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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 00:15:58 +01:00

Catch up documentation to match these changes.

This commit is contained in:
Mark VanderVoord
2019-10-21 14:29:52 -04:00
parent d9b0edf282
commit 9fdcc2d3ff
2 changed files with 9 additions and 38 deletions

View File

@@ -119,10 +119,10 @@ Define this to be the number of bits a pointer takes up on your system. The
default, if not autodetected, is 32-bits. If you're getting ugly compiler
warnings about casting from pointers, this is the one to look at.
_Hint:_ In order to support exotic processors (for example TI C55x with a pointer
_Hint:_ In order to support exotic processors (for example TI C55x with a pointer
width of 23-bit), choose the next power of two (in this case 32-bit).
_Supported values:_ 16, 32 and 64
_Supported values:_ 16, 32 and 64
_Example:_
```C
@@ -343,36 +343,6 @@ _Note:_
specifying `UNITY_USE_FLUSH_STDOUT`. No other defines are required.
##### `UNITY_WEAK_ATTRIBUTE`
##### `UNITY_WEAK_PRAGMA`
##### `UNITY_NO_WEAK`
For some targets, Unity can make the otherwise required setUp() and tearDown()
functions optional. This is a nice convenience for test writers since setUp and
tearDown dont often actually do anything. If youre using gcc or clang, this
option is automatically defined for you. Other compilers can also support this
behavior, if they support a C feature called weak functions. A weak function is
a function that is compiled into your executable unless a non-weak version of
the same function is defined elsewhere. If a non-weak version is found, the weak
version is ignored as if it never existed. If your compiler supports this feature,
you can let Unity know by defining UNITY_WEAK_ATTRIBUTE or UNITY_WEAK_PRAGMA as
the function attributes that would need to be applied to identify a function as
weak. If your compiler lacks support for weak functions, you will always need to
define setUp and tearDown functions (though they can be and often will be just
empty). You can also force Unity to NOT use weak functions by defining
UNITY_NO_WEAK. The most common options for this feature are:
_Example:_
```C
#define UNITY_WEAK_ATTRIBUTE weak
#define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
#define UNITY_WEAK_PRAGMA
#define UNITY_NO_WEAK
```
##### `UNITY_PTR_ATTRIBUTE`
Some compilers require a custom attribute to be assigned to pointers, like