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Fixed initialization of data structure by just doing it manually instead of statically (goodbye compiler warnings!)
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@@ -48,8 +48,8 @@ void resetTest()
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/testsample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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