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rearranged project to centralize all self-test stuff under test directory. only pull in includes when required.
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@@ -5,8 +5,6 @@
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============================================================================ */
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#include "unity.h"
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#include <stdio.h>
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#include <string.h>
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#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
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#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
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@@ -231,6 +229,7 @@ void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
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//-----------------------------------------------
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#ifdef UNITY_FLOAT_VERBOSE
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#include <string.h>
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void UnityPrintFloat(_UF number)
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{
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char TempBuffer[32];
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