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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-26 18:01:35 +01:00

- Get these pointers all straightened out! Allow us to override them

This commit is contained in:
Mark VanderVoord
2015-12-10 21:47:03 -05:00
parent 86b0d628fd
commit e8662ae1cc
2 changed files with 49 additions and 44 deletions

View File

@@ -445,7 +445,7 @@ static void UnityPrintExpectedAndActualStringsLen(const char* expected, const ch
// Assertion & Control Helpers
//-----------------------------------------------
static int UnityCheckArraysForNull(UNITY_PTR_ATTRIBUTE const void* expected, UNITY_PTR_ATTRIBUTE const void* actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
{
//return true if they are both NULL
if ((expected == NULL) && (actual == NULL))
@@ -519,16 +519,16 @@ void UnityAssertEqualNumber(const _U_SINT expected,
}
//-----------------------------------------------
void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_PTR_ATTRIBUTE const void* actual,
void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
_UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const void* ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)expected;
UNITY_PTR_ATTRIBUTE const void* ptr_act = (UNITY_PTR_ATTRIBUTE const void*)actual;
UNITY_INTERNAL_PTR ptr_exp = (UNITY_INTERNAL_PTR)expected;
UNITY_INTERNAL_PTR ptr_act = (UNITY_INTERNAL_PTR)actual;
UNITY_SKIP_EXECUTION;
@@ -540,7 +540,7 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1)
if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
return;
// If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case
@@ -565,8 +565,8 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_exp + 1);
ptr_act = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_act + 1);
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1);
}
break;
case UNITY_DISPLAY_STYLE_HEX16:
@@ -586,8 +586,8 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_exp + 2);
ptr_act = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_act + 2);
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 2);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 2);
}
break;
#ifdef UNITY_SUPPORT_64
@@ -608,8 +608,8 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_exp + 8);
ptr_act = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_act + 8);
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 8);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 8);
}
break;
#endif
@@ -628,8 +628,8 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_exp + 4);
ptr_act = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_act + 4);
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 4);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 4);
}
break;
}
@@ -658,7 +658,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1)
if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
return;
while (elements--)
@@ -820,7 +820,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
return;
while (elements--)
@@ -1100,7 +1100,7 @@ void UnityAssertEqualStringArray( const char** expected,
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
return;
do
@@ -1141,8 +1141,8 @@ void UnityAssertEqualStringArray( const char** expected,
}
//-----------------------------------------------
void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_PTR_ATTRIBUTE const void* actual,
void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const _UU32 length,
const _UU32 num_elements,
const char* msg,
@@ -1163,7 +1163,7 @@ void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1)
if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
return;
while (elements--)
@@ -1190,8 +1190,8 @@ void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_exp + 1);
ptr_act = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_act + 1);
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1);
}
/////////////////////////////////////