mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2026-01-23 00:15:58 +01:00
Ran Unity into a source code formatter, no code changes
Used clang-format, which produces noise on stuff you don't care about and requires setting it up to match the existing code base. Kept the potentially useful changes, discarded the rest, some manual tweaking required. It did catch lots of pesky indentation mistakes.
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@@ -5,9 +5,9 @@
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* [Released under MIT License. Please refer to license.txt for details]
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* ========================================== */
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#include <string.h>
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#include "unity_fixture.h"
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#include "unity_internals.h"
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#include <string.h>
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struct UNITY_FIXTURE_T UnityFixture;
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@@ -71,7 +71,8 @@ void UnityTestRunner(unityfunction* setup,
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const char* printableName,
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const char* group,
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const char* name,
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const char* file, unsigned int line)
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const char* file,
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unsigned int line)
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{
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if (testSelected(name) && groupSelected(group))
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{
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@@ -198,7 +199,7 @@ void* unity_malloc(size_t size)
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}
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else
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{
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guard = (Guard*) &unity_heap[heap_index];
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guard = (Guard*)&unity_heap[heap_index];
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heap_index += total_size;
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}
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#else
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@@ -290,7 +291,7 @@ void* unity_realloc(void* oldMem, size_t size)
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if (oldMem == unity_heap + heap_index - guard->size - sizeof(end) &&
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heap_index + size - guard->size <= UNITY_INTERNAL_HEAP_SIZE_BYTES)
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{
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release_memory(oldMem); /* Not thread-safe, like unity_heap generally */
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release_memory(oldMem); /* Not thread-safe, like unity_heap generally */
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return unity_malloc(size); /* No memcpy since data is in place */
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}
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#endif
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@@ -395,7 +396,9 @@ int UnityGetCommandLineOptions(int argc, const char* argv[])
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i++;
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}
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}
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} else {
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}
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else
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{
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/* ignore unknown parameter */
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i++;
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}
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