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Move announceTestRun() after UnityBegin()

This commit is contained in:
@gageas
2015-02-03 00:19:30 +09:00
parent 1c5986bd30
commit 975e222aae

View File

@@ -40,8 +40,8 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
for (r = 0; r < UnityFixture.RepeatCount; r++) for (r = 0; r < UnityFixture.RepeatCount; r++)
{ {
announceTestRun(r);
UnityBegin(argv[0]); UnityBegin(argv[0]);
announceTestRun(r);
runAllTests(); runAllTests();
UNITY_OUTPUT_CHAR('\n'); UNITY_OUTPUT_CHAR('\n');
UnityEnd(); UnityEnd();