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Consistent use of * in types in the Fixture, whitespace only
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@@ -17,15 +17,15 @@ typedef struct _UNITY_FIXTURE_T
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} UNITY_FIXTURE_T;
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typedef void unityfunction(void);
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void UnityTestRunner(unityfunction * setup,
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unityfunction * body,
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unityfunction * teardown,
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const char * printableName,
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const char * group,
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const char * name,
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const char * file, int line);
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void UnityTestRunner(unityfunction* setup,
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unityfunction* body,
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unityfunction* teardown,
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const char* printableName,
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const char* group,
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const char* name,
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const char* file, int line);
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void UnityIgnoreTest(const char * printableName, const char * group, const char * name);
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void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
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void UnityMalloc_StartTest(void);
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void UnityMalloc_EndTest(void);
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UNITY_COUNTER_TYPE UnityFailureCount(void);
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@@ -34,7 +34,7 @@ UNITY_COUNTER_TYPE UnityTestsCount(void);
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int UnityGetCommandLineOptions(int argc, const char* argv[]);
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void UnityConcludeFixtureTest(void);
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void UnityPointer_Set(void ** ptr, void * newValue);
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void UnityPointer_Set(void** ptr, void* newValue);
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void UnityPointer_UndoAllSets(void);
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void UnityPointer_Init(void);
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