mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2026-01-23 00:15:58 +01:00
Adding support for floating point arrays within.
Testing newly created API.
This commit is contained in:
@@ -340,6 +340,7 @@ void verifyTest(void);
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#define TEST_ASSERT_FLOAT_NOT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_NOT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_NOT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_NOT_EQUAL_FLOAT((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_FLOAT_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_FLOAT_ARRAY_WITHIN((delta), (expected), (actual), (num_elements), __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
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#define TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT((expected), (actual), (num_elements), __LINE__, NULL)
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#define TEST_ASSERT_GREATER_THAN_FLOAT(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_FLOAT((threshold), (actual), __LINE__, NULL)
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@@ -360,6 +361,7 @@ void verifyTest(void);
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#define TEST_ASSERT_DOUBLE_NOT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_DOUBLE_NOT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_DOUBLE(expected, actual) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_NOT_EQUAL_DOUBLE(expected, actual) UNITY_TEST_ASSERT_NOT_EQUAL_DOUBLE((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_DOUBLE_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_DOUBLE_ARRAY_WITHIN((delta), (expected), (actual), (num_elements), __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
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#define TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE((expected), (actual), (num_elements), __LINE__, NULL)
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#define TEST_ASSERT_GREATER_THAN_DOUBLE(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_DOUBLE((threshold), (actual), __LINE__, NULL)
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@@ -620,6 +622,7 @@ void verifyTest(void);
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#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_NOT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_FLOAT((expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_FLOAT_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_FLOAT_ARRAY_WITHIN((delta), (expected), (actual), (num_elements), __LINE__, (message))
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#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
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#define TEST_ASSERT_EACH_EQUAL_FLOAT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT((expected), (actual), (num_elements), __LINE__, (message))
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#define TEST_ASSERT_GREATER_THAN_FLOAT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_FLOAT((threshold), (actual), __LINE__, (message))
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@@ -639,6 +642,7 @@ void verifyTest(void);
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#define TEST_ASSERT_DOUBLE_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_EQUAL_DOUBLE_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_NOT_EQUAL_DOUBLE_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_DOUBLE((expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_DOUBLE_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_DOUBLE_ARRAY_WITHIN((delta), (expected), (actual), (num_elements), __LINE__, (message))
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#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
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#define TEST_ASSERT_EACH_EQUAL_DOUBLE_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE((expected), (actual), (num_elements), __LINE__, (message))
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#define TEST_ASSERT_GREATER_THAN_DOUBLE_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_DOUBLE((threshold), (actual), __LINE__, (message))
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@@ -1045,6 +1045,7 @@ int UnityTestMatches(void);
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#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
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#define UNITY_TEST_ASSERT_FLOAT_NOT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
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#define UNITY_TEST_ASSERT_FLOAT_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
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#define UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
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#define UNITY_TEST_ASSERT_GREATER_THAN_FLOAT(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
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@@ -1064,6 +1065,7 @@ int UnityTestMatches(void);
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#define UNITY_TEST_ASSERT_FLOAT_NOT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsNotWithin((UNITY_FLOAT)(delta), (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line))
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
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#define UNITY_TEST_ASSERT_NOT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_NOT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
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#define UNITY_TEST_ASSERT_FLOAT_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertWithinFloatArray((UNITY_FLOAT)(delta), (UNITY_FLOAT*)(expected), (UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertWithinFloatArray((UNITY_FLOAT)0, (UNITY_FLOAT*)(expected), (UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
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#define UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements, line, message) UnityAssertWithinFloatArray((UNITY_FLOAT)0, UnityFloatToPtr(expected), (UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
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#define UNITY_TEST_ASSERT_GREATER_THAN_FLOAT(threshold, actual, line, message) UnityAssertGreaterOrLessFloat((UNITY_FLOAT)(threshold), (UNITY_FLOAT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line))
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@@ -1083,6 +1085,7 @@ int UnityTestMatches(void);
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#ifdef UNITY_EXCLUDE_DOUBLE
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#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
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#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
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#define UNITY_TEST_ASSERT_DOUBLE_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
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#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
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#define UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
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#define UNITY_TEST_ASSERT_GREATER_THAN_DOUBLE(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
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@@ -1102,6 +1105,7 @@ int UnityTestMatches(void);
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#define UNITY_TEST_ASSERT_DOUBLE_NOT_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesNotWithin((UNITY_DOUBLE)(delta), (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line))
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#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((UNITY_DOUBLE)(expected) * (UNITY_DOUBLE)UNITY_DOUBLE_PRECISION, (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (UNITY_LINE_TYPE)(line), (message))
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#define UNITY_TEST_ASSERT_NOT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_NOT_WITHIN((UNITY_DOUBLE)(expected) * (UNITY_DOUBLE)UNITY_DOUBLE_PRECISION, (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (UNITY_LINE_TYPE)(line), (message))
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#define UNITY_TEST_ASSERT_DOUBLE_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertWithinDoubleArray((UNITY_DOUBLE)(delta), (UNITY_DOUBLE*)(expected), (UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
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#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertWithinDoubleArray((UNITY_DOUBLE)0, (UNITY_DOUBLE*)(expected), (UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
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#define UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements, line, message) UnityAssertWithinDoubleArray((UNITY_DOUBLE)0, UnityDoubleToPtr(expected), (UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
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#define UNITY_TEST_ASSERT_GREATER_THAN_DOUBLE(threshold, actual, line, message) UnityAssertGreaterOrLessDouble((UNITY_DOUBLE)(threshold), (UNITY_DOUBLE)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line))
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@@ -1024,6 +1024,31 @@ void testNotEqualDoubleArraysLengthZero(void)
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#endif
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}
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void testDoubleArraysWithin(void)
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{
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#ifdef UNITY_EXCLUDE_DOUBLE
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TEST_IGNORE();
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#else
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double p0[] = {1.0, -8.0, 25.4, -0.123};
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double p1[] = {1.0, -8.0, 25.4, -0.123};
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double p2[] = {1.0, -8.0, 25.4, -0.2};
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double p3[] = {1.0, -23.0, 25.0, -0.26};
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double p4[] = {2.0, -9.0, 26.2, 0.26};
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double p5[] = {-1.0, -7.0, 29.0, 2.6};
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p0, 1);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p0, 4);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p1, 4);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p2, 3);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p3, 1);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p4, 1);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p4, 4);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(2.0, p0, p5, 1);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(2.0, p0, p5, 2);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, NULL, NULL, 1);
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#endif
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}
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void testEqualDoubleEachEqual(void)
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{
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#ifdef UNITY_EXCLUDE_DOUBLE
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@@ -1022,6 +1022,31 @@ void testNotEqualFloatArraysLengthZero(void)
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#endif
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}
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void testFloatArraysWithin(void)
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{
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#ifdef UNITY_EXCLUDE_FLOAT
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TEST_IGNORE();
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#else
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float p0[] = {1.0f, -8.0f, 25.4f, -0.123f};
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float p1[] = {1.0f, -8.0f, 25.4f, -0.123f};
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float p2[] = {1.0f, -8.0f, 25.4f, -0.2f};
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float p3[] = {1.0f, -23.0f, 25.0f, -0.26f};
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float p4[] = {2.0f, -9.0f, 26.2f, 0.26f};
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float p5[] = {-1.0f, -7.0f, 29.0f, 2.6f};
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p0, 1);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p0, 4);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p1, 4);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p2, 3);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p3, 1);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p4, 1);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p4, 4);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(2.0f, p0, p5, 1);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(2.0f, p0, p5, 2);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, NULL, NULL, 1);
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#endif
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}
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void testEqualFloatEachEqual(void)
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{
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#ifdef UNITY_EXCLUDE_FLOAT
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