mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2026-01-25 17:31:36 +01:00
Fixed initialization of data structure by just doing it manually instead of statically (goodbye compiler warnings!)
This commit is contained in:
@@ -48,8 +48,8 @@ void resetTest()
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/testsample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -44,8 +44,8 @@ void resetTest()
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/testsample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -69,8 +69,8 @@ void resetTest()
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/mocksample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/mocksample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -65,8 +65,8 @@ void resetTest()
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/mocksample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/mocksample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -78,8 +78,8 @@ void resetTest()
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/mocksample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/mocksample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -78,8 +78,8 @@ void resetTest()
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int main(void)
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{
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suite_setup();
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Unity.TestFile = "test/testdata/mocksample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/mocksample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -66,8 +66,8 @@ void resetTest()
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/mocksample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/mocksample.c";
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RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
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RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
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@@ -78,8 +78,8 @@ void resetTest()
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/mocksample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/mocksample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -78,8 +78,8 @@ void resetTest()
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int main(void)
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{
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suite_setup();
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Unity.TestFile = "test/testdata/mocksample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/mocksample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -79,8 +79,8 @@ void resetTest()
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int main(void)
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{
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suite_setup();
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Unity.TestFile = "test/testdata/mocksample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/mocksample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -54,8 +54,8 @@ void resetTest()
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/testsample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -57,8 +57,8 @@ void resetTest()
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int main(void)
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{
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suite_setup();
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/testsample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -45,8 +45,8 @@ void resetTest()
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/testsample.c";
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RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
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RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
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@@ -54,8 +54,8 @@ void resetTest()
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//=======MAIN=====
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int main(void)
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{
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/testsample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -57,8 +57,8 @@ void resetTest()
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int main(void)
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{
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suite_setup();
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/testsample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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@@ -58,8 +58,8 @@ void resetTest()
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int main(void)
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{
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suite_setup();
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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Unity.TestFile = "test/testdata/testsample.c";
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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