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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-26 09:51:36 +01:00

rearranged project to centralize all self-test stuff under test directory. only pull in includes when required.

This commit is contained in:
Mark VanderVoord
2014-07-30 10:14:02 -04:00
parent f8f5c39e26
commit bff1fc68cb
25 changed files with 116 additions and 149 deletions

View File

@@ -5,8 +5,6 @@
============================================================================ */
#include "unity.h"
#include <stdio.h>
#include <string.h>
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
@@ -231,6 +229,7 @@ void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
//-----------------------------------------------
#ifdef UNITY_FLOAT_VERBOSE
#include <string.h>
void UnityPrintFloat(_UF number)
{
char TempBuffer[32];