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https://github.com/ThrowTheSwitch/Unity.git
synced 2026-01-25 09:21:36 +01:00
- cleaned up test runner problems. again getting ready to support parameterized tests
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@103 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
20
src/unity.c
20
src/unity.c
@@ -790,6 +790,26 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
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UNITY_IGNORE_AND_BAIL;
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}
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//-----------------------------------------------
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void setUp(void);
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void tearDown(void);
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void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
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{
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Unity.CurrentTestName = FuncName;
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Unity.CurrentTestLineNumber = FuncLineNum;
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Unity.NumberOfTests++;
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if (TEST_PROTECT())
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{
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setUp();
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Func();
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}
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if (TEST_PROTECT() && !(Unity.CurrentTestIgnored))
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{
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tearDown();
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}
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UnityConcludeTest();
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}
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//-----------------------------------------------
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void UnityBegin(void)
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{
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@@ -40,12 +40,9 @@
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#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
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#define RUN_TEST(func, line_num) \
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Unity.CurrentTestName = #func; \
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Unity.CurrentTestLineNumber = line_num; \
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Unity.NumberOfTests++; \
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runTest(func); \
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UnityConcludeTest();
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#ifndef RUN_TEST
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#define RUN_TEST(func, line_num) UnityDefaultTestRun(func, #func, line_num)
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#endif
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#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
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#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
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@@ -189,6 +189,7 @@ extern struct _Unity Unity;
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void UnityBegin(void);
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int UnityEnd(void);
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void UnityConcludeTest(void);
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void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
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//-------------------------------------------------------
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// Test Output
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