From a54d58a8fd5dff81eadd5838ee134305efecfa4e Mon Sep 17 00:00:00 2001 From: Mark VanderVoord Date: Fri, 5 Jul 2019 19:29:21 -0400 Subject: [PATCH] It doesn't seem like there is a time where setUp and tearDown aren't required in Fixture. --- extras/fixture/src/unity_fixture.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/extras/fixture/src/unity_fixture.c b/extras/fixture/src/unity_fixture.c index 0a16f6c..67807e1 100644 --- a/extras/fixture/src/unity_fixture.c +++ b/extras/fixture/src/unity_fixture.c @@ -15,10 +15,8 @@ struct UNITY_FIXTURE_T UnityFixture; * Build with -D UNITY_OUTPUT_CHAR=outputChar and include * int (*outputChar)(int) = putchar; */ -#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA) void setUp(void) { /*does nothing*/ } void tearDown(void) { /*does nothing*/ } -#endif static void announceTestRun(unsigned int runNumber) {