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https://github.com/ThrowTheSwitch/Unity.git
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Added stricter error checks by the compiler, and adapted all impacted code.
Primarily - * Added "static" to static functions. * Added proper signature with "void" to functions without arguments. * Marked unused arguments with "(void)". * Removed entirely unused static functions. * Added "const" to preserve const-correctness. * Added function prototypes for external functions.
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@@ -13,19 +13,22 @@
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#include "unity_fixture_malloc_overrides.h"
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#include "unity_fixture_internals.h"
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int UnityMain(int argc, char* argv[], void (*runAllTests)(void));
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int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
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#define TEST_GROUP(group)\
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static const char* TEST_GROUP_##group = #group
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#define TEST_SETUP(group) void TEST_##group##_SETUP(void)
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#define TEST_SETUP(group) void TEST_##group##_SETUP(void);\
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void TEST_##group##_SETUP(void)
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#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN(void)
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#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN(void);\
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void TEST_##group##_TEAR_DOWN(void)
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#define TEST(group, name) \
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void TEST_##group##_##name##_(void);\
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void TEST_##group##_##name##_run(void);\
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void TEST_##group##_##name##_run(void)\
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{\
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UnityTestRunner(TEST_##group##_SETUP,\
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@@ -39,6 +42,7 @@ int UnityMain(int argc, char* argv[], void (*runAllTests)(void));
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#define IGNORE_TEST(group, name) \
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void TEST_##group##_##name##_(void);\
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void TEST_##group##_##name##_run(void);\
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void TEST_##group##_##name##_run(void)\
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{\
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UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")");\
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@@ -60,7 +64,7 @@ int UnityMain(int argc, char* argv[], void (*runAllTests)(void));
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{\
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TEST_##group##_GROUP_RUNNER_runAll();\
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}\
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void TEST_##group##_GROUP_RUNNER_runAll()
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void TEST_##group##_GROUP_RUNNER_runAll(void)
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//Call this from main
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#define RUN_TEST_GROUP(group)\
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