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Add/update build directives
* Renamed macro `TEST_FILE()` to `TEST_SOURCE_FILE()` * Added macro `TEST_INCLUDE_PATH()` * Added full comment block for documentation
This commit is contained in:
16
src/unity.h
16
src/unity.h
@@ -113,9 +113,19 @@ void verifyTest(void);
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#define TEST_PASS() TEST_ABORT()
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#define TEST_PASS() TEST_ABORT()
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#define TEST_PASS_MESSAGE(message) do { UnityMessage((message), __LINE__); TEST_ABORT(); } while (0)
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#define TEST_PASS_MESSAGE(message) do { UnityMessage((message), __LINE__); TEST_ABORT(); } while (0)
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/* This macro does nothing, but it is useful for build tools (like Ceedling) to make use of this to figure out
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/*-------------------------------------------------------
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* which files should be linked to in order to perform a test. Use it like TEST_FILE("sandwiches.c") */
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* Build Directives
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#define TEST_FILE(a)
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*-------------------------------------------------------
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* These macros do nothing, but they are useful for additional build context.
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* Tools (like Ceedling) can scan for these directives and make use of them for
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* per-test-executable #include search paths and linking. */
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/* Add source files to a test executable's compilation and linking. Ex: TEST_SOURCE_FILE("sandwiches.c") */
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#define TEST_SOURCE_FILE(a)
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/* Customize #include search paths for a test executable's compilation. Ex: TEST_INCLUDE_PATH("src/module_a/inc") */
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#define TEST_INCLUDE_PATH(a)
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/*-------------------------------------------------------
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/*-------------------------------------------------------
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* Test Asserts (simple)
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* Test Asserts (simple)
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