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Merge pull request #362 from meslem12/patch-1

fixed compile error UNITY_PRINT_EXEC_TIME(). Thanks @meslem12 !
This commit is contained in:
Mark VanderVoord
2018-10-18 22:58:40 -04:00
committed by GitHub

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@@ -323,7 +323,7 @@ typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
#ifdef UNITY_INCLUDE_EXEC_TIME #ifdef UNITY_INCLUDE_EXEC_TIME
#define UNITY_PRINT_EXEC_TIME() \ #define UNITY_PRINT_EXEC_TIME() \
UnityPrint(" (");\ UnityPrint(" (");\
UNITY_COUNTER_TYPE execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); UNITY_COUNTER_TYPE execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime);\
UnityPrintNumberUnsigned(execTimeMs);\ UnityPrintNumberUnsigned(execTimeMs);\
UnityPrint(" ms)"); UnityPrint(" ms)");
#else #else