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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-26 09:51:36 +01:00

Bug fix - ignored tests were incorrectly counted when not selected for running.

Ignored tests are now correctly skipped if not selected by test name or
by group name.
This commit is contained in:
Nimrod Zimerman
2015-01-13 22:48:36 +02:00
parent 6a944c2eb9
commit 9e9adc050c
3 changed files with 13 additions and 10 deletions

View File

@@ -115,15 +115,18 @@ void UnityTestRunner(unityfunction* setup,
}
}
void UnityIgnoreTest(const char * printableName)
void UnityIgnoreTest(const char * printableName, const char * group, const char * name)
{
Unity.NumberOfTests++;
Unity.CurrentTestIgnored = 1;
if (!UnityFixture.Verbose)
UNITY_OUTPUT_CHAR('!');
else
UnityPrint(printableName);
UnityConcludeFixtureTest();
if (testSelected(name) && groupSelected(group))
{
Unity.NumberOfTests++;
Unity.CurrentTestIgnored = 1;
if (!UnityFixture.Verbose)
UNITY_OUTPUT_CHAR('!');
else
UnityPrint(printableName);
UnityConcludeFixtureTest();
}
}