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Adding support for floating point arrays within.
Testing newly created API.
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@@ -1024,6 +1024,31 @@ void testNotEqualDoubleArraysLengthZero(void)
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#endif
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}
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void testDoubleArraysWithin(void)
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{
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#ifdef UNITY_EXCLUDE_DOUBLE
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TEST_IGNORE();
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#else
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double p0[] = {1.0, -8.0, 25.4, -0.123};
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double p1[] = {1.0, -8.0, 25.4, -0.123};
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double p2[] = {1.0, -8.0, 25.4, -0.2};
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double p3[] = {1.0, -23.0, 25.0, -0.26};
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double p4[] = {2.0, -9.0, 26.2, 0.26};
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double p5[] = {-1.0, -7.0, 29.0, 2.6};
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p0, 1);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p0, 4);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p1, 4);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p2, 3);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p3, 1);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p4, 1);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p4, 4);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(2.0, p0, p5, 1);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(2.0, p0, p5, 2);
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TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, NULL, NULL, 1);
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#endif
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}
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void testEqualDoubleEachEqual(void)
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{
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#ifdef UNITY_EXCLUDE_DOUBLE
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@@ -1022,6 +1022,31 @@ void testNotEqualFloatArraysLengthZero(void)
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#endif
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}
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void testFloatArraysWithin(void)
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{
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#ifdef UNITY_EXCLUDE_FLOAT
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TEST_IGNORE();
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#else
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float p0[] = {1.0f, -8.0f, 25.4f, -0.123f};
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float p1[] = {1.0f, -8.0f, 25.4f, -0.123f};
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float p2[] = {1.0f, -8.0f, 25.4f, -0.2f};
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float p3[] = {1.0f, -23.0f, 25.0f, -0.26f};
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float p4[] = {2.0f, -9.0f, 26.2f, 0.26f};
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float p5[] = {-1.0f, -7.0f, 29.0f, 2.6f};
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p0, 1);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p0, 4);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p1, 4);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p2, 3);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p3, 1);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p4, 1);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p4, 4);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(2.0f, p0, p5, 1);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(2.0f, p0, p5, 2);
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TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, NULL, NULL, 1);
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#endif
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}
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void testEqualFloatEachEqual(void)
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{
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#ifdef UNITY_EXCLUDE_FLOAT
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