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#include "unity_internals.h"
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#include "unity_fixture_malloc_overrides.h"
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#include "unity_fixture_internals.h"
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int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
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@@ -77,7 +76,4 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
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#define DOUBLES_EQUAL(expected, actual, delta) TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual))
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#endif
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/* You must compile with malloc replacement, as defined in unity_fixture_malloc_overrides.h */
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void UnityMalloc_MakeMallocFailAfterCount(int countdown);
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#endif /* UNITY_FIXTURE_H_ */
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