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Add configuration option UNITY_EXCLUDE_STDLIB_MALLOC to Fixture
This feature removes the dependency on malloc/free for constrained embedded systems without a heap. It uses a static heap inside Unity Fixture. Setting UNITY_INTERNAL_HEAP_SIZE_BYTES sizes the heap. Add tests for new option, add targets to makefile for running tests. UNITY_FIXTURE_MALLOC for Fixture use only, remove from unity_output_Spy.c.
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@@ -156,7 +156,12 @@ void UnityMalloc_MakeMallocFailAfterCount(int countdown)
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#undef calloc
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#undef realloc
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#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
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static unsigned char unity_heap[UNITY_INTERNAL_HEAP_SIZE_BYTES];
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static unsigned int heap_index;
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#else
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#include <stdlib.h>
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#endif
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typedef struct GuardBytes
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{
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@@ -171,19 +176,31 @@ void* unity_malloc(size_t size)
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{
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char* mem;
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Guard* guard;
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size_t total_size = size + sizeof(Guard) + sizeof(end);
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if (malloc_fail_countdown != MALLOC_DONT_FAIL)
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{
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if (malloc_fail_countdown == 0)
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return 0;
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return NULL;
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malloc_fail_countdown--;
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}
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if (size == 0) return NULL;
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malloc_count++;
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guard = (Guard*)UNITY_FIXTURE_MALLOC(size + sizeof(Guard) + sizeof(end));
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#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
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if (heap_index + total_size > UNITY_INTERNAL_HEAP_SIZE_BYTES)
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{
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guard = NULL;
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}
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else
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{
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guard = (Guard*) &unity_heap[heap_index];
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heap_index += total_size;
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}
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#else
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guard = (Guard*)UNITY_FIXTURE_MALLOC(total_size);
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#endif
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if (guard == NULL) return NULL;
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malloc_count++;
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guard->size = size;
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mem = (char*)&(guard[1]);
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memcpy(&mem[size], end, sizeof(end));
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@@ -206,7 +223,14 @@ static void release_memory(void* mem)
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guard--;
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malloc_count--;
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#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
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if (mem == unity_heap + heap_index - guard->size - sizeof(end))
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{
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heap_index -= (guard->size + sizeof(Guard) + sizeof(end));
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}
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#else
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UNITY_FIXTURE_FREE(guard);
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#endif
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}
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void unity_free(void* mem)
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@@ -218,7 +242,7 @@ void unity_free(void* mem)
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return;
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}
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overrun = isOverrun(mem);//strcmp(&memAsChar[guard->size], end) != 0;
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overrun = isOverrun(mem);
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release_memory(mem);
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if (overrun)
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{
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@@ -230,14 +254,13 @@ void* unity_calloc(size_t num, size_t size)
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{
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void* mem = unity_malloc(num * size);
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if (mem == NULL) return NULL;
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memset(mem, 0, num*size);
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memset(mem, 0, num * size);
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return mem;
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}
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void* unity_realloc(void* oldMem, size_t size)
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{
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Guard* guard = (Guard*)oldMem;
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// char* memAsChar = (char*)oldMem;
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void* newMem;
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if (oldMem == NULL) return unity_malloc(size);
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@@ -257,10 +280,18 @@ void* unity_realloc(void* oldMem, size_t size)
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if (guard->size >= size) return oldMem;
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#ifdef UNITY_EXCLUDE_STDLIB_MALLOC // Optimization if memory is expandable
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if (oldMem == unity_heap + heap_index - guard->size - sizeof(end) &&
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heap_index + size - guard->size <= UNITY_INTERNAL_HEAP_SIZE_BYTES)
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{
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release_memory(oldMem); // Not thread-safe, like unity_heap generally
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return unity_malloc(size); // No memcpy since data is in place
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}
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#endif
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newMem = unity_malloc(size);
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if (newMem == NULL) return NULL; // Do not release old memory
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memcpy(newMem, oldMem, guard->size);
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unity_free(oldMem);
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release_memory(oldMem);
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return newMem;
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}
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