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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-25 17:31:36 +01:00

Fixed initialization of data structure by just doing it manually instead of statically (goodbye compiler warnings!)

This commit is contained in:
Mark VanderVoord
2014-03-07 15:17:25 -05:00
parent 291c2980e0
commit f1c778e100
18 changed files with 21 additions and 18 deletions

View File

@@ -66,8 +66,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);