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Change the way we ignore the default runner.
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@@ -481,6 +481,7 @@ void UnitySetTestFile(const char* filename);
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void UnityConcludeTest(void);
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#ifndef RUN_TEST
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#define UNITY_SKIP_DEFAULT_RUNNER
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void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
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#endif
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