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Bug fix - ignored tests were incorrectly counted when not selected for running.
Ignored tests are now correctly skipped if not selected by test name or by group name.
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@@ -45,7 +45,7 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
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void TEST_##group##_##name##_run(void);\
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void TEST_##group##_##name##_run(void)\
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{\
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UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")");\
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UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")", TEST_GROUP_##group, #name);\
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}\
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void TEST_##group##_##name##_(void)
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