diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..ad95226 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,30 @@ +* text=auto + +# These files are text and should be normalized (convert crlf to lf) +*.rb text +*.test text +*.c text +*.cpp text +*.h text +*.txt text +*.yml text +*.s79 text +*.bat text +*.xcl text +*.inc text +*.info text +*.md text +makefile text +rakefile text + + +#These files are binary and should not be normalized +*.doc binary +*.odt binary +*.pdf binary +*.ewd binary +*.eww binary +*.dni binary +*.wsdt binary +*.dbgdt binary +*.mac binary diff --git a/docs/Unity Summary.odt b/docs/Unity Summary.odt index 2da4d3d..92f0010 100644 Binary files a/docs/Unity Summary.odt and b/docs/Unity Summary.odt differ diff --git a/src/unity.c b/src/unity.c index cfdcd76..b5c788e 100644 --- a/src/unity.c +++ b/src/unity.c @@ -1,1324 +1,1324 @@ -/* ========================================================================= - Unity Project - A Test Framework for C - Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams - [Released under MIT License. Please refer to license.txt for details] -============================================================================ */ - -#include "unity.h" -#include - -#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); } -#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); } -/// return prematurely if we are already in failure or ignore state -#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} } - -struct _Unity Unity; - -const char UnityStrOk[] = "OK"; -const char UnityStrPass[] = "PASS"; -const char UnityStrFail[] = "FAIL"; -const char UnityStrIgnore[] = "IGNORE"; -const char UnityStrNull[] = "NULL"; -const char UnityStrSpacer[] = ". "; -const char UnityStrExpected[] = " Expected "; -const char UnityStrWas[] = " Was "; -const char UnityStrTo[] = " To "; -const char UnityStrElement[] = " Element "; -const char UnityStrByte[] = " Byte "; -const char UnityStrMemory[] = " Memory Mismatch."; -const char UnityStrDelta[] = " Values Not Within Delta "; -const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless."; -const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL"; -const char UnityStrNullPointerForActual[] = " Actual pointer was NULL"; -const char UnityStrNot[] = "Not "; -const char UnityStrInf[] = "Infinity"; -const char UnityStrNegInf[] = "Negative Infinity"; -const char UnityStrNaN[] = "NaN"; -const char UnityStrDet[] = "Determinate"; -const char UnityStrErrFloat[] = "Unity Floating Point Disabled"; -const char UnityStrErrDouble[] = "Unity Double Precision Disabled"; -const char UnityStrErr64[] = "Unity 64-bit Support Disabled"; -const char UnityStrBreaker[] = "-----------------------"; -const char UnityStrResultsTests[] = " Tests "; -const char UnityStrResultsFailures[] = " Failures "; -const char UnityStrResultsIgnored[] = " Ignored "; -const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " "; -const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " "; - -#ifdef UNITY_FLOAT_NEEDS_ZERO -// Dividing by these constants produces +/- infinity. -// The rationale is given in UnityAssertFloatIsInf's body. -static const _UF f_zero = 0.0f; -#endif - -// compiler-generic print formatting masks -const _U_UINT UnitySizeMask[] = -{ - 255u, // 0xFF - 65535u, // 0xFFFF - 65535u, - 4294967295u, // 0xFFFFFFFF - 4294967295u, - 4294967295u, - 4294967295u -#ifdef UNITY_SUPPORT_64 - ,0xFFFFFFFFFFFFFFFF -#endif -}; - -void UnityPrintFail(void); -void UnityPrintOk(void); - -//----------------------------------------------- -// Pretty Printers & Test Result Output Handlers -//----------------------------------------------- - -void UnityPrint(const char* string) -{ - const char* pch = string; - - if (pch != NULL) - { - while (*pch) - { - // printable characters plus CR & LF are printed - if ((*pch <= 126) && (*pch >= 32)) - { - UNITY_OUTPUT_CHAR(*pch); - } - //write escaped carriage returns - else if (*pch == 13) - { - UNITY_OUTPUT_CHAR('\\'); - UNITY_OUTPUT_CHAR('r'); - } - //write escaped line feeds - else if (*pch == 10) - { - UNITY_OUTPUT_CHAR('\\'); - UNITY_OUTPUT_CHAR('n'); - } - // unprintable characters are shown as codes - else - { - UNITY_OUTPUT_CHAR('\\'); - UnityPrintNumberHex((_U_UINT)*pch, 2); - } - pch++; - } - } -} - -void UnityPrintLen(const char* string, const _UU32 length); -void UnityPrintLen(const char* string, const _UU32 length) -{ - const char* pch = string; - - if (pch != NULL) - { - while (*pch && (_UU32)(pch - string) < length) - { - // printable characters plus CR & LF are printed - if ((*pch <= 126) && (*pch >= 32)) - { - UNITY_OUTPUT_CHAR(*pch); - } - //write escaped carriage returns - else if (*pch == 13) - { - UNITY_OUTPUT_CHAR('\\'); - UNITY_OUTPUT_CHAR('r'); - } - //write escaped line feeds - else if (*pch == 10) - { - UNITY_OUTPUT_CHAR('\\'); - UNITY_OUTPUT_CHAR('n'); - } - // unprintable characters are shown as codes - else - { - UNITY_OUTPUT_CHAR('\\'); - UnityPrintNumberHex((_U_UINT)*pch, 2); - } - pch++; - } - } -} - -//----------------------------------------------- -void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style) -{ - if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) - { - UnityPrintNumber(number); - } - else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT) - { - UnityPrintNumberUnsigned( (_U_UINT)number & UnitySizeMask[((_U_UINT)style & (_U_UINT)0x0F) - 1] ); - } - else - { - UnityPrintNumberHex((_U_UINT)number, (char)((style & 0x000F) << 1)); - } -} - -//----------------------------------------------- -/// basically do an itoa using as little ram as possible -void UnityPrintNumber(const _U_SINT number_to_print) -{ - _U_UINT divisor = 1; - _U_UINT next_divisor; - _U_UINT number; - - if (number_to_print < 0) - { - //A negative number, including MIN negative - UNITY_OUTPUT_CHAR('-'); - number = (_U_UINT)(-number_to_print); - } - else - { - //Non-negative number - number = (_U_UINT)number_to_print; - } - - // figure out initial divisor - while (number / divisor > 9) - { - next_divisor = divisor * 10; - if (next_divisor > divisor) - divisor = next_divisor; - else - break; - } - - // now mod and print, then divide divisor - do - { - UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10))); - divisor /= 10; - } - while (divisor > 0); -} - -//----------------------------------------------- -/// basically do an itoa using as little ram as possible -void UnityPrintNumberUnsigned(const _U_UINT number) -{ - _U_UINT divisor = 1; - _U_UINT next_divisor; - - // figure out initial divisor - while (number / divisor > 9) - { - next_divisor = divisor * 10; - if (next_divisor > divisor) - divisor = next_divisor; - else - break; - } - - // now mod and print, then divide divisor - do - { - UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10))); - divisor /= 10; - } - while (divisor > 0); -} - -//----------------------------------------------- -void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print) -{ - _U_UINT nibble; - char nibbles = nibbles_to_print; - UNITY_OUTPUT_CHAR('0'); - UNITY_OUTPUT_CHAR('x'); - - while (nibbles > 0) - { - nibble = (number >> (--nibbles << 2)) & 0x0000000F; - if (nibble <= 9) - { - UNITY_OUTPUT_CHAR((char)('0' + nibble)); - } - else - { - UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble)); - } - } -} - -//----------------------------------------------- -void UnityPrintMask(const _U_UINT mask, const _U_UINT number) -{ - _U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1); - _US32 i; - - for (i = 0; i < UNITY_INT_WIDTH; i++) - { - if (current_bit & mask) - { - if (current_bit & number) - { - UNITY_OUTPUT_CHAR('1'); - } - else - { - UNITY_OUTPUT_CHAR('0'); - } - } - else - { - UNITY_OUTPUT_CHAR('X'); - } - current_bit = current_bit >> 1; - } -} - -//----------------------------------------------- -#ifdef UNITY_FLOAT_VERBOSE -#include -void UnityPrintFloat(_UF number) -{ - char TempBuffer[32]; - sprintf(TempBuffer, "%.6f", number); - UnityPrint(TempBuffer); -} -#endif - -//----------------------------------------------- - -void UnityPrintFail(void); -void UnityPrintFail(void) -{ - UnityPrint(UnityStrFail); -} - -void UnityPrintOk(void); -void UnityPrintOk(void) -{ - UnityPrint(UnityStrOk); -} - -//----------------------------------------------- -static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line); -static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line) -{ -#ifndef UNITY_FIXTURES - UnityPrint(file); - UNITY_OUTPUT_CHAR(':'); - UnityPrintNumber((_U_SINT)line); - UNITY_OUTPUT_CHAR(':'); - UnityPrint(Unity.CurrentTestName); - UNITY_OUTPUT_CHAR(':'); -#else - UNITY_UNUSED(file); - UNITY_UNUSED(line); -#endif -} - -//----------------------------------------------- -static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line); -static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line) -{ -#ifndef UNITY_FIXTURES - UnityTestResultsBegin(Unity.TestFile, line); -#else - UNITY_UNUSED(line); -#endif - UnityPrint(UnityStrFail); - UNITY_OUTPUT_CHAR(':'); -} - -//----------------------------------------------- -void UnityConcludeTest(void) -{ - if (Unity.CurrentTestIgnored) - { - Unity.TestIgnores++; - } - else if (!Unity.CurrentTestFailed) - { - UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); - UnityPrint(UnityStrPass); - } - else - { - Unity.TestFailures++; - } - - Unity.CurrentTestFailed = 0; - Unity.CurrentTestIgnored = 0; - UNITY_PRINT_EOL(); -} - -//----------------------------------------------- -static void UnityAddMsgIfSpecified(const char* msg); -static void UnityAddMsgIfSpecified(const char* msg) -{ - if (msg) - { - UnityPrint(UnityStrSpacer); -#ifndef UNITY_EXCLUDE_DETAILS - if (Unity.CurrentDetail1) - { - UnityPrint(UnityStrDetail1Name); - UnityPrint(Unity.CurrentDetail1); - if (Unity.CurrentDetail2) - { - UnityPrint(UnityStrDetail2Name); - UnityPrint(Unity.CurrentDetail2); - } - UnityPrint(UnityStrSpacer); - } -#endif - UnityPrint(msg); - } -} - -//----------------------------------------------- -static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual); -static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual) -{ - UnityPrint(UnityStrExpected); - if (expected != NULL) - { - UNITY_OUTPUT_CHAR('\''); - UnityPrint(expected); - UNITY_OUTPUT_CHAR('\''); - } - else - { - UnityPrint(UnityStrNull); - } - UnityPrint(UnityStrWas); - if (actual != NULL) - { - UNITY_OUTPUT_CHAR('\''); - UnityPrint(actual); - UNITY_OUTPUT_CHAR('\''); - } - else - { - UnityPrint(UnityStrNull); - } -} - -//----------------------------------------------- -static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual, const _UU32 length) -{ - UnityPrint(UnityStrExpected); - if (expected != NULL) - { - UNITY_OUTPUT_CHAR('\''); - UnityPrintLen(expected, length); - UNITY_OUTPUT_CHAR('\''); - } - else - { - UnityPrint(UnityStrNull); - } - UnityPrint(UnityStrWas); - if (actual != NULL) - { - UNITY_OUTPUT_CHAR('\''); - UnityPrintLen(actual, length); - UNITY_OUTPUT_CHAR('\''); - } - else - { - UnityPrint(UnityStrNull); - } -} - - - -//----------------------------------------------- -// Assertion & Control Helpers -//----------------------------------------------- - -static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual, const UNITY_LINE_TYPE lineNumber, const char* msg) -{ - //return true if they are both NULL - if ((expected == NULL) && (actual == NULL)) - return 1; - - //throw error if just expected is NULL - if (expected == NULL) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrNullPointerForExpected); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - - //throw error if just actual is NULL - if (actual == NULL) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrNullPointerForActual); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - - //return false if neither is NULL - return 0; -} - -//----------------------------------------------- -// Assertion Functions -//----------------------------------------------- - -void UnityAssertBits(const _U_SINT mask, - const _U_SINT expected, - const _U_SINT actual, - const char* msg, - const UNITY_LINE_TYPE lineNumber) -{ - UNITY_SKIP_EXECUTION; - - if ((mask & expected) != (mask & actual)) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrExpected); - UnityPrintMask((_U_UINT)mask, (_U_UINT)expected); - UnityPrint(UnityStrWas); - UnityPrintMask((_U_UINT)mask, (_U_UINT)actual); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } -} - -//----------------------------------------------- -void UnityAssertEqualNumber(const _U_SINT expected, - const _U_SINT actual, - const char* msg, - const UNITY_LINE_TYPE lineNumber, - const UNITY_DISPLAY_STYLE_T style) -{ - UNITY_SKIP_EXECUTION; - - if (expected != actual) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrExpected); - UnityPrintNumberByStyle(expected, style); - UnityPrint(UnityStrWas); - UnityPrintNumberByStyle(actual, style); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } -} - -//----------------------------------------------- -void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected, - UNITY_INTERNAL_PTR actual, - const _UU32 num_elements, - const char* msg, - const UNITY_LINE_TYPE lineNumber, - const UNITY_DISPLAY_STYLE_T style) -{ - _UU32 elements = num_elements; - UNITY_INTERNAL_PTR ptr_exp = (UNITY_INTERNAL_PTR)expected; - UNITY_INTERNAL_PTR ptr_act = (UNITY_INTERNAL_PTR)actual; - - UNITY_SKIP_EXECUTION; - - if (elements == 0) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrPointless); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - - if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1) - return; - - // If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case - // as UNITY_DISPLAY_STYLE_INT includes a flag for UNITY_DISPLAY_RANGE_AUTO, which the width-specific - // variants do not. Therefore remove this flag. - switch(style & (UNITY_DISPLAY_STYLE_T)(~UNITY_DISPLAY_RANGE_AUTO)) - { - case UNITY_DISPLAY_STYLE_HEX8: - case UNITY_DISPLAY_STYLE_INT8: - case UNITY_DISPLAY_STYLE_UINT8: - while (elements--) - { - if (*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrElement); - UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); - UnityPrint(UnityStrExpected); - UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp, style); - UnityPrint(UnityStrWas); - UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act, style); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1); - ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1); - } - break; - case UNITY_DISPLAY_STYLE_HEX16: - case UNITY_DISPLAY_STYLE_INT16: - case UNITY_DISPLAY_STYLE_UINT16: - while (elements--) - { - if (*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrElement); - UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); - UnityPrint(UnityStrExpected); - UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp, style); - UnityPrint(UnityStrWas); - UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act, style); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 2); - ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 2); - } - break; -#ifdef UNITY_SUPPORT_64 - case UNITY_DISPLAY_STYLE_HEX64: - case UNITY_DISPLAY_STYLE_INT64: - case UNITY_DISPLAY_STYLE_UINT64: - while (elements--) - { - if (*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrElement); - UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); - UnityPrint(UnityStrExpected); - UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp, style); - UnityPrint(UnityStrWas); - UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act, style); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 8); - ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 8); - } - break; -#endif - default: - while (elements--) - { - if (*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrElement); - UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); - UnityPrint(UnityStrExpected); - UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp, style); - UnityPrint(UnityStrWas); - UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act, style); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 4); - ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 4); - } - break; - } -} - -//----------------------------------------------- -#ifndef UNITY_EXCLUDE_FLOAT -void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected, - UNITY_PTR_ATTRIBUTE const _UF* actual, - const _UU32 num_elements, - const char* msg, - const UNITY_LINE_TYPE lineNumber) -{ - _UU32 elements = num_elements; - UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected; - UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual; - _UF diff, tol; - - UNITY_SKIP_EXECUTION; - - if (elements == 0) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrPointless); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - - if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1) - return; - - while (elements--) - { - diff = *ptr_expected - *ptr_actual; - if (diff < 0.0f) - diff = 0.0f - diff; - tol = UNITY_FLOAT_PRECISION * *ptr_expected; - if (tol < 0.0f) - tol = 0.0f - tol; - - //This first part of this condition will catch any NaN or Infinite values - if ((diff * 0.0f != 0.0f) || (diff > tol)) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrElement); - UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); -#ifdef UNITY_FLOAT_VERBOSE - UnityPrint(UnityStrExpected); - UnityPrintFloat(*ptr_expected); - UnityPrint(UnityStrWas); - UnityPrintFloat(*ptr_actual); -#else - UnityPrint(UnityStrDelta); -#endif - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - ptr_expected++; - ptr_actual++; - } -} - -//----------------------------------------------- -void UnityAssertFloatsWithin(const _UF delta, - const _UF expected, - const _UF actual, - const char* msg, - const UNITY_LINE_TYPE lineNumber) -{ - _UF diff = actual - expected; - _UF pos_delta = delta; - - UNITY_SKIP_EXECUTION; - - if (diff < 0.0f) - { - diff = 0.0f - diff; - } - if (pos_delta < 0.0f) - { - pos_delta = 0.0f - pos_delta; - } - - //This first part of this condition will catch any NaN or Infinite values - if ((diff * 0.0f != 0.0f) || (pos_delta < diff)) - { - UnityTestResultsFailBegin(lineNumber); -#ifdef UNITY_FLOAT_VERBOSE - UnityPrint(UnityStrExpected); - UnityPrintFloat(expected); - UnityPrint(UnityStrWas); - UnityPrintFloat(actual); -#else - UnityPrint(UnityStrDelta); -#endif - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } -} - -//----------------------------------------------- -void UnityAssertFloatSpecial(const _UF actual, - const char* msg, - const UNITY_LINE_TYPE lineNumber, - const UNITY_FLOAT_TRAIT_T style) -{ - const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet }; - _U_SINT should_be_trait = ((_U_SINT)style & 1); - _U_SINT is_trait = !should_be_trait; - _U_SINT trait_index = style >> 1; - - UNITY_SKIP_EXECUTION; - - switch(style) - { - //To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly - //We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise - case UNITY_FLOAT_IS_INF: - case UNITY_FLOAT_IS_NOT_INF: - is_trait = isinf(actual) & ispos(actual); - break; - case UNITY_FLOAT_IS_NEG_INF: - case UNITY_FLOAT_IS_NOT_NEG_INF: - is_trait = isinf(actual) & isneg(actual); - break; - - //NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. - case UNITY_FLOAT_IS_NAN: - case UNITY_FLOAT_IS_NOT_NAN: - is_trait = isnan(actual); - break; - - //A determinate number is non infinite and not NaN. (therefore the opposite of the two above) - case UNITY_FLOAT_IS_DET: - case UNITY_FLOAT_IS_NOT_DET: - if (isinf(actual) | isnan(actual)) - is_trait = 0; - else - is_trait = 1; - break; - - default: - break; - } - - if (is_trait != should_be_trait) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrExpected); - if (!should_be_trait) - UnityPrint(UnityStrNot); - UnityPrint(trait_names[trait_index]); - UnityPrint(UnityStrWas); -#ifdef UNITY_FLOAT_VERBOSE - UnityPrintFloat(actual); -#else - if (should_be_trait) - UnityPrint(UnityStrNot); - UnityPrint(trait_names[trait_index]); -#endif - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } -} - -#endif //not UNITY_EXCLUDE_FLOAT - -//----------------------------------------------- -#ifndef UNITY_EXCLUDE_DOUBLE -void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected, - UNITY_PTR_ATTRIBUTE const _UD* actual, - const _UU32 num_elements, - const char* msg, - const UNITY_LINE_TYPE lineNumber) -{ - _UU32 elements = num_elements; - UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected; - UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual; - _UD diff, tol; - - UNITY_SKIP_EXECUTION; - - if (elements == 0) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrPointless); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - - if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1) - return; - - while (elements--) - { - diff = *ptr_expected - *ptr_actual; - if (diff < 0.0) - diff = 0.0 - diff; - tol = UNITY_DOUBLE_PRECISION * *ptr_expected; - if (tol < 0.0) - tol = 0.0 - tol; - - //This first part of this condition will catch any NaN or Infinite values - if ((diff * 0.0 != 0.0) || (diff > tol)) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrElement); - UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); -#ifdef UNITY_DOUBLE_VERBOSE - UnityPrint(UnityStrExpected); - UnityPrintFloat((float)(*ptr_expected)); - UnityPrint(UnityStrWas); - UnityPrintFloat((float)(*ptr_actual)); -#else - UnityPrint(UnityStrDelta); -#endif - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - ptr_expected++; - ptr_actual++; - } -} - -//----------------------------------------------- -void UnityAssertDoublesWithin(const _UD delta, - const _UD expected, - const _UD actual, - const char* msg, - const UNITY_LINE_TYPE lineNumber) -{ - _UD diff = actual - expected; - _UD pos_delta = delta; - - UNITY_SKIP_EXECUTION; - - if (diff < 0.0) - { - diff = 0.0 - diff; - } - if (pos_delta < 0.0) - { - pos_delta = 0.0 - pos_delta; - } - - //This first part of this condition will catch any NaN or Infinite values - if ((diff * 0.0 != 0.0) || (pos_delta < diff)) - { - UnityTestResultsFailBegin(lineNumber); -#ifdef UNITY_DOUBLE_VERBOSE - UnityPrint(UnityStrExpected); - UnityPrintFloat((float)expected); - UnityPrint(UnityStrWas); - UnityPrintFloat((float)actual); -#else - UnityPrint(UnityStrDelta); -#endif - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } -} - -//----------------------------------------------- - -void UnityAssertDoubleSpecial(const _UD actual, - const char* msg, - const UNITY_LINE_TYPE lineNumber, - const UNITY_FLOAT_TRAIT_T style) -{ - const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet }; - _U_SINT should_be_trait = ((_U_SINT)style & 1); - _U_SINT is_trait = !should_be_trait; - _U_SINT trait_index = style >> 1; - - UNITY_SKIP_EXECUTION; - - switch(style) - { - //To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly - //We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise - case UNITY_FLOAT_IS_INF: - case UNITY_FLOAT_IS_NOT_INF: - is_trait = isinf(actual) & ispos(actual); - break; - case UNITY_FLOAT_IS_NEG_INF: - case UNITY_FLOAT_IS_NOT_NEG_INF: - is_trait = isinf(actual) & isneg(actual); - break; - - //NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. - case UNITY_FLOAT_IS_NAN: - case UNITY_FLOAT_IS_NOT_NAN: - is_trait = isnan(actual); - break; - - //A determinate number is non infinite and not NaN. (therefore the opposite of the two above) - case UNITY_FLOAT_IS_DET: - case UNITY_FLOAT_IS_NOT_DET: - if (isinf(actual) | isnan(actual)) - is_trait = 0; - else - is_trait = 1; - break; - - default: - break; - } - - if (is_trait != should_be_trait) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrExpected); - if (!should_be_trait) - UnityPrint(UnityStrNot); - UnityPrint(trait_names[trait_index]); - UnityPrint(UnityStrWas); -#ifdef UNITY_DOUBLE_VERBOSE - UnityPrintFloat(actual); -#else - if (should_be_trait) - UnityPrint(UnityStrNot); - UnityPrint(trait_names[trait_index]); -#endif - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } -} - - -#endif // not UNITY_EXCLUDE_DOUBLE - -//----------------------------------------------- -void UnityAssertNumbersWithin( const _U_SINT delta, - const _U_SINT expected, - const _U_SINT actual, - const char* msg, - const UNITY_LINE_TYPE lineNumber, - const UNITY_DISPLAY_STYLE_T style) -{ - UNITY_SKIP_EXECUTION; - - if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) - { - if (actual > expected) - Unity.CurrentTestFailed = ((actual - expected) > delta); - else - Unity.CurrentTestFailed = ((expected - actual) > delta); - } - else - { - if ((_U_UINT)actual > (_U_UINT)expected) - Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta); - else - Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta); - } - - if (Unity.CurrentTestFailed) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrDelta); - UnityPrintNumberByStyle(delta, style); - UnityPrint(UnityStrExpected); - UnityPrintNumberByStyle(expected, style); - UnityPrint(UnityStrWas); - UnityPrintNumberByStyle(actual, style); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } -} - -//----------------------------------------------- -void UnityAssertEqualString(const char* expected, - const char* actual, - const char* msg, - const UNITY_LINE_TYPE lineNumber) -{ - _UU32 i; - - UNITY_SKIP_EXECUTION; - - // if both pointers not null compare the strings - if (expected && actual) - { - for (i = 0; expected[i] || actual[i]; i++) - { - if (expected[i] != actual[i]) - { - Unity.CurrentTestFailed = 1; - break; - } - } - } - else - { // handle case of one pointers being null (if both null, test should pass) - if (expected != actual) - { - Unity.CurrentTestFailed = 1; - } - } - - if (Unity.CurrentTestFailed) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrintExpectedAndActualStrings(expected, actual); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } -} - -//----------------------------------------------- -void UnityAssertEqualStringLen(const char* expected, - const char* actual, - const _UU32 length, - const char* msg, - const UNITY_LINE_TYPE lineNumber) -{ - _UU32 i; - - UNITY_SKIP_EXECUTION; - - // if both pointers not null compare the strings - if (expected && actual) - { - for (i = 0; (expected[i] || actual[i]) && i < length; i++) - { - if (expected[i] != actual[i]) - { - Unity.CurrentTestFailed = 1; - break; - } - } - } - else - { // handle case of one pointers being null (if both null, test should pass) - if (expected != actual) - { - Unity.CurrentTestFailed = 1; - } - } - - if (Unity.CurrentTestFailed) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrintExpectedAndActualStringsLen(expected, actual, length); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } -} - - -//----------------------------------------------- -void UnityAssertEqualStringArray( const char** expected, - const char** actual, - const _UU32 num_elements, - const char* msg, - const UNITY_LINE_TYPE lineNumber) -{ - _UU32 i, j = 0; - - UNITY_SKIP_EXECUTION; - - // if no elements, it's an error - if (num_elements == 0) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrPointless); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - - if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1) - return; - - do - { - // if both pointers not null compare the strings - if (expected[j] && actual[j]) - { - for (i = 0; expected[j][i] || actual[j][i]; i++) - { - if (expected[j][i] != actual[j][i]) - { - Unity.CurrentTestFailed = 1; - break; - } - } - } - else - { // handle case of one pointers being null (if both null, test should pass) - if (expected[j] != actual[j]) - { - Unity.CurrentTestFailed = 1; - } - } - - if (Unity.CurrentTestFailed) - { - UnityTestResultsFailBegin(lineNumber); - if (num_elements > 1) - { - UnityPrint(UnityStrElement); - UnityPrintNumberByStyle((j), UNITY_DISPLAY_STYLE_UINT); - } - UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j])); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - } while (++j < num_elements); -} - -//----------------------------------------------- -void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected, - UNITY_INTERNAL_PTR actual, - const _UU32 length, - const _UU32 num_elements, - const char* msg, - const UNITY_LINE_TYPE lineNumber) -{ - UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected; - UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual; - _UU32 elements = num_elements; - _UU32 bytes; - - UNITY_SKIP_EXECUTION; - - if ((elements == 0) || (length == 0)) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrPointless); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - - if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1) - return; - - while (elements--) - { - ///////////////////////////////////// - bytes = length; - while (bytes--) - { - if (*ptr_exp != *ptr_act) - { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrMemory); - if (num_elements > 1) - { - UnityPrint(UnityStrElement); - UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); - } - UnityPrint(UnityStrByte); - UnityPrintNumberByStyle((length - bytes - 1), UNITY_DISPLAY_STYLE_UINT); - UnityPrint(UnityStrExpected); - UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8); - UnityPrint(UnityStrWas); - UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; - } - ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1); - ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1); - } - ///////////////////////////////////// - - } -} - -//----------------------------------------------- -// Control Functions -//----------------------------------------------- - -void UnityFail(const char* msg, const UNITY_LINE_TYPE line) -{ - UNITY_SKIP_EXECUTION; - - UnityTestResultsBegin(Unity.TestFile, line); - UnityPrintFail(); - if (msg != NULL) - { - UNITY_OUTPUT_CHAR(':'); - -#ifndef UNITY_EXCLUDE_DETAILS - if (Unity.CurrentDetail1) - { - UnityPrint(UnityStrDetail1Name); - UnityPrint(Unity.CurrentDetail1); - if (Unity.CurrentDetail2) - { - UnityPrint(UnityStrDetail2Name); - UnityPrint(Unity.CurrentDetail2); - } - UnityPrint(UnityStrSpacer); - } -#endif - if (msg[0] != ' ') - { - UNITY_OUTPUT_CHAR(' '); - } - UnityPrint(msg); - } - - UNITY_FAIL_AND_BAIL; -} - -//----------------------------------------------- -void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line) -{ - UNITY_SKIP_EXECUTION; - - UnityTestResultsBegin(Unity.TestFile, line); - UnityPrint(UnityStrIgnore); - if (msg != NULL) - { - UNITY_OUTPUT_CHAR(':'); - UNITY_OUTPUT_CHAR(' '); - UnityPrint(msg); - } - UNITY_IGNORE_AND_BAIL; -} - -//----------------------------------------------- -#if defined(UNITY_WEAK_ATTRIBUTE) - void setUp(void); - void tearDown(void); - UNITY_WEAK_ATTRIBUTE void setUp(void) { } - UNITY_WEAK_ATTRIBUTE void tearDown(void) { } -#elif defined(UNITY_WEAK_PRAGMA) -# pragma weak setUp - void setUp(void) { } -# pragma weak tearDown - void tearDown(void) { } -#else - void setUp(void); - void tearDown(void); -#endif -//----------------------------------------------- -void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum) -{ - Unity.CurrentTestName = FuncName; - Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum; - Unity.NumberOfTests++; - UNITY_CLR_DETAILS(); - if (TEST_PROTECT()) - { - setUp(); - Func(); - } - if (TEST_PROTECT() && !(Unity.CurrentTestIgnored)) - { - tearDown(); - } - UnityConcludeTest(); -} - -//----------------------------------------------- -void UnityBegin(const char* filename) -{ - Unity.TestFile = filename; - Unity.CurrentTestName = NULL; - Unity.CurrentTestLineNumber = 0; - Unity.NumberOfTests = 0; - Unity.TestFailures = 0; - Unity.TestIgnores = 0; - Unity.CurrentTestFailed = 0; - Unity.CurrentTestIgnored = 0; - - UNITY_CLR_DETAILS(); - UNITY_OUTPUT_START(); -} - -//----------------------------------------------- -int UnityEnd(void) -{ - UNITY_PRINT_EOL(); - UnityPrint(UnityStrBreaker); - UNITY_PRINT_EOL(); - UnityPrintNumber((_U_SINT)(Unity.NumberOfTests)); - UnityPrint(UnityStrResultsTests); - UnityPrintNumber((_U_SINT)(Unity.TestFailures)); - UnityPrint(UnityStrResultsFailures); - UnityPrintNumber((_U_SINT)(Unity.TestIgnores)); - UnityPrint(UnityStrResultsIgnored); - UNITY_PRINT_EOL(); - if (Unity.TestFailures == 0U) - { - UnityPrintOk(); - } - else - { - UnityPrintFail(); - } - UNITY_PRINT_EOL(); - UNITY_OUTPUT_COMPLETE(); - return (int)(Unity.TestFailures); -} - -//----------------------------------------------- +/* ========================================================================= + Unity Project - A Test Framework for C + Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams + [Released under MIT License. Please refer to license.txt for details] +============================================================================ */ + +#include "unity.h" +#include + +#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); } +#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); } +/// return prematurely if we are already in failure or ignore state +#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} } + +struct _Unity Unity; + +const char UnityStrOk[] = "OK"; +const char UnityStrPass[] = "PASS"; +const char UnityStrFail[] = "FAIL"; +const char UnityStrIgnore[] = "IGNORE"; +const char UnityStrNull[] = "NULL"; +const char UnityStrSpacer[] = ". "; +const char UnityStrExpected[] = " Expected "; +const char UnityStrWas[] = " Was "; +const char UnityStrTo[] = " To "; +const char UnityStrElement[] = " Element "; +const char UnityStrByte[] = " Byte "; +const char UnityStrMemory[] = " Memory Mismatch."; +const char UnityStrDelta[] = " Values Not Within Delta "; +const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless."; +const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL"; +const char UnityStrNullPointerForActual[] = " Actual pointer was NULL"; +const char UnityStrNot[] = "Not "; +const char UnityStrInf[] = "Infinity"; +const char UnityStrNegInf[] = "Negative Infinity"; +const char UnityStrNaN[] = "NaN"; +const char UnityStrDet[] = "Determinate"; +const char UnityStrErrFloat[] = "Unity Floating Point Disabled"; +const char UnityStrErrDouble[] = "Unity Double Precision Disabled"; +const char UnityStrErr64[] = "Unity 64-bit Support Disabled"; +const char UnityStrBreaker[] = "-----------------------"; +const char UnityStrResultsTests[] = " Tests "; +const char UnityStrResultsFailures[] = " Failures "; +const char UnityStrResultsIgnored[] = " Ignored "; +const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " "; +const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " "; + +#ifdef UNITY_FLOAT_NEEDS_ZERO +// Dividing by these constants produces +/- infinity. +// The rationale is given in UnityAssertFloatIsInf's body. +static const _UF f_zero = 0.0f; +#endif + +// compiler-generic print formatting masks +const _U_UINT UnitySizeMask[] = +{ + 255u, // 0xFF + 65535u, // 0xFFFF + 65535u, + 4294967295u, // 0xFFFFFFFF + 4294967295u, + 4294967295u, + 4294967295u +#ifdef UNITY_SUPPORT_64 + ,0xFFFFFFFFFFFFFFFF +#endif +}; + +void UnityPrintFail(void); +void UnityPrintOk(void); + +//----------------------------------------------- +// Pretty Printers & Test Result Output Handlers +//----------------------------------------------- + +void UnityPrint(const char* string) +{ + const char* pch = string; + + if (pch != NULL) + { + while (*pch) + { + // printable characters plus CR & LF are printed + if ((*pch <= 126) && (*pch >= 32)) + { + UNITY_OUTPUT_CHAR(*pch); + } + //write escaped carriage returns + else if (*pch == 13) + { + UNITY_OUTPUT_CHAR('\\'); + UNITY_OUTPUT_CHAR('r'); + } + //write escaped line feeds + else if (*pch == 10) + { + UNITY_OUTPUT_CHAR('\\'); + UNITY_OUTPUT_CHAR('n'); + } + // unprintable characters are shown as codes + else + { + UNITY_OUTPUT_CHAR('\\'); + UnityPrintNumberHex((_U_UINT)*pch, 2); + } + pch++; + } + } +} + +void UnityPrintLen(const char* string, const _UU32 length); +void UnityPrintLen(const char* string, const _UU32 length) +{ + const char* pch = string; + + if (pch != NULL) + { + while (*pch && (_UU32)(pch - string) < length) + { + // printable characters plus CR & LF are printed + if ((*pch <= 126) && (*pch >= 32)) + { + UNITY_OUTPUT_CHAR(*pch); + } + //write escaped carriage returns + else if (*pch == 13) + { + UNITY_OUTPUT_CHAR('\\'); + UNITY_OUTPUT_CHAR('r'); + } + //write escaped line feeds + else if (*pch == 10) + { + UNITY_OUTPUT_CHAR('\\'); + UNITY_OUTPUT_CHAR('n'); + } + // unprintable characters are shown as codes + else + { + UNITY_OUTPUT_CHAR('\\'); + UnityPrintNumberHex((_U_UINT)*pch, 2); + } + pch++; + } + } +} + +//----------------------------------------------- +void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style) +{ + if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) + { + UnityPrintNumber(number); + } + else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT) + { + UnityPrintNumberUnsigned( (_U_UINT)number & UnitySizeMask[((_U_UINT)style & (_U_UINT)0x0F) - 1] ); + } + else + { + UnityPrintNumberHex((_U_UINT)number, (char)((style & 0x000F) << 1)); + } +} + +//----------------------------------------------- +/// basically do an itoa using as little ram as possible +void UnityPrintNumber(const _U_SINT number_to_print) +{ + _U_UINT divisor = 1; + _U_UINT next_divisor; + _U_UINT number; + + if (number_to_print < 0) + { + //A negative number, including MIN negative + UNITY_OUTPUT_CHAR('-'); + number = (_U_UINT)(-number_to_print); + } + else + { + //Non-negative number + number = (_U_UINT)number_to_print; + } + + // figure out initial divisor + while (number / divisor > 9) + { + next_divisor = divisor * 10; + if (next_divisor > divisor) + divisor = next_divisor; + else + break; + } + + // now mod and print, then divide divisor + do + { + UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10))); + divisor /= 10; + } + while (divisor > 0); +} + +//----------------------------------------------- +/// basically do an itoa using as little ram as possible +void UnityPrintNumberUnsigned(const _U_UINT number) +{ + _U_UINT divisor = 1; + _U_UINT next_divisor; + + // figure out initial divisor + while (number / divisor > 9) + { + next_divisor = divisor * 10; + if (next_divisor > divisor) + divisor = next_divisor; + else + break; + } + + // now mod and print, then divide divisor + do + { + UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10))); + divisor /= 10; + } + while (divisor > 0); +} + +//----------------------------------------------- +void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print) +{ + _U_UINT nibble; + char nibbles = nibbles_to_print; + UNITY_OUTPUT_CHAR('0'); + UNITY_OUTPUT_CHAR('x'); + + while (nibbles > 0) + { + nibble = (number >> (--nibbles << 2)) & 0x0000000F; + if (nibble <= 9) + { + UNITY_OUTPUT_CHAR((char)('0' + nibble)); + } + else + { + UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble)); + } + } +} + +//----------------------------------------------- +void UnityPrintMask(const _U_UINT mask, const _U_UINT number) +{ + _U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1); + _US32 i; + + for (i = 0; i < UNITY_INT_WIDTH; i++) + { + if (current_bit & mask) + { + if (current_bit & number) + { + UNITY_OUTPUT_CHAR('1'); + } + else + { + UNITY_OUTPUT_CHAR('0'); + } + } + else + { + UNITY_OUTPUT_CHAR('X'); + } + current_bit = current_bit >> 1; + } +} + +//----------------------------------------------- +#ifdef UNITY_FLOAT_VERBOSE +#include +void UnityPrintFloat(_UF number) +{ + char TempBuffer[32]; + sprintf(TempBuffer, "%.6f", number); + UnityPrint(TempBuffer); +} +#endif + +//----------------------------------------------- + +void UnityPrintFail(void); +void UnityPrintFail(void) +{ + UnityPrint(UnityStrFail); +} + +void UnityPrintOk(void); +void UnityPrintOk(void) +{ + UnityPrint(UnityStrOk); +} + +//----------------------------------------------- +static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line); +static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line) +{ +#ifndef UNITY_FIXTURES + UnityPrint(file); + UNITY_OUTPUT_CHAR(':'); + UnityPrintNumber((_U_SINT)line); + UNITY_OUTPUT_CHAR(':'); + UnityPrint(Unity.CurrentTestName); + UNITY_OUTPUT_CHAR(':'); +#else + UNITY_UNUSED(file); + UNITY_UNUSED(line); +#endif +} + +//----------------------------------------------- +static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line); +static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line) +{ +#ifndef UNITY_FIXTURES + UnityTestResultsBegin(Unity.TestFile, line); +#else + UNITY_UNUSED(line); +#endif + UnityPrint(UnityStrFail); + UNITY_OUTPUT_CHAR(':'); +} + +//----------------------------------------------- +void UnityConcludeTest(void) +{ + if (Unity.CurrentTestIgnored) + { + Unity.TestIgnores++; + } + else if (!Unity.CurrentTestFailed) + { + UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); + UnityPrint(UnityStrPass); + } + else + { + Unity.TestFailures++; + } + + Unity.CurrentTestFailed = 0; + Unity.CurrentTestIgnored = 0; + UNITY_PRINT_EOL(); +} + +//----------------------------------------------- +static void UnityAddMsgIfSpecified(const char* msg); +static void UnityAddMsgIfSpecified(const char* msg) +{ + if (msg) + { + UnityPrint(UnityStrSpacer); +#ifndef UNITY_EXCLUDE_DETAILS + if (Unity.CurrentDetail1) + { + UnityPrint(UnityStrDetail1Name); + UnityPrint(Unity.CurrentDetail1); + if (Unity.CurrentDetail2) + { + UnityPrint(UnityStrDetail2Name); + UnityPrint(Unity.CurrentDetail2); + } + UnityPrint(UnityStrSpacer); + } +#endif + UnityPrint(msg); + } +} + +//----------------------------------------------- +static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual); +static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual) +{ + UnityPrint(UnityStrExpected); + if (expected != NULL) + { + UNITY_OUTPUT_CHAR('\''); + UnityPrint(expected); + UNITY_OUTPUT_CHAR('\''); + } + else + { + UnityPrint(UnityStrNull); + } + UnityPrint(UnityStrWas); + if (actual != NULL) + { + UNITY_OUTPUT_CHAR('\''); + UnityPrint(actual); + UNITY_OUTPUT_CHAR('\''); + } + else + { + UnityPrint(UnityStrNull); + } +} + +//----------------------------------------------- +static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual, const _UU32 length) +{ + UnityPrint(UnityStrExpected); + if (expected != NULL) + { + UNITY_OUTPUT_CHAR('\''); + UnityPrintLen(expected, length); + UNITY_OUTPUT_CHAR('\''); + } + else + { + UnityPrint(UnityStrNull); + } + UnityPrint(UnityStrWas); + if (actual != NULL) + { + UNITY_OUTPUT_CHAR('\''); + UnityPrintLen(actual, length); + UNITY_OUTPUT_CHAR('\''); + } + else + { + UnityPrint(UnityStrNull); + } +} + + + +//----------------------------------------------- +// Assertion & Control Helpers +//----------------------------------------------- + +static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual, const UNITY_LINE_TYPE lineNumber, const char* msg) +{ + //return true if they are both NULL + if ((expected == NULL) && (actual == NULL)) + return 1; + + //throw error if just expected is NULL + if (expected == NULL) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrNullPointerForExpected); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + //throw error if just actual is NULL + if (actual == NULL) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrNullPointerForActual); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + //return false if neither is NULL + return 0; +} + +//----------------------------------------------- +// Assertion Functions +//----------------------------------------------- + +void UnityAssertBits(const _U_SINT mask, + const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + UNITY_SKIP_EXECUTION; + + if ((mask & expected) != (mask & actual)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + UnityPrintMask((_U_UINT)mask, (_U_UINT)expected); + UnityPrint(UnityStrWas); + UnityPrintMask((_U_UINT)mask, (_U_UINT)actual); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualNumber(const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style) +{ + UNITY_SKIP_EXECUTION; + + if (expected != actual) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(expected, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(actual, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected, + UNITY_INTERNAL_PTR actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style) +{ + _UU32 elements = num_elements; + UNITY_INTERNAL_PTR ptr_exp = (UNITY_INTERNAL_PTR)expected; + UNITY_INTERNAL_PTR ptr_act = (UNITY_INTERNAL_PTR)actual; + + UNITY_SKIP_EXECUTION; + + if (elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1) + return; + + // If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case + // as UNITY_DISPLAY_STYLE_INT includes a flag for UNITY_DISPLAY_RANGE_AUTO, which the width-specific + // variants do not. Therefore remove this flag. + switch(style & (UNITY_DISPLAY_STYLE_T)(~UNITY_DISPLAY_RANGE_AUTO)) + { + case UNITY_DISPLAY_STYLE_HEX8: + case UNITY_DISPLAY_STYLE_INT8: + case UNITY_DISPLAY_STYLE_UINT8: + while (elements--) + { + if (*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1); + ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1); + } + break; + case UNITY_DISPLAY_STYLE_HEX16: + case UNITY_DISPLAY_STYLE_INT16: + case UNITY_DISPLAY_STYLE_UINT16: + while (elements--) + { + if (*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 2); + ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 2); + } + break; +#ifdef UNITY_SUPPORT_64 + case UNITY_DISPLAY_STYLE_HEX64: + case UNITY_DISPLAY_STYLE_INT64: + case UNITY_DISPLAY_STYLE_UINT64: + while (elements--) + { + if (*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 8); + ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 8); + } + break; +#endif + default: + while (elements--) + { + if (*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 4); + ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 4); + } + break; + } +} + +//----------------------------------------------- +#ifndef UNITY_EXCLUDE_FLOAT +void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected, + UNITY_PTR_ATTRIBUTE const _UF* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 elements = num_elements; + UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected; + UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual; + _UF diff, tol; + + UNITY_SKIP_EXECUTION; + + if (elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1) + return; + + while (elements--) + { + diff = *ptr_expected - *ptr_actual; + if (diff < 0.0f) + diff = 0.0f - diff; + tol = UNITY_FLOAT_PRECISION * *ptr_expected; + if (tol < 0.0f) + tol = 0.0f - tol; + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0f != 0.0f) || (diff > tol)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); +#ifdef UNITY_FLOAT_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat(*ptr_expected); + UnityPrint(UnityStrWas); + UnityPrintFloat(*ptr_actual); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_expected++; + ptr_actual++; + } +} + +//----------------------------------------------- +void UnityAssertFloatsWithin(const _UF delta, + const _UF expected, + const _UF actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UF diff = actual - expected; + _UF pos_delta = delta; + + UNITY_SKIP_EXECUTION; + + if (diff < 0.0f) + { + diff = 0.0f - diff; + } + if (pos_delta < 0.0f) + { + pos_delta = 0.0f - pos_delta; + } + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0f != 0.0f) || (pos_delta < diff)) + { + UnityTestResultsFailBegin(lineNumber); +#ifdef UNITY_FLOAT_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat(expected); + UnityPrint(UnityStrWas); + UnityPrintFloat(actual); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertFloatSpecial(const _UF actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_FLOAT_TRAIT_T style) +{ + const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet }; + _U_SINT should_be_trait = ((_U_SINT)style & 1); + _U_SINT is_trait = !should_be_trait; + _U_SINT trait_index = style >> 1; + + UNITY_SKIP_EXECUTION; + + switch(style) + { + //To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly + //We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise + case UNITY_FLOAT_IS_INF: + case UNITY_FLOAT_IS_NOT_INF: + is_trait = isinf(actual) & ispos(actual); + break; + case UNITY_FLOAT_IS_NEG_INF: + case UNITY_FLOAT_IS_NOT_NEG_INF: + is_trait = isinf(actual) & isneg(actual); + break; + + //NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. + case UNITY_FLOAT_IS_NAN: + case UNITY_FLOAT_IS_NOT_NAN: + is_trait = isnan(actual); + break; + + //A determinate number is non infinite and not NaN. (therefore the opposite of the two above) + case UNITY_FLOAT_IS_DET: + case UNITY_FLOAT_IS_NOT_DET: + if (isinf(actual) | isnan(actual)) + is_trait = 0; + else + is_trait = 1; + break; + + default: + break; + } + + if (is_trait != should_be_trait) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + if (!should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); + UnityPrint(UnityStrWas); +#ifdef UNITY_FLOAT_VERBOSE + UnityPrintFloat(actual); +#else + if (should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +#endif //not UNITY_EXCLUDE_FLOAT + +//----------------------------------------------- +#ifndef UNITY_EXCLUDE_DOUBLE +void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected, + UNITY_PTR_ATTRIBUTE const _UD* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 elements = num_elements; + UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected; + UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual; + _UD diff, tol; + + UNITY_SKIP_EXECUTION; + + if (elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1) + return; + + while (elements--) + { + diff = *ptr_expected - *ptr_actual; + if (diff < 0.0) + diff = 0.0 - diff; + tol = UNITY_DOUBLE_PRECISION * *ptr_expected; + if (tol < 0.0) + tol = 0.0 - tol; + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0 != 0.0) || (diff > tol)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); +#ifdef UNITY_DOUBLE_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat((float)(*ptr_expected)); + UnityPrint(UnityStrWas); + UnityPrintFloat((float)(*ptr_actual)); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_expected++; + ptr_actual++; + } +} + +//----------------------------------------------- +void UnityAssertDoublesWithin(const _UD delta, + const _UD expected, + const _UD actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UD diff = actual - expected; + _UD pos_delta = delta; + + UNITY_SKIP_EXECUTION; + + if (diff < 0.0) + { + diff = 0.0 - diff; + } + if (pos_delta < 0.0) + { + pos_delta = 0.0 - pos_delta; + } + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0 != 0.0) || (pos_delta < diff)) + { + UnityTestResultsFailBegin(lineNumber); +#ifdef UNITY_DOUBLE_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat((float)expected); + UnityPrint(UnityStrWas); + UnityPrintFloat((float)actual); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- + +void UnityAssertDoubleSpecial(const _UD actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_FLOAT_TRAIT_T style) +{ + const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet }; + _U_SINT should_be_trait = ((_U_SINT)style & 1); + _U_SINT is_trait = !should_be_trait; + _U_SINT trait_index = style >> 1; + + UNITY_SKIP_EXECUTION; + + switch(style) + { + //To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly + //We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise + case UNITY_FLOAT_IS_INF: + case UNITY_FLOAT_IS_NOT_INF: + is_trait = isinf(actual) & ispos(actual); + break; + case UNITY_FLOAT_IS_NEG_INF: + case UNITY_FLOAT_IS_NOT_NEG_INF: + is_trait = isinf(actual) & isneg(actual); + break; + + //NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. + case UNITY_FLOAT_IS_NAN: + case UNITY_FLOAT_IS_NOT_NAN: + is_trait = isnan(actual); + break; + + //A determinate number is non infinite and not NaN. (therefore the opposite of the two above) + case UNITY_FLOAT_IS_DET: + case UNITY_FLOAT_IS_NOT_DET: + if (isinf(actual) | isnan(actual)) + is_trait = 0; + else + is_trait = 1; + break; + + default: + break; + } + + if (is_trait != should_be_trait) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + if (!should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); + UnityPrint(UnityStrWas); +#ifdef UNITY_DOUBLE_VERBOSE + UnityPrintFloat(actual); +#else + if (should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + + +#endif // not UNITY_EXCLUDE_DOUBLE + +//----------------------------------------------- +void UnityAssertNumbersWithin( const _U_SINT delta, + const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style) +{ + UNITY_SKIP_EXECUTION; + + if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) + { + if (actual > expected) + Unity.CurrentTestFailed = ((actual - expected) > delta); + else + Unity.CurrentTestFailed = ((expected - actual) > delta); + } + else + { + if ((_U_UINT)actual > (_U_UINT)expected) + Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta); + else + Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta); + } + + if (Unity.CurrentTestFailed) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrDelta); + UnityPrintNumberByStyle(delta, style); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(expected, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(actual, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualString(const char* expected, + const char* actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 i; + + UNITY_SKIP_EXECUTION; + + // if both pointers not null compare the strings + if (expected && actual) + { + for (i = 0; expected[i] || actual[i]; i++) + { + if (expected[i] != actual[i]) + { + Unity.CurrentTestFailed = 1; + break; + } + } + } + else + { // handle case of one pointers being null (if both null, test should pass) + if (expected != actual) + { + Unity.CurrentTestFailed = 1; + } + } + + if (Unity.CurrentTestFailed) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrintExpectedAndActualStrings(expected, actual); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualStringLen(const char* expected, + const char* actual, + const _UU32 length, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 i; + + UNITY_SKIP_EXECUTION; + + // if both pointers not null compare the strings + if (expected && actual) + { + for (i = 0; (expected[i] || actual[i]) && i < length; i++) + { + if (expected[i] != actual[i]) + { + Unity.CurrentTestFailed = 1; + break; + } + } + } + else + { // handle case of one pointers being null (if both null, test should pass) + if (expected != actual) + { + Unity.CurrentTestFailed = 1; + } + } + + if (Unity.CurrentTestFailed) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrintExpectedAndActualStringsLen(expected, actual, length); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + + +//----------------------------------------------- +void UnityAssertEqualStringArray( const char** expected, + const char** actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 i, j = 0; + + UNITY_SKIP_EXECUTION; + + // if no elements, it's an error + if (num_elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1) + return; + + do + { + // if both pointers not null compare the strings + if (expected[j] && actual[j]) + { + for (i = 0; expected[j][i] || actual[j][i]; i++) + { + if (expected[j][i] != actual[j][i]) + { + Unity.CurrentTestFailed = 1; + break; + } + } + } + else + { // handle case of one pointers being null (if both null, test should pass) + if (expected[j] != actual[j]) + { + Unity.CurrentTestFailed = 1; + } + } + + if (Unity.CurrentTestFailed) + { + UnityTestResultsFailBegin(lineNumber); + if (num_elements > 1) + { + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((j), UNITY_DISPLAY_STYLE_UINT); + } + UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j])); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + } while (++j < num_elements); +} + +//----------------------------------------------- +void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected, + UNITY_INTERNAL_PTR actual, + const _UU32 length, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected; + UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual; + _UU32 elements = num_elements; + _UU32 bytes; + + UNITY_SKIP_EXECUTION; + + if ((elements == 0) || (length == 0)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1) + return; + + while (elements--) + { + ///////////////////////////////////// + bytes = length; + while (bytes--) + { + if (*ptr_exp != *ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrMemory); + if (num_elements > 1) + { + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + } + UnityPrint(UnityStrByte); + UnityPrintNumberByStyle((length - bytes - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1); + ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1); + } + ///////////////////////////////////// + + } +} + +//----------------------------------------------- +// Control Functions +//----------------------------------------------- + +void UnityFail(const char* msg, const UNITY_LINE_TYPE line) +{ + UNITY_SKIP_EXECUTION; + + UnityTestResultsBegin(Unity.TestFile, line); + UnityPrintFail(); + if (msg != NULL) + { + UNITY_OUTPUT_CHAR(':'); + +#ifndef UNITY_EXCLUDE_DETAILS + if (Unity.CurrentDetail1) + { + UnityPrint(UnityStrDetail1Name); + UnityPrint(Unity.CurrentDetail1); + if (Unity.CurrentDetail2) + { + UnityPrint(UnityStrDetail2Name); + UnityPrint(Unity.CurrentDetail2); + } + UnityPrint(UnityStrSpacer); + } +#endif + if (msg[0] != ' ') + { + UNITY_OUTPUT_CHAR(' '); + } + UnityPrint(msg); + } + + UNITY_FAIL_AND_BAIL; +} + +//----------------------------------------------- +void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line) +{ + UNITY_SKIP_EXECUTION; + + UnityTestResultsBegin(Unity.TestFile, line); + UnityPrint(UnityStrIgnore); + if (msg != NULL) + { + UNITY_OUTPUT_CHAR(':'); + UNITY_OUTPUT_CHAR(' '); + UnityPrint(msg); + } + UNITY_IGNORE_AND_BAIL; +} + +//----------------------------------------------- +#if defined(UNITY_WEAK_ATTRIBUTE) + void setUp(void); + void tearDown(void); + UNITY_WEAK_ATTRIBUTE void setUp(void) { } + UNITY_WEAK_ATTRIBUTE void tearDown(void) { } +#elif defined(UNITY_WEAK_PRAGMA) +# pragma weak setUp + void setUp(void) { } +# pragma weak tearDown + void tearDown(void) { } +#else + void setUp(void); + void tearDown(void); +#endif +//----------------------------------------------- +void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum) +{ + Unity.CurrentTestName = FuncName; + Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum; + Unity.NumberOfTests++; + UNITY_CLR_DETAILS(); + if (TEST_PROTECT()) + { + setUp(); + Func(); + } + if (TEST_PROTECT() && !(Unity.CurrentTestIgnored)) + { + tearDown(); + } + UnityConcludeTest(); +} + +//----------------------------------------------- +void UnityBegin(const char* filename) +{ + Unity.TestFile = filename; + Unity.CurrentTestName = NULL; + Unity.CurrentTestLineNumber = 0; + Unity.NumberOfTests = 0; + Unity.TestFailures = 0; + Unity.TestIgnores = 0; + Unity.CurrentTestFailed = 0; + Unity.CurrentTestIgnored = 0; + + UNITY_CLR_DETAILS(); + UNITY_OUTPUT_START(); +} + +//----------------------------------------------- +int UnityEnd(void) +{ + UNITY_PRINT_EOL(); + UnityPrint(UnityStrBreaker); + UNITY_PRINT_EOL(); + UnityPrintNumber((_U_SINT)(Unity.NumberOfTests)); + UnityPrint(UnityStrResultsTests); + UnityPrintNumber((_U_SINT)(Unity.TestFailures)); + UnityPrint(UnityStrResultsFailures); + UnityPrintNumber((_U_SINT)(Unity.TestIgnores)); + UnityPrint(UnityStrResultsIgnored); + UNITY_PRINT_EOL(); + if (Unity.TestFailures == 0U) + { + UnityPrintOk(); + } + else + { + UnityPrintFail(); + } + UNITY_PRINT_EOL(); + UNITY_OUTPUT_COMPLETE(); + return (int)(Unity.TestFailures); +} + +//-----------------------------------------------