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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-26 18:01:35 +01:00

the test runner generator now has the ability to also output a header file for the tests, which can get pulled into the test itself if desired.

This commit is contained in:
Mark VanderVoord
2015-07-21 15:35:33 -04:00
parent ab7e322a04
commit a7b85335be
12 changed files with 214 additions and 25 deletions

View File

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/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "testsample_head1.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Test Reset Option=====
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
//=======MAIN=====
int main(void)
{
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
return (UnityEnd());
}