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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-27 10:14:28 +01:00

Consistent use of * in types in the Fixture, whitespace only

This commit is contained in:
jsalling
2016-01-15 23:11:29 -06:00
parent 693417847b
commit a7b60dfc88
2 changed files with 25 additions and 25 deletions

View File

@@ -17,15 +17,15 @@ typedef struct _UNITY_FIXTURE_T
} UNITY_FIXTURE_T;
typedef void unityfunction(void);
void UnityTestRunner(unityfunction * setup,
unityfunction * body,
unityfunction * teardown,
const char * printableName,
const char * group,
const char * name,
const char * file, int line);
void UnityTestRunner(unityfunction* setup,
unityfunction* body,
unityfunction* teardown,
const char* printableName,
const char* group,
const char* name,
const char* file, int line);
void UnityIgnoreTest(const char * printableName, const char * group, const char * name);
void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
void UnityMalloc_StartTest(void);
void UnityMalloc_EndTest(void);
UNITY_COUNTER_TYPE UnityFailureCount(void);
@@ -34,7 +34,7 @@ UNITY_COUNTER_TYPE UnityTestsCount(void);
int UnityGetCommandLineOptions(int argc, const char* argv[]);
void UnityConcludeFixtureTest(void);
void UnityPointer_Set(void ** ptr, void * newValue);
void UnityPointer_Set(void** ptr, void* newValue);
void UnityPointer_UndoAllSets(void);
void UnityPointer_Init(void);