mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2026-01-23 08:25:58 +01:00
Added stricter error checks by the compiler, and adapted all impacted code.
Primarily - * Added "static" to static functions. * Added proper signature with "void" to functions without arguments. * Marked unused arguments with "(void)". * Removed entirely unused static functions. * Added "const" to preserve const-correctness. * Added function prototypes for external functions.
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@@ -12,18 +12,6 @@ extern void test_IgnoredTest(void);
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extern void test_AnotherIgnoredTest(void);
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extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
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static void runTest(UnityTestFunction test)
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{
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if (TEST_PROTECT())
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{
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setUp();
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test();
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}
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if (TEST_PROTECT() && !TEST_IS_IGNORED)
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{
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tearDown();
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}
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}
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void resetTest(void);
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void resetTest(void)
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{
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@@ -36,7 +24,6 @@ int main(void)
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{
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UnityBegin("test/TestProductionCode2.c");
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// RUN_TEST calls runTest
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RUN_TEST(test_IgnoredTest, 13);
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RUN_TEST(test_AnotherIgnoredTest, 18);
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RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 23);
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@@ -14,18 +14,6 @@ extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounter
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extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
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extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
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static void runTest(UnityTestFunction test)
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{
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if (TEST_PROTECT())
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{
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setUp();
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test();
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}
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if (TEST_PROTECT() && !TEST_IS_IGNORED)
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{
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tearDown();
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}
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}
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void resetTest(void);
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void resetTest(void)
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{
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@@ -38,7 +26,6 @@ int main(void)
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{
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UnityBegin("test/TestProductionCode.c");
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// RUN_TEST calls runTest
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RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
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RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
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RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
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