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- Generator will not change names by default
- Fixed some style issues.
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@@ -24,7 +24,7 @@ class ColourCommandLine
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return unless RUBY_PLATFORM =~ /(win|w)32$/
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get_std_handle = Win32API.new('kernel32', 'GetStdHandle', ['L'], 'L')
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@set_console_txt_attrb =
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Win32API.new('kernel32', 'SetConsoleTextAttribute', %w(L N), 'I')
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Win32API.new('kernel32', 'SetConsoleTextAttribute', %w[L N], 'I')
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@hout = get_std_handle.call(-11)
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end
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@@ -172,7 +172,7 @@ class UnityModuleGenerator
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when 'camel' then part1
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when 'snake' then part1.downcase
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when 'caps' then part1.upcase
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else part1.downcase
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else part1
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end
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else
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case (@options[:naming])
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@@ -180,7 +180,7 @@ class UnityModuleGenerator
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when 'camel' then part1 + part2
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when 'snake' then part1.downcase + '_' + part2.downcase
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when 'caps' then part1.upcase + '_' + part2.upcase
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else part1.downcase + '_' + part2.downcase
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else part1 + '_' + part2
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end
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end
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end
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@@ -290,7 +290,7 @@ if $0 == __FILE__
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' -n"camel" sets the file naming convention.',
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' bumpy - BumpyCaseFilenames.',
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' camel - camelCaseFilenames.',
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' snake - snake_case_filenames. (DEFAULT)',
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' snake - snake_case_filenames.',
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' caps - CAPS_CASE_FILENAMES.',
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' -u update subversion too (requires subversion command line)',
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' -y"my.yml" selects a different yaml config file for module generation',
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0
auto/stylize_as_junit.rb
Normal file → Executable file
0
auto/stylize_as_junit.rb
Normal file → Executable file
@@ -32,8 +32,8 @@ task :summary do
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end
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desc 'Build and test Unity'
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task all: %i(clean unit summary)
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task default: %i(clobber all)
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task all: %i[clean unit summary]
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task default: %i[clobber all]
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task ci: [:default]
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task cruise: [:default]
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@@ -33,10 +33,10 @@ task unit: [:prepare_for_tests] do
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end
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desc 'Build and test Unity Framework'
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task all: %i(clean unit)
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task default: %i(clobber all)
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task ci: %i(no_color default)
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task cruise: %i(no_color default)
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task all: %i[clean unit]
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task default: %i[clobber all]
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task ci: %i[no_color default]
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task cruise: %i[no_color default]
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desc 'Load configuration'
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task :config, :config_file do |_t, args|
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