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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 08:25:58 +01:00

Merge branch 'feature/print-floats'

Fix new type name conflicts

Conflicts:
	src/unity.c
	src/unity_internals.h
This commit is contained in:
jsalling
2016-12-15 21:15:30 -06:00
4 changed files with 351 additions and 73 deletions

View File

@@ -250,24 +250,94 @@ void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number)
}
/*-----------------------------------------------*/
#ifdef UNITY_FLOAT_VERBOSE
#include <stdio.h>
#ifndef UNITY_VERBOSE_NUMBER_MAX_LENGTH
# ifdef UNITY_DOUBLE_VERBOSE
# define UNITY_VERBOSE_NUMBER_MAX_LENGTH 317
# else
# define UNITY_VERBOSE_NUMBER_MAX_LENGTH 47
# endif
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
static void UnityPrintDecimalAndNumberWithLeadingZeros(UNITY_INT32 fraction_part, UNITY_INT32 divisor)
{
UNITY_OUTPUT_CHAR('.');
while (divisor > 0)
{
UNITY_OUTPUT_CHAR('0' + fraction_part / divisor);
fraction_part %= divisor;
divisor /= 10;
if (fraction_part == 0) break; /* Truncate trailing 0's */
}
}
#ifndef UNITY_ROUND_TIES_AWAY_FROM_ZERO
/* If rounds up && remainder 0.5 && result odd && below cutoff for double precision issues */
#define ROUND_TIES_TO_EVEN(orig, num_int, num) \
if (num_int > (num) && (num) - (num_int-1) <= 0.5 && (num_int & 1) == 1 && orig < 1e22) \
num_int -= 1 /* => a tie to round down to even */
#else
#define ROUND_TIES_TO_EVEN(orig, num_int, num) /* Remove macro */
#endif
/* Printing floating point numbers is hard. Some goals of this implementation: works for embedded
* systems, floats or doubles, and has a reasonable format. The key paper in this area,
* 'How to Print Floating-Point Numbers Accurately' by Steele & White, shows an approximation by
* scaling called Dragon 2. This code uses a similar idea. The other core algorithm uses casts and
* floating subtraction to give exact remainders after the decimal, to be scaled into an integer.
* Extra trailing 0's are excluded. The output defaults to rounding to nearest, ties to even. You
* can enable rounding ties away from zero. Note: UNITY_DOUBLE param can typedef to float or double
* The old version required compiling in snprintf. For reference, with a similar format as now:
* char buf[19];
* if (number > 4294967296.0 || -number > 4294967296.0) snprintf(buf, sizeof buf, "%.8e", number);
* else snprintf(buf, sizeof buf, "%.6f", number);
* UnityPrint(buf);
*/
void UnityPrintFloat(UNITY_DOUBLE number)
{
char TempBuffer[UNITY_VERBOSE_NUMBER_MAX_LENGTH + 1];
snprintf(TempBuffer, sizeof(TempBuffer), "%.6f", number);
UnityPrint(TempBuffer);
if (number < 0)
{
UNITY_OUTPUT_CHAR('-');
number = -number;
}
if (isnan(number)) UnityPrint(UnityStrNaN);
else if (isinf(number)) UnityPrintLen(UnityStrInf, 3);
else if (number <= 0.0000005 && number > 0) UnityPrint("0.000000..."); /* Small number */
else if (number < 4294967295.9999995) /* Rounded result fits in 32 bits, "%.6f" format */
{
const UNITY_INT32 divisor = 1000000/10;
UNITY_UINT32 integer_part = (UNITY_UINT32)number;
UNITY_INT32 fraction_part = (UNITY_INT32)((number - (UNITY_DOUBLE)integer_part)*1000000.0 + 0.5);
/* Double precision calculation gives best performance for six rounded decimal places */
ROUND_TIES_TO_EVEN(number, fraction_part, (number - (UNITY_DOUBLE)integer_part)*1000000.0);
if (fraction_part == 1000000) /* Carry across the decimal point */
{
fraction_part = 0;
integer_part += 1;
}
UnityPrintNumberUnsigned(integer_part);
UnityPrintDecimalAndNumberWithLeadingZeros(fraction_part, divisor);
}
else /* Number is larger, use exponential format of 9 digits, "%.8e" */
{
const UNITY_INT32 divisor = 1000000000/10;
UNITY_INT32 integer_part;
UNITY_DOUBLE_TYPE divide = 10.0;
int exponent = 9;
while (number / divide >= 1000000000.0 - 0.5)
{
divide *= 10;
exponent++;
}
integer_part = (UNITY_INT32)(number / divide + 0.5);
/* Double precision calculation required for float, to produce 9 rounded digits */
ROUND_TIES_TO_EVEN(number, integer_part, number / divide);
UNITY_OUTPUT_CHAR('0' + integer_part / divisor);
UnityPrintDecimalAndNumberWithLeadingZeros(integer_part % divisor, divisor / 10);
UNITY_OUTPUT_CHAR('e');
UNITY_OUTPUT_CHAR('+');
if (exponent < 10) UNITY_OUTPUT_CHAR('0');
UnityPrintNumber(exponent);
}
}
#endif
#endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */
/*-----------------------------------------------*/
@@ -631,6 +701,19 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
#define UNITY_NAN_CHECK 0
#endif
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
do { \
UnityPrint(UnityStrExpected); \
UnityPrintFloat(expected); \
UnityPrint(UnityStrWas); \
UnityPrintFloat(actual); \
} while(0)
#else
#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
UnityPrint(UnityStrDelta)
#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
#ifndef UNITY_EXCLUDE_FLOAT
static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
{
@@ -665,14 +748,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(*ptr_expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(*ptr_actual);
#else
UnityPrint(UnityStrDelta);
#endif
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
@@ -694,14 +770,7 @@ void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
if (!UnityFloatsWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(actual);
#else
UnityPrint(UnityStrDelta);
#endif
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
@@ -759,7 +828,7 @@ void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
UnityPrint(UnityStrNot);
UnityPrint(trait_names[trait_index]);
UnityPrint(UnityStrWas);
#ifdef UNITY_FLOAT_VERBOSE
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
UnityPrintFloat(actual);
#else
if (should_be_trait)
@@ -808,14 +877,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expecte
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
#ifdef UNITY_DOUBLE_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat((float)(*ptr_expected));
UnityPrint(UnityStrWas);
UnityPrintFloat((float)(*ptr_actual));
#else
UnityPrint(UnityStrDelta);
#endif
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
@@ -836,14 +898,7 @@ void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
if (!UnityDoublesWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_DOUBLE_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat((float)expected);
UnityPrint(UnityStrWas);
UnityPrintFloat((float)actual);
#else
UnityPrint(UnityStrDelta);
#endif
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
@@ -902,7 +957,7 @@ void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
UnityPrint(UnityStrNot);
UnityPrint(trait_names[trait_index]);
UnityPrint(UnityStrWas);
#ifdef UNITY_DOUBLE_VERBOSE
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
UnityPrintFloat(actual);
#else
if (should_be_trait)

View File

@@ -37,13 +37,11 @@ void tearDown(void);
* - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
* - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
* - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
* - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf)
* - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons
* - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default)
* - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE
* - define UNITY_DOUBLE_TYPE to specify something other than double
* - define UNITY_DOUBLE_VERBOSE to print floating point values in errors (uses sprintf)
* - define UNITY_VERBOSE_NUMBER_MAX_LENGTH to change maximum length of printed numbers (used by sprintf)
* - define UNITY_EXCLUDE_FLOAT_PRINT to trim binary size, won't print floating point values in errors
* Output
* - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired

View File

@@ -171,7 +171,6 @@
#undef UNITY_INCLUDE_FLOAT
#undef UNITY_FLOAT_PRECISION
#undef UNITY_FLOAT_TYPE
#undef UNITY_FLOAT_VERBOSE
#else
@@ -225,15 +224,19 @@ typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
/* No Floating Point Support */
#undef UNITY_DOUBLE_PRECISION
#undef UNITY_DOUBLE_TYPE
#undef UNITY_DOUBLE_VERBOSE
#ifdef UNITY_INCLUDE_DOUBLE
#undef UNITY_INCLUDE_DOUBLE
#endif
#ifdef UNITY_FLOAT_VERBOSE
typedef UNITY_FLOAT UNITY_DOUBLE;
/* For parameter in UnityPrintFloat, double promotion required */
#ifdef UNITY_EXCLUDE_FLOAT
#define UNITY_EXCLUDE_FLOAT_PRINT
#else
#ifndef UNITY_DOUBLE_TYPE
#define UNITY_DOUBLE_TYPE double
#endif
typedef UNITY_FLOAT UNITY_DOUBLE;
/* For parameter in UnityPrintFloat(UNITY_DOUBLE), which aliases to double or float */
#endif
#else
@@ -250,12 +253,6 @@ typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
#endif
#ifdef UNITY_DOUBLE_VERBOSE
#ifndef UNITY_FLOAT_VERBOSE
#define UNITY_FLOAT_VERBOSE
#endif
#endif
/*-------------------------------------------------------
* Output Method: stdout (DEFAULT)
*-------------------------------------------------------*/
@@ -443,7 +440,7 @@ void UnityPrintNumber(const UNITY_INT number);
void UnityPrintNumberUnsigned(const UNITY_UINT number);
void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles);
#ifdef UNITY_FLOAT_VERBOSE
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
void UnityPrintFloat(const UNITY_DOUBLE number);
#endif