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Add example
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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/*=======Test Runner Used To Run Each Test Below=====*/
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#define RUN_TEST(TestFunc, TestLineNum) \
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{ \
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Unity.CurrentTestName = #TestFunc; \
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Unity.CurrentTestLineNumber = TestLineNum; \
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Unity.NumberOfTests++; \
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if (TEST_PROTECT()) \
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{ \
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setUp(); \
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TestFunc(); \
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} \
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if (TEST_PROTECT()) \
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{ \
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tearDown(); \
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} \
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UnityConcludeTest(); \
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}
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/*=======Automagically Detected Files To Include=====*/
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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#include "ProductionCode.h"
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/*=======External Functions This Runner Calls=====*/
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_BitExtractor(void);
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/*=======Test Reset Option=====*/
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void resetTest(void);
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void resetTest(void)
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{
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tearDown();
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setUp();
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}
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/*=======MAIN=====*/
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int main(void)
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{
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UnityBegin("test/TestProductionCode.c");
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RUN_TEST(test_BitExtractor, 32);
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return UNITY_END();
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}
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