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Update comments to reflect changes to floating point
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@@ -1,6 +1,6 @@
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/* Unity Configuration
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/* Unity Configuration
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* As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
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* As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
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* Update: August 25th, 2016
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* Update: December 29th, 2016
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* See Also: Unity/docs/UnityConfigurationGuide.pdf
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* See Also: Unity/docs/UnityConfigurationGuide.pdf
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*
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*
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* Unity is designed to run on almost anything that is targeted by a C compiler.
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* Unity is designed to run on almost anything that is targeted by a C compiler.
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@@ -37,11 +37,6 @@
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#ifndef UNITY_CONFIG_H
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#ifndef UNITY_CONFIG_H
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#define UNITY_CONFIG_H
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#define UNITY_CONFIG_H
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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/* ************************* AUTOMATIC INTEGER TYPES ***************************
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/* ************************* AUTOMATIC INTEGER TYPES ***************************
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* C's concept of an integer varies from target to target. The C Standard has
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* C's concept of an integer varies from target to target. The C Standard has
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* rules about the `int` matching the register size of the target
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* rules about the `int` matching the register size of the target
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@@ -122,10 +117,9 @@ extern "C"
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/* By default, Unity guesses that you will want single precision floating point
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/* By default, Unity guesses that you will want single precision floating point
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* support, but not double precision. It's easy to change either of these using
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* support, but not double precision. It's easy to change either of these using
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* the include and exclude options here. You may include neither, either, or
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* the include and exclude options here. You may include neither, just float,
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* both, as suits your needs.
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* or both, as suits your needs.
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*/
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*/
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/* #define UNITY_INCLUDE_FLOAT */
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/* #define UNITY_EXCLUDE_FLOAT */
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/* #define UNITY_EXCLUDE_FLOAT */
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/* #define UNITY_INCLUDE_DOUBLE */
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/* #define UNITY_INCLUDE_DOUBLE */
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/* #define UNITY_EXCLUDE_DOUBLE */
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/* #define UNITY_EXCLUDE_DOUBLE */
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@@ -137,18 +131,15 @@ extern "C"
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/* Unity aims for as small of a footprint as possible and avoids most standard
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/* Unity aims for as small of a footprint as possible and avoids most standard
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* library calls (some embedded platforms don't have a standard library!).
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* library calls (some embedded platforms don't have a standard library!).
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* Because of this, its routines for printing integer values are minimalist and
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* Because of this, its routines for printing integer values are minimalist and
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* hand-coded. To keep Unity universal, though, we chose to _not_ develop our
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* hand-coded. To keep Unity universal, though, we eventually chose to develop
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* own floating point print routines. Instead, the display of floating point
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* our own floating point print routines. Still, the display of floating point
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* values during a failure are optional. By default, Unity will not print the
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* values during a failure are optional. By default, Unity will print the
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* actual results of floating point assertion failure. So a failed assertion
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* actual results of floating point assertion failures. So a failed assertion
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* will produce a message like `"Values Not Within Delta"`. If you would like
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* will produce a message like "Expected 4.0 Was 4.25". If you would like less
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* verbose failure messages for floating point assertions, use these options to
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* verbose failure messages for floating point assertions, use this option to
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* give more explicit failure messages (e.g. `"Expected 4.56 Was 4.68"`). Note
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* give a failure message `"Values Not Within Delta"` and trim the binary size.
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* that this feature requires the use of `sprintf` so might not be desirable in
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* all cases.
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*/
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*/
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/* #define UNITY_FLOAT_VERBOSE */
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/* #define UNITY_EXCLUDE_FLOAT_PRINT */
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/* #define UNITY_DOUBLE_VERBOSE */
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/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
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/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
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* floats. If your compiler supports a specialty floating point type, you can
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* floats. If your compiler supports a specialty floating point type, you can
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@@ -211,8 +202,8 @@ extern "C"
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* serial `RS232_putc()` function you wrote like thus:
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* serial `RS232_putc()` function you wrote like thus:
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*/
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*/
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/* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
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/* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
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/* #define UNITY_OUTPUT_FLUSH() RS232_config(115200,1,8,0) */
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/* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
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/* #define UNITY_OUTPUT_START() RS232_flush() */
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/* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
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/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
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/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
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/* For some targets, Unity can make the otherwise required `setUp()` and
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/* For some targets, Unity can make the otherwise required `setUp()` and
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@@ -232,6 +223,7 @@ extern "C"
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*/
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*/
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/* #define UNITY_SUPPORT_WEAK weak */
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/* #define UNITY_SUPPORT_WEAK weak */
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/* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */
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/* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */
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/* #define UNITY_NO_WEAK */
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/* Some compilers require a custom attribute to be assigned to pointers, like
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/* Some compilers require a custom attribute to be assigned to pointers, like
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* `near` or `far`. In these cases, you can give Unity a safe default for these
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* `near` or `far`. In these cases, you can give Unity a safe default for these
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@@ -242,8 +234,4 @@ extern "C"
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/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
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/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
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/* #define UNITY_PTR_ATTRIBUTE near */
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/* #define UNITY_PTR_ATTRIBUTE near */
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#ifdef __cplusplus
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}
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#endif /* extern "C" */
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#endif /* UNITY_CONFIG_H */
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#endif /* UNITY_CONFIG_H */
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