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Update change log and known issues.
Fix bug with infinity and NaN handling.
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# Unity Test - Change Log
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## A Note
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This document captures significant features and fixes to the Unity project core source files
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and scripts. More detail can be found in the history on Github.
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This project is now tracking changes in more detail. Previous releases get less detailed as
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we move back in histroy.
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Prior to 2012, the project was hosted on SourceForge.net
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Prior to 2008, the project was an internal project and not released to the public.
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## Log
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### Unity 2.6.0 ()
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New Features:
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- Fill out missing variations of arrays, within, etc.
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- Add `TEST_PRINTF()`
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- Add `TEST_MATRIX()` and `TEST_RANGE()` options and documentation
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- Add support for searching `TEST_SOURCE_FILE()` for determining test dependencies
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- Add Unity BDD plugin
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- Add `UNITY_INCLUDE_EXEC_TIME` option to report test times
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- Allow user to override test abort underlying mechanism
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Significant Bugfixes:
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- More portable validation of NaN and Infinity. Added `UNITY_IS_NAN` and `UNITY_IS_INF` options
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- Add `UNITY_PROGMEM` configuration option
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- Fix overflow detection of hex values when using arrays
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- Fix scripts broken by Ruby standard changes
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Other:
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- Avoid pointer comparison when one is null to avoid compiler warnings
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- Significant improvements to documentation
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- Updates to match latest Ruby style specification
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- Meson, CMake, PlatformIO builds
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### Unity 2.5.2 (January 2021)
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- improvements to RUN_TEST macro and generated RUN_TEST
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- Fix `UNITY_TEST_ASSERT_BIT(S)_HIGH`
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- Cleaner handling of details tracking by CMock
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### Unity 2.5.1 (May 2020)
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Mostly a bugfix and stability release.
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Bonus Features:
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- Optional TEST_PRINTF macro
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- Improve self-testing procedures.
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### Unity 2.5.0 (October 2019)
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It's been a LONG time since the last release of Unity. Finally, here it is!
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There are too many updates to list here, so some highlights:
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- more standards compliant (without giving up on supporting ALL compilers, no matter how quirky)
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- many more specialized assertions for better test feedback
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- more examples for integrating into your world
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- many many bugfixes and tweaks
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### Unity 2.4.3 (November 2017)
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- Allow suiteSetUp() and suiteTearDown() to be povided as normal C functions
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- Fix & Expand Greater Than / Less Than assertions for integers
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- Built-in option to colorize test results
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- Documentation updates
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### Unity 2.4.2 (September 2017)
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- Fixed bug in UNTY_TEST_ASSERT_EACH_EQUAL_*
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- Added TEST_ASSERT_GREATER_THAN and TEST_ASSERT_LESS_THAN
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- Updated Module Generator to stop changing names when no style given
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- Cleanup to custom float printing for accuracy
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- Cleanup incorrect line numbers are partial name matching
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- Reduce warnings from using popular function names as variable names
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### Unity 2.4.1 (April 2017)
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- test runner generator can inject defines as well as headers
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- added a built-in floating point print routine instead of relying on printf
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- updated to new coding and naming standard
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- updated documentation to be markdown instead of pdf
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- fixed many many little bugs, most of which were supplied by the community (you people are awesome!)
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- coding standard actually enforced in CI
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### Unity 2.4.0 (October, 2016)
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- port from SourceForge and numerous bugfixes
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